Blockrun
BlockRunAI/blockrun-mcp
Pay-per-call access to AI models, real-time data, media generation and multi-chain RPC over x402 micropayments (USDC on Base or Solana), or a BlockRun account API key.
A skill your agent uses when generating or editing images with Luma Uni-1 models on Scenario via MCP: text-to-image, prompt-based editing of an existing image, style or character reference images…
$ npx skills add scenario-labs/skills --skill scenario-luma-image -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install scenario-labs/skills scenario-luma-image --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scenario-luma-image .claude/skills/scenario-luma-image && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scenario-luma-image" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-luma-image into .claude/skills/scenario-luma-image/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-luma-image", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/scenario-labs/skills/tree/main/skills/scenario-luma-imageType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add scenario-labs/skills --skill scenario-luma-image -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install scenario-labs/skills scenario-luma-image --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/scenario-luma-image .agents/skills/scenario-luma-image && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scenario-luma-image" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-luma-image into .agents/skills/scenario-luma-image/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-luma-image", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-luma-image -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install scenario-labs/skills scenario-luma-image --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/scenario-luma-image .cursor/skills/scenario-luma-image && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scenario-luma-image" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-luma-image into .cursor/skills/scenario-luma-image/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-luma-image", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/scenario-labs/skills.git --path skills/scenario-luma-image--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add scenario-labs/skills --skill scenario-luma-image -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install scenario-labs/skills scenario-luma-image --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/scenario-luma-image .gemini/skills/scenario-luma-image && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scenario-luma-image" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-luma-image into .gemini/skills/scenario-luma-image/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-luma-image", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install scenario-labs/skills scenario-luma-imageInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add scenario-labs/skills --skill scenario-luma-image -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/scenario-luma-image .github/skills/scenario-luma-image && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scenario-luma-image" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-luma-image into .github/skills/scenario-luma-image/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-luma-image", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-luma-image -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install scenario-labs/skills scenario-luma-image --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/scenario-luma-image .opencode/skills/scenario-luma-image && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scenario-luma-image" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-luma-image into .opencode/skills/scenario-luma-image/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-luma-image", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scenario-luma-imageA skill your agent uses when generating or editing images with Luma Uni-1 models on Scenario via MCP: text-to-image, prompt-based editing of an existing image, style or character reference images…
Scenario Luma Image is an agent skill from scenario-labs/skills. Use when generating or editing images with Luma Uni-1 models on Scenario via MCP: text-to-image, prompt-based editing of an existing image, style or character reference images with named roles, web search grounding for real-world subjects, rendering exact title text into posters, aspect ratio control, or choosing between Uni-1 Max and Uni-1. Keywords: Luma Labs, Uni-1, Photon, txt2img, img2img, image edit, reference images, webSearch, reasoning image model.
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Image generation and Web search. It works with Model Context Protocol. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scenario Luma Image loads about 1.5k tokens when it runs. Until then it costs about 120 tokens; SKILL.md has 820 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 820 words, ~1,540 tokens.
.claude/skills/scenario-luma-image/SKILL.md (or your agent's skills folder).Uni-1, Luma Labs' image family on Scenario, folds generation and editing into one contract: every member is both txt2img and img2img, and passing a source image is what flips the run into edit mode, so where each image lands (source versus reference) decides more than prompt wording. These are reasoning models that plan lighting and composition before rendering, so a run takes a minute or two, not seconds. Discover members with search and treat model_schema_get as the contract: the tiers share every field name and disagree on caps and price. Luma's video models are the scenario-luma-video skill's domain.
Connection and the core loop: see the scenario skill in this repo; model-agnostic image work (sizing families, masks, batch fields): the scenario-image skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
Mode follows from the inputs (names from the live schema):
| Mode | Inputs | Behavior |
|---|---|---|
| Create | prompt (+ imageRef) | full scene from the prompt; aspectRatio honored, default 3:2 |
| Edit | source + prompt (+ imageRef) | prompt states the change; output keeps the source ratio unless aspectRatio is set |
imageRef is an array of guiding images and combines with source. Caps are per member: at authoring time the Max hit took 9 references and the standard 8, with the source occupying one of those slots when editing; both took a 6000 character prompt, nine aspectRatio values from 1:3 to 3:1, and outputFormat png (default) or jpeg. Each reference adds cost, so re-estimate with dry_run after changing the count. webSearch (default false) has the model fetch real-world visuals before generating: enable it when the prompt names a real place, product, or style the model may not know. No seed, mask, pixel-size, or batch-count field exists: sizing is the ratio alone, masked edits belong to other models, and identical re-runs cannot be pinned, so change one thing per iteration. At authoring time the Max tier cost roughly two and a half times the standard for one 2K image despite near-identical public arena ratings, so dry_run the same job on both before a batch.
The model follows a reference reliably only when the prompt says what to take from it: character likeness, style, composition, color palette, lighting, texture, or mood. Unlabeled references get guessed at, and there is no adherence slider; influence rises with prompt specificity ("use the first reference for the exact colorway and stitching"). Roles stack across references, one each. Reusing one canonical reference across iterations is what holds a character steady.
Create prompts read as one scene in natural prose: subject, setting, lighting, mood, style, and always name the lighting, the single biggest quality lever. For text in the image, put the exact string in quotes; rendered text is a family strength, and the Max tier's advertised edge is accurate non-Latin scripts, not Latin text generally. Edit prompts are surgical: state the change first, then pin what must not move ("Change X to Y. Keep Z exactly as it is."). One scene or one change per run.
search with target="models", query="luma uni", public=true. Prefer the newest non-deprecated hit, e.g. model_luma-uni-1-max (a live hit at authoring time: re-discover each session).model_schema_get with that id: reference cap, ratio list, and defaults before anything else.upload_asset the palette reference (see the scenario skill) to get its asset id.model_run with that model_id, dry_run=true, and the exact parameters={"prompt": "A travel poster of Kyoto in autumn, a pagoda above red maples, warm golden hour light, flat-print texture. Use the reference for color palette and print grain. The title text \"KYOTO\" in bold serif across the top.", "imageRef": ["asset_a"], "aspectRatio": "2:3", "webSearch": true} (a real place is named, so ground it).model_run with wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout. The model reasons before rendering (median latency near 90 seconds at authoring time), so a timeout is not a failure and never justifies a second model_run.asset_display to check the title spelling and palette, then asset_download to save.source: that flips the run into edit mode and the output hugs the reference. References go in imageRef; source is only the image being changed.aspectRatio explicitly.seed, mask, width, or a batch count: none exist at authoring time; read model_schema_get instead of assuming.© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/scenario-luma-image of scenario-labs/skills.
Open the folder on GitHubat commit f6f8ab7
Scenario Luma Image next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scenario Luma Image this skillscenario-labs/skills | 946 | — | ~1.5k | Automated safety check: Pass | MIT | |
| BlockrunBlockRunAI/blockrun-mcp | 391 | — | ~2.7k | Automated safety check: Pass | MIT | |
| Ag2 Use Builtin Toolsag2ai/build-with-ag2 | 252 | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | |
| SEO Image GeneratorAgriciDaniel/claude-seo | 19k | 2 repos | ~2.1k | Automated safety check: Pass | MIT | |
| Gauntlet Loopduolahypercho/gauntlet-loop | 165 | — | ~689 | Automated safety check: Pass | MIT | |
| Blog ImageAgriciDaniel/claude-blog | 2.3k | — | ~3.4k | Automated safety check: Pass | MIT |
BlockRunAI/blockrun-mcp
Pay-per-call access to AI models, real-time data, media generation and multi-chain RPC over x402 micropayments (USDC on Base or Solana), or a BlockRun account API key.
ag2ai/build-with-ag2
Wire AG2 beta's shipped tools into an Agent — both provider-native server-side tools (web search, web fetch, code execution, MCP, image generation, memory) and locally-executed common toolkits…
AgriciDaniel/claude-seo
Generates Open Graph previews, blog hero images, product photos and infographics for SEO use through Gemini image tools and the banana extension.
duolahypercho/gauntlet-loop
GAME skill. An agent skill from duolahypercho/gauntlet-loop.
AgriciDaniel/claude-blog
AI image generation and editing for blog content powered by Gemini via MCP.
DV0x/creative-ad-agent
Creates visual prompts from hooks. An agent skill from DV0x/creative-ad-agent.
scenario-labs/skills
A skill your agent uses when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with…
scenario-labs/skills
A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games.
scenario-labs/skills
A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI…
scenario-labs/skills
A skill your agent uses when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making…
scenario-labs/skills
A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop…
scenario-labs/skills
A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…
Works with
Categories
A skill your agent uses when generating or editing images with Luma Uni-1 models on Scenario via MCP: text-to-image, prompt-based editing of an existing image, style or character reference images…. Scenario Luma Image is an agent skill from scenario-labs/skills. Use when generating or editing images with Luma Uni-1 models on Scenario via MCP: text-to-image, prompt-based editing of an existing image, style or character reference images with named roles, web search grounding for real-world subjects, rendering exact title text into posters, aspect ratio control, or choosing between Uni-1 Max and Uni-1.
Scenario Luma Image fits situations like: editing images with Luma Uni-1 models on Scenario via MCP: text-to-image; prompt-based editing of an existing image; character reference images with named roles; web search grounding for real-world subjects.
Run `npx skills add scenario-labs/skills --skill scenario-luma-image -a claude-code`. Or copy the skill folder (skills/scenario-luma-image in scenario-labs/skills) into .claude/skills/scenario-luma-image in your project. Claude Code loads it when a task matches its description.
Run `npx skills add scenario-labs/skills --skill scenario-luma-image -a codex`. Or copy the skill folder (skills/scenario-luma-image in scenario-labs/skills) into .agents/skills/scenario-luma-image in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-luma-image -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-luma-image, .gemini/skills/scenario-luma-image, .github/skills/scenario-luma-image and .opencode/skills/scenario-luma-image in your project.
Going by SKILL.md and its folder, Scenario Luma Image needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Scenario Luma Image is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scenario Luma Image: Blockrun (BlockRunAI/blockrun-mcp, 391 stars), Ag2 Use Builtin Tools (ag2ai/build-with-ag2, 252 stars), SEO Image Generator (AgriciDaniel/claude-seo, 19k stars) and Gauntlet Loop (duolahypercho/gauntlet-loop, 165 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.
Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.