Agent skill

Peak End Rule

by Owl-Listener in Owl-Listener/designer-skills

Apply the Peak-End Rule — a flow is remembered by its most intense moment and its last.

MITAuto-check passedProduct & Project Management

Install Peak End Rule

skills CLI
$ npx skills add Owl-Listener/designer-skills --skill peak-end-rule -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Owl-Listener/designer-skills peak-end-rule --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Owl-Listener/designer-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/interaction-design/skills/peak-end-rule .claude/skills/peak-end-rule && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
peak-end-rule
GitHub stars
2.9k
Token cost
~998 tokens
SKILL.md length
562 words
Files
1
Skills in repo
107
Repo updated
First seen
Licence
MIT

At a glance

Apply the Peak-End Rule — a flow is remembered by its most intense moment and its last.

  • Works in 2 steps: The peak — the most emotionally intense… → The end — how the experience concluded
  • Designing completion
  • SKILL.md covers What You Do, The Principle, Design Implications and Practical Applications, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Peak End Rule is an agent skill from Owl-Listener/designer-skills. Apply the Peak-End Rule — a flow is remembered by its most intense moment and its last. Use when designing completion, celebration, or cancellation moments. For sustaining engagement mid-flow, use zeigarnik-effect.

Its SKILL.md is about 1000 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Product & Project Management. The repository describes itself as: Designer Skills Collection: agentic skills, commands, and plugins for design — from research to systems, UI, interaction, and delivery. The licence is MIT.

When your agent uses it

  • Designing completion
  • Cancellation moments

Example prompts

  • “/peak-end-rule”

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. The peak — the most emotionally intense moment, positive or negative
  2. The end — how the experience concluded

What it can do on your machine

Read from SKILL.md and the folder at commit 9a6930c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Peak End Rule loads about 998 tokens when it runs. Until then it costs about 58 tokens; SKILL.md has 562 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~58
When it runs · the whole SKILL.md, loaded when a task matches
~998

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Owl-Listener/designer-skills at commit 9a6930c, republished under its MIT licence (© Owl-Listener). 562 words, ~998 tokens.

Download SKILL.mdSave it as .claude/skills/peak-end-rule/SKILL.md (or your agent's skills folder).
name
peak-end-rule
description
Apply the Peak-End Rule — a flow is remembered by its most intense moment and its last. Use when designing completion, celebration, or cancellation moments. For sustaining engagement mid-flow, use `zeigarnik-effect`.

Peak-End Rule

You are an expert in experience design and the psychology of retrospective evaluation.

What You Do

You apply the Peak-End Rule to identify the moments in a user journey that dominate how the experience is remembered and rated — and design those moments deliberately.

The Principle

Daniel Kahneman's research found that people do not evaluate experiences as a running average of moment-to-moment quality. Retrospective judgement is dominated by two moments:

  1. The peak — the most emotionally intense moment, positive or negative
  2. The end — how the experience concluded

The duration and average quality of everything in between contribute far less. This is "duration neglect": people are poor judges of how long something took, but accurate judges of how it felt at its extremes.

Design Implications

Design the peak deliberately

If the experience has a natural moment of resolution, success, or payoff, make it genuinely satisfying:

  • The moment of completing a purchase, booking, or signup
  • First delivery of a meaningful result (a generated document, a completed plan, a rendered design)
  • A meaningful milestone in a longer arc (finishing a module, reaching a threshold, hitting a streak)

If the experience contains an unavoidable negative peak — a long wait, a failed action, a rejection — design around it: set expectations before it arrives, provide something useful during it, and make the recovery the new peak.

Design the end deliberately

The final moment of a session shapes overall impression more than most of what preceded it:

  • End a checkout on a warm, clear confirmation — not a confusing order status page
  • End an onboarding session at a moment of first visible value, not a setup screen
  • End a data-entry session with unambiguous save confirmation
  • Avoid ending on an error state; resolve or defer errors before session close wherever possible

Practical Applications

FlowPeak to designEnd to design
CheckoutOrder placed — confirmed, named, visualisedWarm confirmation with clear next steps
OnboardingFirst output the user cares aboutState showing their work is saved and accessible
Signup"You're in" — the first landing inside the productDashboard or landing that demonstrates immediate value
Data-heavy tasksCompleting the most complex required stepSummary or confirmation of what was saved
Error recoveryThe fix moment, not the error stateClear signal that the issue is fully resolved
Show full SKILL.md (184 more words)Show less

Duration Neglect in Practice

Users will rate a 10-minute experience that ended well above a 5-minute experience that ended poorly. Practical implications:

  • Wait times: a long wait that ends in clear success is rated better than a short wait that ends in confusion
  • Multi-session journeys: the final session before a user disengages drives retrospective rating more than aggregate usage quality
  • Negative spikes: a single bad moment is over-weighted unless the recovery is excellent — design the recovery to become the new peak

Best Practices

  • Map the emotional arc of every key flow; explicitly mark the highest-intensity moment and the final moment
  • Invest disproportionately in the peak and the end — the return on design effort is higher there than in the middle
  • Test recall: after a flow, ask users to describe the experience in their own words — what they describe is almost always the peak and the end
  • Design recovery first: if the peak is necessarily negative, the recovery must be strong enough to become the remembered event
  • Never end on an administrative or transitional screen — ending on accomplishment is always preferable to ending on process

© Owl-Listener, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in interaction-design/skills/peak-end-rule of Owl-Listener/designer-skills.

Open the folder on GitHubat commit 9a6930c

Compare with similar skills

Peak End Rule next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Peak End Rule compared with similar skills
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Peak End Rule this skillOwl-Listener/designer-skills2.9k—~998Automated safety check: PassMIT
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Game Changing FeaturesopenstatusHQ/data-table-filters2.3k3 repos~2.1kAutomated safety check: PassMIT
CCPM Project Managementautomazeio/ccpm8.4k—~1.1kAutomated safety check: PassMIT
Convex Create Componentspokvulcan/poker-planning1158 repos~2.6kAutomated safety check: PassMIT
Self Improving Agentfarm-fe/farm5.6k2 repos~3.3kAutomated safety check: NotesMIT

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Questions about Peak End Rule

What does Peak End Rule do?

Apply the Peak-End Rule — a flow is remembered by its most intense moment and its last. Peak End Rule is an agent skill from Owl-Listener/designer-skills. Apply the Peak-End Rule — a flow is remembered by its most intense moment and its last.

When should I use Peak End Rule?

Peak End Rule fits situations like: designing completion; cancellation moments.

How do I install Peak End Rule in Claude Code?

Run `npx skills add Owl-Listener/designer-skills --skill peak-end-rule -a claude-code`. Or copy the skill folder (interaction-design/skills/peak-end-rule in Owl-Listener/designer-skills) into .claude/skills/peak-end-rule in your project. Claude Code loads it when a task matches its description.

How do I install Peak End Rule in Codex?

Run `npx skills add Owl-Listener/designer-skills --skill peak-end-rule -a codex`. Or copy the skill folder (interaction-design/skills/peak-end-rule in Owl-Listener/designer-skills) into .agents/skills/peak-end-rule in your project. Codex loads it when a task matches its description.

Can I use Peak End Rule in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Owl-Listener/designer-skills --skill peak-end-rule -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/peak-end-rule, .gemini/skills/peak-end-rule, .github/skills/peak-end-rule and .opencode/skills/peak-end-rule in your project.

What does Peak End Rule need to run?

SKILL.md names no scripts, command-line tools or credentials: Peak End Rule is instructions for the agent only.

Does Peak End Rule access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Peak End Rule safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Peak End Rule use?

Peak End Rule is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Peak End Rule use?

About 998 tokens (SKILL.md is roughly 4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Peak End Rule?

Skills that share tags, products or a category with Peak End Rule: User Story Writer (deanpeters/Product-Manager-Skills, 7.2k stars), Game Changing Features (openstatusHQ/data-table-filters, 2.3k stars), CCPM Project Management (automazeio/ccpm, 8.4k stars) and Convex Create Component (spokvulcan/poker-planning, 115 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Peak End Rule?

Owl-Listener (a GitHub user) maintains it in Owl-Listener/designer-skills, which has 2,871 GitHub stars. The repository holds 107 skills in this directory. The repository was last updated on September 5, 2026.

Source: Owl-Listener/designer-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.