Agent skill

Motion Foundations

by affaan-m in affaan-m/ECC

Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react.

MITAuto-check passedFrontend & Design

Install Motion Foundations

skills CLI
$ npx skills add affaan-m/ECC --skill motion-foundations -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install affaan-m/ECC motion-foundations --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/affaan-m/ECC.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/motion-foundations .claude/skills/motion-foundations && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
motion-foundations
GitHub stars
276k
Used in
1 other repo
Token cost
~2.4k tokens
SKILL.md length
672 words
Files
1
Skills in repo
683
Repo updated
First seen
Licence
MIT

At a glance

Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react.

  • Works in 8 steps: Use motion/react only. Never import from… → initial must match server output. If the… → Reduced motion overrides everything.… → …
  • Setting up motion tokens
  • SKILL.md covers When to Activate, Outputs, Principles and Rules, plus 6 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Motion Foundations is an agent skill from affaan-m/ECC. Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this. Use when setting up motion tokens, spring presets, reduced-motion handling, or SSR-safe animation in React or Next.js.

Its SKILL.md is about 2.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering Accessibility. It works with React and Next.js. The repository describes itself as: The agent harness performance optimization system. Skills, instincts, memory, security, and research-first development for Claude Code, Codex, Opencode, Cursor and beyond. The licence is MIT.

When your agent uses it

  • Setting up motion tokens
  • Reduced-motion handling
  • SSR-safe animation in React

Example prompts

  • “/motion-foundations”

Workflow steps

8 steps, taken from the first numbered list in SKILL.md.

  1. Use motion/react only. Never import from framer-motion. Never mix the two in the same tree.
  2. initial must match server output. If the server renders opacity: 1, the initial prop must also be opacity: 1. No exceptions.
  3. Reduced motion overrides everything. When useReducedMotion() returns true or prefersReduced is true, all transforms are disabled…
  4. Never animate layout properties. width, height, top, left, margin, padding are banned from animate. Use transform and opacity only.
  5. All token values come from motionTokens. Hardcoded durations and easings in component files are forbidden.
  6. All spring configs come from the springs map. Inline stiffness/damping values are forbidden.
  7. "use client" is required on every file that imports from motion/react.
  8. Never read window or navigator at module level. Always guard with typeof window !== "undefined".

What it can do on your machine

Read from SKILL.md and the folder at commit 4eb71d9. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are typescript, css and html).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Motion Foundations loads about 2.4k tokens when it runs. Until then it costs about 87 tokens; SKILL.md has 672 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~87
When it runs · the whole SKILL.md, loaded when a task matches
~2.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from affaan-m/ECC at commit 4eb71d9, republished under its MIT licence (© affaan-m). 672 words, ~2,440 tokens.

Download SKILL.mdSave it as .claude/skills/motion-foundations/SKILL.md (or your agent's skills folder).
name
motion-foundations
description
Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Foundation layer — all other motion skills depend on this. Use when setting up motion tokens, spring presets, reduced-motion handling, or SSR-safe animation in React or Next.js.
tags
motion, animation, performance, accessibility
category
frontend
author
jeff
metadata.version
1.0.0

Motion Foundations

The base layer of the motion system. Defines every value, constraint, and rule that downstream skills (motion-patterns, motion-advanced) inherit. Load this skill before any animation work begins.

When to Activate

  • Starting any animated component from scratch
  • Setting up tokens, spring presets, or easing values
  • Implementing prefers-reduced-motion support
  • Debugging hydration mismatches from animation initial states
  • Evaluating whether an animation should exist at all

Outputs

This skill produces:

  • A shared motionTokens object (duration, easing, distance, scale)
  • A shared springs preset map (5 named configs)
  • A shouldAnimate() gate used by all components
  • Accessibility-compliant animation defaults via useReducedMotion
  • SSR-safe initial states with zero hydration warnings

Principles

Motion must do at least one of the following or it must be removed:

  • Guide attention
  • Communicate state
  • Preserve spatial continuity

Responsiveness always outranks smoothness. A 60 fps animation that causes input delay is worse than no animation.

Rules

These are non-negotiable. They apply to every component in the system.

  1. Use motion/react only. Never import from framer-motion. Never mix the two in the same tree.
  2. initial must match server output. If the server renders opacity: 1, the initial prop must also be opacity: 1. No exceptions.
  3. Reduced motion overrides everything. When useReducedMotion() returns true or prefersReduced is true, all transforms are disabled. Opacity-only fades at ≤ 0.2s are the only permitted fallback.
  4. Never animate layout properties. width, height, top, left, margin, padding are banned from animate. Use transform and opacity only.
  5. All token values come from motionTokens. Hardcoded durations and easings in component files are forbidden.
  6. All spring configs come from the springs map. Inline stiffness/damping values are forbidden.
  7. "use client" is required on every file that imports from motion/react.
  8. Never read window or navigator at module level. Always guard with typeof window !== "undefined".

Decision Guidance

Choosing a duration
TokenUse when
instantTooltip show/hide, focus ring, badge update
fastButton feedback, icon swap, chip toggle
normalModal open, card expand, page element enter
slowHero entrance, full-page transition
crawlDeliberate storytelling; use sparingly
Choosing a spring
PresetUse when
snappyDefault UI — buttons, chips, nav items
gentleCards, modals, panels landing softly
bouncyPlayful moments — empty states, onboarding
instantTooltips, popovers, dropdowns
releaseDrag release — natural physics feel
When to disable animation entirely

Disable (make shouldAnimate() return false) when:

  • prefersReduced is true
  • isLowEnd is true and the animation is non-essential
  • The element is off-screen and will never enter the viewport
  • The animation is purely decorative with no UX purpose
Show full SKILL.md (261 more words)Show less

Core Concepts

Token system
ts
// lib/motion-tokens.ts
export const motionTokens = {
  duration: {
    instant: 0.08,
    fast:    0.18,
    normal:  0.35,
    slow:    0.6,
    crawl:   1.0,
  },
  easing: {
    smooth: [0.22, 1, 0.36, 1],
    sharp:  [0.4, 0, 0.2, 1],
    bounce: [0.34, 1.56, 0.64, 1],
    linear: [0, 0, 1, 1],
  },
  distance: {
    xs: 4,
    sm: 8,
    md: 16,
    lg: 24,
    xl: 48,
  },
  scale: {
    subtle: 0.98,
    press:  0.95,
    pop:    1.04,
  },
}

export const springs = {
  snappy:  { type: "spring", stiffness: 300, damping: 30 },
  gentle:  { type: "spring", stiffness: 120, damping: 14 },
  bouncy:  { type: "spring", stiffness: 400, damping: 10 },
  instant: { type: "spring", stiffness: 600, damping: 35 },
  release: { type: "spring", stiffness: 200, damping: 20, restDelta: 0.001 },
}
Runtime flags
ts
// lib/motion-config.ts
export const motionConfig = {
  isLowEnd() {
    return (
      typeof navigator !== "undefined" &&
      navigator.hardwareConcurrency <= 4
    )
  },

  prefersReduced() {
    return (
      typeof window !== "undefined" &&
      window.matchMedia("(prefers-reduced-motion: reduce)").matches
    )
  },

  shouldAnimate({ essential = false } = {}) {
    if (this.prefersReduced()) return false
    if (!essential && this.isLowEnd()) return false
    return true
  },

  duration() {
    return this.isLowEnd() || this.prefersReduced()
      ? motionTokens.duration.instant
      : motionTokens.duration.normal
  },
}
Accessibility

Priority order (highest to lowest):

  1. prefers-reduced-motion: reduce — disables all transforms, limits opacity transitions to ≤ 0.2s
  2. Low-end device detection — reduces duration, removes non-essential animations
  3. Design preference — everything else

Motion must degrade gracefully. It must never disappear abruptly in a way that causes layout shift or confuses orientation.

tsx
// hooks/use-reduced-motion.tsx
"use client"
import { useReducedMotion } from "motion/react"

export function useSafeMotion(fullY: number = 16) {
  const reduce = useReducedMotion()
  return {
    initial: { opacity: 0, y: reduce ? 0 : fullY },
    animate: { opacity: 1, y: 0 },
    exit:    { opacity: 0, y: reduce ? 0 : -fullY },
  }
}
css
/* globals.css */
@media (prefers-reduced-motion: reduce) {
  .motion-safe-transition  { transition: opacity 0.15s; }
  .motion-reduce-transform { transform: none !important; }
}
html
<!-- Tailwind -->
<div class="motion-safe:animate-fade motion-reduce:opacity-100"></div>
SSR / hydration safety

Rule: initial must always match what the server renders.

tsx
// WRONG — server renders opacity:1 but initial says 0 → hydration mismatch
<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />

// CORRECT — use AnimatePresence or defer to client mount
"use client"
const [mounted, setMounted] = useState(false)
useEffect(() => setMounted(true), [])

<motion.div
  initial={{ opacity: mounted ? 0 : 1 }}
  animate={{ opacity: 1 }}
/>

Code Examples

End-to-end: tokens + springs + accessibility + SSR guard
tsx
// components/fade-in-card.tsx
"use client"

import { useState, useEffect } from "react"
import { motion } from "motion/react"
import { motionTokens, springs } from "@/lib/motion-tokens"
import { useSafeMotion } from "@/hooks/use-reduced-motion"
import { motionConfig } from "@/lib/motion-config"

interface FadeInCardProps {
  children: React.ReactNode
  delay?: number
}

export function FadeInCard({ children, delay = 0 }: FadeInCardProps) {
  // SSR guard — initial must match server output (opacity: 1)
  const [mounted, setMounted] = useState(false)
  useEffect(() => setMounted(true), [])

  // Accessibility — disables transform when reduced motion is preferred
  const safeMotion = useSafeMotion(motionTokens.distance.md)

  // Device gate — skip animation on low-end hardware
  if (!motionConfig.shouldAnimate() || !mounted) {
    return <div>{children}</div>
  }

  return (
    <motion.div
      initial={safeMotion.initial}
      animate={safeMotion.animate}
      exit={safeMotion.exit}
      transition={{
        ...springs.gentle,
        delay,
      }}
      whileHover={{ scale: motionTokens.scale.pop }}
      whileTap={{ scale: motionTokens.scale.press }}
    >
      {children}
    </motion.div>
  )
}

Constraints / Non-Goals

This skill does not cover:

  • UI component patterns (button, modal, stagger) → see motion-patterns
  • Drag, gestures, SVG, text animations, custom hooks → see motion-advanced
  • CSS-only animations or Tailwind animate-* classes without motion/react
  • Third-party animation libraries (GSAP, anime.js, etc.)
  • Motion design decisions (when to animate, what to emphasize) — that is a design concern, not a code constraint

Anti-Patterns

Anti-patternRule violatedFix
import { motion } from "framer-motion"Rule 1Use motion/react
initial={{ opacity: 0 }} on SSR componentRule 2Add mount guard
Skipping useReducedMotion checkRule 3Use useSafeMotion hook
animate={{ width: "100%" }}Rule 4Use scaleX transform instead
transition={{ duration: 0.4 }} inlineRule 5Use motionTokens.duration.normal
{ stiffness: 300, damping: 30 } inlineRule 6Use springs.snappy
Missing "use client" directiveRule 7Add to top of file
navigator.hardwareConcurrency at module levelRule 8Wrap in typeof navigator !== "undefined"
  • motion-patterns — consumes tokens and springs defined here to build button, modal, stagger, page transition, and scroll patterns. Does not redefine any values.
  • motion-advanced — consumes tokens and springs defined here for drag, SVG, text, and gesture patterns. Adds useAnimate sequences and custom hooks on top of this foundation.

© affaan-m, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/motion-foundations of affaan-m/ECC.

Open the folder on GitHubat commit 4eb71d9

Used in 1 other repository

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in affaan-m/ECC, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Motion Foundations next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Motion Foundations compared with similar skills
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Motion Foundations this skillaffaan-m/ECC276k1 repos~2.4kAutomated safety check: PassMIT
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UI/UX Design System AdvisorGalaxy-Dawn/claude-scholar5.7k1 repos~1.1kAutomated safety check: PassMIT
Accessibility CompliancevmDeshpande/ai-agent-automation1783 repos~601Automated safety check: PassApache-2.0
UI Design Systemtry-works/role-model118—~5kAutomated safety check: PassMIT
Design Code for Any Frameworkplugin87/ux-ui-agent-skills1.6k—~1.7kAutomated safety check: PassMIT

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Works with

Questions about Motion Foundations

What does Motion Foundations do?

Motion tokens, spring presets, performance rules, device adaptation, accessibility enforcement, and SSR safety for React / Next.js using motion/react. Motion Foundations is an agent skill from affaan-m/ECC.js using motion/react.

When should I use Motion Foundations?

Motion Foundations fits situations like: setting up motion tokens; reduced-motion handling; SSR-safe animation in React.

How do I install Motion Foundations in Claude Code?

Run `npx skills add affaan-m/ECC --skill motion-foundations -a claude-code`. Or copy the skill folder (skills/motion-foundations in affaan-m/ECC) into .claude/skills/motion-foundations in your project. Claude Code loads it when a task matches its description.

How do I install Motion Foundations in Codex?

Run `npx skills add affaan-m/ECC --skill motion-foundations -a codex`. Or copy the skill folder (skills/motion-foundations in affaan-m/ECC) into .agents/skills/motion-foundations in your project. Codex loads it when a task matches its description.

Can I use Motion Foundations in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add affaan-m/ECC --skill motion-foundations -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-foundations, .gemini/skills/motion-foundations, .github/skills/motion-foundations and .opencode/skills/motion-foundations in your project.

What does Motion Foundations need to run?

SKILL.md names no scripts, command-line tools or credentials: Motion Foundations is instructions for the agent only.

Does Motion Foundations access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Motion Foundations safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Motion Foundations use?

Motion Foundations is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Motion Foundations use?

About 2.4k tokens (SKILL.md is roughly 9.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Motion Foundations?

Skills that share tags, products or a category with Motion Foundations: Wcag Audit Patterns (vmDeshpande/ai-agent-automation, 178 stars), UI/UX Design System Advisor (Galaxy-Dawn/claude-scholar, 5.7k stars), Accessibility Compliance (vmDeshpande/ai-agent-automation, 178 stars) and UI Design System (try-works/role-model, 118 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Motion Foundations?

affaan-m (a GitHub user) maintains it in affaan-m/ECC, which has 276,111 GitHub stars. The repository holds 683 skills in this directory. The repository was last updated on October 10, 2026.

Source: affaan-m/ECC on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.