Awwwards-Level React Animations
Hainrixz/editor-pro-max
Guides React animation work with GSAP, Motion, Anime.js and Lenis for scroll effects, page transitions, text effects and generative visuals, with a library decision table.
A skill your agent uses when implementing Disney's 12 animation principles with Framer Motion in React applications
$ npx skills add calesthio/OpenMontage --skill framer-motion -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install calesthio/OpenMontage framer-motion --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/framer-motion .claude/skills/framer-motion && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "framer-motion" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/framer-motion into .claude/skills/framer-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "framer-motion", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/framer-motionType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add calesthio/OpenMontage --skill framer-motion -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install calesthio/OpenMontage framer-motion --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/framer-motion .agents/skills/framer-motion && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "framer-motion" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/framer-motion into .agents/skills/framer-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "framer-motion", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add calesthio/OpenMontage --skill framer-motion -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install calesthio/OpenMontage framer-motion --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/framer-motion .cursor/skills/framer-motion && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "framer-motion" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/framer-motion into .cursor/skills/framer-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "framer-motion", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/calesthio/OpenMontage.git --path .agents/skills/framer-motion--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add calesthio/OpenMontage --skill framer-motion -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install calesthio/OpenMontage framer-motion --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/framer-motion .gemini/skills/framer-motion && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "framer-motion" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/framer-motion into .gemini/skills/framer-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "framer-motion", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install calesthio/OpenMontage framer-motionInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add calesthio/OpenMontage --skill framer-motion -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/framer-motion .github/skills/framer-motion && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "framer-motion" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/framer-motion into .github/skills/framer-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "framer-motion", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add calesthio/OpenMontage --skill framer-motion -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install calesthio/OpenMontage framer-motion --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/framer-motion .opencode/skills/framer-motion && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "framer-motion" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/framer-motion into .opencode/skills/framer-motion/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "framer-motion", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
framer-motionA skill your agent uses when implementing Disney's 12 animation principles with Framer Motion in React applications
Framer Motion is an agent skill from calesthio/OpenMontage. Use when implementing Disney's 12 animation principles with Framer Motion in React applications
Its SKILL.md is about 820 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Frontend & Design, covering Web animation and motion. It works with Motion and React. The repository describes itself as: World's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant… The licence is AGPL-3.0.
12 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 9327439. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Framer Motion loads about 821 tokens when it runs. Until then it costs about 27 tokens; SKILL.md has 87 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from calesthio/OpenMontage at commit 9327439, republished under its AGPL-3.0 licence (© calesthio). 87 words, ~821 tokens.
.claude/skills/framer-motion/SKILL.md (or your agent's skills folder).Implement all 12 Disney animation principles using Framer Motion's declarative React API.
<motion.div
animate={{ scaleX: [1, 1.2, 1], scaleY: [1, 0.8, 1] }}
transition={{ duration: 0.3, times: [0, 0.5, 1] }}
/><motion.div
variants={{
idle: { y: 0, scaleY: 1 },
anticipate: { y: 10, scaleY: 0.9 },
jump: { y: -200 }
}}
initial="idle"
animate={["anticipate", "jump"]}
transition={{ duration: 0.5, times: [0, 0.2, 1] }}
/><motion.div animate={{ filter: "blur(3px)", opacity: 0.6 }} /> {/* bg */}
<motion.div animate={{ scale: 1.1, zIndex: 10 }} /> {/* hero */}<motion.div
animate={{
x: [0, 100, 200, 300],
y: [0, -50, 0, -30]
}}
transition={{ duration: 1, ease: "easeInOut" }}
/><motion.div animate={{ x: 200 }} transition={{ duration: 0.5 }}>
<motion.span
animate={{ x: 200 }}
transition={{ duration: 0.5, delay: 0.05 }} // hair
/>
<motion.span
animate={{ x: 200 }}
transition={{ duration: 0.6, delay: 0.1 }} // cape
/>
</motion.div><motion.div
animate={{ x: 300 }}
transition={{
duration: 0.6,
ease: [0.42, 0, 0.58, 1] // easeInOut cubic-bezier
}}
/>
// Or use: "easeIn", "easeOut", "easeInOut"<motion.div
animate={{
x: [0, 100, 200],
y: [0, -100, 0]
}}
transition={{ duration: 1, ease: "easeInOut" }}
/><motion.button
whileHover={{ scale: 1.05 }}
whileTap={{ scale: 0.95 }}
>
<motion.span
animate={{ rotate: [0, 10, -10, 0] }}
transition={{ duration: 0.3 }}
>
Icon
</motion.span>
</motion.button>const timings = {
fast: { duration: 0.15 },
normal: { duration: 0.3 },
slow: { duration: 0.6 },
spring: { type: "spring", stiffness: 300, damping: 20 }
};<motion.div
animate={{ scale: 1.5, rotate: 720 }}
transition={{
type: "spring",
stiffness: 200,
damping: 10 // low damping = overshoot
}}
/><motion.div
style={{ perspective: 1000 }}
animate={{ rotateX: 45, rotateY: 30 }}
transition={{ duration: 0.5 }}
/><motion.div
whileHover={{
scale: 1.02,
boxShadow: "0 20px 40px rgba(0,0,0,0.2)"
}}
transition={{ duration: 0.3 }}
/>const container = {
hidden: { opacity: 0 },
show: {
opacity: 1,
transition: { staggerChildren: 0.1 }
}
};
<motion.ul variants={container} initial="hidden" animate="show">
{items.map(item => <motion.li variants={itemVariant} />)}
</motion.ul>animate - Target statevariants - Named animation stateswhileHover / whileTap - Gesture animationstransition - Timing and easingAnimatePresence - Exit animationsuseAnimation - Programmatic controllayout - Auto-animate layout changes© calesthio, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/framer-motion of calesthio/OpenMontage.
Open the folder on GitHubat commit 9327439
Framer Motion next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Framer Motion this skillcalesthio/OpenMontage | 66k | — | ~821 | Automated safety check: Pass | AGPL-3.0 | |
| Awwwards-Level React AnimationsHainrixz/editor-pro-max | 264 | — | ~4.4k | Automated safety check: Pass | Custom licence | |
| Lottie Animation Integrationfreshtechbro/claudedesignskills | 1k | — | ~4.5k | Automated safety check: Pass | MIT | |
| Animated React Component LibrariesHainrixz/editor-pro-max | 264 | 1 repos | ~5.7k | Automated safety check: Pass | Custom licence | |
| Motion Dev Animations199-biotechnologies/motion-dev-animations-skill | 114 | 1 repos | ~2.8k | Automated safety check: Notes | MIT | |
| Silk Designbendrape1-byte/silk-design | 138 | — | ~1.8k | Automated safety check: Pass | MIT |
Hainrixz/editor-pro-max
Guides React animation work with GSAP, Motion, Anime.js and Lenis for scroll effects, page transitions, text effects and generative visuals, with a library decision table.
freshtechbro/claudedesignskills
Implements After Effects Lottie animations in web and React apps: picking JSON or dotLottie format, a rendering library, and a data source, with an optimizer script.
Hainrixz/editor-pro-max
Helps choose and drop in animated React components from Magic UI and React Bits for landing pages, marketing sites and dashboards, instead of hand-coding animations.
199-biotechnologies/motion-dev-animations-skill
Creates 120fps GPU-accelerated animations with Motion.dev (Framer Motion successor) for React, Next.js, Svelte, and Astro projects.
bendrape1-byte/silk-design
Build websites and web UI with smooth, polished, high-end motion by default — the buttery feel of premium sites, not static slop.
anl331/goey-toast
Install and use goey-toast — a gooey, morphing React toast component built on Sonner with Framer Motion.
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
calesthio/OpenMontage
Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API.
calesthio/OpenMontage
Creating interactive data visualisations using d3.js. An agent skill from calesthio/OpenMontage.
calesthio/OpenMontage
Create videos from a text prompt using HeyGen's Video Agent.
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
calesthio/OpenMontage
Edit videos locally using ffmpeg. An agent skill from calesthio/OpenMontage.
Categories
A skill your agent uses when implementing Disney's 12 animation principles with Framer Motion in React applications. Framer Motion is an agent skill from calesthio/OpenMontage.
Framer Motion fits situations like: implementing Disneys 12 animation principles with Framer Motion in React applications; tasks that involve Web animation and motion.
Run `npx skills add calesthio/OpenMontage --skill framer-motion -a claude-code`. Or copy the skill folder (.agents/skills/framer-motion in calesthio/OpenMontage) into .claude/skills/framer-motion in your project. Claude Code loads it when a task matches its description.
Run `npx skills add calesthio/OpenMontage --skill framer-motion -a codex`. Or copy the skill folder (.agents/skills/framer-motion in calesthio/OpenMontage) into .agents/skills/framer-motion in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add calesthio/OpenMontage --skill framer-motion -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/framer-motion, .gemini/skills/framer-motion, .github/skills/framer-motion and .opencode/skills/framer-motion in your project.
SKILL.md names no scripts, command-line tools or credentials: Framer Motion is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Framer Motion is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 821 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Framer Motion: Awwwards-Level React Animations (Hainrixz/editor-pro-max, 264 stars), Lottie Animation Integration (freshtechbro/claudedesignskills, 1k stars), Animated React Component Libraries (Hainrixz/editor-pro-max, 264 stars) and Motion Dev Animations (199-biotechnologies/motion-dev-animations-skill, 114 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
calesthio (a GitHub user) maintains it in calesthio/OpenMontage, which has 65,614 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on October 3, 2026.
Source: calesthio/OpenMontage on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.