Guizang Social Cards
op7418/guizang-social-card-skill
Produces social card sets for Xiaohongshu and WeChat: carousels, Live Photo motion cards and puzzle layouts, and WeChat cover pairs, rendered from single-file HTML.
Apple Final Cut Pro FCPXML format reference. An agent skill from MadAppGang/claude-code.
$ npx skills add MadAppGang/claude-code --skill final-cut-pro -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MadAppGang/claude-code final-cut-pro --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MadAppGang/claude-code.git skills-src && mkdir -p .claude/skills && cp -r skills-src/plugins/video-editing/skills/final-cut-pro .claude/skills/final-cut-pro && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "final-cut-pro" agent skill from https://github.com/MadAppGang/claude-code/tree/main/plugins/video-editing/skills/final-cut-pro into .claude/skills/final-cut-pro/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "final-cut-pro", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MadAppGang/claude-code/tree/main/plugins/video-editing/skills/final-cut-proType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MadAppGang/claude-code --skill final-cut-pro -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MadAppGang/claude-code final-cut-pro --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MadAppGang/claude-code.git skills-src && mkdir -p .agents/skills && cp -r skills-src/plugins/video-editing/skills/final-cut-pro .agents/skills/final-cut-pro && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "final-cut-pro" agent skill from https://github.com/MadAppGang/claude-code/tree/main/plugins/video-editing/skills/final-cut-pro into .agents/skills/final-cut-pro/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "final-cut-pro", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MadAppGang/claude-code --skill final-cut-pro -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MadAppGang/claude-code final-cut-pro --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MadAppGang/claude-code.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/plugins/video-editing/skills/final-cut-pro .cursor/skills/final-cut-pro && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "final-cut-pro" agent skill from https://github.com/MadAppGang/claude-code/tree/main/plugins/video-editing/skills/final-cut-pro into .cursor/skills/final-cut-pro/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "final-cut-pro", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MadAppGang/claude-code.git --path plugins/video-editing/skills/final-cut-pro--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MadAppGang/claude-code --skill final-cut-pro -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MadAppGang/claude-code final-cut-pro --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MadAppGang/claude-code.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/plugins/video-editing/skills/final-cut-pro .gemini/skills/final-cut-pro && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "final-cut-pro" agent skill from https://github.com/MadAppGang/claude-code/tree/main/plugins/video-editing/skills/final-cut-pro into .gemini/skills/final-cut-pro/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "final-cut-pro", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MadAppGang/claude-code final-cut-proInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MadAppGang/claude-code --skill final-cut-pro -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MadAppGang/claude-code.git skills-src && mkdir -p .github/skills && cp -r skills-src/plugins/video-editing/skills/final-cut-pro .github/skills/final-cut-pro && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "final-cut-pro" agent skill from https://github.com/MadAppGang/claude-code/tree/main/plugins/video-editing/skills/final-cut-pro into .github/skills/final-cut-pro/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "final-cut-pro", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MadAppGang/claude-code --skill final-cut-pro -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MadAppGang/claude-code final-cut-pro --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MadAppGang/claude-code.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/plugins/video-editing/skills/final-cut-pro .opencode/skills/final-cut-pro && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "final-cut-pro" agent skill from https://github.com/MadAppGang/claude-code/tree/main/plugins/video-editing/skills/final-cut-pro into .opencode/skills/final-cut-pro/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "final-cut-pro", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
final-cut-proApple Final Cut Pro FCPXML format reference. An agent skill from MadAppGang/claude-code.
Final Cut Pro is an agent skill from MadAppGang/claude-code. Apple Final Cut Pro FCPXML format reference. Covers project structure, timeline creation, clip references, effects, and transitions. Use when generating FCP projects or understanding FCPXML structure.
Its SKILL.md is about 2.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative. The repository describes itself as: claude code plugins marketplace. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 6097ad4. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are xml, bash and python).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Final Cut Pro loads about 2.3k tokens when it runs. Until then it costs about 54 tokens; SKILL.md has 238 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from MadAppGang/claude-code at commit 6097ad4, republished under its MIT licence (© MadAppGang). 238 words, ~2,340 tokens.
.claude/skills/final-cut-pro/SKILL.md (or your agent's skills folder).plugin: video-editing updated: 2026-01-20
Production-ready patterns for generating FCPXML projects compatible with Final Cut Pro 10.4+.
| FCP Version | FCPXML Version | Key Features |
|---|---|---|
| 10.4+ | 1.8+ | Compound clips, roles |
| 10.5+ | 1.9 | Enhanced color |
| 10.6+ | 1.10 | HDR support |
| 10.7+ | 1.11 | Object tracking |
Recommendation: Use version 1.9 for broad compatibility.
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE fcpxml>
<fcpxml version="1.9">
<resources>
<!-- Media references -->
<format id="r1" name="FFVideoFormat1080p24"
frameDuration="1/24s" width="1920" height="1080"/>
<asset id="a1" name="clip1" src="file://{ABSOLUTE_PATH}/clip1.mov"
start="0s" duration="120s" hasVideo="1" hasAudio="1">
<media-rep kind="original-media" src="file://{ABSOLUTE_PATH}/clip1.mov"/>
</asset>
</resources>
<library location="file://{USER_MOVIES}/MyLibrary.fcpbundle/">
<event name="Event 2024-01-15">
<project name="My Project">
<sequence format="r1" duration="300s">
<spine>
<!-- Timeline clips go here -->
</spine>
</sequence>
</project>
</event>
</library>
</fcpxml>Define the timeline format (resolution, frame rate):
<!-- 1080p @ 24fps -->
<format id="r1" name="FFVideoFormat1080p24"
frameDuration="1/24s" width="1920" height="1080"/>
<!-- 4K @ 30fps -->
<format id="r2" name="FFVideoFormat4KUHD30p"
frameDuration="1001/30000s" width="3840" height="2160"/>
<!-- 1080p @ 29.97fps (NTSC) -->
<format id="r3" name="FFVideoFormat1080p2997"
frameDuration="1001/30000s" width="1920" height="1080"/>Reference media files:
<asset id="a1" name="Interview_001"
src="file://{ABSOLUTE_PATH}/interview.mov"
start="0s" duration="600s"
hasVideo="1" hasAudio="1"
format="r1">
<media-rep kind="original-media"
src="file://{ABSOLUTE_PATH}/interview.mov"/>
</asset><spine>
<!-- First clip: starts at 0, uses full duration -->
<asset-clip name="Interview Opening"
ref="a1"
offset="0s"
start="0s"
duration="30s"/>
<!-- Second clip: starts after first (offset=30s) -->
<asset-clip name="B-Roll"
ref="a2"
offset="30s"
start="10s"
duration="15s"/>
<!-- Third clip: starts at 45s -->
<asset-clip name="Interview Conclusion"
ref="a1"
offset="45s"
start="120s"
duration="20s"/>
</spine>Key timing attributes:
offset - Position on timeline (where clip starts in sequence)start - In-point within source mediaduration - How long the clip plays<spine>
<asset-clip ref="a1" offset="0s" duration="30s"/>
<!-- 5 second gap -->
<gap name="Gap" offset="30s" duration="5s"/>
<asset-clip ref="a2" offset="35s" duration="30s"/>
</spine><spine>
<asset-clip ref="a1" offset="0s" duration="30s"/>
<!-- Cross dissolve between clips -->
<transition name="Cross Dissolve"
offset="29s"
duration="2s">
<filter-video ref="r10" name="Cross Dissolve"/>
</transition>
<asset-clip ref="a2" offset="29s" duration="30s"/>
</spine><spine>
<!-- Main video (layer 0) -->
<asset-clip ref="a1" offset="0s" duration="60s">
<!-- Picture-in-picture on layer 1 -->
<asset-clip ref="a2" offset="10s" duration="15s" lane="1">
<adjust-transform position="200 150" scale="0.3 0.3"/>
</asset-clip>
</asset-clip>
</spine><title name="Chapter Title"
offset="0s"
duration="5s"
ref="r5">
<text>
<text-style ref="ts1">Welcome to the Video</text-style>
</text>
</title><asset-clip ref="a1" offset="0s" duration="120s">
<!-- To-do marker -->
<marker start="15s" duration="1/24s" value="TODO: Add B-roll here"/>
<!-- Chapter marker -->
<chapter-marker start="30s" duration="1/24s" value="Chapter 2: Setup"/>
<!-- Standard marker -->
<marker start="45s" duration="1/24s" value="Key moment"/>
</asset-clip><?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE fcpxml>
<fcpxml version="1.9">
<resources>
<!-- Timeline format -->
<format id="r1" name="FFVideoFormat1080p24"
frameDuration="1/24s" width="1920" height="1080"/>
<!-- Title effect -->
<effect id="r10" name="Basic Title" uid=".../Titles.localized/Bumper:Opener.localized/Basic Title.localized/Basic Title.moti"/>
<!-- Media assets -->
<asset id="a1" name="clip_001"
src="file://{ABSOLUTE_PATH}/clip1.mov" start="0s" duration="120s"
hasVideo="1" hasAudio="1" format="r1">
<media-rep kind="original-media" src="file://{ABSOLUTE_PATH}/clip1.mov"/>
</asset>
<asset id="a2" name="clip_002"
src="file://{ABSOLUTE_PATH}/clip2.mov" start="0s" duration="90s"
hasVideo="1" hasAudio="1" format="r1">
<media-rep kind="original-media" src="file://{ABSOLUTE_PATH}/clip2.mov"/>
</asset>
</resources>
<library location="file://{USER_MOVIES}/MyLibrary.fcpbundle/">
<event name="Import Event">
<project name="Assembled Project" uid="generated-uuid-here">
<sequence format="r1" duration="180s" tcStart="0s" tcFormat="NDF">
<spine>
<!-- Opening title -->
<gap name="Title Gap" offset="0s" duration="5s">
<title ref="r10" offset="0s" duration="5s" lane="1">
<text>
<text-style ref="ts1" font="Helvetica" fontSize="72" fontColor="1 1 1 1">
Project Title
</text-style>
</text>
</title>
</gap>
<!-- First clip -->
<asset-clip name="Opening" ref="a1"
offset="5s" start="10s" duration="60s">
<!-- Fade in -->
<adjust-volume>
<keyframe time="0s" value="0dB"/>
</adjust-volume>
</asset-clip>
<!-- Cross dissolve -->
<transition name="Cross Dissolve"
offset="64s" duration="2s"/>
<!-- Second clip -->
<asset-clip name="Middle Section" ref="a2"
offset="64s" start="0s" duration="90s"/>
</spine>
</sequence>
</project>
</event>
</library>
</fcpxml>| Frame Rate | frameDuration |
|---|---|
| 24 fps | 1/24s |
| 25 fps | 1/25s |
| 30 fps | 1/30s |
| 29.97 fps | 1001/30000s |
| 23.976 fps | 1001/24000s |
| 60 fps | 1/60s |
FCPXML uses rational time notation:
30s (30 seconds)24/24s (24 frames at 24fps = 1 second)1001/30000s (for NTSC timing)def frames_to_fcpxml_time(frames, fps=24):
"""Convert frame count to FCPXML time string."""
if fps == 29.97:
return f"{frames * 1001}/30000s"
elif fps == 23.976:
return f"{frames * 1001}/24000s"
else:
return f"{frames}/{fps}s"
def seconds_to_fcpxml_time(seconds):
"""Convert seconds to FCPXML time string."""
return f"{seconds}s"Before importing FCPXML:
xmllint --noout project.fcpxmlgrep -oP 'src="file://[^"]+' project.fcpxml | while read src; do
path="${src#src=\"file://}"
[[ -f "$path" ]] || echo "Missing: $path"
done© MadAppGang, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in plugins/video-editing/skills/final-cut-pro of MadAppGang/claude-code.
Open the folder on GitHubat commit 6097ad4
Final Cut Pro next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Final Cut Pro this skillMadAppGang/claude-code | 285 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Guizang Social Cardsop7418/guizang-social-card-skill | 7.4k | 1 repos | ~7.8k | Automated safety check: Pass | AGPL-3.0 | |
| Weekly Changelog Videoheygen-com/hyperframes | 60k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | |
| Anthropic Brand Stylinganthropics/skills | 180k | 30 repos | ~559 | Automated safety check: Pass | Apache-2.0 | |
| MoneyPrinterTurbo Video Generatorharry0703/MoneyPrinterTurbo | 129k | — | ~2.1k | Automated safety check: Warn | MIT | |
| HyperFrames Media Useheygen-com/hyperframes | 60k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 |
op7418/guizang-social-card-skill
Produces social card sets for Xiaohongshu and WeChat: carousels, Live Photo motion cards and puzzle layouts, and WeChat cover pairs, rendered from single-file HTML.
heygen-com/hyperframes
Turns a weekly changelog markdown file into a branded HyperFrames video with voiceover, animated mock-UI scenes and captions, using fonts, background and scripts bundled in the skill.
anthropics/skills
Applies Anthropic's brand colors and fonts to artifacts such as PowerPoint slides, using fixed hex values for text and accents, Poppins headings and Lora body text.
harry0703/MoneyPrinterTurbo
Installs and runs MoneyPrinterTurbo to turn a topic or script into a finished short video with voice-over, subtitles, stock footage and music.
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
EverettFish/holo-card-studio
Create collectible holographic foil cards and two-image lenticular flip cards with AI-generated full-color ukiyo-e and colored sumi-e anime artwork, layered Blender scenes, renders, GLB export, and…
MadAppGang/claude-code
Content brief template and creation methodology for SEO-optimized content.
MadAppGang/claude-code
A skill your agent uses when detecting project technology stack from files/configs/directory structure, auto-loading framework-specific skills, or analyzing multi-stack fullstack projects (e.g…
MadAppGang/claude-code
On-page SEO optimization techniques including keyword density, meta tags, heading structure, and readability.
MadAppGang/claude-code
Techniques for expanding seed keywords and clustering by topic and intent.
MadAppGang/claude-code
SERP analysis techniques for intent classification, feature identification, and competitive intelligence.
MadAppGang/claude-code
A skill your agent uses when deciding whether to launch an agent, selecting which agent to use, or coordinating multiple agents.
Categories
Apple Final Cut Pro FCPXML format reference. An agent skill from MadAppGang/claude-code. Final Cut Pro is an agent skill from MadAppGang/claude-code. Apple Final Cut Pro FCPXML format reference.
Final Cut Pro fits situations like: generating FCP projects; understanding FCPXML structure.
Run `npx skills add MadAppGang/claude-code --skill final-cut-pro -a claude-code`. Or copy the skill folder (plugins/video-editing/skills/final-cut-pro in MadAppGang/claude-code) into .claude/skills/final-cut-pro in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MadAppGang/claude-code --skill final-cut-pro -a codex`. Or copy the skill folder (plugins/video-editing/skills/final-cut-pro in MadAppGang/claude-code) into .agents/skills/final-cut-pro in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MadAppGang/claude-code --skill final-cut-pro -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/final-cut-pro, .gemini/skills/final-cut-pro, .github/skills/final-cut-pro and .opencode/skills/final-cut-pro in your project.
SKILL.md names no scripts, command-line tools or credentials: Final Cut Pro is instructions for the agent only. Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Final Cut Pro is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.3k tokens (SKILL.md is roughly 9.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Final Cut Pro: Guizang Social Cards (op7418/guizang-social-card-skill, 7.4k stars), Weekly Changelog Video (heygen-com/hyperframes, 60k stars), Anthropic Brand Styling (anthropics/skills, 180k stars) and MoneyPrinterTurbo Video Generator (harry0703/MoneyPrinterTurbo, 129k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MadAppGang (a GitHub organization) maintains it in MadAppGang/claude-code, which has 285 GitHub stars. The repository holds 69 skills in this directory. The repository was last updated on March 15, 2026.
Source: MadAppGang/claude-code on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.