Paseo Advisor Second Opinion
getpaseo/paseo
Launches one separate agent through Paseo to give a second opinion on the current task, with a self-contained briefing and no permission to edit files.
Spawns subagents that each model one opponent or player in a strategic scenario, then merges their JSON moves for wargames and multi-party analysis.
$ npx skills add NovusEdge/palpatine --skill adversary -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NovusEdge/palpatine adversary --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NovusEdge/palpatine.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/palpatine/skills/adversary .claude/skills/adversary && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "adversary" agent skill from https://github.com/NovusEdge/palpatine/tree/main/plugins/palpatine/skills/adversary into .claude/skills/adversary/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "adversary", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NovusEdge/palpatine/tree/main/plugins/palpatine/skills/adversaryType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NovusEdge/palpatine --skill adversary -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NovusEdge/palpatine adversary --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NovusEdge/palpatine.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/palpatine/skills/adversary .agents/skills/adversary && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "adversary" agent skill from https://github.com/NovusEdge/palpatine/tree/main/plugins/palpatine/skills/adversary into .agents/skills/adversary/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "adversary", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NovusEdge/palpatine --skill adversary -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NovusEdge/palpatine adversary --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NovusEdge/palpatine.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/palpatine/skills/adversary .cursor/skills/adversary && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "adversary" agent skill from https://github.com/NovusEdge/palpatine/tree/main/plugins/palpatine/skills/adversary into .cursor/skills/adversary/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "adversary", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NovusEdge/palpatine.git --path plugins/palpatine/skills/adversary--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NovusEdge/palpatine --skill adversary -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NovusEdge/palpatine adversary --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NovusEdge/palpatine.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/palpatine/skills/adversary .gemini/skills/adversary && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "adversary" agent skill from https://github.com/NovusEdge/palpatine/tree/main/plugins/palpatine/skills/adversary into .gemini/skills/adversary/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "adversary", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NovusEdge/palpatine adversaryInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NovusEdge/palpatine --skill adversary -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NovusEdge/palpatine.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/palpatine/skills/adversary .github/skills/adversary && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "adversary" agent skill from https://github.com/NovusEdge/palpatine/tree/main/plugins/palpatine/skills/adversary into .github/skills/adversary/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "adversary", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NovusEdge/palpatine --skill adversary -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NovusEdge/palpatine adversary --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NovusEdge/palpatine.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/palpatine/skills/adversary .opencode/skills/adversary && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "adversary" agent skill from https://github.com/NovusEdge/palpatine/tree/main/plugins/palpatine/skills/adversary into .opencode/skills/adversary/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "adversary", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
adversarySpawns subagents that each model one opponent or player in a strategic scenario, then merges their JSON moves for wargames and multi-party analysis.
The skill runs as `/palpatine:adversary` in Claude Code or `$palpatine:adversary` in Codex, and can also trigger on its own for wargames against capable opponents, scenarios with three or more players, and counter mode with tangled stakeholder dynamics. It states when subagents are worth the cost: several independent perspectives at once, opponents sophisticated enough to model separately, or a request for deep multi-party analysis. A single obvious opponent, a simple two-party case or a quick read does not need them.
A controller defines JSON schemas for a single adversary and for each player. Agents return raw JSON with keys such as move, alliance, threat, price and threatLevel, which the controller validates and corrects once before treating the answer as a gap. Host adapters explain how to spawn agents in Codex and in Claude Code, and multi-party runs go out in bounded waves, with at most five player models per invocation and only independent players in parallel.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 53a3ac4. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript and markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Adversary Simulation loads about 4.7k tokens when it runs. Until then it costs about 24 tokens; SKILL.md has 684 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 684 words (~4,652 tokens).
“Invoked via Claude Code /palpatine:adversary or Codex $palpatine:adversary, or auto-triggered for:”
SKILL.md and 1 other file in plugins/palpatine/skills/adversary of NovusEdge/palpatine.
Open the folder on GitHubat commit 53a3ac4
Adversary Simulation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Adversary Simulation this skillNovusEdge/palpatine | 110 | — | ~4.7k | Automated safety check: Pass | Custom licence | |
| Paseo Advisor Second Opiniongetpaseo/paseo | 20k | 1 repos | ~756 | Automated safety check: Pass | Custom licence | |
| O2 Review Loopopenobserve/openobserve | 22k | — | ~3.7k | Automated safety check: Pass | AGPL-3.0 | |
| Harness Agent Team Designerrevfactory/harness | 9.1k | — | ~4.5k | Automated safety check: Pass | Apache-2.0 | |
| ClawTeam Multi-Agent Swarmwin4r/ClawTeam-OpenClaw | 1.5k | 1 repos | ~2.9k | Automated safety check: Pass | MIT | |
| Sub-Agent Delegationcodewhale-hq/Codewhale | 41k | — | ~790 | Automated safety check: Pass | MIT |
getpaseo/paseo
Launches one separate agent through Paseo to give a second opinion on the current task, with a self-contained briefing and no permission to edit files.
openobserve/openobserve
Splits a change into planner, coder and independent reviewer roles: you confirm a spec, a subagent implements it, and a separate reviewer checks each round's local WIP commit.
revfactory/harness
Designs a project-specific agent harness: defines specialist agents, writes the skills they follow, picks an execution mode and model for each, and keeps the setup maintained.
win4r/ClawTeam-OpenClaw
Launches a swarm of specialist Hermes agents in git-worktree-isolated tmux windows with a kanban board and file-based inboxes, using built-in templates like hedge-fund and code-review.
codewhale-hq/Codewhale
Guides when and how to split multi-step coding, research or verification work into focused sub-agent runs while the parent keeps integration and final checks.
ruvnet/ruflo
Sets up and drives Ruflo, an npm-installed orchestration layer for multi-agent swarms, persistent memory, routing, hooks and its MCP tool catalog.
NovusEdge/palpatine
Quick reference for the 48 Laws of Power. Browse, search, or get specific laws.
NovusEdge/palpatine
Looks up the seducer types, the 24-step process in four phases and the anti-seducer traits from the Art of Seduction, by type name, step number or keyword.
NovusEdge/palpatine
Looks up the 33 numbered war strategies by list, number, keyword or situation from a bundled JSON index.
NovusEdge/palpatine
Spots manipulation tactics such as DARVO, triangulation and gaslighting in a situation you describe, then suggests counter-moves for each.
NovusEdge/palpatine
High-functioning predator. An agent skill from NovusEdge/palpatine.
NovusEdge/palpatine
Self-terminating recursive orchestrator. An agent skill from NovusEdge/palpatine.
Categories
Spawns subagents that each model one opponent or player in a strategic scenario, then merges their JSON moves for wargames and multi-party analysis. The skill runs as `/palpatine:adversary` in Claude Code or `$palpatine:adversary` in Codex, and can also trigger on its own for wargames against capable opponents, scenarios with three or more players, and counter mode with tangled stakeholder dynamics. It states when subagents are worth the cost: several independent perspectives at once, opponents sophisticated enough to model separately, or a request for deep multi-party analysis.
Adversary Simulation fits situations like: wargaming a negotiation against a capable counterpart; analyzing a scenario with three or more parties and competing interests; mapping stakeholder dynamics before choosing a counter move.
Run `npx skills add NovusEdge/palpatine --skill adversary -a claude-code`. Or copy the skill folder (plugins/palpatine/skills/adversary in NovusEdge/palpatine) into .claude/skills/adversary in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NovusEdge/palpatine --skill adversary -a codex`. Or copy the skill folder (plugins/palpatine/skills/adversary in NovusEdge/palpatine) into .agents/skills/adversary in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NovusEdge/palpatine --skill adversary -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/adversary, .gemini/skills/adversary, .github/skills/adversary and .opencode/skills/adversary in your project.
SKILL.md names no scripts, command-line tools or credentials: Adversary Simulation is instructions for the agent only. Our summary lists: An agent host that can spawn subagents, such as Claude Code or Codex.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Adversary Simulation has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 4.7k tokens (SKILL.md is roughly 19k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Adversary Simulation: Paseo Advisor Second Opinion (getpaseo/paseo, 20k stars), O2 Review Loop (openobserve/openobserve, 22k stars), Harness Agent Team Designer (revfactory/harness, 9.1k stars) and ClawTeam Multi-Agent Swarm (win4r/ClawTeam-OpenClaw, 1.5k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NovusEdge (a GitHub user) maintains it in NovusEdge/palpatine, which has 110 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on September 14, 2026.
Source: NovusEdge/palpatine on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.