Agent skill

Final Cut Pro

by MadAppGang in MadAppGang/claude-code

Apple Final Cut Pro FCPXML format reference. An agent skill from MadAppGang/claude-code.

MITAuto-check passedMedia & Creative

Install Final Cut Pro

skills CLI
$ npx skills add MadAppGang/claude-code --skill final-cut-pro -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install MadAppGang/claude-code final-cut-pro --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/MadAppGang/claude-code.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/video-editing/skills/final-cut-pro .claude/skills/final-cut-pro && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
final-cut-pro
GitHub stars
285
Token cost
~2.3k tokens
SKILL.md length
238 words
Files
1
Skills in repo
69
Repo updated
First seen
Licence
MIT

At a glance

Apple Final Cut Pro FCPXML format reference. An agent skill from MadAppGang/claude-code.

  • Works in 3 steps: Validate XML syntax → Check file paths exist → Verify format consistency
  • Generating FCP projects
  • SKILL.md covers FCPXML Version Compatibility, Basic Project Structure, Key Elements Reference and Complete Project Template, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Final Cut Pro is an agent skill from MadAppGang/claude-code. Apple Final Cut Pro FCPXML format reference. Covers project structure, timeline creation, clip references, effects, and transitions. Use when generating FCP projects or understanding FCPXML structure.

Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative. The repository describes itself as: claude code plugins marketplace. The licence is MIT.

When your agent uses it

  • Generating FCP projects
  • Understanding FCPXML structure

Example prompts

  • “/final-cut-pro”

Requirements

  • Python 3

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Validate XML syntax
  2. Check file paths exist
  3. Verify format consistency

What it can do on your machine

Read from SKILL.md and the folder at commit 6097ad4. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are xml, bash and python).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Final Cut Pro loads about 2.3k tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 238 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~54
When it runs · the whole SKILL.md, loaded when a task matches
~2.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from MadAppGang/claude-code at commit 6097ad4, republished under its MIT licence (© MadAppGang). 238 words, ~2,340 tokens.

Download SKILL.mdSave it as .claude/skills/final-cut-pro/SKILL.md (or your agent's skills folder).
name
final-cut-pro
description
Apple Final Cut Pro FCPXML format reference. Covers project structure, timeline creation, clip references, effects, and transitions. Use when generating FCP projects or understanding FCPXML structure.

plugin: video-editing updated: 2026-01-20

Apple Final Cut Pro XML (FCPXML)

Production-ready patterns for generating FCPXML projects compatible with Final Cut Pro 10.4+.

FCPXML Version Compatibility

FCP VersionFCPXML VersionKey Features
10.4+1.8+Compound clips, roles
10.5+1.9Enhanced color
10.6+1.10HDR support
10.7+1.11Object tracking

Recommendation: Use version 1.9 for broad compatibility.

Basic Project Structure

xml
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE fcpxml>

<fcpxml version="1.9">
    <resources>
        <!-- Media references -->
        <format id="r1" name="FFVideoFormat1080p24"
                frameDuration="1/24s" width="1920" height="1080"/>

        <asset id="a1" name="clip1" src="file://{ABSOLUTE_PATH}/clip1.mov"
               start="0s" duration="120s" hasVideo="1" hasAudio="1">
            <media-rep kind="original-media" src="file://{ABSOLUTE_PATH}/clip1.mov"/>
        </asset>
    </resources>

    <library location="file://{USER_MOVIES}/MyLibrary.fcpbundle/">
        <event name="Event 2024-01-15">
            <project name="My Project">
                <sequence format="r1" duration="300s">
                    <spine>
                        <!-- Timeline clips go here -->
                    </spine>
                </sequence>
            </project>
        </event>
    </library>
</fcpxml>

Key Elements Reference

Format Definition

Define the timeline format (resolution, frame rate):

xml
<!-- 1080p @ 24fps -->
<format id="r1" name="FFVideoFormat1080p24"
        frameDuration="1/24s" width="1920" height="1080"/>

<!-- 4K @ 30fps -->
<format id="r2" name="FFVideoFormat4KUHD30p"
        frameDuration="1001/30000s" width="3840" height="2160"/>

<!-- 1080p @ 29.97fps (NTSC) -->
<format id="r3" name="FFVideoFormat1080p2997"
        frameDuration="1001/30000s" width="1920" height="1080"/>
Asset Definition

Reference media files:

xml
<asset id="a1" name="Interview_001"
       src="file://{ABSOLUTE_PATH}/interview.mov"
       start="0s" duration="600s"
       hasVideo="1" hasAudio="1"
       format="r1">
    <media-rep kind="original-media"
               src="file://{ABSOLUTE_PATH}/interview.mov"/>
</asset>
Clip Placement on Timeline
xml
<spine>
    <!-- First clip: starts at 0, uses full duration -->
    <asset-clip name="Interview Opening"
                ref="a1"
                offset="0s"
                start="0s"
                duration="30s"/>

    <!-- Second clip: starts after first (offset=30s) -->
    <asset-clip name="B-Roll"
                ref="a2"
                offset="30s"
                start="10s"
                duration="15s"/>

    <!-- Third clip: starts at 45s -->
    <asset-clip name="Interview Conclusion"
                ref="a1"
                offset="45s"
                start="120s"
                duration="20s"/>
</spine>

Key timing attributes:

  • offset - Position on timeline (where clip starts in sequence)
  • start - In-point within source media
  • duration - How long the clip plays
Gap (Empty Space)
xml
<spine>
    <asset-clip ref="a1" offset="0s" duration="30s"/>

    <!-- 5 second gap -->
    <gap name="Gap" offset="30s" duration="5s"/>

    <asset-clip ref="a2" offset="35s" duration="30s"/>
</spine>
Transitions
xml
<spine>
    <asset-clip ref="a1" offset="0s" duration="30s"/>

    <!-- Cross dissolve between clips -->
    <transition name="Cross Dissolve"
                offset="29s"
                duration="2s">
        <filter-video ref="r10" name="Cross Dissolve"/>
    </transition>

    <asset-clip ref="a2" offset="29s" duration="30s"/>
</spine>
Video Layers (Connected Clips)
xml
<spine>
    <!-- Main video (layer 0) -->
    <asset-clip ref="a1" offset="0s" duration="60s">

        <!-- Picture-in-picture on layer 1 -->
        <asset-clip ref="a2" offset="10s" duration="15s" lane="1">
            <adjust-transform position="200 150" scale="0.3 0.3"/>
        </asset-clip>

    </asset-clip>
</spine>
Titles and Text
xml
<title name="Chapter Title"
       offset="0s"
       duration="5s"
       ref="r5">
    <text>
        <text-style ref="ts1">Welcome to the Video</text-style>
    </text>
</title>
Markers
xml
<asset-clip ref="a1" offset="0s" duration="120s">
    <!-- To-do marker -->
    <marker start="15s" duration="1/24s" value="TODO: Add B-roll here"/>

    <!-- Chapter marker -->
    <chapter-marker start="30s" duration="1/24s" value="Chapter 2: Setup"/>

    <!-- Standard marker -->
    <marker start="45s" duration="1/24s" value="Key moment"/>
</asset-clip>

Complete Project Template

xml
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE fcpxml>

<fcpxml version="1.9">
    <resources>
        <!-- Timeline format -->
        <format id="r1" name="FFVideoFormat1080p24"
                frameDuration="1/24s" width="1920" height="1080"/>

        <!-- Title effect -->
        <effect id="r10" name="Basic Title" uid=".../Titles.localized/Bumper:Opener.localized/Basic Title.localized/Basic Title.moti"/>

        <!-- Media assets -->
        <asset id="a1" name="clip_001"
               src="file://{ABSOLUTE_PATH}/clip1.mov" start="0s" duration="120s"
               hasVideo="1" hasAudio="1" format="r1">
            <media-rep kind="original-media" src="file://{ABSOLUTE_PATH}/clip1.mov"/>
        </asset>

        <asset id="a2" name="clip_002"
               src="file://{ABSOLUTE_PATH}/clip2.mov" start="0s" duration="90s"
               hasVideo="1" hasAudio="1" format="r1">
            <media-rep kind="original-media" src="file://{ABSOLUTE_PATH}/clip2.mov"/>
        </asset>
    </resources>

    <library location="file://{USER_MOVIES}/MyLibrary.fcpbundle/">
        <event name="Import Event">
            <project name="Assembled Project" uid="generated-uuid-here">
                <sequence format="r1" duration="180s" tcStart="0s" tcFormat="NDF">
                    <spine>
                        <!-- Opening title -->
                        <gap name="Title Gap" offset="0s" duration="5s">
                            <title ref="r10" offset="0s" duration="5s" lane="1">
                                <text>
                                    <text-style ref="ts1" font="Helvetica" fontSize="72" fontColor="1 1 1 1">
                                        Project Title
                                    </text-style>
                                </text>
                            </title>
                        </gap>

                        <!-- First clip -->
                        <asset-clip name="Opening" ref="a1"
                                   offset="5s" start="10s" duration="60s">
                            <!-- Fade in -->
                            <adjust-volume>
                                <keyframe time="0s" value="0dB"/>
                            </adjust-volume>
                        </asset-clip>

                        <!-- Cross dissolve -->
                        <transition name="Cross Dissolve"
                                   offset="64s" duration="2s"/>

                        <!-- Second clip -->
                        <asset-clip name="Middle Section" ref="a2"
                                   offset="64s" start="0s" duration="90s"/>
                    </spine>
                </sequence>
            </project>
        </event>
    </library>
</fcpxml>

Timing Calculations

Frame Duration Reference
Frame RateframeDuration
24 fps1/24s
25 fps1/25s
30 fps1/30s
29.97 fps1001/30000s
23.976 fps1001/24000s
60 fps1/60s
Time Format

FCPXML uses rational time notation:

  • Seconds: 30s (30 seconds)
  • Frames: 24/24s (24 frames at 24fps = 1 second)
  • Fractional: 1001/30000s (for NTSC timing)
python
def frames_to_fcpxml_time(frames, fps=24):
    """Convert frame count to FCPXML time string."""
    if fps == 29.97:
        return f"{frames * 1001}/30000s"
    elif fps == 23.976:
        return f"{frames * 1001}/24000s"
    else:
        return f"{frames}/{fps}s"

def seconds_to_fcpxml_time(seconds):
    """Convert seconds to FCPXML time string."""
    return f"{seconds}s"

Validation

Before importing FCPXML:

  1. Validate XML syntax:
bash
xmllint --noout project.fcpxml
  1. Check file paths exist:
bash
grep -oP 'src="file://[^"]+' project.fcpxml | while read src; do
  path="${src#src=\"file://}"
  [[ -f "$path" ]] || echo "Missing: $path"
done
  1. Verify format consistency: All assets should reference existing format definitions.

Import into Final Cut Pro

  1. File > Import > XML...
  2. Select the .fcpxml file
  3. FCP will create a new Event with the project
  4. Review for any warnings about missing media
  • ffmpeg-core - Convert media to ProRes for FCP compatibility
  • transcription - Generate subtitles/markers from transcripts

© MadAppGang, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in plugins/video-editing/skills/final-cut-pro of MadAppGang/claude-code.

Open the folder on GitHubat commit 6097ad4

Compare with similar skills

Final Cut Pro next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Final Cut Pro compared with similar skills
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Final Cut Pro this skillMadAppGang/claude-code285—~2.3kAutomated safety check: PassMIT
Guizang Social Cardsop7418/guizang-social-card-skill7.4k1 repos~7.8kAutomated safety check: PassAGPL-3.0
Weekly Changelog Videoheygen-com/hyperframes60k—~3.3kAutomated safety check: PassApache-2.0
Anthropic Brand Stylinganthropics/skills180k30 repos~559Automated safety check: PassApache-2.0
MoneyPrinterTurbo Video Generatorharry0703/MoneyPrinterTurbo129k—~2.1kAutomated safety check: WarnMIT
HyperFrames Media Useheygen-com/hyperframes60k—~2.4kAutomated safety check: PassApache-2.0

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Questions about Final Cut Pro

What does Final Cut Pro do?

Apple Final Cut Pro FCPXML format reference. An agent skill from MadAppGang/claude-code. Final Cut Pro is an agent skill from MadAppGang/claude-code. Apple Final Cut Pro FCPXML format reference.

When should I use Final Cut Pro?

Final Cut Pro fits situations like: generating FCP projects; understanding FCPXML structure.

How do I install Final Cut Pro in Claude Code?

Run `npx skills add MadAppGang/claude-code --skill final-cut-pro -a claude-code`. Or copy the skill folder (plugins/video-editing/skills/final-cut-pro in MadAppGang/claude-code) into .claude/skills/final-cut-pro in your project. Claude Code loads it when a task matches its description.

How do I install Final Cut Pro in Codex?

Run `npx skills add MadAppGang/claude-code --skill final-cut-pro -a codex`. Or copy the skill folder (plugins/video-editing/skills/final-cut-pro in MadAppGang/claude-code) into .agents/skills/final-cut-pro in your project. Codex loads it when a task matches its description.

Can I use Final Cut Pro in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MadAppGang/claude-code --skill final-cut-pro -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/final-cut-pro, .gemini/skills/final-cut-pro, .github/skills/final-cut-pro and .opencode/skills/final-cut-pro in your project.

What does Final Cut Pro need to run?

SKILL.md names no scripts, command-line tools or credentials: Final Cut Pro is instructions for the agent only. Our summary lists: Python 3.

Does Final Cut Pro access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Final Cut Pro safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Final Cut Pro use?

Final Cut Pro is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Final Cut Pro use?

About 2.3k tokens (SKILL.md is roughly 9.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Final Cut Pro?

Skills that share tags, products or a category with Final Cut Pro: Guizang Social Cards (op7418/guizang-social-card-skill, 7.4k stars), Weekly Changelog Video (heygen-com/hyperframes, 60k stars), Anthropic Brand Styling (anthropics/skills, 180k stars) and MoneyPrinterTurbo Video Generator (harry0703/MoneyPrinterTurbo, 129k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Final Cut Pro?

MadAppGang (a GitHub organization) maintains it in MadAppGang/claude-code, which has 285 GitHub stars. The repository holds 69 skills in this directory. The repository was last updated on March 15, 2026.

Source: MadAppGang/claude-code on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.