Shorts Video Maker
uxjoseph/content-marketing-team
YouTube 영상에서 쇼츠 클립 3개를 자동 제작합니다. An agent skill from uxjoseph/content-marketing-team.
Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube.
$ npx skills add rehan-remade/universal-modder --skill showcase-video -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install rehan-remade/universal-modder showcase-video --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/showcase-video .claude/skills/showcase-video && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "showcase-video" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/showcase-video into .claude/skills/showcase-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "showcase-video", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/rehan-remade/universal-modder/tree/main/skills/showcase-videoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add rehan-remade/universal-modder --skill showcase-video -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install rehan-remade/universal-modder showcase-video --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/showcase-video .agents/skills/showcase-video && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "showcase-video" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/showcase-video into .agents/skills/showcase-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "showcase-video", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rehan-remade/universal-modder --skill showcase-video -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install rehan-remade/universal-modder showcase-video --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/showcase-video .cursor/skills/showcase-video && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "showcase-video" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/showcase-video into .cursor/skills/showcase-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "showcase-video", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/rehan-remade/universal-modder.git --path skills/showcase-video--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add rehan-remade/universal-modder --skill showcase-video -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install rehan-remade/universal-modder showcase-video --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/showcase-video .gemini/skills/showcase-video && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "showcase-video" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/showcase-video into .gemini/skills/showcase-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "showcase-video", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install rehan-remade/universal-modder showcase-videoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add rehan-remade/universal-modder --skill showcase-video -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/showcase-video .github/skills/showcase-video && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "showcase-video" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/showcase-video into .github/skills/showcase-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "showcase-video", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rehan-remade/universal-modder --skill showcase-video -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install rehan-remade/universal-modder showcase-video --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/showcase-video .opencode/skills/showcase-video && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "showcase-video" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/showcase-video into .opencode/skills/showcase-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "showcase-video", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
showcase-videoRecord and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube.
Showcase Video is an agent skill from rehan-remade/universal-modder. Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and fade-out via an EDL JSON. Use when the user wants a demo video, trailer, clip or montage of a mod, or wants to combine existing clips into a styled video.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Video production. It works with YouTube and FFmpeg. The repository describes itself as: Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game… The licence is MIT.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit f3e700e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash and json).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Showcase Video loads about 1.3k tokens when it runs. Until then it costs about 115 tokens; SKILL.md has 536 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from rehan-remade/universal-modder at commit f3e700e, republished under its MIT licence (© rehan-remade). 536 words, ~1,283 tokens.
.claude/skills/showcase-video/SKILL.md (or your agent's skills folder).A mod isn't finished until you can show it in 30 seconds. The toolchain is um win record (capture),
um video contact (look), um video compile (edit), all ffmpeg + Pillow.
um backup and restore it every take.capture_cursor=0).um win record --exe Game.exe --out C:\caps\take1 --seconds 40 # -> take1.mkv, take1.audio.raw, take1.json
um video first-frame C:/caps/take1.mkv # where gameplay starts (skips loading screens)
um video mux C:/caps/take1.mkv C:/caps/take1.audio.raw C:/caps/take1.json take1.mp4 [--offset 0.25]--crop.um/ps1/ProcLoopback.ps1). Only the game is
recorded; no Spotify, no notifications. It's timestamped so the file position is wall time. Muxing uses
the recorded offset. Fine-tune with a visual/audio sync event (a flash vs its boom) and pass --offset.q, then wait off-thread. Write .mkv so a killed
recorder still leaves a playable file (see examples/terraria-tmodloader/reference/InModRecorder.cs).um video probe clip.mp4
um video contact clip.mp4 sheet.png --every 1.5 --cols 6 # a timestamped grid; read it, pick in/out points
um video contact clip.mp4 zoom.png --start 20 --end 30 --every 0.5Pick the peak moments: the explosion, the boss reveal, the unit in formation. Write in/out times into the EDL.
um video compile edl.json out.mp4 (--preview renders half size and fast). The full format is in
um video --help.
{
"size": [1920, 1080], "fps": 30,
"theme": {"accent": "#B6FF3B"},
"transition": {"type": "fade", "duration": 0.3},
"clip_volume": 0.8,
"music": {"path": "music.mp3", "volume": 0.5},
"watermark": {"path": "logo.png", "height": 54, "corner": "br"},
"segments": [
{"clip": "take1.mp4", "in": 9.0, "dur": 3.0, "hook": "Terraria, but with a tactical nuke."},
{"clip": "take1.mp4", "in": 24.2, "dur": 4.5, "title": "Tactical Nuke", "transition": {"type": "pixelize"}},
{"clip": "take2.mp4", "in": 3.0, "dur": 5.0, "title": "Drone Mothership boss"},
{"card": {"title": "Fal Arsenal", "sub": "a Terraria mod"}, "dur": 2.5}
]
}cut.fill: blur (blurred backdrop), crop or pad.speed and volume, zoom to punch in past UI, crop [x, y, w, h] to reframe.um fal music "..." --seconds 60 makes a bed. Set bpm and use beats instead of dur to
cut on the beat; um video beats music.mp3 estimates tempo and first beat.credit: "@handle") and in the
post, and ask permission when it's promotional. Don't imply their clips were made with your tool. Download
only public posts, and only what you'll use.© rehan-remade, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/showcase-video of rehan-remade/universal-modder.
Open the folder on GitHubat commit f3e700e
Showcase Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Showcase Video this skillrehan-remade/universal-modder | 6.1k | — | ~1.3k | Automated safety check: Pass | MIT | |
| Shorts Video Makeruxjoseph/content-marketing-team | 107 | — | ~665 | Automated safety check: Pass | None | |
| Video Downloadcalesthio/OpenMontage | 66k | — | ~885 | Automated safety check: Pass | AGPL-3.0 | |
| Video Transcript Downloadersundial-org/awesome-openclaw-skills | 663 | 2 repos | ~574 | Automated safety check: Pass | None | |
| Youtube Downloaderdaymade/claude-code-skills | 1.4k | — | ~4.7k | Automated safety check: Pass | MIT | |
| Beat Sync Reelgooseworks-ai/goose-skills | 1.2k | 1 repos | ~2.5k | Automated safety check: Notes | MIT |
uxjoseph/content-marketing-team
YouTube 영상에서 쇼츠 클립 3개를 자동 제작합니다. An agent skill from uxjoseph/content-marketing-team.
calesthio/OpenMontage
Download video and audio from YouTube and 1000+ sites using yt-dlp.
sundial-org/awesome-openclaw-skills
Download videos, audio, subtitles, and clean paragraph-style transcripts from YouTube and any other yt-dlp supported site.
daymade/claude-code-skills
Download YouTube videos and HLS streams (m3u8) from platforms like Mux, Vimeo, etc.
gooseworks-ai/goose-skills
Generates Instagram Reels where product image cuts are synced to audio beats.
curiositech/some_claude_skills
FFmpeg automation for cutting, trimming, concatenating videos.
rehan-remade/universal-modder
Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
rehan-remade/universal-modder
Launch, see and drive a real game so an agent can test its own mods.
rehan-remade/universal-modder
Figure out how a specific installed game can be modded, before writing any mod code.
rehan-remade/universal-modder
Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub…
rehan-remade/universal-modder
Package and release a finished game mod. An agent skill from rehan-remade/universal-modder.
Categories
Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Showcase Video is an agent skill from rehan-remade/universal-modder. Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube.
Showcase Video fits situations like: the user wants a demo video; montage of a mod; wants to combine existing clips into a styled video.
Run `npx skills add rehan-remade/universal-modder --skill showcase-video -a claude-code`. Or copy the skill folder (skills/showcase-video in rehan-remade/universal-modder) into .claude/skills/showcase-video in your project. Claude Code loads it when a task matches its description.
Run `npx skills add rehan-remade/universal-modder --skill showcase-video -a codex`. Or copy the skill folder (skills/showcase-video in rehan-remade/universal-modder) into .agents/skills/showcase-video in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add rehan-remade/universal-modder --skill showcase-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/showcase-video, .gemini/skills/showcase-video, .github/skills/showcase-video and .opencode/skills/showcase-video in your project.
SKILL.md names no scripts, command-line tools or credentials: Showcase Video is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Showcase Video is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Showcase Video: Shorts Video Maker (uxjoseph/content-marketing-team, 107 stars), Video Download (calesthio/OpenMontage, 66k stars), Video Transcript Downloader (sundial-org/awesome-openclaw-skills, 663 stars) and Youtube Downloader (daymade/claude-code-skills, 1.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
rehan-remade (a GitHub user) maintains it in rehan-remade/universal-modder, which has 6,115 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on October 10, 2026.
Source: rehan-remade/universal-modder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.