Summarise Ecosystem Results
astral-sh/ruff
A skill your agent uses when a user says "summarise ecosystem results", "summarize this ty ecosystem report", "what changed in this ecosystem run?", or asks to summarise or summarize ty ecosystem…
Package and release a finished game mod. An agent skill from rehan-remade/universal-modder.
$ npx skills add rehan-remade/universal-modder --skill publish-mod -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install rehan-remade/universal-modder publish-mod --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/publish-mod .claude/skills/publish-mod && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "publish-mod" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/publish-mod into .claude/skills/publish-mod/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "publish-mod", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/rehan-remade/universal-modder/tree/main/skills/publish-modType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add rehan-remade/universal-modder --skill publish-mod -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install rehan-remade/universal-modder publish-mod --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/publish-mod .agents/skills/publish-mod && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "publish-mod" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/publish-mod into .agents/skills/publish-mod/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "publish-mod", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rehan-remade/universal-modder --skill publish-mod -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install rehan-remade/universal-modder publish-mod --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/publish-mod .cursor/skills/publish-mod && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "publish-mod" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/publish-mod into .cursor/skills/publish-mod/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "publish-mod", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/rehan-remade/universal-modder.git --path skills/publish-mod--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add rehan-remade/universal-modder --skill publish-mod -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install rehan-remade/universal-modder publish-mod --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/publish-mod .gemini/skills/publish-mod && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "publish-mod" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/publish-mod into .gemini/skills/publish-mod/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "publish-mod", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install rehan-remade/universal-modder publish-modInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add rehan-remade/universal-modder --skill publish-mod -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/publish-mod .github/skills/publish-mod && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "publish-mod" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/publish-mod into .github/skills/publish-mod/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "publish-mod", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rehan-remade/universal-modder --skill publish-mod -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install rehan-remade/universal-modder publish-mod --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/publish-mod .opencode/skills/publish-mod && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "publish-mod" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/publish-mod into .opencode/skills/publish-mod/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "publish-mod", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
publish-modPackage and release a finished game mod. An agent skill from rehan-remade/universal-modder.
Publish Mod is an agent skill from rehan-remade/universal-modder. Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use when the user wants to ship, share, upload, release or post a mod.
Its SKILL.md is about 810 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Development, covering Technical documentation and Linting and formatting. It works with GitHub. The repository describes itself as: Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game… The licence is MIT.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit f3e700e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
fomod-docs.readthedocs.iostepmodifications.orgmodding.wikiFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Publish Mod loads about 812 tokens when it runs. Until then it costs about 94 tokens; SKILL.md has 356 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
keys (fal/Anthropic/OpenAI/GitHub/AWS), `.env` files.Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from rehan-remade/universal-modder at commit f3e700e, republished under its MIT licence (© rehan-remade). 356 words, ~812 tokens.
.claude/skills/publish-mod/SKILL.md (or your agent's skills folder).um publish check ./MyMod --game "<game install folder>".env files.FUN_/DAT_/sub_ names, "Decompiled with" headers), large
engine archives, absolute user paths, a missing README, fal assets without credit.Fix every FAIL. Resolve each WARN deliberately. For example, AoE2 data mods do ship a modified .dat, which
is the platform's norm.
| Platform / loader | Package |
|---|---|
| tModLoader | Build → .tmod; publish from the in-game Mod Sources menu (Steam Workshop) |
| BepInEx / Thunderstore | zip with manifest.json, icon.png (256×256), README.md, plugins/<Mod>.dll; dependency strings like BepInEx-BepInExPack-5.4.2100 |
| Nexus Mods | zip laid out as it installs (Data/... for Bethesda, BepInEx/plugins/..., ue4ss/Mods/..., ~mods/*.pak) |
| AoE2 DE | the official mod site (ageofempires.com/mods) or the in-game uploader; data mods include resources/_common/dat/... |
| Steam Workshop | the game's own uploader or SDK tool |
| Minecraft | Modrinth / CurseForge jar with fabric.mod.json / neoforge.mods.toml |
| ROM hacks / GameMaker | patches only (BPS/IPS/xdelta), never the modified game file |
A Nexus mod with options gets a FOMOD installer: see the FOMOD tutorial and STEP's FOMOD guide. Nexus Mods' own modding wiki covers the rest of their site's conventions.
<models>" (fal_manifest.jsonl lists them);Use semver in the manifest/build file, name the supported game version, and keep a changelog. When the game updates, re-run the in-game test scene before bumping.
© rehan-remade, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/publish-mod of rehan-remade/universal-modder.
Open the folder on GitHubat commit f3e700e
Publish Mod next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Publish Mod this skillrehan-remade/universal-modder | 6.1k | — | ~812 | Automated safety check: Notes | MIT | |
| Summarise Ecosystem Resultsastral-sh/ruff | 50k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Update .NET OS Packagesdotnet/core | 22k | — | ~2.3k | Automated safety check: Pass | MIT | |
| WooCommerce Markdown Guidelineswoocommerce/woocommerce | 11k | 1 repos | ~1.7k | Automated safety check: Pass | Custom licence | |
| Beautify GitHub Readmeoil-oil/beautify-github-readme | 1.8k | — | ~4.1k | Automated safety check: Pass | MIT | |
| Add Opik Code Quality Hookcomet-ml/opik | 22k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 |
astral-sh/ruff
A skill your agent uses when a user says "summarise ecosystem results", "summarize this ty ecosystem report", "what changed in this ecosystem run?", or asks to summarise or summarize ty ecosystem…
dotnet/core
Audits and updates os-packages.json files listing the Linux packages each .NET release needs per distro, then regenerates the Markdown from the JSON.
woocommerce/woocommerce
Rules for writing and editing markdown in the WooCommerce repository, with the project's markdownlint settings for headings, lists and code blocks.
oil-oil/beautify-github-readme
Redesign GitHub README homepages or create project-native pure SVG, hybrid SVG-composed PNG/WebP, and opt-in animated GIF assets.
comet-ml/opik
Checklist for wiring a new linter into Opik's Code Quality pipeline: the four files to edit, the silent-failure gotchas and the pass/fail verification loop.
dotnet/core
Audits and updates the supported-os.json files for .NET releases, checking them against upstream lifecycle data and regenerating the markdown with the release-notes tool.
rehan-remade/universal-modder
Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
rehan-remade/universal-modder
Launch, see and drive a real game so an agent can test its own mods.
rehan-remade/universal-modder
Figure out how a specific installed game can be modded, before writing any mod code.
rehan-remade/universal-modder
Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub…
rehan-remade/universal-modder
Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube.
Works with
Categories
Package and release a finished game mod. An agent skill from rehan-remade/universal-modder. Publish Mod is an agent skill from rehan-remade/universal-modder. Package and release a finished game mod.
Publish Mod fits situations like: the user wants to ship; tasks that involve Technical documentation; tasks that involve Linting and formatting.
Run `npx skills add rehan-remade/universal-modder --skill publish-mod -a claude-code`. Or copy the skill folder (skills/publish-mod in rehan-remade/universal-modder) into .claude/skills/publish-mod in your project. Claude Code loads it when a task matches its description.
Run `npx skills add rehan-remade/universal-modder --skill publish-mod -a codex`. Or copy the skill folder (skills/publish-mod in rehan-remade/universal-modder) into .agents/skills/publish-mod in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add rehan-remade/universal-modder --skill publish-mod -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/publish-mod, .gemini/skills/publish-mod, .github/skills/publish-mod and .opencode/skills/publish-mod in your project.
SKILL.md names no scripts, command-line tools or credentials: Publish Mod is instructions for the agent only.
SKILL.md names 3 domains. As links in the text: fomod-docs.readthedocs.io, stepmodifications.org and modding.wiki. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (mentions a .env file), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Publish Mod is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 812 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Publish Mod: Summarise Ecosystem Results (astral-sh/ruff, 50k stars), Update .NET OS Packages (dotnet/core, 22k stars), WooCommerce Markdown Guidelines (woocommerce/woocommerce, 11k stars) and Beautify GitHub Readme (oil-oil/beautify-github-readme, 1.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
rehan-remade (a GitHub user) maintains it in rehan-remade/universal-modder, which has 6,115 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on October 10, 2026.
Source: rehan-remade/universal-modder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.