Agent skill

Sound Effects

by tadaspetra in tadaspetra/loop

Generate sound effects from text descriptions using ElevenLabs.

MITAuto-check passedMedia & Creative

Install Sound Effects

skills CLI
$ npx skills add tadaspetra/loop --skill sound-effects -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install tadaspetra/loop sound-effects --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/tadaspetra/loop.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/sound-effects .claude/skills/sound-effects && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
sound-effects
GitHub stars
296
Used in
2 other repos
Token cost
~1.1k tokens
SKILL.md length
205 words
Files
2 (incl. references)
Skills in repo
4
Repo updated
First seen
Licence
MIT

At a glance

Generate sound effects from text descriptions using ElevenLabs.

  • Creating sound effects
  • SKILL.md covers Quick Start, Parameters, Examples with Parameters and Output Formats, plus 3 more sections
  • Calls curl; reaches api.elevenlabs.io; needs ELEVENLABS_API_KEY
  • Generating audio textures

What it does

Sound Effects is an agent skill from tadaspetra/loop. Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/installation.md`). Compatibility notes: Requires internet access and an ElevenLabs API key (ELEVENLABSAPIKEY).

It sits in Media & Creative, covering Music and audio generation and Text to speech and voice. It works with ElevenLabs. The repository describes itself as: Record, Cut, Edit, Render with AI. The licence is MIT.

When your agent uses it

  • Creating sound effects
  • Generating audio textures
  • Producing ambient sounds
  • Cinematic impacts

Example prompts

  • “/sound-effects”

Requirements

  • Python 3
  • A credential in ELEVENLABS_API_KEY
  • Compatibility (from SKILL.md): Requires internet access and an ElevenLabs API key (ELEVENLABS_API_KEY).

What it can do on your machine

Read from SKILL.md and the folder at commit 452e950. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • curl

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • api.elevenlabs.io

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names these keys or tokens, usually read from environment variables:

    • ELEVENLABS_API_KEY

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

  • Compatibility

    Requires internet access and an ElevenLabs API key (ELEVENLABS_API_KEY).

    From compatibility in the SKILL.md frontmatter.

Context cost

Sound Effects loads about 1.1k tokens when it runs, and up to ~1.5k if it reads all its reference files. Until then it costs about 73 tokens; SKILL.md has 205 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~73
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.5k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from tadaspetra/loop at commit 452e950, republished under its MIT licence (© tadaspetra). 205 words, ~1,120 tokens.

Download SKILL.mdSave it as .claude/skills/sound-effects/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
sound-effects
description
Generate sound effects from text descriptions using ElevenLabs. Use when creating sound effects, generating audio textures, producing ambient sounds, cinematic impacts, UI sounds, or any audio that isn't speech. Supports looping, duration control, and prompt influence tuning.
compatibility
Requires internet access and an ElevenLabs API key (ELEVENLABS_API_KEY).
license
MIT

ElevenLabs Sound Effects

Generate sound effects from text descriptions — supports looping, custom duration, and prompt adherence control.

Setup: See Installation Guide. For JavaScript, use @elevenlabs/* packages only.

Quick Start

Python
python
from elevenlabs import ElevenLabs

client = ElevenLabs()

audio = client.text_to_sound_effects.convert(
    text="Thunder rumbling in the distance with light rain",
)

with open("thunder.mp3", "wb") as f:
    for chunk in audio:
        f.write(chunk)
JavaScript
javascript
import { ElevenLabsClient } from '@elevenlabs/elevenlabs-js';
import { createWriteStream } from 'fs';

const client = new ElevenLabsClient();
const audio = await client.textToSoundEffects.convert({
  text: 'Thunder rumbling in the distance with light rain'
});
audio.pipe(createWriteStream('thunder.mp3'));
cURL
bash
curl -X POST "https://api.elevenlabs.io/v1/sound-generation" \
  -H "xi-api-key: $ELEVENLABS_API_KEY" -H "Content-Type: application/json" \
  -d '{"text": "Thunder rumbling in the distance with light rain"}' \
  --output thunder.mp3

Parameters

ParameterTypeDefaultDescription
textstring (required)—Description of the desired sound effect
model_idstringeleven_text_to_sound_v2Model to use
duration_secondsnumber | nullnull (auto)Duration 0.5–30s; auto-calculated if null
prompt_influencenumber | null0.3How closely to follow the prompt (0–1)
loopbooleanfalseGenerate a seamlessly looping sound (v2 model only)

Examples with Parameters

python
# Looping ambient sound, 10 seconds
audio = client.text_to_sound_effects.convert(
    text="Gentle forest ambiance with birds chirping",
    duration_seconds=10.0,
    prompt_influence=0.5,
    loop=True,
)

# Short UI sound, high prompt adherence
audio = client.text_to_sound_effects.convert(
    text="Soft notification chime",
    duration_seconds=1.0,
    prompt_influence=0.8,
)

Output Formats

Pass output_format as a query parameter (cURL) or SDK parameter:

FormatDescription
mp3_44100_128MP3 44.1kHz 128kbps (default)
pcm_44100Raw uncompressed CD quality
opus_48000_128Opus 48kHz 128kbps — efficient compressed
ulaw_8000μ-law 8kHz — telephony

Full list: mp3_22050_32, mp3_24000_48, mp3_44100_32, mp3_44100_64, mp3_44100_96, mp3_44100_128, mp3_44100_192, pcm_8000, pcm_16000, pcm_22050, pcm_24000, pcm_32000, pcm_44100, pcm_48000, ulaw_8000, alaw_8000, opus_48000_32, opus_48000_64, opus_48000_96, opus_48000_128, opus_48000_192.

Prompt Tips

  • Be specific: "Heavy rain on a tin roof" > "Rain"
  • Combine elements: "Footsteps on gravel with distant traffic"
  • Specify style: "Cinematic braam, horror" or "8-bit retro jump sound"
  • Mention mood/context: "Eerie wind howling through an abandoned building"

Error Handling

python
try:
    audio = client.text_to_sound_effects.convert(text="Explosion")
except Exception as e:
    print(f"API error: {e}")

Common errors:

  • 401: Invalid API key
  • 422: Invalid parameters (check duration range, prompt_influence range)
  • 429: Rate limit exceeded

References

© tadaspetra, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in .agents/skills/sound-effects of tadaspetra/loop.

  • SKILL.md
  • references/installation.md

Open the folder on GitHubat commit 452e950

Used in 2 other repositories

We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in tadaspetra/loop, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Sound Effects next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Sound Effects compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Sound Effects this skilltadaspetra/loop2962 repos~1.1kAutomated safety check: PassMIT
MusicbozhouDev/video-skills-toolkit150—~3.6kAutomated safety check: PassMIT
Elevenlabszapier/connectors177—~3.7kAutomated safety check: PassElastic-2.0
Elevenlabs Musicaiskillstore/marketplace4331 repos~1.4kAutomated safety check: PassNone
Elevenlabs Musicsundial-org/awesome-openclaw-skills663—~870Automated safety check: PassNone
Elevenlabs Voicessundial-org/awesome-openclaw-skills663—~3kAutomated safety check: NotesNone

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Works with

Questions about Sound Effects

What does Sound Effects do?

Generate sound effects from text descriptions using ElevenLabs. Sound Effects is an agent skill from tadaspetra/loop. Generate sound effects from text descriptions using ElevenLabs.

When should I use Sound Effects?

Sound Effects fits situations like: creating sound effects; generating audio textures; producing ambient sounds; cinematic impacts.

How do I install Sound Effects in Claude Code?

Run `npx skills add tadaspetra/loop --skill sound-effects -a claude-code`. Or copy the skill folder (.agents/skills/sound-effects in tadaspetra/loop) into .claude/skills/sound-effects in your project. Claude Code loads it when a task matches its description.

How do I install Sound Effects in Codex?

Run `npx skills add tadaspetra/loop --skill sound-effects -a codex`. Or copy the skill folder (.agents/skills/sound-effects in tadaspetra/loop) into .agents/skills/sound-effects in your project. Codex loads it when a task matches its description.

Can I use Sound Effects in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add tadaspetra/loop --skill sound-effects -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/sound-effects, .gemini/skills/sound-effects, .github/skills/sound-effects and .opencode/skills/sound-effects in your project.

What does Sound Effects need to run?

Going by SKILL.md and its folder, Sound Effects needs the command-line tools its instructions call (curl) and credentials named ELEVENLABS_API_KEY. Our summary lists: Python 3; A credential in ELEVENLABS_API_KEY. Compatibility (from SKILL.md): Requires internet access and an ElevenLabs API key (ELEVENLABS_API_KEY)..

Does Sound Effects access the network?

SKILL.md names 1 domain. In commands or code: api.elevenlabs.io; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.

Is Sound Effects safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Sound Effects use?

Sound Effects is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Sound Effects use?

About 1.1k tokens (SKILL.md is roughly 4.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 367 tokens, read only when the agent opens those files.

What are the alternatives to Sound Effects?

Skills that share tags, products or a category with Sound Effects: Music (bozhouDev/video-skills-toolkit, 150 stars), Elevenlabs (zapier/connectors, 177 stars), Elevenlabs Music (aiskillstore/marketplace, 433 stars) and Elevenlabs Music (sundial-org/awesome-openclaw-skills, 663 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Sound Effects?

tadaspetra (a GitHub user) maintains it in tadaspetra/loop, which has 296 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on October 2, 2026.

Source: tadaspetra/loop on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.