Agent skill

Grow App

by wondelai in wondelai/skills

Guided journey from an app people sign up for and then quietly abandon to a sealed retention engine with a habit loop, an activated first run, and one metric the whole team trusts.

MITAuto-check passed

Install Grow App

skills CLI
$ npx skills add wondelai/skills --skill grow-app -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install wondelai/skills grow-app --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/wondelai/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/grow-app .claude/skills/grow-app && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
grow-app
GitHub stars
2.4k
Token cost
~5.6k tokens
SKILL.md length
3,009 words
Files
2 (incl. references)
Skills in repo
62
Repo updated
First seen
Licence
MIT

At a glance

Guided journey from an app people sign up for and then quietly abandon to a sealed retention engine with a habit loop, an activated first run, and one metric the whole team trusts.

  • Works in 8 steps: Design the habit loop that brings users… → Fix activation by making the first… → Run continuous discovery so you stop… → …
  • The user wants to lift activation and retention
  • SKILL.md covers Core Principle, Journey Map, Operating Rules and Intake, plus 4 more sections
  • Calls npx

What it does

Grow App is an agent skill from wondelai/skills. Guided journey from an app people sign up for and then quietly abandon to a sealed retention engine with a habit loop, an activated first run, and one metric the whole team trusts. Orchestrates eight skills phase by phase - hooked-ux, improve-retention, continuous-discovery, lean-ux, inspired-product, lean-analytics, microinteractions, drive-motivation - asking the user questions at every decision point and recording results in the project docs/ folder (PRODUCT.md, METRICS.md, GROW-APP-PLAN.md) so the journey…

Its SKILL.md is about 5.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/artifact-templates.md`).

The repository describes itself as: Wondel.ai Agent Skills — Business, Marketing, UX & Coding Frameworks from Bestselling Books. 50 skills + 12 guided journeys for Claude Code, Codex, Cursor & other agentskills.io… The licence is MIT.

When your agent uses it

  • The user wants to lift activation and retention
  • Design a habit loop
  • Fix a leaky onboarding funnel
  • Says users sign up then disappear

Example prompts

  • “users sign up then disappear”
  • “/grow-app”

Requirements

  • Node.js

Workflow steps

8 steps, taken from the step headings in SKILL.md.

  1. Design the habit loop that brings users back (hooked-ux)
  2. Fix activation by making the first action almost effortless (improve-retention)
  3. Run continuous discovery so you stop guessing (continuous-discovery)
  4. Replace debate with cheap experiments (lean-ux)
  5. Build the right things with an empowered team (inspired-product)
  6. Measure the one number that actually matters (lean-analytics)
  7. Polish the micro-moments that make it feel alive (microinteractions)
  8. Sustain engagement with intrinsic motivation (drive-motivation)

What it can do on your machine

Read from SKILL.md and the folder at commit c172996. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Grow App loads about 5.6k tokens when it runs, and up to ~6.3k if it reads all its reference files. Until then it costs about 227 tokens; SKILL.md has 3,009 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~227
When it runs · the whole SKILL.md, loaded when a task matches
~5.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from wondelai/skills at commit c172996, republished under its MIT licence (© wondelai). 3,009 words, ~5,584 tokens.

Download SKILL.mdSave it as .claude/skills/grow-app/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
grow-app
description
Guided journey from an app people sign up for and then quietly abandon to a sealed retention engine with a habit loop, an activated first run, and one metric the whole team trusts. Orchestrates eight skills phase by phase - hooked-ux, improve-retention, continuous-discovery, lean-ux, inspired-product, lean-analytics, microinteractions, drive-motivation - asking the user questions at every decision point and recording results in the project docs/ folder (PRODUCT.md, METRICS.md, GROW-APP-PLAN.md) so the journey resumes across sessions. Use when the user wants to lift activation and retention, design a habit loop, fix a leaky onboarding funnel, or says 'users sign up then disappear'. Do not use to fix broken UX or performance that no engagement mechanic can paper over - run improve-app first; if there is no app yet, use create-app. For one framework in isolation, invoke that skill directly.
license
MIT
metadata.author
wondelai
metadata.version
1.0.2

Grow an App

Your app has users who sign up and then quietly disappear — cohorts decay, daily actives are flat, the activation funnel leaks where it always has, and nothing looks obviously broken. This journey seals the bucket: it turns first-time users into activated, then habitual, then would-miss-it users across eight interactive phases. The agent asks before every decision and records the outcome in docs/, so the work resumes across sessions instead of restarting. Growth here is an engineering and design problem, not a bigger ad budget.

Core Principle

Fix the leaky bucket before pouring in acquisition: habit, activation, and retention come before any growth spend. This skill sequences the eight phases, asks every decision question, and records each choice in docs/. The constituent skills carry the method — invoke them rather than improvising their frameworks.

Journey Map

PhaseSkillQuestion it answersArtifact
1hooked-uxWhy do users come back without us paying?Extends docs/PRODUCT.md
2improve-retentionWhy don't new users reach the loop?Extends docs/PRODUCT.md
3continuous-discoveryWhat do our own users actually need?Extends docs/PRODUCT.md + docs/CUSTOMER.md
4lean-uxWhich bet is worth building?Extends docs/EXPERIMENTS.md
5inspired-productIs the team building the right things?Extends docs/PRODUCT.md
6lean-analyticsWhich single number tells the truth?Creates docs/METRICS.md — sets the Rule 8 bar
7microinteractionsDoes it feel alive in the hand?Extends docs/DESIGN.md
8drive-motivationWill engagement last, or curdle?Extends docs/PRODUCT.md

Phases 1-2 seal the loop and the funnel; 3-5 steer with evidence; 6 is the instrument panel; 7-8 are the finish and the ethical backstop. Take the lean-analytics baseline (Phase 6) early — before the Phase 1-2 fixes land — so every change is read against a pre-change number, then keep updating it. Habit formation is slow: read Phase 1's success against the "5% rule" (a habit has formed when 5%+ of users return unprompted), not a single cohort.

Operating Rules

  1. Resume first. Before anything else, read docs/GROW-APP-PLAN.md and every artifact in the Journey Map. If the tracker exists, summarize the journey state in 3-5 lines and ask which phase to enter. Done when the user has confirmed an entry point. A journey with a tracker is resumed, never restarted.
  2. Intake on first run only. No tracker: run the Intake below, then create docs/GROW-APP-PLAN.md with every phase statused pending | in-progress | awaiting-evidence | done | deferred: reason | skipped: reason. Done when the tracker exists and the user has confirmed the phase plan.
  3. Phase entry. Announce: what the phase does, the decision it forces, the artifact it produces, rough effort. Offer proceed / skip / defer — phases marked GATE may be deferred, never skipped. Mark the phase in-progress on proceed. Done when the user chose.
  4. Skill invocation and fallback. Load the phase's skill and use it: each phase's Invoke line names the skill by slug — use that skill to run the phase. If it is not available, offer: npx skills add wondelai/skills/<slug> --global. If the user declines, run the phase from its Brief — the minimum viable method. State which mode you are in.
  5. In-phase decisions. Ask every question under "Decide with the user" — with concrete options and your recommendation. Record the choice in the tracker's Key Decisions. A decision made silently is a defect.
  6. Phase exit. Present the draft artifact content for sign-off before writing. On approval: write or extend the docs/ files, update the tracker (status, Key Decisions, Next Actions). Done when the files are written and the phase row shows done.
  7. Artifact discipline. Read before writing; create a file only if missing, otherwise extend — add or update your sections, preserve everyone else's. Files are UPPERCASE in docs/. Every recommendation lands as a checkbox or a table row with owner and priority. See references/artifact-templates.md when creating a docs/ file for the first time — create it from the full skeleton (all section headings), then fill the sections your phase names.
  8. Retention before acquisition. Acquisition-oriented phases — the optional cold-start-problem, contagious, and crossing-the-chasm, plus any paid-growth work — stay locked while activation and retention sit below the bar set at intake; unlock them only once the cohort curve clears that bar. Every habit loop and reward must pass the Manipulation Matrix: build only what the maker would use and honestly believes materially improves users. When a tactic needs manufactured anxiety or loss aversion, replace it with one built on real value.

Intake

Run only on first start (no tracker). Ask:

  1. What does the app do, and what core action does a retained user repeat? (defines the Hook loop and the OMTM)
  2. What are the current retention numbers — day-1/7/30 or week-4 cohorts? (sets the Rule 8 acquisition bar; feeds lean-analytics)
  3. Where does the activation funnel leak, and what is the first-run flow? (gates improve-retention)
  4. Solo/small team or a full product trio (PM, designer, engineer)? (scales continuous-discovery and inspired-product)
  5. Is the app a network/marketplace product, and do engaged users fail to convert to revenue? (flags optional cold-start-problem / monetizing-innovation)
  6. What analytics and instrumentation exist today? (gates lean-analytics and every experiment)
  7. Is retention broken by UX or performance rather than missing engagement? (if yes, route to improve-app first)

Skip heuristics: skip Phase 5 for a solo founder with no team to realign; defer Phase 7 until the loop and activation clear their bars; run Phase 3's cadence degraded if no user access exists yet. Then create the tracker from references/artifact-templates.md with every phase statused, and confirm the plan.

Done when docs/GROW-APP-PLAN.md exists with every phase statused and the user has confirmed the plan.

Phases

Phase 1 — Design the habit loop that brings users back (hooked-ux)

Purpose: Build the engine of return — a Hook loop strong enough that users come back on an internal trigger, not a paid notification.

Brief (fallback): The Hook Model runs Trigger → Action → Variable Reward → Investment. Migrate external triggers (push, email) to internal ones (an emotion — boredom, FOMO, anxiety). Make the action trivially simple. Make the reward variable across tribe/hunt/self. Sequence investment after the reward so it raises switching cost and loads the next trigger. A loop with one weak phase stalls, not half-works.

Invoke: Use the hooked-ux skill with the core loop and how daily-active users return today. Ask it to (a) map the loop across all four phases, rate each 0-10, and name the weakest, and (b) design honest variable-reward concepts powered by data you already have, each checked against the Manipulation Matrix.

Decide with the user:

  • Which internal trigger (emotion) should pull users back — confirm one.
  • Which single phase is weakest and gets the highest-leverage fix now — or defer if the loop is already forming (5%+ unprompted return).
  • Which reward type to strengthen — tribe (social), hunt (resources), or self (mastery) — rejecting any concept that fails the Manipulation Matrix.

Artifact: Extend docs/PRODUCT.md ## Hook Model (trigger → action → variable reward → investment; weakest phase named). Update the tracker.

Done when: PRODUCT.md names the internal trigger and all four phases, the weakest phase and its fix are recorded, onboarding is re-engineered so a new user completes one full Hook cycle in the first session, and the user picked the fix to ship.

Phase 2 — Fix activation by making the first action almost effortless (improve-retention)

Purpose: Get new users to the loop by making the first meaningful action almost effortless.

Brief (fallback): B=MAP — behavior fires only when Motivation, Ability, and a Prompt converge. Motivation is unreliable; raise Ability instead. Simplicity is capped by the scarcest of six resources: time, money, physical effort, mental effort, social deviance, non-routineness. Shrink the target to a Starter Step that delivers value in under 30s, anchor it to an existing routine, and celebrate the win immediately.

Invoke: Use the improve-retention skill with the real activation flow step by step and the day-1/7/30 drop-offs. Ask for a B=MAP friction audit rating all six Ability-Chain factors, the scarcest resource named, a Starter Step redesign, and event-based prompt rules.

Decide with the user:

  • Which is the scarcest Ability resource for the first action — fix that link first, not the obvious one.
  • The Starter Step (tiniest valuable action) and its celebration moment.
  • Which time-based prompts convert to event-based, dropping any that fail "would I appreciate this now?".

Artifact: Extend docs/PRODUCT.md ## Activation & Retention Plan (friction/moment | fix | owner | status). Update the tracker.

Done when: the scarcest resource is named, the Starter Step, celebration, and prompt changes are rows with owners, each day-1/7/30 drop-off is mapped to its likely B=MAP failure, and the user approved the fix list.

Phase 3 — Run continuous discovery so you stop guessing (continuous-discovery)

Purpose: Replace generic best-practice with a weekly stream of evidence about your own users.

Brief (fallback): Aim for at least one customer touchpoint per week. Build an Opportunity Solution Tree: outcome at the top → customer opportunities (needs/pains in the customer's words) → candidate solutions/experiments. Never leap outcome→solution. Interviews are story-based ("tell me about the last time you…"), captured as one-page snapshots. Test the riskiest leap-of-faith assumption first, cheaply.

Invoke: Use the continuous-discovery skill with the retention outcome and known churn patterns. Ask for an Opportunity Solution Tree, a current-state experience map of how churned users try to succeed today, a weekly story-based interview snapshot template, and an assumption map for the next planned feature.

Decide with the user:

  • The single outcome at the top of the tree.
  • Which two or three opportunities to pursue first.
  • The weekly cadence and recruitment mechanism the team can actually sustain — set it now or run degraded.
  • The riskiest leap-of-faith assumption inside the next feature (desirability, viability, feasibility, usability) and the cheapest test for it.

Artifact: Extend docs/PRODUCT.md ## Opportunity Solution Tree Notes, ## Outcome Roadmap (outcome/problem | job served | priority | status), and ## Discovery Cadence; extend docs/CUSTOMER.md ## Interview Evidence (date | who | facts | commitment). Update the tracker.

Done when: the tree's outcome and top opportunities are recorded, the cadence is scheduled, the first interview snapshot template exists, and the riskiest assumption has a cheap test designed.

Phase 4 — Replace debate with cheap experiments (lean-ux)

Purpose: Turn opportunities into falsifiable bets settled by behavior, not meetings.

Brief (fallback): Outcomes over outputs — value is the behavior change, not the deliverable. Write a hypothesis: "We believe [outcome] will happen if [persona] achieves [action] with [feature]," with the metric and threshold committed before the test. Match fidelity to risk (a paper prototype with five users finds ~85% of usability issues); reserve A/B tests for tuning a proven concept. When invalidated, remove from the backlog — don't defer.

Invoke: Use the lean-ux skill with the biggest current design debate or a top discovery opportunity. Ask for three hypothesis statements in the standard format, the lowest-fidelity experiment that could validate the top one, and its pre-committed metric, threshold, and timebox.

Decide with the user:

  • Which hypothesis to test first.
  • The experiment fidelity — the lowest that answers the actual question.
  • The pass/fail line and what leaves the backlog if it fails.

Artifact: Extend docs/EXPERIMENTS.md ## Experiment Cards (hypothesis, type, primary metric + threshold, guardrail, decision rule) and ## Experiment Backlog (idea | ICE | status). Update the tracker.

Done when: at least one experiment card has a pre-committed threshold and decision rule, the backlog is triaged, and the user chose the first test.

Show full SKILL.md (1,170 more words)Show less
Phase 5 — Build the right things with an empowered team (inspired-product)

Purpose: Move the team from feature factory to outcome ownership — problems to solve, not features to ship.

Brief (fallback): Empowered teams get problems, not backlogs, and answer for outcomes. Dual-track: discovery (what's worth building — addressing value, usability, feasibility, viability) runs continuously alongside delivery. Expect 10-20 discovery iterations per shipped feature. Give the team a product vision and an outcome-based roadmap so it can decide autonomously.

Invoke: Use the inspired-product skill with the top three backlog requests and the current roadmap. Ask for an opportunity assessment of each (objective, target user, problem, success measure, alternatives) and a one-paragraph vision plus a quarter of outcome-based roadmap items.

Decide with the user:

  • Which backlog request has the strongest evidence — and which to kill before it reaches a sprint.
  • The one-paragraph product vision.
  • Whether the roadmap is reframed as problems + key results rather than dated features.

Artifact: Extend docs/PRODUCT.md ## Vision and ## Outcome Roadmap (outcome/problem | job served | priority | status). Update the tracker.

Done when: the vision paragraph exists, each of the three requests has a build/kill verdict, and the roadmap rows are outcomes, not features.

Phase 6 — Measure the one number that actually matters (lean-analytics)

Purpose: Point the whole team at the One Metric That Matters and expose the vanity metrics hiding the decay.

Brief (fallback): A good metric is comparative, a ratio/rate (not a cumulative total), and behavior-changing. Business model dictates which metrics matter; stage dictates sequencing (Empathy → Stickiness → Virality → Revenue → Scale). Weak retention = Stickiness stage, so retention is the OMTM — working a later stage first is the canonical mistake. Draw a line in the sand (target, date, miss response), pair the OMTM with a counter-metric, and cohort the data.

Invoke: Use the lean-analytics skill with the current dashboard/metrics and the business model. Ask it to flag vanity metrics, pick the Stickiness-stage OMTM plus a counter-metric, design a one-screen dashboard (OMTM big, ≤6 supporting), and a cohorted retention view.

Decide with the user:

  • The OMTM and its counter-metric.
  • The line in the sand — target, date, pre-committed miss response.
  • Which current metrics are retired as vanity.

Artifact: Create docs/METRICS.md with ## Stage & One Metric That Matters, ## KPI Definitions, ## Baselines & Targets, ## Funnel, and ## Cohort Notes. Update the tracker.

Done when: METRICS.md names the OMTM + counter-metric, records the line in the sand with a date, lists cohorted baselines, the vanity metrics are marked retired, the one-screen dashboard is specified, and the retention bar for the Rule 8 acquisition gate is set.

Phase 7 — Polish the micro-moments that make it feel alive (microinteractions)

Purpose: Close the gap between an app people tolerate and one they love, in the moments they touch daily.

Brief (fallback): Every microinteraction has Trigger → Rules → Feedback → Loops & Modes. Feedback is immediate (<100ms for direct manipulation) and proportionate; animate the element the user touched over a separate toast. Map every state: empty, loading, partial, error, disabled, double-tap. Invest in one or two signature moments that pass the removal test; use long loops to retire hints for power users.

Invoke: Use the microinteractions skill with the five most-used interactions. Ask for a Trigger/Rules/Feedback/Loops audit of each, the sub-100ms feedback and missing edge-case states, and one signature moment implemented in real code.

Decide with the user:

  • Which five interactions to audit.
  • Which one becomes the signature moment (removal test applied).
  • Which edge-case states to implement first.

Artifact: Extend docs/DESIGN.md ## Microinteraction Inventory (interaction | trigger/rules/feedback/loops | fix | status). Update the tracker.

Done when: the five interactions are in the inventory with their missing states and fixes, the signature moment is chosen, and each fix has a status.

Phase 8 — Sustain engagement with intrinsic motivation (drive-motivation)

Purpose: Keep the loops from curdling — engagement that runs on Autonomy, Mastery, and Purpose instead of exploitation.

Brief (fallback): For any task needing cognitive effort, "if-then" rewards crush intrinsic motivation. Lasting engagement is Autonomy (choice over what/when/how/with whom), Mastery (visible progress, flow-calibrated challenge), and Purpose (why it matters). Autonomy killers: forced tutorials, unskippable steps, mandatory notifications. Reserve rewards for meaningful milestones; prefer "now-that" recognition over "if-then" bargains.

Invoke: Use the drive-motivation skill with the app's gamification, streaks, points, and notification patterns. Ask for an AMP audit rated 0-10, every autonomy violation flagged, the point at which streaks tipped into loss aversion, and a progression redesign around real mastery and purpose.

Decide with the user:

  • Which autonomy violations to remove (forced/unskippable steps).
  • Which "if-then" rewards convert to "now-that" recognition.
  • Whether any streak/points mechanic exploits loss aversion and must change.

Artifact: Extend docs/PRODUCT.md ## Activation & Retention Plan with AMP-audit rows (violation/finding | fix | owner | status). Update the tracker.

Done when: the AMP score and every autonomy violation are recorded, the reward/streak fixes are rows with owners, and the loops pass the Manipulation Matrix from Rule 8.

Optional Phases

SkillAdd whenArtifact
cold-start-problemthe app is a network or marketplace productExtends docs/PRODUCT.md
monetizing-innovationengaged users do not translate into revenueExtends docs/OFFER.md
contagioususers love the app but never mention itExtends docs/MARKETING.md
crossing-the-chasmgrowth stalls at the early-adopter boundaryExtends docs/STRATEGY.md
jobs-to-be-doneusage patterns say the app is hired for a different jobExtends docs/CUSTOMER.md

Optional phases follow the same operating rules — load and use each listed skill exactly as a core phase would; insert where the Add-when condition first becomes true. The acquisition-leaning ones — cold-start-problem, contagious, crossing-the-chasm — stay locked behind Rule 8 until retention clears the bar.

Common Mistakes

MistakeFix
Buying growth before fixing retentionPass the Stickiness gate (a flattening cohort curve) before any acquisition spend; keep acquisition phases locked per Rule 8.
Relying on external triggers foreverMigrate to an internal trigger via hooked-ux; treat notifications as scaffolding, not the load-bearing wall.
Optimizing the wrong Ability-Chain linkRate all six factors in improve-retention and fix the scarcest resource, not the most obvious one.
Jumping from outcome straight to solutionBuild the Opportunity Solution Tree in continuous-discovery first; the obvious feature is often the worst of five.
Measuring outputs, not outcomesInstrument every release; in lean-ux and inspired-product, success is a change in user behavior, not stories shipped.
Gamifying with points for everythingReserve rewards for meaningful milestones and run the drive-motivation AMP audit; "if-then" rewards crowd out your power users.

Completing the Journey

  • PRODUCT.md holds a Hook loop with the weakest phase fixed, an activation Starter Step, a living Opportunity Solution Tree, and an AMP-clean engagement design.
  • METRICS.md names the Stickiness-stage OMTM plus a counter-metric with a line in the sand (target, date, miss response).
  • At least one lean-ux experiment has resolved with a recorded verdict, and invalidated ideas are out of the backlog.
  • The retention bar set at intake is met — or the remaining gap is quantified — before any acquisition phase runs.

Close the tracker: every phase done or skipped, with Next Actions carried into PRODUCT.md, METRICS.md, and EXPERIMENTS.md. Then route forward:

  • When engagement mechanics cannot fix a product held back by broken UX or performance, continue with the improve-app skill.
  • When the app is sticking and the business around it must keep pace — revenue, channels, operations — continue with the grow-business skill.

© wondelai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in grow-app of wondelai/skills.

  • SKILL.md
  • references/artifact-templates.md

Open the folder on GitHubat commit c172996

Compare with similar skills

Grow App next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Grow App compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
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Document Signingasgeirtj/system_prompts_leaks69k—~1.5kAutomated safety check: PassCC0-1.0
Write Guidevercel/next.js143k—~1.6kAutomated safety check: PassMIT
Design Guidepaperclipai/paperclip99k1 repos~3.1kAutomated safety check: PassMIT
Write Guidesremix-run/remix33k—~2.6kAutomated safety check: PassMIT
Customer Journey Mapphuryn/pm-skills27k—~816Automated safety check: PassMIT

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Questions about Grow App

What does Grow App do?

Guided journey from an app people sign up for and then quietly abandon to a sealed retention engine with a habit loop, an activated first run, and one metric the whole team trusts. Grow App is an agent skill from wondelai/skills. Guided journey from an app people sign up for and then quietly abandon to a sealed retention engine with a habit loop, an activated first run, and one metric the whole team trusts.

When should I use Grow App?

Grow App fits situations like: the user wants to lift activation and retention; design a habit loop; fix a leaky onboarding funnel; says users sign up then disappear.

How do I install Grow App in Claude Code?

Run `npx skills add wondelai/skills --skill grow-app -a claude-code`. Or copy the skill folder (grow-app in wondelai/skills) into .claude/skills/grow-app in your project. Claude Code loads it when a task matches its description.

How do I install Grow App in Codex?

Run `npx skills add wondelai/skills --skill grow-app -a codex`. Or copy the skill folder (grow-app in wondelai/skills) into .agents/skills/grow-app in your project. Codex loads it when a task matches its description.

Can I use Grow App in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add wondelai/skills --skill grow-app -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/grow-app, .gemini/skills/grow-app, .github/skills/grow-app and .opencode/skills/grow-app in your project.

What does Grow App need to run?

Going by SKILL.md and its folder, Grow App needs the command-line tools its instructions call (npx). Our summary lists: Node.js.

Does Grow App access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Grow App safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Grow App use?

Grow App is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Grow App use?

About 5.6k tokens (SKILL.md is roughly 22k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 683 tokens, read only when the agent opens those files.

What are the alternatives to Grow App?

Skills that share tags, products or a category with Grow App: Document Signing (asgeirtj/system_prompts_leaks, 69k stars), Write Guide (vercel/next.js, 143k stars), Design Guide (paperclipai/paperclip, 99k stars) and Write Guides (remix-run/remix, 33k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Grow App?

wondelai (a GitHub organization) maintains it in wondelai/skills, which has 2,371 GitHub stars. The repository holds 62 skills in this directory. The repository was last updated on September 10, 2026.

Source: wondelai/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.