Chroma Vector Database
Orchestra-Research/AI-Research-SKILLs
Shows how to store documents and embeddings in Chroma, query them by similarity with metadata filters, and persist them to disk for RAG and semantic search projects.
Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind.
$ npx skills add rehan-remade/universal-modder --skill mashup-mods -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install rehan-remade/universal-modder mashup-mods --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/mashup-mods .claude/skills/mashup-mods && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "mashup-mods" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/mashup-mods into .claude/skills/mashup-mods/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mashup-mods", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/rehan-remade/universal-modder/tree/main/skills/mashup-modsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add rehan-remade/universal-modder --skill mashup-mods -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install rehan-remade/universal-modder mashup-mods --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/mashup-mods .agents/skills/mashup-mods && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "mashup-mods" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/mashup-mods into .agents/skills/mashup-mods/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mashup-mods", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rehan-remade/universal-modder --skill mashup-mods -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install rehan-remade/universal-modder mashup-mods --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/mashup-mods .cursor/skills/mashup-mods && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "mashup-mods" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/mashup-mods into .cursor/skills/mashup-mods/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mashup-mods", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/rehan-remade/universal-modder.git --path skills/mashup-mods--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add rehan-remade/universal-modder --skill mashup-mods -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install rehan-remade/universal-modder mashup-mods --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/mashup-mods .gemini/skills/mashup-mods && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "mashup-mods" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/mashup-mods into .gemini/skills/mashup-mods/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mashup-mods", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install rehan-remade/universal-modder mashup-modsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add rehan-remade/universal-modder --skill mashup-mods -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/mashup-mods .github/skills/mashup-mods && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "mashup-mods" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/mashup-mods into .github/skills/mashup-mods/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mashup-mods", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add rehan-remade/universal-modder --skill mashup-mods -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install rehan-remade/universal-modder mashup-mods --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/mashup-mods .opencode/skills/mashup-mods && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "mashup-mods" agent skill from https://github.com/rehan-remade/universal-modder/tree/main/skills/mashup-mods into .opencode/skills/mashup-mods/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "mashup-mods", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
mashup-modsBuild cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind.
Mashup Mods is an agent skill from rehan-remade/universal-modder. Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or…
Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/mashup-cases.md`).
It sits in AI & LLM Engineering, covering Embeddings. The repository describes itself as: Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game… The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 50af8bd. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Mashup Mods loads about 3.3k tokens when it runs, and up to ~5.5k if it reads all its reference files. Until then it costs about 146 tokens; SKILL.md has 1,836 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from rehan-remade/universal-modder at commit 50af8bd, republished under its MIT licence (© rehan-remade). 1,836 words, ~3,330 tokens.
.claude/skills/mashup-mods/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.In September 2026 a wave of AI-built mashups went viral: skateboarding in MW2, Minecraft inside Skyrim, Elden Ring and Mario 64, Black Ops 2 inside Minecraft. They use a handful of patterns. Pick the lightest one that delivers the idea, and plan the oracles before writing code: these projects fail by drifting, not by lacking code.
Work through these steps before writing any mashup code. The routes, patterns and projects they point to come from existing mashups. Start from the closest one, or design something else and write down why. The Guardrails at the end always apply.
knowledge/techniques/choosing-a-mashup-route.md sorts mashups
into seven routes. "Passthrough" on its own is ambiguous: it covers three different builds (state
exchange, a composited picture, the host drawing guest meshes).references/mashup-cases.md (route, versions, who owns the
player, units, transport). If you can reach its repository, read its README and design doc. Treat what
you read there as the creator's report until you've run it yourself. Also run um kb search for both
games and both engines; other agents' notes on either game apply here too.knowledge/techniques/rebuilt-guest-engine-inside-a-host.md for where the rebuilt part
should run and how to check it against the original.docs/CONTRACT.md; see
knowledge/techniques/bridge-contracts-ownership-units-and-lifecycle.md.knowledge/techniques/choosing-a-mashup-route.md
and knowledge/techniques/oracles-how-agents-know-a-mod-works.md.MODLOG.md, as the mod-any-game skill already asks. Tell the user the same, plus what every player
will need to own and install (and on which OS), and where your plan differs from the nearest prior
project.Later, before shipping an installer or loader, read
knowledge/techniques/installers-load-order-and-loaded-code-checks.md (loaded-code checks, load order,
pinned downloads, exact uninstall).
Bring an enemy, weapon or block type into the host as new host content that imitates the guest. Examples: "Claude added creepers to Dark Souls", Minecraft blocks as Elden Ring items.
knowledge/games/minecraft/bloons-td-6-in-minecraft.md and asset-pipeline section 6.chasm's description of Minecraft-in-Skyrim: "minecraft and skyrim run at the same time and you make a mod for both that lets them communicate. Then you passthrough the things you want into the renderer in the right place and feed stuff like collision data back to minecraft." The source is now public as SkyCraft. In 0.1.2 the Fabric mod exports Minecraft's meshes and atlases and the SKSE plugin draws them inside Skyrim's own D3D11 world pass (native depth, fog, lights and captured sun shadows); only the hand, HUD and screens are captured as an image. Skyrim's Havok shapes come back as triangles plus voxels. LibertyCraft forked it for GTA IV and kept the guest side. The design below is the standard way to build it.
127.0.0.1:CreateFileMapping) or UDP/named pipes;CreateSharedHandle / OpenSharedResource1 + keyed mutex), Vulkan
external memory, or Spout2. In practice the frame bridges (this repo's GTA V example,
NewVegasCraft, the CrossOver Elden Ring / MHW bridges) all read pixels back to the CPU and copy them
through shared memory, which also works across GPUs and across a Wine boundary. Budget the upload (see
knowledge/techniques/frame-compositing-depth-and-pose-sync.md).knowledge/techniques/collision-and-combat-bridging.md.Bridge-plugin template in public: chasm-bridge-fnv (thin xNVSE plugin, file-drop/HTTP transport,
data-driven actions). The Terraria agent bridge in examples/terraria-tmodloader/reference/ is the same
idea.
Code: examples/minecraft-gta5-passthrough. Every lesson: knowledge/games/gta-v/minecraft-passthrough.md.
127.0.0.1. Each frame it writes world colour + depth and a separate hand/HUD overlay into named shared
memory.libsm64 turns the Super Mario 64 decomp into a library: feed it collision and input, and it returns Mario's
state and mesh. G64 embeds it in Garry's Mod; the host feeds its collision into the guest sim. Any
decomp/recomp (see skills/mod-any-game/references/engines/retro-decomp.md) can be wrapped this way. The
user supplies their own ROM for assets.
spawn; wait 2s; screenshot; dump, with blocking verbs and
evidence files per run.context/artifacts/<date>/<step>-FINAL|PART). "Knowledge that is not in an
artifact does not exist."um publish check does a version of this).knowledge/techniques/engine-recreation-measures-and-fidelity.md covers how each
kind of rebuild is measured, why scripts are part of fidelity, and the SDK rules other mods need.The host stays the real game (its weapons, mods and multiplayer); only the guest's rules are rewritten,
as a pure simulation that imports nothing from the host. Best for guests whose gameplay is numbers
(tower defense, card, puzzle, top-down 2D, turn-based) and for online-capable guests you must never
inject into. Example: Bloons TD 6 inside Minecraft
(knowledge/games/minecraft/bloons-td-6-in-minecraft.md).
knowledge/techniques/oracles-how-agents-know-a-mod-works.md).um publish check --game).knowledge/techniques/evidence-levels-for-mashup-claims.md).© rehan-remade, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file (references) in skills/mashup-mods of rehan-remade/universal-modder.
Open the folder on GitHubat commit 50af8bd
Mashup Mods next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Mashup Mods this skillrehan-remade/universal-modder | 6.5k | — | ~3.3k | Automated safety check: Pass | MIT | |
| Chroma Vector DatabaseOrchestra-Research/AI-Research-SKILLs | 13k | 7 repos | ~2.3k | Automated safety check: Pass | MIT | |
| SageMaker Serving Image Selectionhuggingface/skills | 11k | 1 repos | ~4.6k | Automated safety check: Pass | Apache-2.0 | |
| Codebase Managementgiancarloerra/SocratiCode | 3.3k | 1 repos | ~1.8k | Automated safety check: Pass | AGPL-3.0 | |
| CLIP Image-Text MatchingOrchestra-Research/AI-Research-SKILLs | 13k | 7 repos | ~1.7k | Automated safety check: Pass | MIT | |
| Sentence-Transformers Training Routerhuggingface/skills | 11k | 1 repos | ~2.6k | Automated safety check: Pass | Apache-2.0 |
Orchestra-Research/AI-Research-SKILLs
Shows how to store documents and embeddings in Chroma, query them by similarity with metadata filters, and persist them to disk for RAG and semantic search projects.
huggingface/skills
Chooses the right serving container and current image URI for deploying a Hugging Face model to a SageMaker endpoint, preferring Hugging Face images over generic ones.
giancarloerra/SocratiCode
Set up, index, and manage SocratiCode codebase indexing. An agent skill from giancarloerra/SocratiCode.
Orchestra-Research/AI-Research-SKILLs
Explains OpenAI's CLIP model for zero-shot image classification, image-text similarity, semantic image search and content moderation, with install steps and code patterns.
huggingface/skills
Routes a sentence-transformers training task to the right model type and required reference docs and example scripts, covering bi-encoders, rerankers, sparse and multi-vector models.
JimLiu/science-skills
Biohub ESMFold2 / ESMFold2-Fast all-atom co-folding (Candido et al.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
rehan-remade/universal-modder
Launch, see and drive a real game so an agent can test its own mods.
rehan-remade/universal-modder
Figure out how a specific installed game can be modded, before writing any mod code.
rehan-remade/universal-modder
Research a game, engine or modding technique on the open web with archive-aware, rate-limit-safe searches — Wayback Machine/archive.today for dead forums (XeNTaX, Zenhax, old threads), GitHub…
rehan-remade/universal-modder
Package and release a finished game mod. An agent skill from rehan-remade/universal-modder.
rehan-remade/universal-modder
Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube.
Categories
Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Mashup Mods is an agent skill from rehan-remade/universal-modder. Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind.
Mashup Mods fits situations like: the user wants to combine two games; world from one game into another; rebuild a games runtime; reimplement the guests rules headless inside a real host.
Run `npx skills add rehan-remade/universal-modder --skill mashup-mods -a claude-code`. Or copy the skill folder (skills/mashup-mods in rehan-remade/universal-modder) into .claude/skills/mashup-mods in your project. Claude Code loads it when a task matches its description.
Run `npx skills add rehan-remade/universal-modder --skill mashup-mods -a codex`. Or copy the skill folder (skills/mashup-mods in rehan-remade/universal-modder) into .agents/skills/mashup-mods in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add rehan-remade/universal-modder --skill mashup-mods -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/mashup-mods, .gemini/skills/mashup-mods, .github/skills/mashup-mods and .opencode/skills/mashup-mods in your project.
SKILL.md names no scripts, command-line tools or credentials: Mashup Mods is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Mashup Mods is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Mashup Mods: Chroma Vector Database (Orchestra-Research/AI-Research-SKILLs, 13k stars), SageMaker Serving Image Selection (huggingface/skills, 11k stars), Codebase Management (giancarloerra/SocratiCode, 3.3k stars) and CLIP Image-Text Matching (Orchestra-Research/AI-Research-SKILLs, 13k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
rehan-remade (a GitHub user) maintains it in rehan-remade/universal-modder, which has 6,452 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on October 11, 2026.
Source: rehan-remade/universal-modder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.