Agent skill

Framer Motion

by calesthio in calesthio/OpenMontage

A skill your agent uses when implementing Disney's 12 animation principles with Framer Motion in React applications

AGPL-3.0Auto-check passedFrontend & Design

Install Framer Motion

skills CLI
$ npx skills add calesthio/OpenMontage --skill framer-motion -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install calesthio/OpenMontage framer-motion --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/framer-motion .claude/skills/framer-motion && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
framer-motion
GitHub stars
66k
Token cost
~821 tokens
SKILL.md length
87 words
Files
1
Skills in repo
41
Repo updated
First seen
Licence
AGPL-3.0

At a glance

A skill your agent uses when implementing Disney's 12 animation principles with Framer Motion in React applications

  • Works in 12 steps: Squash and Stretch → Anticipation → Staging → …
  • Implementing Disneys 12 animation principles with Framer Motion in React applications
  • SKILL.md covers 1. Squash and Stretch, 2. Anticipation, 3. Staging and 4. Straight Ahead / Pose to Pose, plus 10 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Framer Motion is an agent skill from calesthio/OpenMontage. Use when implementing Disney's 12 animation principles with Framer Motion in React applications

Its SKILL.md is about 820 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Frontend & Design, covering Web animation and motion. It works with Motion and React. The repository describes itself as: World's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant… The licence is AGPL-3.0.

When your agent uses it

  • Implementing Disneys 12 animation principles with Framer Motion in React applications
  • Tasks that involve Web animation and motion

Example prompts

  • “/framer-motion”

Workflow steps

12 steps, taken from the step headings in SKILL.md.

  1. Squash and Stretch
  2. Anticipation
  3. Staging
  4. Straight Ahead / Pose to Pose
  5. Follow Through and Overlapping Action
  6. Slow In and Slow Out
  7. Arc
  8. Secondary Action
  9. Timing
  10. Exaggeration
  11. Solid Drawing
  12. Appeal

What it can do on your machine

Read from SKILL.md and the folder at commit 9327439. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Framer Motion loads about 821 tokens when it runs. Until then it costs about 27 tokens; SKILL.md has 87 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~27
When it runs · the whole SKILL.md, loaded when a task matches
~821

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from calesthio/OpenMontage at commit 9327439, republished under its AGPL-3.0 licence (© calesthio). 87 words, ~821 tokens.

Download SKILL.mdSave it as .claude/skills/framer-motion/SKILL.md (or your agent's skills folder).
name
framer-motion
description
Use when implementing Disney's 12 animation principles with Framer Motion in React applications

Framer Motion Animation Principles

Implement all 12 Disney animation principles using Framer Motion's declarative React API.

1. Squash and Stretch

jsx
<motion.div
  animate={{ scaleX: [1, 1.2, 1], scaleY: [1, 0.8, 1] }}
  transition={{ duration: 0.3, times: [0, 0.5, 1] }}
/>

2. Anticipation

jsx
<motion.div
  variants={{
    idle: { y: 0, scaleY: 1 },
    anticipate: { y: 10, scaleY: 0.9 },
    jump: { y: -200 }
  }}
  initial="idle"
  animate={["anticipate", "jump"]}
  transition={{ duration: 0.5, times: [0, 0.2, 1] }}
/>

3. Staging

jsx
<motion.div animate={{ filter: "blur(3px)", opacity: 0.6 }} /> {/* bg */}
<motion.div animate={{ scale: 1.1, zIndex: 10 }} /> {/* hero */}

4. Straight Ahead / Pose to Pose

jsx
<motion.div
  animate={{
    x: [0, 100, 200, 300],
    y: [0, -50, 0, -30]
  }}
  transition={{ duration: 1, ease: "easeInOut" }}
/>

5. Follow Through and Overlapping Action

jsx
<motion.div animate={{ x: 200 }} transition={{ duration: 0.5 }}>
  <motion.span
    animate={{ x: 200 }}
    transition={{ duration: 0.5, delay: 0.05 }} // hair
  />
  <motion.span
    animate={{ x: 200 }}
    transition={{ duration: 0.6, delay: 0.1 }} // cape
  />
</motion.div>

6. Slow In and Slow Out

jsx
<motion.div
  animate={{ x: 300 }}
  transition={{
    duration: 0.6,
    ease: [0.42, 0, 0.58, 1] // easeInOut cubic-bezier
  }}
/>
// Or use: "easeIn", "easeOut", "easeInOut"

7. Arc

jsx
<motion.div
  animate={{
    x: [0, 100, 200],
    y: [0, -100, 0]
  }}
  transition={{ duration: 1, ease: "easeInOut" }}
/>

8. Secondary Action

jsx
<motion.button
  whileHover={{ scale: 1.05 }}
  whileTap={{ scale: 0.95 }}
>
  <motion.span
    animate={{ rotate: [0, 10, -10, 0] }}
    transition={{ duration: 0.3 }}
  >
    Icon
  </motion.span>
</motion.button>

9. Timing

jsx
const timings = {
  fast: { duration: 0.15 },
  normal: { duration: 0.3 },
  slow: { duration: 0.6 },
  spring: { type: "spring", stiffness: 300, damping: 20 }
};

10. Exaggeration

jsx
<motion.div
  animate={{ scale: 1.5, rotate: 720 }}
  transition={{
    type: "spring",
    stiffness: 200,
    damping: 10 // low damping = overshoot
  }}
/>

11. Solid Drawing

jsx
<motion.div
  style={{ perspective: 1000 }}
  animate={{ rotateX: 45, rotateY: 30 }}
  transition={{ duration: 0.5 }}
/>

12. Appeal

jsx
<motion.div
  whileHover={{
    scale: 1.02,
    boxShadow: "0 20px 40px rgba(0,0,0,0.2)"
  }}
  transition={{ duration: 0.3 }}
/>

Stagger Children

jsx
const container = {
  hidden: { opacity: 0 },
  show: {
    opacity: 1,
    transition: { staggerChildren: 0.1 }
  }
};

<motion.ul variants={container} initial="hidden" animate="show">
  {items.map(item => <motion.li variants={itemVariant} />)}
</motion.ul>

Key Framer Motion Features

  • animate - Target state
  • variants - Named animation states
  • whileHover / whileTap - Gesture animations
  • transition - Timing and easing
  • AnimatePresence - Exit animations
  • useAnimation - Programmatic control
  • layout - Auto-animate layout changes

© calesthio, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/framer-motion of calesthio/OpenMontage.

Open the folder on GitHubat commit 9327439

Compare with similar skills

Framer Motion next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Framer Motion compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Framer Motion this skillcalesthio/OpenMontage66k—~821Automated safety check: PassAGPL-3.0
Awwwards-Level React AnimationsHainrixz/editor-pro-max264—~4.4kAutomated safety check: PassCustom licence
Lottie Animation Integrationfreshtechbro/claudedesignskills1k—~4.5kAutomated safety check: PassMIT
Animated React Component LibrariesHainrixz/editor-pro-max2641 repos~5.7kAutomated safety check: PassCustom licence
Motion Dev Animations199-biotechnologies/motion-dev-animations-skill1141 repos~2.8kAutomated safety check: NotesMIT
Silk Designbendrape1-byte/silk-design138—~1.8kAutomated safety check: PassMIT

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    264 GitHub stars~4.4k tokensUpdated 6 mo ago
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Works with

Questions about Framer Motion

What does Framer Motion do?

A skill your agent uses when implementing Disney's 12 animation principles with Framer Motion in React applications. Framer Motion is an agent skill from calesthio/OpenMontage.

When should I use Framer Motion?

Framer Motion fits situations like: implementing Disneys 12 animation principles with Framer Motion in React applications; tasks that involve Web animation and motion.

How do I install Framer Motion in Claude Code?

Run `npx skills add calesthio/OpenMontage --skill framer-motion -a claude-code`. Or copy the skill folder (.agents/skills/framer-motion in calesthio/OpenMontage) into .claude/skills/framer-motion in your project. Claude Code loads it when a task matches its description.

How do I install Framer Motion in Codex?

Run `npx skills add calesthio/OpenMontage --skill framer-motion -a codex`. Or copy the skill folder (.agents/skills/framer-motion in calesthio/OpenMontage) into .agents/skills/framer-motion in your project. Codex loads it when a task matches its description.

Can I use Framer Motion in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add calesthio/OpenMontage --skill framer-motion -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/framer-motion, .gemini/skills/framer-motion, .github/skills/framer-motion and .opencode/skills/framer-motion in your project.

What does Framer Motion need to run?

SKILL.md names no scripts, command-line tools or credentials: Framer Motion is instructions for the agent only.

Does Framer Motion access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Framer Motion safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Framer Motion use?

Framer Motion is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Framer Motion use?

About 821 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Framer Motion?

Skills that share tags, products or a category with Framer Motion: Awwwards-Level React Animations (Hainrixz/editor-pro-max, 264 stars), Lottie Animation Integration (freshtechbro/claudedesignskills, 1k stars), Animated React Component Libraries (Hainrixz/editor-pro-max, 264 stars) and Motion Dev Animations (199-biotechnologies/motion-dev-animations-skill, 114 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Framer Motion?

calesthio (a GitHub user) maintains it in calesthio/OpenMontage, which has 65,614 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on October 3, 2026.

Source: calesthio/OpenMontage on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.