---
name: 3d-production-routing
description: Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
---

# Route 3D production

Start with the intended deliverable: image reference, editable geometry,
textured mesh, material maps, rigged character or engine-ready animation.
Inspect the supplied assets and the target engine before selecting a route.

| Need | Skill |
| --- | --- |
| Explore silhouettes or edit an accepted image | `image-reference-workflow` |
| Front sheet, parts and modeling references | `character-sheet-pipeline` |
| Generate images, meshes, material maps or video through fal.ai | `fal-ai-generation` |
| Work through an existing Higgsfield account | `higgsfield-workflow` |
| Editable procedural geometry in Three.js | `img2threejs` |
| Validate and deliver a PBR material | `materials-to-game` |
| Analyze motion timing | `motion-reference-workflow` or `video-watch` |
| Rig, skin, animate and export in Blender | `blender-game-animation` |
| Integrate clips and locomotion transitions in an engine | `game-animation-integration` |
| Plan and implement event-driven visual effects | `game-vfx-workflow` |
| Develop a HUD or menu from concept through live game state | `game-ui-workflow` |
| Design and validate a playable level | `game-level-design` |
| Select and integrate game sounds | `game-audio-workflow` |
| Verify the result in the actual game | `gameplay-visual-review` |

Read the selected skill before execution. Its presence does not mean its MCP,
CLI, account or editor is connected. Inspect live capabilities and exact model
schemas; keep provider choices and accepted references from the current task.

For a game asset, separate concept acceptance from mesh acceptance. Verify
topology, scale, materials, rig, root motion and engine import as applicable.
A successful API request or attractive render is not an engine handoff.
Record the chosen route and acceptance criteria in the current project card.
