Agent skill

Material 3

by hamen in hamen/material-3-skill

Implement Google's Material Design 3 (Material You) UI system.

MITAuto-check passedFrontend & Design

Install Material 3

skills CLI
$ npx skills add hamen/material-3-skill --skill material-3 -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install hamen/material-3-skill material-3 --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/hamen/material-3-skill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/material-3 .claude/skills/material-3 && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
material-3
GitHub stars
1.5k
Used in
2 other repos
Token cost
~7.8k tokens
SKILL.md length
2,316 words
Files
8 (incl. references)
Skills in repo
1
Repo updated
First seen
Licence
MIT

At a glance

Implement Google's Material Design 3 (Material You) UI system.

  • Works in 2 steps: Identify the target: The user provides a… → Inspect the following categories and…
  • : material design
  • SKILL.md covers Philosophy, Current Updates: Google I/O 2026, Decision Tree and Design Token System, plus 8 more sections
  • Calls flutter and npm; reaches fonts.googleapis.com

What it does

Material 3 is an agent skill from hamen/material-3-skill. Implement Google's Material Design 3 (Material You) UI system. Primary: Jetpack Compose Material3 (MaterialTheme, components, adaptive layout). Also Flutter and limited web (@material/web, maintenance mode). Covers tokens, 30+ components, layout, theming, M3 Expressive (platform matrix), and accessibility. Use when: "material design", "MD3", "material you", "Jetpack Compose", "MaterialTheme", "material component", "md3 button".

Its SKILL.md is about 7.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including reference files (for example `.claude-plugin/plugin.json`, `references/color-system.md` and `references/component-catalog.md`).

It sits in Frontend & Design, covering Android development, Theming and dark mode and Responsive design. It works with Jetpack Compose, Flutter and Android. The repository describes itself as: Material Design 3 skill for Claude Code — 30+ components, design tokens, theming, responsive layout, and MD3 compliance audit. The licence is MIT.

When your agent uses it

  • : material design
  • Jetpack Compose
  • Material component

Example prompts

  • “material design”
  • “material you”
  • “Jetpack Compose”
  • “/material-3”

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. Identify the target: The user provides a URL (use browser tools to inspect), file paths (read source), or a running app.
  2. Inspect the following categories and score each 0–10

What it can do on your machine

Read from SKILL.md and the folder at commit 14385f2. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • flutter
    • npm

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • fonts.googleapis.com

    Also links to:

    • m3.material.io

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Material 3 loads about 7.8k tokens when it runs, and up to ~36k if it reads all its reference files. Until then it costs about 111 tokens; SKILL.md has 2,316 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~111
When it runs · the whole SKILL.md, loaded when a task matches
~7.8k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~36k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from hamen/material-3-skill at commit 14385f2, republished under its MIT licence (© hamen). 2,316 words, ~7,805 tokens.

Download SKILL.mdSave it as .claude/skills/material-3/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.
name
material-3
description
Implement Google's Material Design 3 (Material You) UI system. Primary: Jetpack Compose Material3 (MaterialTheme, components, adaptive layout). Also Flutter and limited web (@material/web, maintenance mode). Covers tokens, 30+ components, layout, theming, M3 Expressive (platform matrix), and accessibility. Use when: "material design", "MD3", "material you", "Jetpack Compose", "MaterialTheme", "material component", "md3 button".
user-invokable
true
argument-hint
[component|theme|layout|scaffold|audit] [description or URL]

Material Design 3

This skill guides implementation of Google's Material Design 3 (MD3) — a personal, adaptive, expressive design system. MD3 uses dynamic color, tonal surfaces, rounded shapes, and spring-based motion to create UIs that feel alive and personal.

Philosophy

MD3 is built on three principles:

  • Personal: Dynamic color adapts UI to the user's wallpaper or content. Theming is individual, not one-size-fits-all.
  • Adaptive: Layouts transform across 5 window size classes. Components resize, reposition, and change form factor responsively.
  • Expressive: Shape morphing, spring physics, and emphasized typography create moments of delight without sacrificing usability.

Current Updates: Google I/O 2026

Material's Google I/O 2026 update reinforces a Compose-first Android path and expands expressive/adaptive guidance:

  • Material Android is Compose-first: For new Android work, prefer Jetpack Compose Material3 for the latest components, expressive APIs, adaptive scaffolds, and Styles API integration. Android Views may remain necessary in existing apps, but they should not be treated as the default path for new Material 3 implementations.
  • Expressive layout system: Use an expressive layout scaffold to adapt screens across mobile, desktop, foldables, watches, XR, and other spatial form factors. Start from adaptive scaffolds/window size classes instead of fixed phone-first layouts.
  • 8dp spacing system: Apply spacing tokens for margins, padding, and gaps so layouts and components can adapt programmatically to device type and density.
  • New/updated expressive components: Lists, menus, search, and search app bars have refreshed expressive guidance, with Jetpack Compose as the primary implementation target.
  • Watches and XR: Watches emphasize physics-based motion, arc text, and edge-hugging containers. XR emphasizes spatial panels and depth-based elevation.

Key differences from MD2:

  • Tonal surfaces replace elevation shadows as the primary depth cue
  • Dynamic color generates full schemes from a single seed color
  • Fully rounded corners by default (not slightly rounded)
  • Spring-based motion physics replace fixed easing curves for components
  • 3 levels of user-controlled contrast (standard/medium/high)

Relationship with frontend-design skill: When both skills are active, MD3 provides the design system (tokens, components, layout rules) and frontend-design provides creative direction within those constraints. MD3 rules take precedence for component structure and token usage. Note: Roboto/Roboto Flex IS the correct default typeface in MD3 — the frontend-design guidance to avoid Roboto does not apply when implementing MD3.

Decision Tree

What are you building?

Full app scaffold        → See "Common Patterns: App Shell" + references/layout-and-responsive.md
Single component         → See "Component Quick Reference" table → references/component-catalog.md
Custom theme             → See references/theming-and-dynamic-color.md
Form / input layout      → See references/component-catalog.md § Input Components
Navigation structure     → See references/navigation-patterns.md
Data display             → See references/component-catalog.md § Data Display

What platform?

Jetpack Compose          → Primary: androidx.compose.material3, MaterialTheme, references/*
Flutter                  → useMaterial3: true in ThemeData, ColorScheme.fromSeed()
Web (vanilla JS)         → @material/web (limited; maintenance mode) + CSS custom properties
Web (React/Vue/Svelte)   → CSS custom properties + wrapper components (no official React lib)
Web (CSS-only)           → MD3 token values as CSS custom properties (no <md-*> elements)

Design Token System

All MD3 tokens use the md.sys namespace. Jetpack Compose maps roles to MaterialTheme.colorScheme, MaterialTheme.typography, and MaterialTheme.shapes (same semantic roles as the spec). On the web, these map to CSS custom properties (--md-sys-*):

Color Tokens (--md-sys-color-*)
TokenPurpose
primaryHigh-emphasis fills, text, icons against surface
on-primaryText/icons on primary
primary-containerStandout fill for key components (FAB, etc.)
on-primary-containerText/icons on primary-container
secondary / on-secondaryLess prominent accents
secondary-container / on-secondary-containerRecessive components (tonal buttons)
tertiary / on-tertiaryContrasting accents
tertiary-container / on-tertiary-containerComplementary containers
error / on-errorError states (static — doesn't change with dynamic color)
error-container / on-error-containerError container fills
surfaceDefault background
on-surfaceText/icons on any surface
on-surface-variantLower-emphasis text/icons on surface
surface-container-lowestLowest-emphasis container
surface-container-lowLow-emphasis container
surface-containerDefault container (nav areas)
surface-container-highHigh-emphasis container
surface-container-highestHighest-emphasis container
surface-dim / surface-brightMaintain relative brightness across light/dark
inverse-surface / inverse-on-surface / inverse-primaryContrasting elements (snackbars)
outlineImportant boundaries (text field borders)
outline-variantDecorative elements (dividers)

Full details: references/color-system.md

Typography Tokens (--md-sys-typescale-*)
ScaleSizesUse
DisplayL / M / SHero text, large numbers
HeadlineL / M / SSection headers
TitleL / M / SSmaller headers, card titles
BodyL / M / SParagraph text, descriptions
LabelL / M / SButtons, chips, captions

Each style has tokens for: -font, -weight, -size, -line-height, -tracking Plus 15 emphasized variants (higher weight) via --md-sys-typescale-emphasized-*

Full details: references/typography-and-shape.md

Shape Tokens (--md-sys-shape-corner-*)
TokenValueExample components
none0dp—
extra-small4dpChips, snackbars
small8dpText fields, menus
medium12dpCards
large16dpFABs, navigation drawer
large-increased20dp(Expressive)
extra-large28dpDialogs, bottom sheets
extra-large-increased32dp(Expressive)
extra-extra-large48dp(Expressive)
full9999pxButtons, chips, badges
Elevation Levels
LevelDPTonal offsetUse
00dpNoneFlat surfaces, most components at rest
11dp+5% primaryElevated cards, modal sheets
23dp+8% primaryMenus, nav bar, scrolled app bar
36dp+11% primaryFAB, dialogs, search, date/time pickers
48dp+12% primary(hover/focus increase only)
512dp+14% primary(hover/focus increase only)

Elevation in MD3 is communicated through tonal surface color, not shadows. Shadows are only used when needed for additional protection against busy backgrounds.

Motion

MD3 Expressive (May 2025) introduced spring-based motion physics for components. The legacy easing/duration system is still used for transitions (enter/exit/shared-axis):

EasingDurationTransition type
Emphasized500msBegin and end on screen
Emphasized decelerate400msEnter the screen
Emphasized accelerate200msExit the screen
Standard300msBegin and end on screen (utility)
Standard decelerate250msEnter screen (utility)
Standard accelerate200msExit screen (utility)

CSS easing values:

  • Emphasized: cubic-bezier(0.2, 0, 0, 1)
  • Emphasized decelerate: cubic-bezier(0.05, 0.7, 0.1, 1)
  • Emphasized accelerate: cubic-bezier(0.3, 0, 0.8, 0.15)
  • Standard: cubic-bezier(0.2, 0, 0, 1)
  • Standard decelerate: cubic-bezier(0, 0, 0, 1)
  • Standard accelerate: cubic-bezier(0.3, 0, 1, 1)

Component Quick Reference

ComponentWeb ElementKey VariantsCategory
Buttonmd-filled-button, md-outlined-button, md-text-button, md-elevated-button, md-filled-tonal-buttonFilled, Outlined, Text, Elevated, Tonal; 5 sizes (XS–XL); toggleActions
Button groupmd-button-groupStandard, connectedActions
Extended FABmd-extended-fabSurface, Primary, Secondary, TertiaryActions
FABmd-fabSmall, Medium, LargeActions
FAB menu——Actions
Icon buttonmd-icon-button, md-filled-icon-button, md-filled-tonal-icon-button, md-outlined-icon-buttonStandard, Filled, Filled Tonal, OutlinedActions
Segmented button—Single-select, Multi-selectActions
Split button——Actions
Badge—Small (dot), Large (count)Communication
Loading indicator—Linear, CircularCommunication
Progress indicatormd-linear-progress, md-circular-progressLinear, Circular; determinate/indeterminateCommunication
Snackbar—Single-line, Two-line, ActionCommunication
Tooltip—Plain, RichCommunication
Card—Filled, Outlined, ElevatedContainment
Carousel—Multi-browse, Uncontained, HeroContainment
Dialogmd-dialogBasic, Full-screenContainment
Bottom sheet—Standard, ModalSheets
Side sheet—Standard, ModalSheets
Dividermd-dividerFull-width, InsetContainment
Checkboxmd-checkbox—Input
Chipsmd-chip-set, md-assist-chip, md-filter-chip, md-input-chip, md-suggestion-chipAssist, Filter, Input, SuggestionInput
Date picker—Docked, Modal, RangeInput
Menumd-menu, md-menu-item—Input
Radio buttonmd-radio—Input
Slidermd-sliderContinuous, Discrete, RangeInput
Switchmd-switchWith/without iconInput
Text fieldmd-filled-text-field, md-outlined-text-fieldFilled, OutlinedInput
Time picker—Docked, ModalInput
App bar (top)—Center-aligned, Small, Medium, LargeNavigation
Navigation barmd-navigation-bar—Navigation
Navigation drawermd-navigation-drawerStandard, ModalNavigation
Navigation rail——Navigation
Search—Search bar, Search viewNavigation
Tabsmd-tabs, md-primary-tab, md-secondary-tabPrimary, SecondaryNavigation
Toolbar——Navigation
Listmd-list, md-list-itemOne-line, Two-line, Three-lineData Display

Note: Components marked with — for web element don't have @material/web implementations yet. Use CSS custom properties with standard HTML for these. Compose mappings and examples live in references/component-catalog.md.

Full component details with code examples: references/component-catalog.md

Jetpack Compose (primary)

Use androidx.compose.material3 with MaterialTheme and Material 3 composables (Scaffold, Button, NavigationBar, top app bars, etc.).

  • Theming: MaterialTheme(colorScheme = …, typography = …, shapes = …). Prefer dynamicLightColorScheme / dynamicDarkColorScheme on Android 12+ (API 31+) when dynamic color is desired; otherwise lightColorScheme / darkColorScheme or generated theme code from Material Theme Builder.
  • Adaptive UI: Window size classes, list-detail and supporting-pane layouts, foldables — see references/layout-and-responsive.md and references/navigation-patterns.md.
  • Edge-to-edge & insets: Lay out content with WindowInsets / scaffold padding so bars and IME behave correctly — see references/layout-and-responsive.md.
  • Experimental APIs: Some Material 3 APIs require @OptIn(ExperimentalMaterial3Api::class) or expressive opt-ins; match your BOM and compiler.
kotlin
MaterialTheme(
    colorScheme = colorScheme, // from dynamicLightColorScheme / lightColorScheme / etc.
    typography = Typography(),
    shapes = Shapes(),
) {
    // M3 content — prefer references for Scaffold, navigation, text fields
}

Web (limited): @material/web

Important: Per Material Design 3 for Web, Material Web Components are in maintenance mode and M3 Expressive is not implemented on Web. Use @material/web for token-backed web UIs when appropriate, but do not treat it as equivalent to Compose for current Expressive features.

Setup
bash
npm install @material/web
Import Components Individually

Always import only the components you use — importing the entire package bloats the bundle:

javascript
// Good — individual imports
import '@material/web/button/filled-button.js';
import '@material/web/button/outlined-button.js';
import '@material/web/textfield/outlined-text-field.js';
import '@material/web/icon/icon.js';

// Bad — never do this
import '@material/web'; // imports everything
Basic Usage
html
<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <link href="https://fonts.googleapis.com/css2?family=Roboto+Flex:wght@400;500;700&display=swap" rel="stylesheet">
  <link href="https://fonts.googleapis.com/icon?family=Material+Symbols+Outlined" rel="stylesheet">
</head>
<body>
  <md-filled-button>Get started</md-filled-button>
  <md-outlined-text-field label="Email" type="email"></md-outlined-text-field>

  <script type="module">
    import '@material/web/button/filled-button.js';
    import '@material/web/textfield/outlined-text-field.js';
  </script>
</body>
</html>
Theming with CSS Custom Properties

Apply a custom theme by setting CSS custom properties on :root or any ancestor:

css
:root {
  /* Color scheme (generate with @material/material-color-utilities) */
  --md-sys-color-primary: #6750A4;
  --md-sys-color-on-primary: #FFFFFF;
  --md-sys-color-primary-container: #EADDFF;
  --md-sys-color-on-primary-container: #21005D;
  --md-sys-color-secondary: #625B71;
  --md-sys-color-on-secondary: #FFFFFF;
  --md-sys-color-secondary-container: #E8DEF8;
  --md-sys-color-on-secondary-container: #1D192B;
  --md-sys-color-surface: #FEF7FF;
  --md-sys-color-on-surface: #1D1B20;
  --md-sys-color-surface-container: #F3EDF7;
  --md-sys-color-outline: #79747E;
  --md-sys-color-outline-variant: #CAC4D0;

  /* Typography */
  --md-sys-typescale-body-large-font: 'Roboto Flex', sans-serif;
  --md-sys-typescale-body-large-size: 1rem;
  --md-sys-typescale-body-large-weight: 400;
  --md-sys-typescale-body-large-line-height: 1.5rem;

  /* Shape */
  --md-sys-shape-corner-full: 9999px;
  --md-sys-shape-corner-medium: 12px;
}
Component-Level Overrides

Override individual component tokens for specific customization:

css
md-filled-button {
  --md-filled-button-container-color: var(--md-sys-color-primary);
  --md-filled-button-label-text-color: var(--md-sys-color-on-primary);
  --md-filled-button-container-shape: var(--md-sys-shape-corner-full);
  --md-filled-button-container-height: 40px;
}

md-outlined-text-field {
  --md-outlined-text-field-container-shape: var(--md-sys-shape-corner-small);
  --md-outlined-text-field-focus-outline-color: var(--md-sys-color-primary);
}
Dark Theme

Apply dark theme by overriding color tokens on a class or media query:

css
@media (prefers-color-scheme: dark) {
  :root {
    --md-sys-color-primary: #D0BCFF;
    --md-sys-color-on-primary: #381E72;
    --md-sys-color-primary-container: #4F378B;
    --md-sys-color-on-primary-container: #EADDFF;
    --md-sys-color-surface: #141218;
    --md-sys-color-on-surface: #E6E0E9;
    --md-sys-color-surface-container: #211F26;
    --md-sys-color-outline: #938F99;
    --md-sys-color-outline-variant: #49454F;
  }
}

Full theming guide: references/theming-and-dynamic-color.md

Common Patterns

App Shell

Standard MD3 app with responsive navigation + top app bar + content area:

html
<div class="md3-app">
  <nav class="md3-nav-rail" aria-label="Main navigation">
    <!-- Navigation rail for medium+ screens -->
    <md-fab size="small" aria-label="Compose">
      <md-icon slot="icon">edit</md-icon>
    </md-fab>
    <md-navigation-bar>
      <md-navigation-tab label="Home">
        <md-icon slot="active-icon">home</md-icon>
        <md-icon slot="inactive-icon">home</md-icon>
      </md-navigation-tab>
      <md-navigation-tab label="Search">
        <md-icon slot="active-icon">search</md-icon>
        <md-icon slot="inactive-icon">search</md-icon>
      </md-navigation-tab>
    </md-navigation-bar>
  </nav>
  <main class="md3-content">
    <header class="md3-top-app-bar">
      <h1 class="md3-top-app-bar__title" style="font: var(--md-sys-typescale-title-large)">
        Page Title
      </h1>
    </header>
    <div class="md3-body">
      <!-- Content here -->
    </div>
  </main>
</div>
css
.md3-app {
  display: flex;
  min-height: 100vh;
  background: var(--md-sys-color-surface);
  color: var(--md-sys-color-on-surface);
}

.md3-nav-rail {
  width: 80px;
  background: var(--md-sys-color-surface);
  border-right: 1px solid var(--md-sys-color-outline-variant);
  display: flex;
  flex-direction: column;
  align-items: center;
  padding-top: 12px;
  gap: 12px;
}

.md3-content {
  flex: 1;
  display: flex;
  flex-direction: column;
}

.md3-top-app-bar {
  height: 64px;
  padding: 0 16px;
  display: flex;
  align-items: center;
  background: var(--md-sys-color-surface);
}

.md3-body {
  padding: 24px;
  flex: 1;
}

/* Responsive: switch to bottom nav on compact */
@media (max-width: 599px) {
  .md3-app { flex-direction: column; }
  .md3-nav-rail {
    order: 1;
    width: 100%;
    flex-direction: row;
    justify-content: center;
    border-right: none;
    border-top: 1px solid var(--md-sys-color-outline-variant);
    padding: 0;
  }
}
Card Grid
html
<div class="md3-card-grid">
  <div class="md3-card md3-card--outlined">
    <img src="image.jpg" alt="Description" class="md3-card__media">
    <div class="md3-card__content">
      <h3 style="font: var(--md-sys-typescale-title-medium)">Card Title</h3>
      <p style="font: var(--md-sys-typescale-body-medium); color: var(--md-sys-color-on-surface-variant)">
        Supporting text for this card.
      </p>
    </div>
    <div class="md3-card__actions">
      <md-text-button>Learn more</md-text-button>
      <md-filled-tonal-button>Action</md-filled-tonal-button>
    </div>
  </div>
</div>
css
.md3-card-grid {
  display: grid;
  grid-template-columns: repeat(auto-fill, minmax(300px, 1fr));
  gap: 16px;
}

.md3-card--outlined {
  border: 1px solid var(--md-sys-color-outline-variant);
  border-radius: var(--md-sys-shape-corner-medium, 12px);
  background: var(--md-sys-color-surface);
  overflow: hidden;
}

.md3-card__content { padding: 16px; }
.md3-card__actions { padding: 8px 16px 16px; display: flex; gap: 8px; justify-content: flex-end; }
.md3-card__media { width: 100%; aspect-ratio: 16/9; object-fit: cover; }
Form Layout
html
<form class="md3-form">
  <md-outlined-text-field label="Full name" required></md-outlined-text-field>
  <md-outlined-text-field label="Email" type="email" required></md-outlined-text-field>
  <md-outlined-text-field label="Message" type="textarea" rows="4"></md-outlined-text-field>
  <div class="md3-form__actions">
    <md-text-button type="reset">Cancel</md-text-button>
    <md-filled-button type="submit">Submit</md-filled-button>
  </div>
</form>
css
.md3-form {
  display: flex;
  flex-direction: column;
  gap: 16px;
  max-width: 560px;
}

.md3-form__actions {
  display: flex;
  gap: 8px;
  justify-content: flex-end;
  margin-top: 8px;
}

More patterns: references/navigation-patterns.md, references/layout-and-responsive.md

Show full SKILL.md (1,021 more words)Show less

Anti-Patterns

Never do these when implementing MD3:

  • Mix MD2 and MD3 libraries: Don't use @material/mdc-* (MD2) alongside @material/web (MD3). They have incompatible APIs and styling.
  • Hardcode colors: Always use var(--md-sys-color-*) tokens, never raw hex/rgb values. Hardcoded colors break dynamic theming, dark mode, and contrast adjustment.
  • Ignore tonal pairing: Only combine colors in their intended pairs (e.g., primary + on-primary, surface-container + on-surface). Arbitrary pairings break contrast in dynamic color and high contrast modes.
  • Use outline for dividers: Use outline-variant for dividers. outline is for important boundaries like text field borders.
  • Import all of @material/web: Always import individual component modules. Barrel imports include every component and destroy bundle size.
  • Use border-radius directly: Use shape tokens (var(--md-sys-shape-corner-medium)) so shapes stay consistent with theming.
  • Use shadows for elevation by default: MD3 communicates elevation through tonal surface color, not shadows. Only add shadows when elements need extra separation from busy backgrounds.
  • Apply frontend-design "avoid Roboto" rule: On Android, Roboto is the default Material typeface; web often uses Roboto or Roboto Flex with MD3 tokens. Replace only when intentionally customizing the type scale.
  • Assume SSR compatibility: @material/web uses Web Components (custom elements) which require JavaScript to render. They won't produce meaningful HTML in SSR without additional hydration strategies.
  • Ignore foldables and large screens: MD3 is designed for all screen sizes. Don't ship phone-only layouts — use canonical layouts, multi-pane at 600dp+, and test on foldable/tablet emulators. Place no interactive content across the fold/hinge.
  • Stretch content to fill wide screens: On Large (1200dp+) and Extra-large (1600dp+) windows, constrain content to a max width (840–1040dp). Endless-width text lines are unreadable.

Platform Notes

Flutter
dart
MaterialApp(
  theme: ThemeData(
    useMaterial3: true,
    colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
  ),
);
Jetpack Compose

See Jetpack Compose (primary) above. Use LocalContext.current with dynamicLightColorScheme / dynamicDarkColorScheme only when Build.VERSION.SDK_INT >= Build.VERSION_CODES.S and dynamic color is enabled; otherwise supply static light/dark schemes.

Component Name Mapping
ConceptWebFlutterCompose
Filled buttonmd-filled-buttonFilledButtonButton
Outlined text fieldmd-outlined-text-fieldOutlinedTextFieldOutlinedTextField
FABmd-fabFloatingActionButtonFloatingActionButton
Navigation barmd-navigation-barNavigationBarNavigationBar
Switchmd-switchSwitchSwitch

M3 Expressive (May 2025)

The Expressive update adds visual richness while maintaining usability. Availability differs by platform — do not assume one stack implements everything.

CapabilityJetpack ComposeFlutterWeb (@material/web)
Expressive layout scaffold / adaptive layoutCompose-first via Material3 adaptive APIs and window size classesUse Flutter adaptive/layout primitivesCSS/container queries/manual layout; no Material Web parity
8dp spacing systemUse design tokens / Dp spacing constants; keep margins, padding, and gaps adaptiveUse theme spacing constantsCSS custom properties / design tokens
Expressive lists, menus, search, search app barPrimary target per current Material guidance; check BOM and opt-insCheck current Flutter Material docsSpec-aligned custom implementation; @material/web is maintenance-only
Spring / motion physicsSupported in Material 3 (see MotionScheme, expressive APIs per BOM)Varies by Flutter Material versionNot in Material Web; use easing/duration or custom motion
Emphasized typographyVia theme / type scaleVia themeToken/CSS only; no full Expressive component set
Shape morphingCompose-first in Google’s expressive rolloutCheck current Flutter docsNot in @material/web
New button sizes (XS–XL), toggleFollow Compose Material3 componentsFollow Flutter MD3Height/CSS approximations only
Extra corner tokens (e.g. large-increased)MaterialTheme.shapes / tokensTheme shapesCSS --md-sys-shape-*
3 contrast levelsScheme builders / systemPlugins / manualSchemeContent contrast parameter in JS utilities
Watches / XR form factorsUse Compose/Wear/XR-specific guidance where availablePlatform-specificWeb/spatial UI custom implementation

Web: Material Web is maintenance-only; M3 Expressive is not on Web. Use CSS easing/duration tokens as fallback for motion, not spring parity.

Legacy easing/duration remains valid for transitions (enter/exit/shared-axis) where the spec still references them; see the Motion table below.

MD3 Compliance Audit

When invoked with audit as the argument (e.g., /material-3 audit), or when asked to audit/review MD3 compliance, analyze the target app or page and produce a compliance report.

Audit Procedure
  1. Identify the target: The user provides a URL (use browser tools to inspect), file paths (read source), or a running app.
  2. Inspect the following categories and score each 0–10:
CategoryWhat to check
Color tokensWeb: --md-sys-color-* / generated CSS. Compose: MaterialTheme.colorScheme roles (no arbitrary Color(...) for surfaces without reason). Proper tonal pairing (onX on X). Dark theme. Flutter: ColorScheme roles.
TypographyMD3 type scale: Compose MaterialTheme.typography; web typescale tokens; correct roles (Display, Headline, Title, Body, Label).
ShapeCompose MaterialTheme.shapes / component Shape; web var(--md-sys-shape-*). Buttons: full; cards: medium; avoid magic numbers.
ElevationTonal elevation (Surface tonal/shadow as appropriate). Web: hover/focus where relevant.
ComponentsCompose: Material3 composables (Button, Scaffold, etc.). Web: @material/web or spec-aligned HTML/CSS. Correct variants.
LayoutCanonical layouts; Compose window size class / adaptive APIs; readable max width on large widths; foldable hinge avoidance.
NavigationBar / rail / drawer / drawers+Compose NavHost patterns per size class; predictive back where applicable.
MotionCompose MotionScheme / expressive APIs when used; transitions may still use easing/duration. Web: CSS motion tokens fallback.
AccessibilityMD3 roles help, but verify contrast: UI components often need 3:1 for large text/borders and 4.5:1 for normal text (WCAG 2.x). TalkBack/semantics (Compose), focus order, touch targets (~48dp). Web: ARIA, keyboard.
ThemingCompose: MaterialTheme + light/dark/dynamic as designed. Web: CSS custom properties on :root or subtree. Flutter: ThemeData + ColorScheme.
  1. Generate the report:
# MD3 Compliance Audit Report

Target: [URL or file path]
Date: [date]
Overall Score: [X/100]

## Scores by Category
| Category       | Score | Status |
|----------------|-------|--------|
| Color tokens   | X/10  | [pass/warn/fail] |
| Typography     | X/10  | [pass/warn/fail] |
| Shape          | X/10  | [pass/warn/fail] |
| Elevation      | X/10  | [pass/warn/fail] |
| Components     | X/10  | [pass/warn/fail] |
| Layout         | X/10  | [pass/warn/fail] |
| Navigation     | X/10  | [pass/warn/fail] |
| Motion         | X/10  | [pass/warn/fail] |
| Accessibility  | X/10  | [pass/warn/fail] |
| Theming        | X/10  | [pass/warn/fail] |

## Critical Issues
[List items scoring 0-3 with specific file:line references and fixes]

## Warnings
[List items scoring 4-6 with recommendations]

## Passing
[List items scoring 7-10 with notes on what's done well]

## Recommended Fixes (Priority Order)
1. [Most impactful fix first]
2. ...
Audit Methods

For a live URL (browser or devtools):

  • Inspect computed styles and CSS variables (--md-sys-*)
  • Resize viewport or use responsive mode for breakpoints
  • Capture screenshots at key widths if helpful

For source code (file paths provided):

  • Compose/Kotlin: .kt files — MaterialTheme, composables, Color(0x…) abuse, hard-coded Dp, missing Modifier.semantics where needed
  • Flutter: .dart — ThemeData, ColorScheme
  • Web: HTML/JSX/Vue/Svelte; CSS/SCSS for tokens
  • Check web imports for @material/web vs @material/mdc-* (MD2)

Quick checks (adapt paths to your stack):

# Web: hardcoded colors
grep -rn '#[0-9a-fA-F]\{3,8\}' --include='*.css' --include='*.scss'

# Compose: raw Color(...) audits (sample — tune for your codebase)
grep -rn 'Color(0x' --include='*.kt'

# MD2 on web
grep -rn '@material/mdc-' --include='*.js' --include='*.ts'

Browser automation (if your environment exposes MCP browser tools): navigate, snapshot DOM/CSS variables, resize for breakpoints — optional, not required.

Scoring Guide
  • 9-10: Fully MD3 compliant, uses correct tokens and patterns
  • 7-8: Mostly compliant, minor issues (e.g., a few hardcoded values)
  • 4-6: Partially compliant, some MD3 patterns but significant gaps
  • 1-3: Major violations, mostly non-MD3 or MD2 patterns
  • 0: Not applicable or completely absent

Status thresholds: pass (7+), warn (4-6), fail (0-3)

Reference Documents

  • references/color-system.md — Color roles, tonal palettes, dynamic color, Compose + CSS mapping
  • references/typography-and-shape.md — Type scale, shape corners, elevation, motion, Expressive notes
  • references/component-catalog.md — Components: Compose + @material/web where applicable
  • references/navigation-patterns.md — Navigation selection, Compose-first adaptive patterns
  • references/layout-and-responsive.md — Breakpoints, canonical layouts, insets, foldables
  • references/theming-and-dynamic-color.md — Theming: Compose first, then Flutter and web

© hamen, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 7 other files (references) in skills/material-3 of hamen/material-3-skill.

  • SKILL.md
  • .claude-plugin/plugin.json
  • references/color-system.md
  • references/component-catalog.md
  • references/layout-and-responsive.md
  • references/navigation-patterns.md
  • references/theming-and-dynamic-color.md
  • references/typography-and-shape.md

Open the folder on GitHubat commit 14385f2

Used in 2 other repositories

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in hamen/material-3-skill, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Material 3 next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Android Compose Patternsmakifbaysal/tasktrooper109—~1.9kAutomated safety check: PassApache-2.0
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Questions about Material 3

What does Material 3 do?

Implement Google's Material Design 3 (Material You) UI system. Material 3 is an agent skill from hamen/material-3-skill. Implement Google's Material Design 3 (Material You) UI system.

When should I use Material 3?

Material 3 fits situations like: : material design; jetpack Compose; material component.

How do I install Material 3 in Claude Code?

Run `npx skills add hamen/material-3-skill --skill material-3 -a claude-code`. Or copy the skill folder (skills/material-3 in hamen/material-3-skill) into .claude/skills/material-3 in your project. Claude Code loads it when a task matches its description.

How do I install Material 3 in Codex?

Run `npx skills add hamen/material-3-skill --skill material-3 -a codex`. Or copy the skill folder (skills/material-3 in hamen/material-3-skill) into .agents/skills/material-3 in your project. Codex loads it when a task matches its description.

Can I use Material 3 in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add hamen/material-3-skill --skill material-3 -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/material-3, .gemini/skills/material-3, .github/skills/material-3 and .opencode/skills/material-3 in your project.

What does Material 3 need to run?

Going by SKILL.md and its folder, Material 3 needs the command-line tools its instructions call (flutter and npm).

Does Material 3 access the network?

SKILL.md names 2 domains. In commands or code: fonts.googleapis.com; the agent is likely to contact it when it follows the instructions. As links in the text: m3.material.io. This is read from the text; nothing was executed.

Is Material 3 safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Material 3 use?

Material 3 is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Material 3 use?

About 7.8k tokens (SKILL.md is roughly 31k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 28k tokens, read only when the agent opens those files.

What are the alternatives to Material 3?

Skills that share tags, products or a category with Material 3: Android Design (hashgraph-online/awesome-codex-plugins, 1.2k stars), Compose Multiplatform Patterns (monta-app/ocpp-emulator, 179 stars), Android Compose Patterns (makifbaysal/tasktrooper, 109 stars) and STS Amethyst Launcher Design System (ModinMobileSTS/SlayTheAmethystModded, 400 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Material 3?

hamen (a GitHub user) maintains it in hamen/material-3-skill, which has 1,455 GitHub stars. The repository was last updated on July 15, 2026.

Source: hamen/material-3-skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.