Short Form Edit
nateherkai/hyperframes-student-kit
Turn talking-head footage into a finished reel, YouTube Short, or short advertisement with curiosity-led openings, earned payoffs, story-driven cuts, transcript-synced motion graphics, moving…
Builds short, unnarrated motion graphics such as kinetic type, stat count-ups, logo stings, lower thirds, animated maps and tweets, rendered to MP4 or a transparent overlay.
$ npx skills add heygen-com/hyperframes --skill motion-graphics -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install heygen-com/hyperframes motion-graphics --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/motion-graphics .claude/skills/motion-graphics && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "motion-graphics" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/motion-graphics into .claude/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/heygen-com/hyperframes/tree/main/skills/motion-graphicsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add heygen-com/hyperframes --skill motion-graphics -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install heygen-com/hyperframes motion-graphics --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/motion-graphics .agents/skills/motion-graphics && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/motion-graphics into .agents/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill motion-graphics -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install heygen-com/hyperframes motion-graphics --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/motion-graphics .cursor/skills/motion-graphics && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "motion-graphics" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/motion-graphics into .cursor/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/heygen-com/hyperframes.git --path skills/motion-graphics--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add heygen-com/hyperframes --skill motion-graphics -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install heygen-com/hyperframes motion-graphics --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/motion-graphics .gemini/skills/motion-graphics && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/motion-graphics into .gemini/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install heygen-com/hyperframes motion-graphicsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add heygen-com/hyperframes --skill motion-graphics -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/motion-graphics .github/skills/motion-graphics && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/motion-graphics into .github/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill motion-graphics -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install heygen-com/hyperframes motion-graphics --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/motion-graphics .opencode/skills/motion-graphics && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "motion-graphics" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/motion-graphics into .opencode/skills/motion-graphics/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "motion-graphics", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
motion-graphicsBuilds short, unnarrated motion graphics such as kinetic type, stat count-ups, logo stings, lower thirds, animated maps and tweets, rendered to MP4 or a transparent overlay.
This skill makes a short, design-led graphic where the motion carries the message, usually under 10 seconds and at most about 30, with no voice-over or live-action subject. It works asset-first: decide the asset strategy and source real material, design the shot around what you have, then compose from reusable catalog capabilities. It asks at most one clarifying question, builds through verification on its own, and only renders after you answer a render-now prompt shown with the Studio preview.
Category modules cover asset fusion, charts, kinetic type, logo reveals, lower thirds, maps and news-style graphics, and separate builder, director and finalize agents run the phases. Longer, narrated or multi-scene work is handed to the general-video skill, and unclear requests go to the main hyperframes skill first. A Figma source is routed through the figma skill before building. It offers to refresh itself with npx hyperframes skills update, after you confirm.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 0c76e52. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (JavaScript, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
npxbrewFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
GEMINI_API_KEYGOOGLE_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
HyperFrames Motion Graphics loads about 4k tokens when it runs, and up to ~6.3k if it reads all its reference files. Until then it costs about 149 tokens; SKILL.md has 1,404 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from heygen-com/hyperframes at commit 0c76e52, republished under its Apache-2.0 licence (© heygen-com). 1,404 words, ~3,978 tokens.
.claude/skills/motion-graphics/SKILL.md (or your agent's skills folder). This skill also uses 32 other files; get the full folder from GitHub.Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
First, keep this skill fresh — confirm with the user before running:
npx hyperframes skills update motion-graphics. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
figma source: If the logo/asset/animation to build from comes from a figma.com URL, run
/figmafirst — asset export, brand tokens, and Motion→GSAP translation if the graphic is a Figma Motion import — then build from its output. Don't drive Figma via raw MCP tools directly: that skips SVG sanitization,.media/manifest.jsonlprovenance, and brand-tokenvar()binding, so a later brand change can't propagate without a full re-import.
The front door is
/hyperframes. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). Anything longer, narrated, or multi-scene — or any uncertainty → read/hyperframesfirst: the intent layer owns every route decision.
This workflow is autonomous by design — at most one clarifying question (agents/director.md), then build through verification without intermediate review. The intent layer (/hyperframes → references/intent-interview.md) routes here directly without run-shape questions; a storyboard and companion session add little to a piece this short. Rendering is still user-gated: after checks and proof snapshots pass, open the Studio preview and ask the canonical “render now, or what changes?” question from ../hyperframes/references/brief-contract.md. When a BRIEF.md exists, read it before the director's question.
A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
|---|---|---|---|
| init | Bash | hyperframes.json | Step 0 |
| plan | subagent — decide search? + classify + asset strategy | shot-plan.json (draft: category, asset_needs queries, brief) | agents/director.md (Part 1) |
| source ◇ | Bash — media-use resolve (skip if asset_needs is empty) | assets/ + assets/index.md | phases/source/guide.md |
| design | subagent — shot design around resolved assets | shot-plan.json (final: block(s) + layout + motion + positions) | agents/director.md (Part 2) |
| build | subagent — reuse-first composition | compositions/index.html | agents/builder.md |
| verify | Bash — lint, check, proof snapshots; repair on failure | snapshots/contact-sheet.jpg | Step 5 |
| approve | Open the preview; ask render or changes; wait for the answer | explicit render approval | Step 6 |
| render | Bash — hyperframes render (MP4, or --format webm/mov for overlay) | renders/video.mp4 or transparent overlay | Step 6 |
◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.
plan's first decision is: does this need a search? That fork splits the categories into two groups; then the specific category is picked — for search-driven, by the type of content the search returns. Each category is one categories/<id>/module.md (its planning + build rules); the shared motion vocabulary lives in references/motion-vocabulary.md (→ hyperframes-animation rules/blueprints + registry blocks).
Form categories — no search; the user supplies the content:
| Category | Intent | Leans on |
|---|---|---|
kinetic-type | punchy line / quote / title, motion-first text | caption-* blocks + animation rules |
stat | single hero number / count-up + ring | apple-money-count / rules/{counting-dynamic-scale, stat-bars-and-fills} |
charts | bar / line / pie / race / % from data | data-chart block |
logo-reveal | logo sting / brand lockup (user logo) | logo-outro / rules/svg-path-draw |
lower-thirds | name / title bars, callouts, social overlays | caption-* + registry overlay blocks |
maps | geographic motion — highlight regions, connect places, zoom to a location (vector lane, or baked basemap lane) | us-map / world-map family + bake-basemap.mjs |
Search-driven categories — search first, then animate by content type (the RWA path):
| Returned content | Category | Animation |
|---|---|---|
| webpage / link | webpage | webpage / UI animation (scroll, reveal, cursor, callouts) |
| news article | news | headline reveal + source card + key-fact callouts |
| tweet | tweet | animated tweet card |
| image / entity | asset-fusion | the asset's geometry becomes the chart (RWA diegetic fusion) |
Build order: one at a time, coverage-first (rough is fine). kinetic-type ported from the prototype; the rest follow.
macOS Apple Silicon or Linux x64. System tools: brew install node ffmpeg. npx hyperframes doctor once. macOS GPU render: export PRODUCER_BROWSER_GPU_MODE=hardware.
Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
| Key | Used for | Fallback |
|---|---|---|
GEMINI_API_KEY / GOOGLE_API_KEY | image generation (media-use resolve) | skip generate / search-only |
| (asset_scout / search providers) | webpage/news/tweet + asset-fusion real-asset search | category degrades to asset-free |
cwd is the agent workspace root; write all artifacts under PROJECT_DIR = videos/<project-name>/. <project-name>: use the dir the user gave, else a short kebab-case name from the intent (<subject>-motion). Not the workspace basename or a timestamp.
Only when $PROJECT_DIR/hyperframes.json is absent:
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank --skill=motion-graphicsinit checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
Constraints: never hyperframes init in the workspace root; never nest another hyperframes/ inside PROJECT_DIR; every Bash command (master + subagents) is a (cd "$PROJECT_DIR" && ...) subshell — never bare cd.
Dispatch one subagent. prompt = full agents/director.md + ## Dispatch context (SKILL_DIR / PROJECT_DIR / the user's request / Schema: <SKILL_DIR>/references/shot-plan-ir.md). It must:
asset_needs: [].asset_needs[] (news / web / tweet / image; two-pole queries). The specific search-driven category (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.shot-plan.json (envelope + chosen form category or search intent + asset_needs + a one-paragraph shot brief). Schema: references/shot-plan-ir.md.Validation: [ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing.
If shot-plan.json.asset_needs is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See phases/source/guide.md (wraps media-use resolve; the search-driven categories use the news/web/tweet/image search). If asset_needs is empty, skip to Step 3.
Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in context.log).
Dispatch a subagent (prompt = agents/director.md Part 2 + dispatch context including the resolved assets/index.md if Step 2 ran + catalog-map.md). It designs the shot around the available assets: pick the catalog block(s) + the hyperframes-animation rules/blueprints, the layout, the motion, beats, and (for asset-fusion) the element_positions + eyedropper palette. Finalizes shot-plan.json (content.block + content.customize + per-category content).
Include the shared motion principles in the Builder's dispatch context. For charts and stat, also include data in motion. The Builder reads these guides before writing the timeline.
Dispatch a subagent. prompt = full agents/builder.md + dispatch context (shot-plan.json, catalog-map.md, the category's module.md, references/motion-vocabulary.md, references/builder-contract.md). Reuse-first: npx hyperframes add <block> + customize in place; hand-author only gaps + the asset-fusion affordance. Output compositions/index.html honoring the HF contract (paused GSAP timeline on window.__timelines, class="clip" + stable ids, tl.seek(0), deterministic).
(cd "$PROJECT_DIR" && npx hyperframes check .)
(cd "$PROJECT_DIR" && npx hyperframes snapshot --at <proof-times>)Choose proof times that show the opening state, signature move, and final hold. Inspect the generated contact or snapshot sheet before continuing. On lint, check, or snapshot failure, dispatch the repair subagent (agents/finalize.md) for one in-place fix pass, then rerun the failed gate. Never change a fixed duration merely to hide a defect.
Open Studio, then ask one question: “render now, or what changes?” After revisions, return to the same gate:
(cd "$PROJECT_DIR" && npx hyperframes preview --background)Render only after an explicit render answer:
(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q high -o ./renders/video.mp4)
# transparent overlay variant: --format webm (or mov)Verify the output exists, is non-empty, and has the intended duration. The final handoff names the artifact, actual duration, composition or frame id, proof times, and the inspected contact or snapshot sheet. Flags live in /hyperframes-cli → references/preview-render.md.
| State | Continue from |
|---|---|
no shot-plan.json | Step 1 (plan) |
shot-plan.json has asset_needs, no assets/ | Step 2 (source) |
shot-plan.json final, no compositions/index.html | Step 3/4 (design+build) |
compositions/index.html exists, proof snapshots absent | Step 5 (verify) |
| checks and proof snapshots pass, no approved render | Step 6 (approval) |
| approved render exists | verify output, then report |
webpage/news/tweet) and asset-fusion both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.hyperframes-animation rules". HF's paused GSAP timeline ≙ Remotion's useCurrentFrame.categories/<id>/module.md (planning + build), sharing references/motion-vocabulary.md (+ optional eval). Adding a category = drop the folder + register its classifier line in agents/director.md + its row in catalog-map.md; the phase pipeline is untouched.videos/<project-name>/
hyperframes.json context.log
shot-plan.json # the IR (Director output)
assets/ assets/index.md # media-use output (if sourced)
compositions/index.html # Builder output
renders/video.mp4hyperframes router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of /general-video; add reverse Do-NOT-use edges. See motion-graphics-genre.md §5-7.© heygen-com, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 32 other files (references) in skills/motion-graphics of heygen-com/hyperframes.
Open the folder on GitHubat commit 0c76e52
We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 3 other GitHub owners. This page covers the copy in heygen-com/hyperframes, which our catalogue first saw on October 7, 2026.
HyperFrames Motion Graphics next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| HyperFrames Motion Graphics this skillheygen-com/hyperframes | 59k | 3 repos | ~4k | Automated safety check: Pass | Apache-2.0 | |
| Short Form Editnateherkai/hyperframes-student-kit | 1.2k | — | ~5.3k | Automated safety check: Pass | Custom licence | |
| 3D Camera Captions for HyperFramesheygen-com/hyperframes-community-skills | 178 | 1 repos | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| Plotbeat Data VideosUnclecheng-li/AI_Animation | 1.5k | — | ~2.6k | Automated safety check: Pass | MIT | |
| Yuv Viral Videohoodini/ai-agents-skills | 281 | — | ~7.5k | Automated safety check: Notes | None | |
| HyperFrames Studio Timeline Conventionsedenfunf/reelmimic | 1.7k | 1 repos | ~916 | Automated safety check: Pass | MIT |
nateherkai/hyperframes-student-kit
Turn talking-head footage into a finished reel, YouTube Short, or short advertisement with curiosity-led openings, earned payoffs, story-driven cuts, transcript-synced motion graphics, moving…
heygen-com/hyperframes-community-skills
Builds captions that move in 3D space around a talking head: a virtual camera flies past words at different depths, hero words hide behind the speaker, and text steps at 15 fps with motion blur.
Unclecheng-li/AI_Animation
Turns a local CSV or JSON file, or data fetched from an approved source, into an editable data-visualization video by adapting HyperFrames templates.
hoodini/ai-agents-skills
Edit any selfie or screen-share footage into a viral short-form video in YUV.AI's signature style — Apple-style liquid-glass cards (real CSS backdrop-filter), dark-mode polish, MrBeast-paced cuts…
edenfunf/reelmimic
Conventions for laying out a HyperFrames project so it opens as a readable Studio timeline: one caption track, one element kind per track, scenes as sub-compositions, and safe zones.
nateherkai/hyperframes-student-kit
Maintain the existing May Shorts teaching compositions using their legacy face-mode, scene-overlay, and karaoke-caption patterns.
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Adds captions to a single-subject talking-head video without editing the footage, from plain subtitles to cinematic text placed behind the speaker.
heygen-com/hyperframes
Turns a weekly changelog markdown file into a branded HyperFrames video with voiceover, animated mock-UI scenes and captions, using fonts, background and scripts bundled in the skill.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
Categories
Builds short, unnarrated motion graphics such as kinetic type, stat count-ups, logo stings, lower thirds, animated maps and tweets, rendered to MP4 or a transparent overlay. This skill makes a short, design-led graphic where the motion carries the message, usually under 10 seconds and at most about 30, with no voice-over or live-action subject. It works asset-first: decide the asset strategy and source real material, design the shot around what you have, then compose from reusable catalog capabilities.
HyperFrames Motion Graphics fits situations like: making a short logo sting or brand lockup; animating a stat count-up or chart highlight for a social post; creating a lower third or callout as a transparent overlay; animating a map that highlights regions and zooms to a location.
Run `npx skills add heygen-com/hyperframes --skill motion-graphics -a claude-code`. Or copy the skill folder (skills/motion-graphics in heygen-com/hyperframes) into .claude/skills/motion-graphics in your project. Claude Code loads it when a task matches its description.
Run `npx skills add heygen-com/hyperframes --skill motion-graphics -a codex`. Or copy the skill folder (skills/motion-graphics in heygen-com/hyperframes) into .agents/skills/motion-graphics in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add heygen-com/hyperframes --skill motion-graphics -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-graphics, .gemini/skills/motion-graphics, .github/skills/motion-graphics and .opencode/skills/motion-graphics in your project.
Going by SKILL.md and its folder, HyperFrames Motion Graphics needs JavaScript for the scripts in its folder, the command-line tools its instructions call (npx and brew) and credentials named GEMINI_API_KEY and GOOGLE_API_KEY. Our summary lists: Node.js with npx for the HyperFrames CLI; The companion HyperFrames skills, including hyperframes-core.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
HyperFrames Motion Graphics is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with HyperFrames Motion Graphics: Short Form Edit (nateherkai/hyperframes-student-kit, 1.2k stars), 3D Camera Captions for HyperFrames (heygen-com/hyperframes-community-skills, 178 stars), Plotbeat Data Videos (Unclecheng-li/AI_Animation, 1.5k stars) and Yuv Viral Video (hoodini/ai-agents-skills, 281 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
heygen-com (a GitHub organization) maintains it in heygen-com/hyperframes, which has 58,669 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 8, 2026.
Source: heygen-com/hyperframes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.