Super Video Maker
Bomx/super-video-maker-skill
End-to-end AI video production skill for agentic frameworks.
Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA…
$ npx skills add gooseworks-ai/goose-skills --skill render-hypermotion -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gooseworks-ai/goose-skills render-hypermotion --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/ads/capabilities/render-hypermotion .claude/skills/render-hypermotion && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "render-hypermotion" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-hypermotion into .claude/skills/render-hypermotion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-hypermotion", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-hypermotionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gooseworks-ai/goose-skills --skill render-hypermotion -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gooseworks-ai/goose-skills render-hypermotion --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/ads/capabilities/render-hypermotion .agents/skills/render-hypermotion && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "render-hypermotion" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-hypermotion into .agents/skills/render-hypermotion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-hypermotion", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gooseworks-ai/goose-skills --skill render-hypermotion -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gooseworks-ai/goose-skills render-hypermotion --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/ads/capabilities/render-hypermotion .cursor/skills/render-hypermotion && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "render-hypermotion" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-hypermotion into .cursor/skills/render-hypermotion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-hypermotion", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gooseworks-ai/goose-skills.git --path skills/ads/capabilities/render-hypermotion--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gooseworks-ai/goose-skills --skill render-hypermotion -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gooseworks-ai/goose-skills render-hypermotion --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/ads/capabilities/render-hypermotion .gemini/skills/render-hypermotion && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "render-hypermotion" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-hypermotion into .gemini/skills/render-hypermotion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-hypermotion", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gooseworks-ai/goose-skills render-hypermotionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gooseworks-ai/goose-skills --skill render-hypermotion -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/ads/capabilities/render-hypermotion .github/skills/render-hypermotion && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "render-hypermotion" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-hypermotion into .github/skills/render-hypermotion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-hypermotion", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gooseworks-ai/goose-skills --skill render-hypermotion -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gooseworks-ai/goose-skills render-hypermotion --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gooseworks-ai/goose-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/ads/capabilities/render-hypermotion .opencode/skills/render-hypermotion && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "render-hypermotion" agent skill from https://github.com/gooseworks-ai/goose-skills/tree/main/skills/ads/capabilities/render-hypermotion into .opencode/skills/render-hypermotion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "render-hypermotion", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
render-hypermotionAssemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA…
Render Hypermotion is an agent skill from gooseworks-ai/goose-skills. Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA cards (italic skew, 1.08x outline echo, 3D extrusion, slam-with-shake, inversion flash) plus a real-logo PIL end card (base64-decoded from the brand SVG), center-crop 1:1 to 9:16, and explicit-map mux a music bed. Deterministic, FREE (PIL + FFmpeg), no paid calls, the real logo and spec typography stay pixel-crisp…
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 7 other files, including scripts (for example `scripts/PIPELINE.md`, `scripts/README.md` and `scripts/config.example.json`).
It sits in Media & Creative, covering AI video generation, Motion graphics and Video production. It works with Seedance and FFmpeg. The repository describes itself as: Library of Growth & GTM skills + data APIs for Claude Code, Codex, Cursor to run ads, social, content, lead gen, seo and data scraping. The licence is MIT.
Read from SKILL.md and the folder at commit c650c6d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Render Hypermotion loads about 1.4k tokens when it runs. Until then it costs about 170 tokens; SKILL.md has 626 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from gooseworks-ai/goose-skills at commit c650c6d, republished under its MIT licence (© gooseworks-ai). 626 words, ~1,417 tokens.
.claude/skills/render-hypermotion/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Assembles a product-hypermotion + kinetic-typography ad: a vertical 9:16 sizzle (~20–30s) where ONE spectacular AI-gen hypermotion clip of the hero product carries the energy and punchy PIL-rendered spec cards carry the facts. Music-led, no VO — it reads as a high-production sizzle, not UGC.
The reusable IP is one-call-many-cuts + intercut: dice ONE 12–15s Seedance 2.0 hypermotion i2v into 5–6 segments (never a paid call per segment) and interleave PIL kinetic-typography spec cards between the cuts, capped by a real-logo end card, over a beat-driven music bed.
This capability ships the FREE, deterministic assembly — everything between the two paid
model calls. It is documentation-grade + config: the format has no runnable driver.
scripts/ carries the worked config + the step-by-step pipeline doc; the Soundboks
reference PIL impls (gen_kinetic_v6.py, gen_endcard_v10.py, assemble_v10.py) are
copied + adapted per run, not vendored.
config.json; never its creative values. Card
labels equal their text_cards keys (intro, spec_1..spec_N, cta) so
beat_structure.concat_order resolves to kinetic-movs/<key>.mp4.The calling recipe asks the user these before any paid step; this capability only assembles what they produced. The Soundboks values are a worked example, never defaults.
config.brand_voice, Seedance block 1, music.bpm (demo: party, 124 BPM).config.music.prompt (demo: bass-driven party banger).The assembly itself is choice-agnostic: segment cut points, card order and the end card read only from config.
-map 0:v -map 1:a
(the default mapping silently ships ~1 kbps garbage audio; verify ffprobe ≈ 192 kbps).# Phase 2 — FREE PIL cards (per config.text_cards + config.end_card)
# render each spec/CTA card + the real-logo end card, 1080x1920, frame-by-frame → mov
# Phase 3 — FREE dice + intercut + mux
# center-crop 1:1→9:16, dice into 5-6 segments, concat in beat_structure order,
# then explicit-map mux the music bed → master-final.mp4Output: master-final.mp4, 1080×1920, ≈20–30s (25s default) h264 (+ 192 kbps aac music) —
14 segments: intro + 6 hypermotion cuts + 5 spec cards + CTA + real-logo end card. All
FREE, $0.
© gooseworks-ai, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (scripts) in skills/ads/capabilities/render-hypermotion of gooseworks-ai/goose-skills.
Open the folder on GitHubat commit c650c6d
Render Hypermotion next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Render Hypermotion this skillgooseworks-ai/goose-skills | 1.2k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Super Video MakerBomx/super-video-maker-skill | 310 | — | ~11k | Automated safety check: Notes | None | |
| Editorial Collage MotionPluviobyte/rnskill | 1.6k | — | ~1.2k | Automated safety check: Pass | Custom licence | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 60k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Muapi DirectorAnil-matcha/vox-ai-motion-graphics-generator | 246 | — | ~679 | Automated safety check: Pass | None | |
| Ffmpeg MixingvargHQ/sdk | 340 | — | ~676 | Automated safety check: Pass | MIT |
Bomx/super-video-maker-skill
End-to-end AI video production skill for agentic frameworks.
Pluviobyte/rnskill
将参考图或简要描述解码为可编辑的半色调纸张拼贴规范,默认使用 Codex 内置 imagegen 生成品牌一致的静帧和透明图层,再用本地 FFmpeg 或 HyperFrames 制作“从空背景逐件组装”的确定性动态视频。用户提到半色调拼贴、纸张拼贴、剪纸拼贴、编辑式拼贴、杂志拼贴、复古印刷拼贴、拼贴动效、拼贴动画、剪纸动画、纸片组装、逐层组装、从无到有、元素飞入拼装、定格拼贴、定格动画、Arc…
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
Anil-matcha/vox-ai-motion-graphics-generator
Turn ONE topic, talking-head video, or photo into a finished Vox-style paper-collage explainer / ad video on the MuAPI platform (api.muapi.ai) + local ffmpeg — script, collage keyframes, motion…
vargHQ/sdk
Mix, trim, and concatenate video clips with ffmpeg without audio/video desync.
OSideMedia/higgsfield-ai-prompt-skill
End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector.
gooseworks-ai/goose-skills
Scrape and search Reddit posts using Apify. An agent skill from gooseworks-ai/goose-skills.
gooseworks-ai/goose-skills
Generate or edit an image via any FAL image model (nano-banana edit, gpt-image, flux, ...), ROUTED THROUGH THE fal-proxy so it bills the Ads agent.
gooseworks-ai/goose-skills
Replace an existing video's opening with a supplied clip or free kinetic text hook while retaining and verifying every original body frame, audio, captions and ending.
gooseworks-ai/goose-skills
Scrape blog posts via RSS feeds (free, no API key) with Apify fallback for JS-heavy sites.
gooseworks-ai/goose-skills
Find leads by scraping engagers from a competitor's top LinkedIn posts.
gooseworks-ai/goose-skills
Assemble a ChatGPT chat-reveal video ad from a thread + timeline JSON — one continuous Playwright recording of a ChatGPT mobile chat (user types with the iOS keyboard up → taps send → keyboard…
Categories
Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA…. Render Hypermotion is an agent skill from gooseworks-ai/goose-skills.08x outline echo, 3D extrusion, slam-with-shake, inversion flash) plus a real-logo PIL end card (base64-decoded from the brand SVG), center-crop 1:1 to 9:16, and explicit-map mux a music bed.
Render Hypermotion fits situations like: the product-hypermotion format; tasks that involve AI video generation; tasks that involve Motion graphics.
Run `npx skills add gooseworks-ai/goose-skills --skill render-hypermotion -a claude-code`. Or copy the skill folder (skills/ads/capabilities/render-hypermotion in gooseworks-ai/goose-skills) into .claude/skills/render-hypermotion in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gooseworks-ai/goose-skills --skill render-hypermotion -a codex`. Or copy the skill folder (skills/ads/capabilities/render-hypermotion in gooseworks-ai/goose-skills) into .agents/skills/render-hypermotion in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gooseworks-ai/goose-skills --skill render-hypermotion -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/render-hypermotion, .gemini/skills/render-hypermotion, .github/skills/render-hypermotion and .opencode/skills/render-hypermotion in your project.
SKILL.md names no scripts, command-line tools or credentials: Render Hypermotion is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Render Hypermotion is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Render Hypermotion: Super Video Maker (Bomx/super-video-maker-skill, 310 stars), Editorial Collage Motion (Pluviobyte/rnskill, 1.6k stars), HyperFrames Video Entry Point (heygen-com/hyperframes, 60k stars) and Muapi Director (Anil-matcha/vox-ai-motion-graphics-generator, 246 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gooseworks-ai (a GitHub organization) maintains it in gooseworks-ai/goose-skills, which has 1,240 GitHub stars. The repository holds 273 skills in this directory. The repository was last updated on October 8, 2026.
Source: gooseworks-ai/goose-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.