编排关卡设计团队:level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester,完成完整的区域/关卡创建。

MITAuto-check: notes

Install Team Level

skills CLI
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-level -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-level --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/team-level .claude/skills/team-level && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
team-level
GitHub stars
342
Token cost
~510 tokens
SKILL.md length
113 words
Files
1
Skills in repo
23
Repo updated
First seen
Licence
MIT

At a glance

编排关卡设计团队:level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester,完成完整的区域/关卡创建。

  • Works in 2 steps: 读取参数以确定目标关卡或区域(例如 新手教程、森林地牢、枢纽城镇、最终 Boss… → 收集上下文
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Team Level is an agent skill from pixel-cellar/Claude-Code-Game-Studios. 编排关卡设计团队:level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester,完成完整的区域/关卡创建。

Its SKILL.md is about 510 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

The repository describes itself as: 48 协同代理管理独立游戏开发的 Claude Code 架构 (中文本地化版本). The licence is MIT.

Example prompts

  • “/team-level”

Requirements

  • Pre-approved tools (allowed-tools): Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. 读取参数以确定目标关卡或区域(例如 新手教程、森林地牢、枢纽城镇、最终 Boss 竞技场)。
  2. 收集上下文

What it can do on your machine

Read from SKILL.md and the folder at commit 2c016ef. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Glob
    • Grep
    • Write
    • Edit
    • Bash
    • Task
    • AskUserQuestion
    • TodoWrite

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Team Level loads about 510 tokens when it runs. Until then it costs about 33 tokens; SKILL.md has 113 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~33
When it runs · the whole SKILL.md, loaded when a task matches
~510

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NotePre-approves every shell command (allowed-tools: Bash)SKILL.md
    allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from pixel-cellar/Claude-Code-Game-Studios at commit 2c016ef, republished under its MIT licence (© pixel-cellar). 113 words, ~510 tokens.

Download SKILL.mdSave it as .claude/skills/team-level/SKILL.md (or your agent's skills folder).
name
team-level
description
编排关卡设计团队:level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester,完成完整的区域/关卡创建。
allowed-tools
Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
argument-hint
[关卡名称或要设计的区域]
user-invocable
true

当此技能被调用时:

决策节点: 在每个步骤转换时,使用 AskUserQuestion 将子代理的方案以可选项的形式呈现给用户。在对话中写出代理的完整分析,然后以简洁的标签记录决策。用户必须批准后才能进入下一步。

  1. 读取参数以确定目标关卡或区域(例如 新手教程、森林地牢、枢纽城镇、最终 Boss 竞技场)。

  2. 收集上下文:

    • 读取位于 design/gdd/game-concept.md 的游戏概念文档
    • 读取位于 design/gdd/game-pillars.md 的游戏支柱文档
    • 读取 design/levels/ 中的现有关卡文档
    • 读取 design/narrative/ 中的相关叙事文档
    • 读取该区域所属地区/阵营的世界观设定文档

如何委派

使用 Task 工具将每位团队成员生成为子代理:

  • subagent_type: narrative-director — 叙事目的、角色、情感弧线
  • subagent_type: world-builder — 背景设定上下文、环境叙事、世界规则
  • subagent_type: level-designer — 空间布局、节奏、遭遇战、导航
  • subagent_type: systems-designer — 敌人组合、战利品表、难度平衡
  • subagent_type: art-director — 视觉主题、调色板、光照、资产需求
  • subagent_type: qa-tester — 测试用例、边界测试、试玩检查清单

始终在每个代理的提示中提供完整上下文(游戏概念、支柱、现有关卡文档、叙事文档)。

  1. 按顺序编排关卡设计团队:
步骤 1:叙事上下文(narrative-director + world-builder)

生成 narrative-director 代理以:

  • 定义该区域的叙事目的(这里发生哪些故事节拍?)
  • 识别关键角色、对话触发点和背景设定元素
  • 指定情感弧线(玩家进入时、探索中、离开时应有什么感受?)

生成 world-builder 代理以:

  • 提供该区域的背景设定上下文(历史、阵营势力、生态)
  • 定义环境叙事的机会
  • 指定影响该区域玩法的世界规则
步骤 2:布局与遭遇战设计(level-designer)

生成 level-designer 代理以:

  • 设计空间布局(关键路径、可选路径、隐藏区域)
  • 定义节奏曲线(紧张高峰、休息区域、探索区域)
  • 放置具有难度递进的遭遇战
  • 设计环境谜题或导航挑战
  • 定义兴趣点和地标以辅助寻路
  • 指定入口/出口点及与相邻区域的连接
步骤 3:系统集成(systems-designer)

生成 systems-designer 代理以:

  • 指定敌人组合和遭遇战公式
  • 定义战利品表和奖励放置
  • 根据玩家预期等级/装备平衡难度
  • 设计区域专属机制或环境危害
  • 指定资源分布(生命恢复道具、存档点、商店)
步骤 4:视觉方向(art-director)

生成 art-director 代理以:

  • 定义该区域的视觉主题和调色板
  • 指定光照氛围和时间设置
  • 列出所需美术资产(环境道具、专属资产)
  • 定义视觉地标和视线
  • 指定特殊视觉特效需求(天气、粒子、雾气)
步骤 5:QA 规划(qa-tester)

生成 qa-tester 代理以:

  • 编写关键路径的测试用例
  • 识别边界情况和极端情况(顺序越界、软锁定)
  • 创建该区域的试玩检查清单
  • 定义关卡完成的验收标准
  1. 编制关卡设计文档,将所有团队输出整合为关卡设计模板格式。

  2. 保存至 design/levels/[关卡名称].md。

  3. 输出摘要,包含:区域概述、遭遇战数量、预估资产列表、叙事节拍,以及跨团队依赖关系或待解决问题。

© pixel-cellar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/team-level of pixel-cellar/Claude-Code-Game-Studios.

Open the folder on GitHubat commit 2c016ef

Compare with similar skills

Team Level next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Questions about Team Level

What does Team Level do?

编排关卡设计团队:level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester,完成完整的区域/关卡创建。. Team Level is an agent skill from pixel-cellar/Claude-Code-Game-Studios.

How do I install Team Level in Claude Code?

Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-level -a claude-code`. Or copy the skill folder (.claude/skills/team-level in pixel-cellar/Claude-Code-Game-Studios) into .claude/skills/team-level in your project. Claude Code loads it when a task matches its description.

How do I install Team Level in Codex?

Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-level -a codex`. Or copy the skill folder (.claude/skills/team-level in pixel-cellar/Claude-Code-Game-Studios) into .agents/skills/team-level in your project. Codex loads it when a task matches its description.

Can I use Team Level in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-level -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/team-level, .gemini/skills/team-level, .github/skills/team-level and .opencode/skills/team-level in your project.

What does Team Level need to run?

SKILL.md names no scripts, command-line tools or credentials: Team Level is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite.

Does Team Level access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Team Level safe to install?

Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Team Level use?

Team Level is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Team Level use?

About 510 tokens (SKILL.md is roughly 2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Team Level?

Skills that share tags, products or a category with Team Level: Frontend Slides (zarazhangrui/frontend-slides, 30k stars), Algorithmic Art with p5.js (anthropics/skills, 180k stars), Canvas Design (anthropics/skills, 180k stars) and Impeccable (bestofjs/bestofjs, 3.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Team Level?

pixel-cellar (a GitHub organization) maintains it in pixel-cellar/Claude-Code-Game-Studios, which has 342 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on March 30, 2026.

Source: pixel-cellar/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.