TSX Vertical Shorts Builder
hassancs91/claude-faceless-shorts-creator
Builds a roughly 40-second vertical short end to end from a topic, scripting beats, rendering TSX compositions and layering voice and captions.
Turn a product release (the list of shipped items plus real screen recordings) into a motion recap video and one explained demo per feature, with sound effects tied to on-screen motion and a…
$ npx skills add huytieu/COG-second-brain --skill release-video -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install huytieu/COG-second-brain release-video --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/huytieu/COG-second-brain.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/release-video .claude/skills/release-video && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "release-video" agent skill from https://github.com/huytieu/COG-second-brain/tree/main/skills/release-video into .claude/skills/release-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-video", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/huytieu/COG-second-brain/tree/main/skills/release-videoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add huytieu/COG-second-brain --skill release-video -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install huytieu/COG-second-brain release-video --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/huytieu/COG-second-brain.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/release-video .agents/skills/release-video && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "release-video" agent skill from https://github.com/huytieu/COG-second-brain/tree/main/skills/release-video into .agents/skills/release-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-video", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add huytieu/COG-second-brain --skill release-video -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install huytieu/COG-second-brain release-video --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/huytieu/COG-second-brain.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/release-video .cursor/skills/release-video && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "release-video" agent skill from https://github.com/huytieu/COG-second-brain/tree/main/skills/release-video into .cursor/skills/release-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-video", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/huytieu/COG-second-brain.git --path skills/release-video--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add huytieu/COG-second-brain --skill release-video -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install huytieu/COG-second-brain release-video --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/huytieu/COG-second-brain.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/release-video .gemini/skills/release-video && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "release-video" agent skill from https://github.com/huytieu/COG-second-brain/tree/main/skills/release-video into .gemini/skills/release-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-video", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install huytieu/COG-second-brain release-videoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add huytieu/COG-second-brain --skill release-video -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/huytieu/COG-second-brain.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/release-video .github/skills/release-video && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "release-video" agent skill from https://github.com/huytieu/COG-second-brain/tree/main/skills/release-video into .github/skills/release-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-video", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add huytieu/COG-second-brain --skill release-video -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install huytieu/COG-second-brain release-video --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/huytieu/COG-second-brain.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/release-video .opencode/skills/release-video && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "release-video" agent skill from https://github.com/huytieu/COG-second-brain/tree/main/skills/release-video into .opencode/skills/release-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "release-video", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
release-videoTurn a product release (the list of shipped items plus real screen recordings) into a motion recap video and one explained demo per feature, with sound effects tied to on-screen motion and a…
Release Video is an agent skill from huytieu/COG-second-brain. Turn a product release (the list of shipped items plus real screen recordings) into a motion recap video and one explained demo per feature, with sound effects tied to on-screen motion and a composed music bed. Deterministic HTML scenes rendered frame by frame, ElevenLabs for sound effects and music, ffmpeg for the mix. Use when asked for a release video, a changelog video, a feature recap reel, or demo clips for release notes and docs.
Its SKILL.md is about 1.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 14 other files, including scripts (for example `scripts/compose_demo.py`, `scripts/engine.js` and `scripts/frames_from_video.sh`).
It sits in Media & Creative, covering Changelog and release notes, Music and audio generation and Text to speech and voice. It works with ElevenLabs and FFmpeg. The repository describes itself as: Self-evolving second brain with 35 AI skills, 10 agents, and people CRM. Closed-loop harness: a V-model verification lifecycle where the worker never grades its own homework… The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 36ac9d7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 8 files in scripts/ (Python, Shell and JavaScript), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
ELEVENLABS_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Release Video loads about 1.7k tokens when it runs. Until then it costs about 114 tokens; SKILL.md has 938 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from huytieu/COG-second-brain at commit 36ac9d7, republished under its MIT licence (© huytieu). 938 words, ~1,699 tokens.
.claude/skills/release-video/SKILL.md (or your agent's skills folder). This skill also uses 12 other files; get the full folder from GitHub.Two outputs per release:
Every frame of the recap is a pure function of time (window.renderAt(t) in scripts/engine.js), so a re-render is identical, renders split across workers, and any single frame can be pulled as a still for review before the full render.
This skill makes motion scenes and composes demos from recordings. It does not cut raw footage of people talking. For narrated takes, founder voice-overs or interviews, use browser-use/video-use, which cuts on word boundaries from a transcript, and drop the recap and demo clips into its folder as B-roll.
ffmpeg, Python 3 with playwright, numpy, Pillow, and ELEVENLABS_API_KEY for audio. If Playwright's bundled Chromium doesn't launch, point CHROME_PATH at any Chromium or headless-shell binary.
These came from a real review of the first cut. Each one cost a full re-render when it was missed.
data-sfx="pop,0.5") and lands on that element's animation start. A looping background track as the only audio reads as filler.music_check.py scores least repetitive.scripts/frames_from_video.sh rec.mp4 <name> turns a recording into the frames folder and manifest the composer reads.templates/ into a working folder with scripts/engine.js. One <section class="scene"> per beat, with data-start and data-dur in seconds. Element timings are relative to their scene. The comment at the top of templates/index.html lists every animation attribute.render.py stills <t1> <t2> ... --dir <folder> writes PNGs at chosen times. Take one per scene midpoint, tile them into a contact sheet with ffmpeg hstack, and look at it against the rules above. Fix, then re-take the stills.gen_audio.sh sfx <name> "<prompt>" <seconds> <folder>/sfx once per sound (whoosh, pop, tick, chime, thump, a soft riser). Keep them short and quiet in character. mix_sfx.py --dir <folder> reads every data-sfx cue from the page and builds sfx-track.wav.templates/music-plan.example.json so section durations sum to the video length, then gen_audio.sh music plan.json bed-a.mp3. Run music_check.py bed-*.mp3, which prints scores and rejects nothing itself, and keep the candidate with the lowest far-similarity and an intro quieter than the body.render.py video --dir <folder> --out recap.mp4, then mix_final.sh recap.mp4 sfx-track.wav bed-a.mp3 recap-final.mp4. The mix ducks music under each effect, normalizes toward -18 LUFS (one loudnorm pass lands within about 1 LU) with true peak under -1.5 dBTP, writes a smaller -web.mp4, and lists any silence over 1 s.templates/demo-spec.example.json: the recording's manifest, segments with source time ranges, speed, a caption per step, and zoom plus ring boxes on the payoff. compose_demo.py spec.json renders it. Pull a frame from each segment and check the captions are readable and the ring sits on the right element.| Path | What it does |
|---|---|
scripts/engine.js | Scene engine: timing attributes, easing, draw-on, typewriter, counters, canvas burst, SFX cue export |
scripts/render.py | Stills for review, or a parallel frame render encoded with ffmpeg |
scripts/mix_sfx.py | Builds the effects track from data-sfx cues |
scripts/gen_audio.sh | ElevenLabs sound effects and composed music |
scripts/music_check.py | Tempo, beat phase, loudness curve and repetition score per candidate |
scripts/mix_final.sh | Sidechain mix, loudness check, web copy, silence check |
scripts/compose_demo.py | Recording, window frame, captions, zoom, ring, intro and outro cards |
scripts/frames_from_video.sh | Recording to frames plus manifest |
templates/ | Starter scenes, theme tokens, demo spec, music plan |
Theme lives in CSS variables in templates/base.css and in spec["theme"] for demos. Swap in your product's colors and fonts there; the rest of the pipeline carries no brand.
© huytieu, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 12 other files (scripts) in skills/release-video of huytieu/COG-second-brain.
Open the folder on GitHubat commit 36ac9d7
Release Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Release Video this skillhuytieu/COG-second-brain | 1.3k | — | ~1.7k | Automated safety check: Pass | MIT | |
| TSX Vertical Shorts Builderhassancs91/claude-faceless-shorts-creator | 271 | — | ~1.9k | Automated safety check: Notes | MIT | |
| ElevenLabs Voiceover Generatordigitalsamba/claude-code-video-toolkit | 2.2k | 1 repos | ~2.7k | Automated safety check: Notes | MIT | |
| Qiaomu Cutjoeseesun/qiaomu-cut-skill | 372 | — | ~6.8k | Automated safety check: Notes | MIT | |
| ShowtimeFavioVazquez/showtime | 220 | — | ~3k | Automated safety check: Pass | MIT | |
| Video Productionspeechlab0210/video-production-skill | 105 | — | ~4.1k | Automated safety check: Notes | MIT |
hassancs91/claude-faceless-shorts-creator
Builds a roughly 40-second vertical short end to end from a topic, scripting beats, rendering TSX compositions and layering voice and captions.
digitalsamba/claude-code-video-toolkit
Generates narration, sound effects and cloned voices through the ElevenLabs API, with model and setting choices tuned to the content's style.
joeseesun/qiaomu-cut-skill
把一句话需求转成可复现、可验收视频工程的乔木智能剪辑导演。Use when the user asks to create, plan, edit, remix, explain, narrate, subtitle, animate, composite, or render a video—including one-line requests such as “制作一个科普视频:介绍…
FavioVazquez/showtime
A skill your agent uses when the user wants a video made, edited or finished: a launch or promo, product demo, explainer, trailer or teaser, tutorial or walkthrough, a screen recording turned into a…
speechlab0210/video-production-skill
AI educational video production pipeline. An agent skill from speechlab0210/video-production-skill.
Bomx/super-video-maker-skill
End-to-end AI video production skill for agentic frameworks.
huytieu/COG-second-brain
Measure your own writing corpus for the words and sentence shapes you over-use, so an agent writing in your voice stops amplifying your tics into a style.
huytieu/COG-second-brain
A passive daily work journal that Claude keeps FOR you so you never have to write it yourself.
huytieu/COG-second-brain
Generate meaning-carrying editorial data-illustrations in the monotykamary / Linear aesthetic (near-black grayscale, Inter display + mono labels, hairline framed figures) with a single coral accent.
huytieu/COG-second-brain
Shared loop-engineering reference for COG skills - the agent loop, deterministic verifiers, termination conditions, in-loop context management, and named patterns.
huytieu/COG-second-brain
Personalize COG for your workflow - creates profile, interests, and watchlist files with guided setup (run this first!)
huytieu/COG-second-brain
Deterministic pre-publish scan that refuses AI-slop tells in anything about to be written, published, or sent: files, artifacts, slide titles, table headers, diagram labels, chat messages, commit…
Works with
Categories
Turn a product release (the list of shipped items plus real screen recordings) into a motion recap video and one explained demo per feature, with sound effects tied to on-screen motion and a…. Release Video is an agent skill from huytieu/COG-second-brain. Turn a product release (the list of shipped items plus real screen recordings) into a motion recap video and one explained demo per feature, with sound effects tied to on-screen motion and a composed music bed.
Release Video fits situations like: asked for a release video; A changelog video; A feature recap reel; demo clips for release notes and docs.
Run `npx skills add huytieu/COG-second-brain --skill release-video -a claude-code`. Or copy the skill folder (skills/release-video in huytieu/COG-second-brain) into .claude/skills/release-video in your project. Claude Code loads it when a task matches its description.
Run `npx skills add huytieu/COG-second-brain --skill release-video -a codex`. Or copy the skill folder (skills/release-video in huytieu/COG-second-brain) into .agents/skills/release-video in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add huytieu/COG-second-brain --skill release-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/release-video, .gemini/skills/release-video, .github/skills/release-video and .opencode/skills/release-video in your project.
Going by SKILL.md and its folder, Release Video needs Python, a shell and JavaScript for the scripts in its folder and credentials named ELEVENLABS_API_KEY. Our summary lists: Python 3; Node.js; A Bash shell; A credential in ELEVENLABS_API_KEY.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Release Video is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Release Video: TSX Vertical Shorts Builder (hassancs91/claude-faceless-shorts-creator, 271 stars), ElevenLabs Voiceover Generator (digitalsamba/claude-code-video-toolkit, 2.2k stars), Qiaomu Cut (joeseesun/qiaomu-cut-skill, 372 stars) and Showtime (FavioVazquez/showtime, 220 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
huytieu (a GitHub user) maintains it in huytieu/COG-second-brain, which has 1,268 GitHub stars. The repository holds 37 skills in this directory. The repository was last updated on October 2, 2026.
Source: huytieu/COG-second-brain on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.