Agent skill

Storm Motion Physics Vfx

by ReiKatari in ReiKatari/STORM_SWITCH

Обеспечивает интеграцию кинематографичных векторных анимаций Rive Runtime, спецэффектов частиц Effekseer, скелетных персонажей Live2D/Spine, пружинной физики RK4 и 120-240 Гц цикла отрисовки…

GPL-3.0Auto-check passed

Install Storm Motion Physics Vfx

skills CLI
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-motion-physics-vfx -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install ReiKatari/STORM_SWITCH storm-motion-physics-vfx --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/storm-motion-physics-vfx .claude/skills/storm-motion-physics-vfx && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
storm-motion-physics-vfx
GitHub stars
116
Token cost
~537 tokens
SKILL.md length
220 words
Files
1
Skills in repo
12
Repo updated
First seen
Licence
GPL-3.0

At a glance

Обеспечивает интеграцию кинематографичных векторных анимаций Rive Runtime, спецэффектов частиц Effekseer, скелетных персонажей Live2D/Spine, пружинной физики RK4 и 120-240 Гц цикла отрисовки…

  • Works in 5 steps: Rive Runtime (State Machines и векторная… → Effekseer (2D/3D спецэффекты частиц) → Live2D Cubism и Spine Runtimes… → …
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Storm Motion Physics Vfx is an agent skill from ReiKatari/STORM_SWITCH. Обеспечивает интеграцию кинематографичных векторных анимаций Rive Runtime, спецэффектов частиц Effekseer, скелетных персонажей Live2D/Spine, пружинной физики RK4 и 120-240 Гц цикла отрисовки DirectComposition.

Its SKILL.md is about 540 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The licence is GPL-3.0.

Example prompts

  • “/storm-motion-physics-vfx”

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Rive Runtime (State Machines и векторная динамика)
  2. Effekseer (2D/3D спецэффекты частиц)
  3. Live2D Cubism и Spine Runtimes (Анимированные персонажи-маскоты)
  4. Spring Dynamics (Пружинная физика RK4)
  5. DirectComposition и High-Refresh Rate (120-240 Гц)

What it can do on your machine

Read from SKILL.md and the folder at commit 3172698. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Storm Motion Physics Vfx loads about 537 tokens when it runs. Until then it costs about 59 tokens; SKILL.md has 220 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~59
When it runs · the whole SKILL.md, loaded when a task matches
~537

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from ReiKatari/STORM_SWITCH at commit 3172698, republished under its GPL-3.0 licence (© ReiKatari). 220 words, ~537 tokens.

Download SKILL.mdSave it as .claude/skills/storm-motion-physics-vfx/SKILL.md (or your agent's skills folder).
name
storm-motion-physics-vfx
description
Обеспечивает интеграцию кинематографичных векторных анимаций Rive Runtime, спецэффектов частиц Effekseer, скелетных персонажей Live2D/Spine, пружинной физики RK4 и 120-240 Гц цикла отрисовки DirectComposition.

STORM Kinetic Motion, Physics & VFX Engine

Назначение

Проектирование ультра-плавного, интерактивного и живого визуального поведения интерфейса:

1. Rive Runtime (State Machines и векторная динамика)
  • Интеграция легковесных бинарных файлов .riv через Rive C# / SkiaSharp.
  • Машины состояний (State Machines) с булевыми, числовыми и триггерными входами для плавной реакции на курсор мыши, фокус ввода и системные события.
  • Динамическое слежение за курсором (look-at target) для маскотов и иконок.
2. Effekseer (2D/3D спецэффекты частиц)
  • Использование каталога эффектов и инструментов E:\TOOLS\Effekseer.
  • Голографические вспышки, неоновые волны очистки памяти в оптимизаторе, кибер-искры при наведении на Hero-кнопки, анимированные порталы запуска игр.
  • C# рантайм поверх DirectX 11/12 и Vulkan с минимальной нагрузкой на GPU.
3. Live2D Cubism и Spine Runtimes (Анимированные персонажи-маскоты)
  • Внедрение интерактивных персонажей-маскотов в лаунчеры (STORM SWITCH BOX, STORM GOG LAUNCHER, STORM RETRO).
  • Автоматические циклы дыхания, моргания глаз, поворота головы за курсором мыши и эмоциональных реакций на действия пользователя.
4. Spring Dynamics (Пружинная физика RK4)
  • Численное моделирование затухающих гармонических колебаний (Damped Harmonic Oscillator) через метод Рунге-Кутты 4-го порядка (RK4).
  • Параметры физики: масса ($m$), жесткость пружины ($k$), демпфирование ($c$).
  • Интерактивные элементы (кнопки, панели, карточки) двигаются с естественной инерцией и кинематографичным отскоком вместо линейных интерполяций.
5. DirectComposition и High-Refresh Rate (120-240 Гц)
  • Разблокировка 60 Гц лимита WPF: рендеринг через CompositionTarget.Rendering с замером дельты времени dt (Stopwatch.GetTimestamp()).
  • Аппаратная синхронизация кадров с игровыми мониторами (120, 144, 165, 240 Гц) без рывков и микростаттеров.

© ReiKatari, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/storm-motion-physics-vfx of ReiKatari/STORM_SWITCH.

Open the folder on GitHubat commit 3172698

Compare with similar skills

Storm Motion Physics Vfx next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Storm Motion Physics Vfx compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Storm Motion Physics Vfx this skillReiKatari/STORM_SWITCH116—~537Automated safety check: PassGPL-3.0
HyperFrames Motion Doctrineheygen-com/hyperframes59k1 repos~3kAutomated safety check: PassApache-2.0
Emilkowalski Motionnexu-io/open-design100k—~644Automated safety check: PassApache-2.0
Motion Foundationsaffaan-m/ECC276k1 repos~2.4kAutomated safety check: PassMIT
Video Template Vfx Text Cursornexu-io/open-design100k—~319Automated safety check: PassApache-2.0
Motion Patternsaffaan-m/ECC276k1 repos~3.3kAutomated safety check: PassMIT

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Questions about Storm Motion Physics Vfx

What does Storm Motion Physics Vfx do?

Обеспечивает интеграцию кинематографичных векторных анимаций Rive Runtime, спецэффектов частиц Effekseer, скелетных персонажей Live2D/Spine, пружинной физики RK4 и 120-240 Гц цикла отрисовки…. Storm Motion Physics Vfx is an agent skill from ReiKatari/STORM_SWITCH. Обеспечивает интеграцию кинематографичных векторных анимаций Rive Runtime, спецэффектов частиц Effekseer, скелетных персонажей Live2D/Spine, пружинной физики RK4 и 120-240 Гц цикла отрисовки DirectComposition.

How do I install Storm Motion Physics Vfx in Claude Code?

Run `npx skills add ReiKatari/STORM_SWITCH --skill storm-motion-physics-vfx -a claude-code`. Or copy the skill folder (.agents/skills/storm-motion-physics-vfx in ReiKatari/STORM_SWITCH) into .claude/skills/storm-motion-physics-vfx in your project. Claude Code loads it when a task matches its description.

How do I install Storm Motion Physics Vfx in Codex?

Run `npx skills add ReiKatari/STORM_SWITCH --skill storm-motion-physics-vfx -a codex`. Or copy the skill folder (.agents/skills/storm-motion-physics-vfx in ReiKatari/STORM_SWITCH) into .agents/skills/storm-motion-physics-vfx in your project. Codex loads it when a task matches its description.

Can I use Storm Motion Physics Vfx in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ReiKatari/STORM_SWITCH --skill storm-motion-physics-vfx -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/storm-motion-physics-vfx, .gemini/skills/storm-motion-physics-vfx, .github/skills/storm-motion-physics-vfx and .opencode/skills/storm-motion-physics-vfx in your project.

What does Storm Motion Physics Vfx need to run?

SKILL.md names no scripts, command-line tools or credentials: Storm Motion Physics Vfx is instructions for the agent only.

Does Storm Motion Physics Vfx access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Storm Motion Physics Vfx safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Storm Motion Physics Vfx use?

Storm Motion Physics Vfx is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Storm Motion Physics Vfx use?

About 537 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Storm Motion Physics Vfx?

Skills that share tags, products or a category with Storm Motion Physics Vfx: HyperFrames Motion Doctrine (heygen-com/hyperframes, 59k stars), Emilkowalski Motion (nexu-io/open-design, 100k stars), Motion Foundations (affaan-m/ECC, 276k stars) and Video Template Vfx Text Cursor (nexu-io/open-design, 100k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Storm Motion Physics Vfx?

ReiKatari (a GitHub user) maintains it in ReiKatari/STORM_SWITCH, which has 116 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 4, 2026.

Source: ReiKatari/STORM_SWITCH on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.