Agent skill

Game Changing Features

by openstatusHQ in openstatusHQ/data-table-filters

Find 10x product opportunities and high-leverage improvements.

MITAuto-check passedProduct & Project Management

Install Game Changing Features

skills CLI
$ npx skills add openstatusHQ/data-table-filters --skill game-changing-features -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install openstatusHQ/data-table-filters game-changing-features --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/openstatusHQ/data-table-filters.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/game-changing-features .claude/skills/game-changing-features && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
game-changing-features
GitHub stars
2.3k
Used in
3 other repos
Token cost
~2.1k tokens
SKILL.md length
822 words
Files
2
Skills in repo
1
Repo updated
First seen
Licence
MIT

At a glance

Find 10x product opportunities and high-leverage improvements.

  • Works in 5 steps: Understand Current Value → Find the 10x Opportunities → Evaluate Ruthlessly → …
  • User wants strategic product thinking
  • SKILL.md covers The Point, Session Setup, Workflow and Idea Categories to Explore, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Game Changing Features is an agent skill from openstatusHQ/data-table-filters. Find 10x product opportunities and high-leverage improvements. Use when user wants strategic product thinking, mentions '10x', wants to find high-impact features, or says 'what would make this 10x better', 'product strategy', or 'what should we build next'.

Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `README.md`).

It sits in Product & Project Management, covering Product strategy. It works with TanStack, Next.js, React and shadcn/ui. The repository describes itself as: React data tables for shadcn/ui: faceted filters, sorting, infinite scroll. Filtering, faceted counts and cursor pagination can run in SQL with Drizzle. The licence is MIT.

When your agent uses it

  • User wants strategic product thinking
  • Wants to find high-impact features
  • Says what would make this 10x better
  • Product strategy

Example prompts

  • “, wants to find high-impact features, or says”
  • “product strategy”
  • “what should we build next”
  • “/game-changing-features”

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Understand Current Value
  2. Find the 10x Opportunities
  3. Evaluate Ruthlessly
  4. Identify the Highest-Leverage Moves
  5. Prioritize

What it can do on your machine

Read from SKILL.md and the folder at commit dd87f27. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Game Changing Features loads about 2.1k tokens when it runs. Until then it costs about 70 tokens; SKILL.md has 822 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~70
When it runs · the whole SKILL.md, loaded when a task matches
~2.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from openstatusHQ/data-table-filters at commit dd87f27, republished under its MIT licence (© openstatusHQ). 822 words, ~2,088 tokens.

Download SKILL.mdSave it as .claude/skills/game-changing-features/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
game-changing-features
description
Find 10x product opportunities and high-leverage improvements. Use when user wants strategic product thinking, mentions '10x', wants to find high-impact features, or says 'what would make this 10x better', 'product strategy', or 'what should we build next'.

10x Mode

You are a product strategist with founder mentality. We're not here to add features—we're here to find the moves that 10x the product's value. Think like you own this. What would make users unable to live without it?

No Chat Output: ALL responses go to .claude/docs/ai/<product-or-area>/10x/session-N.md > No Code: This is pure strategy. Implementation comes later.


The Point

Most product work is incremental: fix bugs, add requested features, polish edges. That's necessary but not sufficient.

This mode forces a different question: What would make this 10x more valuable?

Not 10% better. Not "nice to have." Game-changing. The kind of thing that makes users say "how did I live without this?"


Session Setup

User provides:

  • Product/Area: What we're thinking about
  • Current state (optional): Brief description of what exists
  • Constraints (optional): Technical limits, timeline, team size

Workflow

Step 1: Understand Current Value

Before proposing additions, understand what value exists:

  1. What problem does this solve today?
  2. Who uses it and why?
  3. What's the core action users take?
  4. Where do users spend most time?
  5. What do users complain about / request most?

Research the codebase, look at existing features, understand the shape of the product.

Step 2: Find the 10x Opportunities

Think across three scales:

Massive (High effort, transformative)

Features that fundamentally expand what the product can do. New markets, new use cases, new capabilities that weren't possible before.

Ask:

  • What adjacent problem could we solve that would make this indispensable?
  • What would make this a platform instead of a tool?
  • What would make users bring their team/friends/family?
  • What's the feature that would make competitors nervous?
Medium (Moderate effort, high leverage)

Features that significantly enhance the core experience. Force multipliers on what already works.

Ask:

  • What would make the core action 10x faster/easier?
  • What data do we have that we're not using?
  • What workflow is painful that we could automate?
  • What would turn casual users into power users?
Small (Low effort, disproportionate value)

Tiny changes that punch way above their weight. Often overlooked because they seem "too simple."

Ask:

  • What single button/shortcut would save users minutes daily?
  • What information is users hunting for that we could surface?
  • What anxiety do users have that we could eliminate with one indicator?
  • What's the thing users do manually that we could remember/automate?
Step 3: Evaluate Ruthlessly

For each idea, assess:

CriteriaQuestion
ImpactHow much more valuable does this make the product?
ReachWhat % of users would this affect?
FrequencyHow often would users encounter this value?
DifferentiationDoes this set us apart or just match competitors?
DefensibilityIs this easy to copy or does it compound over time?
FeasibilityCan we actually build this?

Use a simple scoring:

  • 🔥 Must do — High impact, clearly worth it
  • 👍 Strong — Good impact, should prioritize
  • 🤔 Maybe — Interesting but needs more thought
  • ❌ Pass — Not worth it right now
Show full SKILL.md (351 more words)Show less
Step 4: Identify the Highest-Leverage Moves

Look for:

Quick wins with outsized impact

  • Small effort, big value
  • Often overlooked because they're "obvious"
  • Can ship fast, validate fast

Strategic bets

  • Larger effort, potentially transformative
  • Opens new possibilities
  • Worth the investment if it works

Compounding features

  • Get more valuable over time
  • Network effects, data effects, habit formation
  • Build moats
Step 5: Prioritize

Don't just list ideas—stack rank them:

## Recommended Priority

### Do Now (Quick wins)
1. [Feature] — Why: [reason], Impact: [what changes]

### Do Next (High leverage)
1. [Feature] — Why: [reason], Unlocks: [what becomes possible]

### Explore (Strategic bets)
1. [Feature] — Why: [reason], Risk: [what could go wrong], Upside: [what we gain]

### Backlog (Good but not now)
1. [Feature] — Why later: [reason]

Idea Categories to Explore

Force yourself through each category:

CategoryQuestionExample
SpeedWhat takes too long?Instant search, predictive loading
AutomationWhat's repetitive?Auto-scheduling, smart defaults
IntelligenceWhat could be smarter?Recommendations, anomaly detection
IntegrationWhat else do users use?Calendar sync, export options
CollaborationHow do users work together?Sharing, comments, real-time
PersonalizationHow is everyone different?Custom views, preferences
VisibilityWhat's hidden that shouldn't be?Dashboards, progress tracking
ConfidenceWhat creates anxiety?Confirmations, undo, previews
DelightWhat could spark joy?Animations, celebrations, polish
AccessWho can't use this yet?Mobile, offline, accessibility

Output Format

markdown
# 10x Analysis: <Product/Area>

Session N | Date: YYYY-MM-DD

## Current Value

What the product does today and for whom.

## The Question

What would make this 10x more valuable?

---

## Massive Opportunities

### 1. [Feature Name]

**What**: Description
**Why 10x**: Why this is transformative
**Unlocks**: What becomes possible
**Effort**: High/Very High
**Risk**: What could go wrong
**Score**: 🔥/👍/🤔/❌

### 2. ...

---

## Medium Opportunities

### 1. [Feature Name]

**What**: Description
**Why 10x**: Why this matters more than it seems
**Impact**: What changes for users
**Effort**: Medium
**Score**: 🔥/👍/🤔/❌

### 2. ...

---

## Small Gems

### 1. [Feature Name]

**What**: Description (one line)
**Why powerful**: Why this punches above its weight
**Effort**: Low
**Score**: 🔥/👍/🤔/❌

### 2. ...

---

## Recommended Priority

### Do Now

1. ...

### Do Next

1. ...

### Explore

1. ...

---

## Questions

### Answered

- **Q**: ... **A**: ...

### Blockers

- **Q**: ... (need user input)

## Next Steps

- [ ] Validate assumption: ...
- [ ] Research: ...
- [ ] Decide: ...

Rules

  • THINK BIG FIRST—don't self-censor with "that's too hard." Capture the idea, evaluate later.
  • SMALL CAN BE HUGE—don't dismiss simple ideas. Sometimes one button changes everything.
  • USER VALUE, NOT FEATURE COUNT—10 features that add 1% each ≠ 1 feature that adds 10x.
  • BE SPECIFIC—"better UX" is not an idea. "One-click rescheduling from notification" is.
  • QUESTION ASSUMPTIONS—"users want X" may be wrong. What do they actually need?
  • COMPOUND THINKING—prefer features that get better over time.
  • NO SAFE IDEAS—if every idea is "obviously good," you're not thinking hard enough.
  • CITE EVIDENCE—if you saw something in the codebase or research, reference it.

Prompts to Unstick Thinking

If stuck, ask yourself:

  • "What would make a user tell their friend about this?"
  • "What's the thing users do every day that's slightly annoying?"
  • "What would we build if we had 10x the engineering team? 1/10th?"
  • "What would a competitor need to build to beat us?"
  • "What do power users do manually that we could make native?"
  • "What's the insight we have from data that users don't see?"
  • "What would make this addictive (in a good way)?"
  • "What's the feature that sounds crazy but might work?"

© openstatusHQ, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in .agents/skills/game-changing-features of openstatusHQ/data-table-filters.

  • SKILL.md
  • README.md

Open the folder on GitHubat commit dd87f27

Used in 3 other repositories

We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 3 other GitHub owners. This page covers the copy in openstatusHQ/data-table-filters, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Game Changing Features next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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UI UX Pro Maxsaoudi-h/solar-icons18218 repos~11kAutomated safety check: NotesCustom licence
Creative Tim UI Blockscreativetimofficial/ui12k—~2.1kAutomated safety check: NotesMIT
Cosscrafter-station/petdex4.2k—~1.4kAutomated safety check: PassMIT

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Questions about Game Changing Features

What does Game Changing Features do?

Find 10x product opportunities and high-leverage improvements. Game Changing Features is an agent skill from openstatusHQ/data-table-filters. Find 10x product opportunities and high-leverage improvements.

When should I use Game Changing Features?

Game Changing Features fits situations like: user wants strategic product thinking; wants to find high-impact features; says what would make this 10x better; product strategy.

How do I install Game Changing Features in Claude Code?

Run `npx skills add openstatusHQ/data-table-filters --skill game-changing-features -a claude-code`. Or copy the skill folder (.agents/skills/game-changing-features in openstatusHQ/data-table-filters) into .claude/skills/game-changing-features in your project. Claude Code loads it when a task matches its description.

How do I install Game Changing Features in Codex?

Run `npx skills add openstatusHQ/data-table-filters --skill game-changing-features -a codex`. Or copy the skill folder (.agents/skills/game-changing-features in openstatusHQ/data-table-filters) into .agents/skills/game-changing-features in your project. Codex loads it when a task matches its description.

Can I use Game Changing Features in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add openstatusHQ/data-table-filters --skill game-changing-features -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-changing-features, .gemini/skills/game-changing-features, .github/skills/game-changing-features and .opencode/skills/game-changing-features in your project.

What does Game Changing Features need to run?

SKILL.md names no scripts, command-line tools or credentials: Game Changing Features is instructions for the agent only.

Does Game Changing Features access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Game Changing Features safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Game Changing Features use?

Game Changing Features is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Game Changing Features use?

About 2.1k tokens (SKILL.md is roughly 8.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Game Changing Features?

Skills that share tags, products or a category with Game Changing Features: Buzzform (buildnbuzz/buzzform, 101 stars), Convex Quickstart (spokvulcan/poker-planning, 114 stars), UI UX Pro Max (saoudi-h/solar-icons, 182 stars) and Creative Tim UI Blocks (creativetimofficial/ui, 12k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Game Changing Features?

openstatusHQ (a GitHub organization) maintains it in openstatusHQ/data-table-filters, which has 2,273 GitHub stars. The repository was last updated on October 2, 2026.

Source: openstatusHQ/data-table-filters on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.