HyperFrames Motion Doctrine
heygen-com/hyperframes
Sets the motion rules for HyperFrames videos so scenes read as one continuous camera move, covering exit-to-entry vectors, seams, idle motion and sustained motion.
Обеспечивает интеграцию кинематографичных векторных анимаций Rive Runtime, спецэффектов частиц Effekseer, скелетных персонажей Live2D/Spine, пружинной физики RK4 и 120-240 Гц цикла отрисовки…
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-motion-physics-vfx -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install ReiKatari/STORM_SWITCH storm-motion-physics-vfx --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/storm-motion-physics-vfx .claude/skills/storm-motion-physics-vfx && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "storm-motion-physics-vfx" agent skill from https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-motion-physics-vfx into .claude/skills/storm-motion-physics-vfx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storm-motion-physics-vfx", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-motion-physics-vfxType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-motion-physics-vfx -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install ReiKatari/STORM_SWITCH storm-motion-physics-vfx --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/storm-motion-physics-vfx .agents/skills/storm-motion-physics-vfx && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "storm-motion-physics-vfx" agent skill from https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-motion-physics-vfx into .agents/skills/storm-motion-physics-vfx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storm-motion-physics-vfx", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-motion-physics-vfx -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install ReiKatari/STORM_SWITCH storm-motion-physics-vfx --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/storm-motion-physics-vfx .cursor/skills/storm-motion-physics-vfx && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "storm-motion-physics-vfx" agent skill from https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-motion-physics-vfx into .cursor/skills/storm-motion-physics-vfx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storm-motion-physics-vfx", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/ReiKatari/STORM_SWITCH.git --path .agents/skills/storm-motion-physics-vfx--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-motion-physics-vfx -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install ReiKatari/STORM_SWITCH storm-motion-physics-vfx --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/storm-motion-physics-vfx .gemini/skills/storm-motion-physics-vfx && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "storm-motion-physics-vfx" agent skill from https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-motion-physics-vfx into .gemini/skills/storm-motion-physics-vfx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storm-motion-physics-vfx", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install ReiKatari/STORM_SWITCH storm-motion-physics-vfxInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-motion-physics-vfx -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/storm-motion-physics-vfx .github/skills/storm-motion-physics-vfx && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "storm-motion-physics-vfx" agent skill from https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-motion-physics-vfx into .github/skills/storm-motion-physics-vfx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storm-motion-physics-vfx", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add ReiKatari/STORM_SWITCH --skill storm-motion-physics-vfx -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install ReiKatari/STORM_SWITCH storm-motion-physics-vfx --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/ReiKatari/STORM_SWITCH.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/storm-motion-physics-vfx .opencode/skills/storm-motion-physics-vfx && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "storm-motion-physics-vfx" agent skill from https://github.com/ReiKatari/STORM_SWITCH/tree/main/.agents/skills/storm-motion-physics-vfx into .opencode/skills/storm-motion-physics-vfx/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "storm-motion-physics-vfx", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
storm-motion-physics-vfxОбеспечивает интеграцию кинематографичных векторных анимаций Rive Runtime, спецэффектов частиц Effekseer, скелетных персонажей Live2D/Spine, пружинной физики RK4 и 120-240 Гц цикла отрисовки…
Storm Motion Physics Vfx is an agent skill from ReiKatari/STORM_SWITCH. Обеспечивает интеграцию кинематографичных векторных анимаций Rive Runtime, спецэффектов частиц Effekseer, скелетных персонажей Live2D/Spine, пружинной физики RK4 и 120-240 Гц цикла отрисовки DirectComposition.
Its SKILL.md is about 540 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The licence is GPL-3.0.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 3172698. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Storm Motion Physics Vfx loads about 537 tokens when it runs. Until then it costs about 59 tokens; SKILL.md has 220 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from ReiKatari/STORM_SWITCH at commit 3172698, republished under its GPL-3.0 licence (© ReiKatari). 220 words, ~537 tokens.
.claude/skills/storm-motion-physics-vfx/SKILL.md (or your agent's skills folder).Проектирование ультра-плавного, интерактивного и живого визуального поведения интерфейса:
.riv через Rive C# / SkiaSharp.E:\TOOLS\Effekseer.STORM SWITCH BOX, STORM GOG LAUNCHER, STORM RETRO).CompositionTarget.Rendering с замером дельты времени dt (Stopwatch.GetTimestamp()).© ReiKatari, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/storm-motion-physics-vfx of ReiKatari/STORM_SWITCH.
Open the folder on GitHubat commit 3172698
Storm Motion Physics Vfx next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Storm Motion Physics Vfx this skillReiKatari/STORM_SWITCH | 116 | — | ~537 | Automated safety check: Pass | GPL-3.0 | |
| HyperFrames Motion Doctrineheygen-com/hyperframes | 59k | 1 repos | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Emilkowalski Motionnexu-io/open-design | 100k | — | ~644 | Automated safety check: Pass | Apache-2.0 | |
| Motion Foundationsaffaan-m/ECC | 276k | 1 repos | ~2.4k | Automated safety check: Pass | MIT | |
| Video Template Vfx Text Cursornexu-io/open-design | 100k | — | ~319 | Automated safety check: Pass | Apache-2.0 | |
| Motion Patternsaffaan-m/ECC | 276k | 1 repos | ~3.3k | Automated safety check: Pass | MIT |
heygen-com/hyperframes
Sets the motion rules for HyperFrames videos so scenes read as one continuous camera move, covering exit-to-entry vectors, seams, idle motion and sustained motion.
nexu-io/open-design
Motion-design follow-up skill inspired by Emil Kowalski's animation guidance.
affaan-m/ECC
Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react.
nexu-io/open-design
Use this plugin when the user wants a "VFX Text Cursor" HyperFrames motion video — Cursor light trail, chromatic rays, and directional flares for word-by-word quote reveals in video intros.
affaan-m/ECC
Production-ready animation patterns for React / Next.js — button, modal, toast, stagger, page transitions, exit animations, scroll, and layout — built on motion-foundations tokens and springs.
heygen-com/hyperframes
Builds short, unnarrated motion graphics such as kinetic type, stat count-ups, logo stings, lower thirds, animated maps and tweets, rendered to MP4 or a transparent overlay.
ReiKatari/STORM_SWITCH
Анализирует историю сессий и транскриптов агента по рубрикам эффективности, качества кода и соблюдения правил экосистемы STORM SOFT.
ReiKatari/STORM_SWITCH
Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие…
ReiKatari/STORM_SWITCH
Выполняет статический анализ кодовой базы, расчет радиуса поражения правок (Blast Radius), поиск горячих точек дефектов (Bug Hotspots), выявление мертвого кода и сжатие логов сборки/тестов (Output…
ReiKatari/STORM_SWITCH
Обеспечивает хирургическое удаление векторов отказа (Weight-Space Abliteration) из локальных нейросетей, подготовку Uncensored моделей для реверс-инжиниринга, дизассемблирования и анализа…
ReiKatari/STORM_SWITCH
Организует независимый мультиагентный консилиум и судейский арбитраж (Multi-Agent Consensus & Arbitration) для глубокого код-ревью, проверки сложных архитектурных решений и валидации релизов перед…
ReiKatari/STORM_SWITCH
Обеспечивает ультра-быстрый звуковой отклик интерфейса с задержкой менее 5 мс через MiniAudio/SoLoud и библиотеку тактильных кибер-звуков (щелчки кнопок, свист табов, тон запуска игр).
Обеспечивает интеграцию кинематографичных векторных анимаций Rive Runtime, спецэффектов частиц Effekseer, скелетных персонажей Live2D/Spine, пружинной физики RK4 и 120-240 Гц цикла отрисовки…. Storm Motion Physics Vfx is an agent skill from ReiKatari/STORM_SWITCH. Обеспечивает интеграцию кинематографичных векторных анимаций Rive Runtime, спецэффектов частиц Effekseer, скелетных персонажей Live2D/Spine, пружинной физики RK4 и 120-240 Гц цикла отрисовки DirectComposition.
Run `npx skills add ReiKatari/STORM_SWITCH --skill storm-motion-physics-vfx -a claude-code`. Or copy the skill folder (.agents/skills/storm-motion-physics-vfx in ReiKatari/STORM_SWITCH) into .claude/skills/storm-motion-physics-vfx in your project. Claude Code loads it when a task matches its description.
Run `npx skills add ReiKatari/STORM_SWITCH --skill storm-motion-physics-vfx -a codex`. Or copy the skill folder (.agents/skills/storm-motion-physics-vfx in ReiKatari/STORM_SWITCH) into .agents/skills/storm-motion-physics-vfx in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add ReiKatari/STORM_SWITCH --skill storm-motion-physics-vfx -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/storm-motion-physics-vfx, .gemini/skills/storm-motion-physics-vfx, .github/skills/storm-motion-physics-vfx and .opencode/skills/storm-motion-physics-vfx in your project.
SKILL.md names no scripts, command-line tools or credentials: Storm Motion Physics Vfx is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Storm Motion Physics Vfx is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 537 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Storm Motion Physics Vfx: HyperFrames Motion Doctrine (heygen-com/hyperframes, 59k stars), Emilkowalski Motion (nexu-io/open-design, 100k stars), Motion Foundations (affaan-m/ECC, 276k stars) and Video Template Vfx Text Cursor (nexu-io/open-design, 100k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
ReiKatari (a GitHub user) maintains it in ReiKatari/STORM_SWITCH, which has 116 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 4, 2026.
Source: ReiKatari/STORM_SWITCH on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.