Emilkowalski Motion
nexu-io/open-design
Motion-design follow-up skill inspired by Emil Kowalski's animation guidance.
Audit a codebase's animation and motion, produce prioritized improvement plans, and execute selected plans when requested.
$ npx skills add mweinbach/agent-coworker --skill improve-animations -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install mweinbach/agent-coworker improve-animations --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/mweinbach/agent-coworker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/improve-animations .claude/skills/improve-animations && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "improve-animations" agent skill from https://github.com/mweinbach/agent-coworker/tree/main/.agents/skills/improve-animations into .claude/skills/improve-animations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "improve-animations", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/mweinbach/agent-coworker/tree/main/.agents/skills/improve-animationsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add mweinbach/agent-coworker --skill improve-animations -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install mweinbach/agent-coworker improve-animations --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mweinbach/agent-coworker.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/improve-animations .agents/skills/improve-animations && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "improve-animations" agent skill from https://github.com/mweinbach/agent-coworker/tree/main/.agents/skills/improve-animations into .agents/skills/improve-animations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "improve-animations", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mweinbach/agent-coworker --skill improve-animations -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install mweinbach/agent-coworker improve-animations --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mweinbach/agent-coworker.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/improve-animations .cursor/skills/improve-animations && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "improve-animations" agent skill from https://github.com/mweinbach/agent-coworker/tree/main/.agents/skills/improve-animations into .cursor/skills/improve-animations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "improve-animations", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/mweinbach/agent-coworker.git --path .agents/skills/improve-animations--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add mweinbach/agent-coworker --skill improve-animations -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install mweinbach/agent-coworker improve-animations --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mweinbach/agent-coworker.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/improve-animations .gemini/skills/improve-animations && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "improve-animations" agent skill from https://github.com/mweinbach/agent-coworker/tree/main/.agents/skills/improve-animations into .gemini/skills/improve-animations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "improve-animations", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install mweinbach/agent-coworker improve-animationsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add mweinbach/agent-coworker --skill improve-animations -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/mweinbach/agent-coworker.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/improve-animations .github/skills/improve-animations && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "improve-animations" agent skill from https://github.com/mweinbach/agent-coworker/tree/main/.agents/skills/improve-animations into .github/skills/improve-animations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "improve-animations", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mweinbach/agent-coworker --skill improve-animations -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install mweinbach/agent-coworker improve-animations --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mweinbach/agent-coworker.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/improve-animations .opencode/skills/improve-animations && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "improve-animations" agent skill from https://github.com/mweinbach/agent-coworker/tree/main/.agents/skills/improve-animations into .opencode/skills/improve-animations/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "improve-animations", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
improve-animationsAudit a codebase's animation and motion, produce prioritized improvement plans, and execute selected plans when requested.
Improve Animations is an agent skill from mweinbach/agent-coworker. Audit a codebase's animation and motion, produce prioritized improvement plans, and execute selected plans when requested. Use for animation audits, motion roadmaps, or implementation requests such as "improve the animations"; preserve whether the user requested review, planning, or implementation.
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `AUDIT.md` and `PLAN-TEMPLATE.md`).
The repository describes itself as: Terminal-first coworker agent (Bun + OpenTUI).
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit aab9dc6. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Improve Animations loads about 2.5k tokens when it runs. Until then it costs about 80 tokens; SKILL.md has 1,316 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,316 words (~2,537 tokens).
“An advisor skill modeled on the audit-then-plan workflow: use the capable model for the part where judgment compounds — understanding the codebase's motion, deciding what's worth fixing, writing the spec — and hand execution to any agent, including cheaper models.”
SKILL.md and 2 other files in .agents/skills/improve-animations of mweinbach/agent-coworker.
Open the folder on GitHubat commit aab9dc6
Improve Animations next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Improve Animations this skillmweinbach/agent-coworker | 156 | — | ~2.5k | Automated safety check: Pass | Custom licence | |
| Emilkowalski Motionnexu-io/open-design | 100k | — | ~644 | Automated safety check: Pass | Apache-2.0 | |
| HyperFrames Animationheygen-com/hyperframes | 59k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| HyperFrames Motion Doctrineheygen-com/hyperframes | 59k | 1 repos | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Motion Patternsaffaan-m/ECC | 275k | 1 repos | ~3.3k | Automated safety check: Pass | MIT | |
| Framer Motioncalesthio/OpenMontage | 65k | — | ~821 | Automated safety check: Pass | AGPL-3.0 |
nexu-io/open-design
Motion-design follow-up skill inspired by Emil Kowalski's animation guidance.
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Sets the motion rules for HyperFrames videos so scenes read as one continuous camera move, covering exit-to-entry vectors, seams, idle motion and sustained motion.
affaan-m/ECC
Production-ready animation patterns for React / Next.js — button, modal, toast, stagger, page transitions, exit animations, scroll, and layout — built on motion-foundations tokens and springs.
calesthio/OpenMontage
A skill your agent uses when implementing Disney's 12 animation principles with Framer Motion in React applications
nexu-io/open-design
Implement animated effects, transitions, and motion in Flutter apps.
mweinbach/agent-coworker
Adds AI Elements components such as conversations, messages, tool displays and prompt inputs to a Next.js project that uses shadcn/ui.
mweinbach/agent-coworker
Helps add Expo and React Native to an existing native iOS or Android app, and choose between a prebuilt AAR or XCFramework and a fully integrated build.
mweinbach/agent-coworker
Use Expo DOM components to run web code in a webview on native and as-is on web.
mweinbach/agent-coworker
Quick reference for using Bun to run TypeScript and JavaScript, install packages, bundle code, run tests and serve HTTP, with the key files and commands.
mweinbach/agent-coworker
Author and run a deterministic multi-agent workflow — a JavaScript script that fans out, pipelines, loops, and judges across many child agents.
mweinbach/agent-coworker
A skill your agent uses when the user asks to view, list, inspect, add, create, edit, correct, update, or manage long-term memories for the current chat or workspace.
Audit a codebase's animation and motion, produce prioritized improvement plans, and execute selected plans when requested. Improve Animations is an agent skill from mweinbach/agent-coworker. Audit a codebase's animation and motion, produce prioritized improvement plans, and execute selected plans when requested.
Improve Animations fits situations like: animation audits; motion roadmaps; implementation requests such as improve the animations; preserve whether the user requested review.
Run `npx skills add mweinbach/agent-coworker --skill improve-animations -a claude-code`. Or copy the skill folder (.agents/skills/improve-animations in mweinbach/agent-coworker) into .claude/skills/improve-animations in your project. Claude Code loads it when a task matches its description.
Run `npx skills add mweinbach/agent-coworker --skill improve-animations -a codex`. Or copy the skill folder (.agents/skills/improve-animations in mweinbach/agent-coworker) into .agents/skills/improve-animations in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mweinbach/agent-coworker --skill improve-animations -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/improve-animations, .gemini/skills/improve-animations, .github/skills/improve-animations and .opencode/skills/improve-animations in your project.
Going by SKILL.md and its folder, Improve Animations needs the command-line tools its instructions call (git).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Improve Animations has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 2.5k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Improve Animations: Emilkowalski Motion (nexu-io/open-design, 100k stars), HyperFrames Animation (heygen-com/hyperframes, 59k stars), HyperFrames Motion Doctrine (heygen-com/hyperframes, 59k stars) and Motion Patterns (affaan-m/ECC, 275k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
mweinbach (a GitHub user) maintains it in mweinbach/agent-coworker, which has 156 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 7, 2026.
Source: mweinbach/agent-coworker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.