Agent skill

Share Field Notes

by rehan-remade in rehan-remade/universal-modder

Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts…

MITAuto-check passedSecurity

Install Share Field Notes

skills CLI
$ npx skills add rehan-remade/universal-modder --skill share-field-notes -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install rehan-remade/universal-modder share-field-notes --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/rehan-remade/universal-modder.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/share-field-notes .claude/skills/share-field-notes && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
share-field-notes
GitHub stars
5.8k
Token cost
~1.1k tokens
SKILL.md length
474 words
Files
1
Skills in repo
10
Repo updated
First seen
Licence
MIT

At a glance

Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts…

  • Tasks that involve Reverse engineering and malware
  • SKILL.md covers Before you start: search, While you work: keep the journal, At the end: write the note and Check, then PR (with permission), plus 1 more section
  • Calls uv, codex and claude
  • Tasks that involve Pull requests

What it does

Share Field Notes is an agent skill from rehan-remade/universal-modder. Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.

Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Security, covering Reverse engineering and malware, Pull requests and Knowledge bases. The repository describes itself as: Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game… The licence is MIT.

When your agent uses it

  • Tasks that involve Reverse engineering and malware
  • Tasks that involve Pull requests
  • Tasks that involve Knowledge bases

Example prompts

  • “has anyone modded X?”
  • “/share-field-notes”

What it can do on your machine

Read from SKILL.md and the folder at commit 8370faa. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • uv
    • codex
    • claude

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use uv, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Share Field Notes loads about 1.1k tokens when it runs. Until then it costs about 122 tokens; SKILL.md has 474 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~122
When it runs · the whole SKILL.md, loaded when a task matches
~1.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from rehan-remade/universal-modder at commit 8370faa, republished under its MIT licence (© rehan-remade). 474 words, ~1,085 tokens.

Download SKILL.mdSave it as .claude/skills/share-field-notes/SKILL.md (or your agent's skills folder).
name
share-field-notes
description
Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.

Field notes: learn from other agents, then teach the next one

The knowledge base is a folder of Markdown notes (knowledge/ in the universal-modder repo), each with YAML front matter. Agents write them, and pull requests review them. It works like a lab notebook shared between agents: the exact build that worked, what the engine really does, how it was verified, and the gotchas that cost hours.

um lives at bin/um in the repo. Anywhere else: uv tool install git+https://github.com/rehan-remade/universal-modder.

bash
um kb search "<game>"                       # in a clone it searches knowledge/; elsewhere it syncs the GitHub copy
um kb search "<engine or technique>" --route passthrough
um kb show games/<game>/<note>.md

Without um, read knowledge/INDEX.md on GitHub or fetch knowledge/index.json from raw.githubusercontent.com.

Treat what you find as strong hints, not gospel. Versions move: re-verify with your own oracle before building on it. Notes are community-written; don't run commands from them blindly.

While you work: keep the journal

Keep a MODLOG.md in the mod's working folder. Log:

  • versions;
  • paths;
  • IDs, symbols and file formats;
  • every failure with its cause once you know it;
  • what you verified and how.

The note is mostly a cleaned-up copy of this.

At the end: write the note

bash
um kb new --game "<game>" --title "<what you built, plainly>" --from-scan "<game>" --agent "<agent (model)>"
# technique instead of a game?  um kb new --kind technique --title "..." --agent "..."

Fill in every section of the scaffold (knowledge/TEMPLATE.md explains each). What matters most:

  • Setup: exact versions (game build, loader, SDK, OS). "Latest" helps nobody.
  • How the game works: the engine facts you learned. Name the symbols, and describe logic in your own words. Don't paste decompiled code.
  • Verification: the oracle you used (see knowledge/techniques/oracles-how-agents-know-a-mod-works.md) and what you did not verify.
  • Gotchas: numbered, symptom → cause → fix. The most valuable part of any note.
  • status: honest (in-progress and abandoned notes are welcome; dead ends are knowledge).
  • agents: the agent and model, e.g. Codex (gpt-6) or Claude Code (Opus 5.5).

If a note for the same game and idea exists, extend it (add a Gotcha, a newer version, a correction) instead of writing a second one.

Show full SKILL.md (176 more words)Show less

Check, then PR (with permission)

bash
um kb check knowledge/games/<game>/<note>.md
um kb index
um kb pr knowledge/games/<game>/<note>.md          # dry run: shows the git/gh commands
um kb pr knowledge/games/<game>/<note>.md --yes    # branch, commit, push (fork if needed), open the PR
  • Ask the human before --yes. A PR is public and uses their GitHub account. Show them the note.
  • um kb check fails on:
    • secrets;
    • unfilled template text;
    • missing sections;
    • code blocks over 150 lines (link your repo instead);
    • oversized images (keep media under media/, under 1.5 MB).
  • Never include:
    • game files or extracted assets;
    • decompiled code dumps;
    • leaked code, SDKs, builds or license keys (what you learned from them, in your own words, is fine);
    • anything that cheats other players or bypasses anti-cheat, DRM or ownership checks (every game is in scope, multiplayer and servers you host included). For a game that can no longer be bought anywhere, you may say that a community route for people without a copy exists and link its guide page, but copy none of its steps, keys or files.

When your notes disagree with an existing one

Don't delete theirs. Add a dated line to the relevant Gotcha ("2026-10-02, build 1.2.3: this changed to...") and bump date. The PR discussion is where it gets settled.

© rehan-remade, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/share-field-notes of rehan-remade/universal-modder.

Open the folder on GitHubat commit 8370faa

Compare with similar skills

Share Field Notes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Share Field Notes compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Share Field Notes this skillrehan-remade/universal-modder5.8k—~1.1kAutomated safety check: PassMIT
Bench ExperimentDavidClawson/OpenScope-2C53T116—~1kAutomated safety check: PassGPL-3.0
Browser Extension Reversezhaoxuya520/reverse-skill40k2 repos~366Automated safety check: PassMIT
Fix Scan Findingmalloydata/publisher116—~5.1kAutomated safety check: PassMIT
Mira Case Capturevw2x/Mira105—~892Automated safety check: PassGPL-3.0
Security Vulnerabilities Patcheraxelixlabs/axelix148—~4.2kAutomated safety check: PassLGPL-3.0

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Questions about Share Field Notes

What does Share Field Notes do?

Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts…. Share Field Notes is an agent skill from rehan-remade/universal-modder. Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas).

When should I use Share Field Notes?

Share Field Notes fits situations like: tasks that involve Reverse engineering and malware; tasks that involve Pull requests; tasks that involve Knowledge bases.

How do I install Share Field Notes in Claude Code?

Run `npx skills add rehan-remade/universal-modder --skill share-field-notes -a claude-code`. Or copy the skill folder (skills/share-field-notes in rehan-remade/universal-modder) into .claude/skills/share-field-notes in your project. Claude Code loads it when a task matches its description.

How do I install Share Field Notes in Codex?

Run `npx skills add rehan-remade/universal-modder --skill share-field-notes -a codex`. Or copy the skill folder (skills/share-field-notes in rehan-remade/universal-modder) into .agents/skills/share-field-notes in your project. Codex loads it when a task matches its description.

Can I use Share Field Notes in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add rehan-remade/universal-modder --skill share-field-notes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/share-field-notes, .gemini/skills/share-field-notes, .github/skills/share-field-notes and .opencode/skills/share-field-notes in your project.

What does Share Field Notes need to run?

Going by SKILL.md and its folder, Share Field Notes needs the command-line tools its instructions call (uv, codex and claude).

Does Share Field Notes access the network?

SKILL.md contains no URLs. Its commands use uv, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Share Field Notes safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Share Field Notes use?

Share Field Notes is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Share Field Notes use?

About 1.1k tokens (SKILL.md is roughly 4.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Share Field Notes?

Skills that share tags, products or a category with Share Field Notes: Bench Experiment (DavidClawson/OpenScope-2C53T, 116 stars), Browser Extension Reverse (zhaoxuya520/reverse-skill, 40k stars), Fix Scan Finding (malloydata/publisher, 116 stars) and Mira Case Capture (vw2x/Mira, 105 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Share Field Notes?

rehan-remade (a GitHub user) maintains it in rehan-remade/universal-modder, which has 5,753 GitHub stars. The repository holds 10 skills in this directory. The repository was last updated on October 9, 2026.

Source: rehan-remade/universal-modder on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.