Agent skill

Platform Conventions

by Owl-Listener in Owl-Listener/designer-skills

Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify.

MITAuto-check passedFrontend & Design

Install Platform Conventions

skills CLI
$ npx skills add Owl-Listener/designer-skills --skill platform-conventions -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Owl-Listener/designer-skills platform-conventions --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Owl-Listener/designer-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/ui-design/skills/platform-conventions .claude/skills/platform-conventions && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
platform-conventions
GitHub stars
2.9k
Token cost
~1.6k tokens
SKILL.md length
871 words
Files
1
Skills in repo
107
Repo updated
First seen
Licence
MIT

At a glance

Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify.

  • Shipping native apps
  • SKILL.md covers What You Do, Why Platform Conventions Matter, Key Differences: iOS (HIG) vs.… and Cross-Platform Design Decisions, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Tasks that involve Responsive design

What it does

Platform Conventions is an agent skill from Owl-Listener/designer-skills. Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify. Use when shipping native apps. For breakpoint adaptation use responsive-design; for matching competitor patterns use jakobs-law (interaction-design).

Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering Responsive design. It works with iOS and Android. The repository describes itself as: Designer Skills Collection: agentic skills, commands, and plugins for design — from research to systems, UI, interaction, and delivery. The licence is MIT.

When your agent uses it

  • Shipping native apps
  • Tasks that involve Responsive design

Example prompts

  • “/platform-conventions”

What it can do on your machine

Read from SKILL.md and the folder at commit 9a6930c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Platform Conventions loads about 1.6k tokens when it runs. Until then it costs about 69 tokens; SKILL.md has 871 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~69
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Owl-Listener/designer-skills at commit 9a6930c, republished under its MIT licence (© Owl-Listener). 871 words, ~1,649 tokens.

Download SKILL.mdSave it as .claude/skills/platform-conventions/SKILL.md (or your agent's skills folder).
name
platform-conventions
description
Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify. Use when shipping native apps. For breakpoint adaptation use `responsive-design`; for matching competitor patterns use `jakobs-law` (interaction-design).

Platform Conventions

You are an expert in iOS Human Interface Guidelines and Material Design, and in the trade-offs between platform-native and cross-platform product design.

What You Do

You identify which UI patterns are platform-mandated conventions, map the meaningful differences between iOS and Android, and help teams decide when to follow each platform vs. when a unified cross-platform design is appropriate.

Why Platform Conventions Matter

Users spend the vast majority of their time in the OS and its native apps. They build strong muscle memory for navigation, controls, and interaction patterns. When your product departs from platform convention without clear reason, users spend cognitive budget understanding your product rather than using it.

Key Differences: iOS (HIG) vs. Android (Material Design 3)

Navigation
PatterniOSAndroid
Back navigationSwipe right from left edge; back button top-leftSystem back gesture (swipe from either edge) or predictive back; back arrow in app bar
Primary structureTab bar at bottom; sidebar on iPadNavigation bar at bottom or Navigation drawer (hamburger)
Navigation historyStack-based; each tab has its own stackSingle back stack across the app; tabs do not maintain independent history by default
Bottom navigationUp to 5 tabs; no labels required3–5 tabs; labels required

Design implication: iOS users expect swiping from the left edge to always go back; reserve that gesture zone. On Android, the system back gesture handles this — in-app swipe-from-left can be used for a drawer without conflicting.

Controls and Components
ComponentiOS conventionAndroid (Material 3) convention
Toggle switchUISwitch — pill shape, right-aligned in listsSwitch — thumb-and-track, can appear inline or in lists
Destructive confirmationAction sheet (bottom) with red destructive optionDialog with text buttons; red/error tone for destructive
Date/time pickerWheel picker or calendar inlineCalendar with text input alternative
Selection menusPicker wheel or action sheetExposed dropdown or modal bottom sheet
Primary buttonFilled rectangle, full-width in formsFilled button (rounded corners by default in M3)
Floating actionNot a convention — use contextual buttonsFAB — primary surface action, bottom-right
Pull to refreshNative UIRefreshControlSwipeRefreshLayout — same gesture, different visual
Typography
AttributeiOSAndroid
System fontSF Pro (text) / SF Compact (watch)Roboto / Google Sans
Dynamic typeRequired — users control text size system-wideScalable pixels (sp) — must respect system font scale
Type scaleiOS text styles (Large Title, Title 1–3, Body, etc.)Material type scale (Display, Headline, Title, Body, Label)

Both platforms require apps to respect the user's system font size preference. Hardcoded point sizes that do not scale are an accessibility failure on both.

Interaction and Gesture Conventions
GestureiOS behaviourAndroid behaviour
Swipe to deleteStandard in table viewsSwipe to dismiss/archive (context-dependent)
Long pressPeek / context menu (iOS 13+ context menus)Contextual action mode; long press to select
Pull to refreshStandardStandard
Pinch to zoomStandard in maps, imagesStandard
Back swipeReserved — always navigates backPredictive back gesture; apps can opt in to preview
Visual and Iconography
AreaiOSAndroid
Icon librarySF Symbols (thousands, variable weight, auto-scale)Material Symbols (rounded, outlined, sharp variants)
Corner radiusLarger, "squircle" curves (superellipse)Moderate — Material 3 uses prominent rounding on components
System coloursDynamic colors that adapt to dark/light automaticallyMaterial You dynamic color — generated from wallpaper
Modal presentationSheet that slides up from bottom, with grab handleBottom sheet (standard or modal) or full-screen dialog
Show full SKILL.md (319 more words)Show less

Cross-Platform Design Decisions

When to follow each platform strictly
  • Native or near-native apps where platform fluency is a key quality signal (banking, health, utility apps)
  • Apps that integrate deeply with OS features (share sheet, widgets, Siri/Google Assistant)
  • Apps with a large base of platform-experienced power users
When a unified design is appropriate
  • Products with high feature parity across platforms where design consistency reduces maintenance cost
  • Products where cross-device continuity matters (e.g. users switch between iPhone and Android or web)
  • B2B tools where users interact primarily with the product's own design system, not OS affordances
The hybrid approach

Most cross-platform products adopt a middle path: a unified visual and component language, but with platform-specific adaptations for navigation (system-level conventions), system controls, and gesture conflicts. The product looks like itself; it behaves like the OS.

What Not to Do

  • Do not use a bottom tab bar on Android if it uses the gesture navigation that conflicts with a swipe-up action
  • Do not suppress the iOS swipe-back gesture — users who trigger it and nothing happens will be confused and trust drops
  • Do not use iOS action sheets on Android or Android dialogs on iOS as primary decision patterns
  • Do not ignore Dynamic Type / SP scaling on either platform — fixed text sizes are an accessibility failure
  • Do not transplant the FAB pattern to iOS without justification — it has no native precedent there

Best Practices

  • Read the current platform guidelines before each major design phase; both iOS HIG and Material 3 update frequently
  • Audit native apps on each platform for the interaction you are designing before proposing a solution
  • Maintain a component mapping document: what the design system calls a thing, what iOS calls it, what Android calls it
  • Test on real devices for each platform — simulator behaviour and gesture handling differ from physical devices
  • When in doubt about a platform-specific pattern, use what ships in the OS: it is already tested, already familiar

© Owl-Listener, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in ui-design/skills/platform-conventions of Owl-Listener/designer-skills.

Open the folder on GitHubat commit 9a6930c

Compare with similar skills

Platform Conventions next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Platform Conventions compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Platform Conventions this skillOwl-Listener/designer-skills2.9k—~1.6kAutomated safety check: PassMIT
Material 3hamen/material-3-skill1.5k2 repos~7.8kAutomated safety check: PassMIT
AccessibilityGetStream/stream-chat-react-native1.2k—~6.5kAutomated safety check: PassCustom licence
Material Design 3 UI/UX Guideskydashnet/material-design-3-ui-skill130—~3kAutomated safety check: PassMIT
AccessibilityVeryGoodOpenSource/vgv-ai-flutter-plugin169—~4.2kAutomated safety check: PassMIT
Maui Accessibilitydavidortinau/maui-skills174—~974Automated safety check: PassMIT

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Works with

Questions about Platform Conventions

What does Platform Conventions do?

Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify. Platform Conventions is an agent skill from Owl-Listener/designer-skills. Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify.

When should I use Platform Conventions?

Platform Conventions fits situations like: shipping native apps; tasks that involve Responsive design.

How do I install Platform Conventions in Claude Code?

Run `npx skills add Owl-Listener/designer-skills --skill platform-conventions -a claude-code`. Or copy the skill folder (ui-design/skills/platform-conventions in Owl-Listener/designer-skills) into .claude/skills/platform-conventions in your project. Claude Code loads it when a task matches its description.

How do I install Platform Conventions in Codex?

Run `npx skills add Owl-Listener/designer-skills --skill platform-conventions -a codex`. Or copy the skill folder (ui-design/skills/platform-conventions in Owl-Listener/designer-skills) into .agents/skills/platform-conventions in your project. Codex loads it when a task matches its description.

Can I use Platform Conventions in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Owl-Listener/designer-skills --skill platform-conventions -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/platform-conventions, .gemini/skills/platform-conventions, .github/skills/platform-conventions and .opencode/skills/platform-conventions in your project.

What does Platform Conventions need to run?

SKILL.md names no scripts, command-line tools or credentials: Platform Conventions is instructions for the agent only.

Does Platform Conventions access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Platform Conventions safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Platform Conventions use?

Platform Conventions is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Platform Conventions use?

About 1.6k tokens (SKILL.md is roughly 6.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Platform Conventions?

Skills that share tags, products or a category with Platform Conventions: Material 3 (hamen/material-3-skill, 1.5k stars), Accessibility (GetStream/stream-chat-react-native, 1.2k stars), Material Design 3 UI/UX Guide (skydashnet/material-design-3-ui-skill, 130 stars) and Accessibility (VeryGoodOpenSource/vgv-ai-flutter-plugin, 169 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Platform Conventions?

Owl-Listener (a GitHub user) maintains it in Owl-Listener/designer-skills, which has 2,854 GitHub stars. The repository holds 107 skills in this directory. The repository was last updated on September 5, 2026.

Source: Owl-Listener/designer-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.