Frontend Slides
zarazhangrui/frontend-slides
Builds animated HTML slide decks that run in the browser with no dependencies, or converts PowerPoint files to the web, starting from visual style previews.
编排关卡设计团队:level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester,完成完整的区域/关卡创建。
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-level -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-level --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/team-level .claude/skills/team-level && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "team-level" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-level into .claude/skills/team-level/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-level", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-levelType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-level -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-level --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/team-level .agents/skills/team-level && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "team-level" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-level into .agents/skills/team-level/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-level", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-level -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-level --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/team-level .cursor/skills/team-level && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "team-level" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-level into .cursor/skills/team-level/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-level", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pixel-cellar/Claude-Code-Game-Studios.git --path .claude/skills/team-level--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-level -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-level --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/team-level .gemini/skills/team-level && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "team-level" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-level into .gemini/skills/team-level/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-level", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-levelInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-level -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/team-level .github/skills/team-level && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "team-level" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-level into .github/skills/team-level/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-level", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-level -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-level --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/team-level .opencode/skills/team-level && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "team-level" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-level into .opencode/skills/team-level/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-level", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
team-level编排关卡设计团队:level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester,完成完整的区域/关卡创建。
Team Level is an agent skill from pixel-cellar/Claude-Code-Game-Studios. 编排关卡设计团队:level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester,完成完整的区域/关卡创建。
Its SKILL.md is about 510 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: 48 协同代理管理独立游戏开发的 Claude Code 架构 (中文本地化版本). The licence is MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 2c016ef. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWriteEditBashTaskAskUserQuestionTodoWriteFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Team Level loads about 510 tokens when it runs. Until then it costs about 33 tokens; SKILL.md has 113 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWriteAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pixel-cellar/Claude-Code-Game-Studios at commit 2c016ef, republished under its MIT licence (© pixel-cellar). 113 words, ~510 tokens.
.claude/skills/team-level/SKILL.md (or your agent's skills folder).当此技能被调用时:
决策节点: 在每个步骤转换时,使用 AskUserQuestion 将子代理的方案以可选项的形式呈现给用户。在对话中写出代理的完整分析,然后以简洁的标签记录决策。用户必须批准后才能进入下一步。
读取参数以确定目标关卡或区域(例如 新手教程、森林地牢、枢纽城镇、最终 Boss 竞技场)。
收集上下文:
design/gdd/game-concept.md 的游戏概念文档design/gdd/game-pillars.md 的游戏支柱文档design/levels/ 中的现有关卡文档design/narrative/ 中的相关叙事文档使用 Task 工具将每位团队成员生成为子代理:
subagent_type: narrative-director — 叙事目的、角色、情感弧线subagent_type: world-builder — 背景设定上下文、环境叙事、世界规则subagent_type: level-designer — 空间布局、节奏、遭遇战、导航subagent_type: systems-designer — 敌人组合、战利品表、难度平衡subagent_type: art-director — 视觉主题、调色板、光照、资产需求subagent_type: qa-tester — 测试用例、边界测试、试玩检查清单始终在每个代理的提示中提供完整上下文(游戏概念、支柱、现有关卡文档、叙事文档)。
生成 narrative-director 代理以:
生成 world-builder 代理以:
生成 level-designer 代理以:
生成 systems-designer 代理以:
生成 art-director 代理以:
生成 qa-tester 代理以:
编制关卡设计文档,将所有团队输出整合为关卡设计模板格式。
保存至 design/levels/[关卡名称].md。
输出摘要,包含:区域概述、遭遇战数量、预估资产列表、叙事节拍,以及跨团队依赖关系或待解决问题。
© pixel-cellar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/team-level of pixel-cellar/Claude-Code-Game-Studios.
Open the folder on GitHubat commit 2c016ef
Team Level next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Team Level this skillpixel-cellar/Claude-Code-Game-Studios | 342 | — | ~510 | Automated safety check: Notes | MIT | |
| Frontend Slideszarazhangrui/frontend-slides | 30k | 16 repos | ~7k | Automated safety check: Pass | MIT | |
| Algorithmic Art with p5.jsanthropics/skills | 180k | 38 repos | ~4.9k | Automated safety check: Pass | Apache-2.0 | |
| Canvas Designanthropics/skills | 180k | 52 repos | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Impeccablebestofjs/bestofjs | 3.1k | 27 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Brand and Design Toolkitnextlevelbuilder/ui-ux-pro-max-skill | 134k | 1 repos | ~3.5k | Automated safety check: Pass | MIT |
zarazhangrui/frontend-slides
Builds animated HTML slide decks that run in the browser with no dependencies, or converts PowerPoint files to the web, starting from visual style previews.
anthropics/skills
Creates original generative art in two steps: a written algorithmic philosophy, then a p5.js sketch with seeded randomness and an interactive viewer for exploring parameters.
anthropics/skills
Creates original posters and static art as PNG or PDF by first writing a short design philosophy, then expressing it visually on a canvas.
bestofjs/bestofjs
A skill your agent uses when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a…
nextlevelbuilder/ui-ux-pro-max-skill
Bundles design tasks behind one skill: brand identity, tokens, UI styling, logos, corporate identity mockups, slides, banners, icons and social images.
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
pixel-cellar/Claude-Code-Game-Studios
从 git 历史记录、Sprint 数据和内部更新日志生成面向玩家的补丁说明。将开发者语言转化为清晰、有吸引力的玩家沟通内容。
pixel-cellar/Claude-Code-Game-Studios
配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。
pixel-cellar/Claude-Code-Game-Studios
通过分析复杂度、依赖关系、历史速度和风险因素来估算任务工作量。生成包含置信水平的结构化估算. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
结构化的性能分析工作流。识别瓶颈、与性能预算对比测量,并生成带有优先级排序的优化建议. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
生成全面的发布前验证清单,涵盖构建验证、合规要求、商店元数据和发布准备就绪情况. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
通过分析已完成的工作、速率、阻碍因素和模式来生成 Sprint 或里程碑回顾。产出可执行的洞见以指导下一次迭代. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
编排关卡设计团队:level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester,完成完整的区域/关卡创建。. Team Level is an agent skill from pixel-cellar/Claude-Code-Game-Studios.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-level -a claude-code`. Or copy the skill folder (.claude/skills/team-level in pixel-cellar/Claude-Code-Game-Studios) into .claude/skills/team-level in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-level -a codex`. Or copy the skill folder (.claude/skills/team-level in pixel-cellar/Claude-Code-Game-Studios) into .agents/skills/team-level in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-level -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/team-level, .gemini/skills/team-level, .github/skills/team-level and .opencode/skills/team-level in your project.
SKILL.md names no scripts, command-line tools or credentials: Team Level is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Team Level is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 510 tokens (SKILL.md is roughly 2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Team Level: Frontend Slides (zarazhangrui/frontend-slides, 30k stars), Algorithmic Art with p5.js (anthropics/skills, 180k stars), Canvas Design (anthropics/skills, 180k stars) and Impeccable (bestofjs/bestofjs, 3.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pixel-cellar (a GitHub organization) maintains it in pixel-cellar/Claude-Code-Game-Studios, which has 342 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on March 30, 2026.
Source: pixel-cellar/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.