Agent skill

Motion Design

by LottieFiles in LottieFiles/motion-design-skill

Applies motion design principles to create emotionally-driven, technically sound animations and transitions.

MITAuto-check passedFrontend & Design

Install Motion Design

skills CLI
$ npx skills add LottieFiles/motion-design-skill --skill motion-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install LottieFiles/motion-design-skill motion-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/LottieFiles/motion-design-skill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/motion-design .claude/skills/motion-design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
motion-design
GitHub stars
2k
Used in
1 other repo
Token cost
~3.1k tokens
SKILL.md length
1,183 words
Files
17
Skills in repo
1
Repo updated
First seen
Licence
MIT

At a glance

Applies motion design principles to create emotionally-driven, technically sound animations and transitions.

  • Works in 4 steps: Does it serve a functional purpose… → Does it express brand personality? →… → Does it tell a story or guide attention?… → …
  • Creating animations
  • SKILL.md covers When to Apply, Quick Reference: 8-Step…, Three Pillars (CRITICAL) and Motion Personality, plus 10 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Motion Design is an agent skill from LottieFiles/motion-design-skill. Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.

Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files (for example `director/choreography.md`, `director/context-adaptation.md` and `director/core-philosophy.md`).

It sits in Frontend & Design, covering Motion graphics and Web animation and motion. It works with Lottie, GSAP and Motion. The repository describes itself as: Universal motion design principles for AI agents — timing, easing, choreography, and Disney animation principles adapted for UI. The licence is MIT.

When your agent uses it

  • Creating animations
  • Micro-interactions
  • Page transitions
  • Scroll-triggered effects

Example prompts

  • “Use the motion-design skill to apply motion design principles to create emotionally-driven, technically sound animations and transitions”
  • “/motion-design”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness
  2. Does it express brand personality? → Motion Personality archetypes
  3. Does it tell a story or guide attention? → Disney principles + choreography
  4. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns

What it can do on your machine

Read from SKILL.md and the folder at commit f9a8a04. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Motion Design loads about 3.1k tokens when it runs. Until then it costs about 108 tokens; SKILL.md has 1,183 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~108
When it runs · the whole SKILL.md, loaded when a task matches
~3.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from LottieFiles/motion-design-skill at commit f9a8a04, republished under its MIT licence (© LottieFiles). 1,183 words, ~3,123 tokens.

Download SKILL.mdSave it as .claude/skills/motion-design/SKILL.md (or your agent's skills folder). This skill also uses 16 other files; get the full folder from GitHub.
name
motion-design
description
Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.
license
MIT
metadata.author
LottieFiles
metadata.version
1.0.0

Motion Design Skill

When to Apply

Use this skill when:

  • Creating UI animations (buttons, cards, modals, page transitions)
  • Designing micro-interactions and feedback animations
  • Building loading, success, or error states
  • Animating illustrations or decorative elements
  • Planning scroll-triggered or progress-based animations
  • Establishing brand motion identity
  • Choreographing multi-element sequences

Decision tree:

  1. Does it serve a functional purpose (feedback, guidance)? → Timing rules for responsiveness
  2. Does it express brand personality? → Motion Personality archetypes
  3. Does it tell a story or guide attention? → Disney principles + choreography
  4. Is this a complex multi-element scene? → 1/3 Rule + stagger patterns

Quick Reference: 8-Step Checklist

Before creating any animation:

  1. Emotional target? — joy, calm, urgency, elegance
  2. Motion Personality? — Playful, Premium, Corporate, Energetic
  3. Primary property? — position, scale, rotation, opacity
  4. Duration? — see duration table below
  5. Easing family? — entrance=decelerate, exit=accelerate
  6. Hero element? — apply staging principles
  7. Secondary + ambient layers? — add richness
  8. 1/3 rules? — motion distance, simultaneous elements

Three Pillars (CRITICAL)

Every animation must satisfy three pillars before any technical decisions:

PillarQuestionDrives
Emotional IntentWhat should the viewer FEEL?Easing, timing, amplitude
Visual NarrativeWhat's the micro-story?Setup → Action → Resolution
Motion CraftHow do we make it believable?Physics, secondary motion, paths

Three motion layers (flat animation = missing layers):

  • Primary: Main action the viewer follows
  • Secondary: Supporting richness (shadows, icons shifting)
  • Ambient: Background life (gradients, subtle pulses)

Deep dive: director/core-philosophy.md


Motion Personality

Select ONE archetype per project. Apply consistently.

ArchetypeDurationEasingOvershootKeywords
Playful150-300msease-out-back10-20%fun, whimsical, bouncy, cute
Premium350-600mscubic-bezier(0.4,0,0.2,1)0%elegant, minimal, luxury, sophisticated
Corporate200-400mscubic-bezier(0.2,0,0,1)0-3%clean, professional, business, dashboard
Energetic100-250msease-out-expo15-30%dynamic, energetic, bold, exciting

Default: Corporate for UI, Playful for illustrations.

Brand Motion Identity — define three constants:

  1. Signature easing: One curve for 80% of animations
  2. Duration palette: 3 durations (quick / standard / slow)
  3. Entrance pattern: One consistent entry style

Deep dive: director/motion-personality.md


Property Selection

Effect GoalPrimary PropertySecondary Properties
Entrance/Exitpositionopacity, scale
Emphasis/Attentionscalerotation (subtle), opacity pulse
State Changeopacity, colorscale (press feedback)
Direction/Flowpositionrotation (follow path)
Depth/3D Feelscale + shadowposition (parallax)
Loading/Progressrotation (spinner)scale, opacity pulse
Successscale (pop)color, rotation (checkmark draw)
Error/Alertposition (shake)color, rotation (wobble)

Simplicity threshold: Use the minimum properties needed. One = direct. Two = polished. Three+ = potentially overwhelming.

Deep dive: reference/property-selection.md


Duration Table

Element TypeDurationRationale
Tooltip / micro-feedback80-120msMust feel instant
Button press / toggle120-180msResponsive feedback
Icon transition150-250msClear state change
Card enter / exit200-350msSpatial awareness
Modal / dialog300-400msFocus shift
Page transition400-600msContext switch
Dramatic reveal600-1200msTheatrical build

Distance scales duration: 100px = base. 200px = 1.3x. 400px = 1.6x.

Enter > Exit: Entrances 30-50% longer than exits. Users care about what appears.

Interactive feedback:

  • Hover: <100ms
  • Press: <150ms
  • Release/settle: 200-300ms
  • Error shake: 300-400ms (2-3 oscillations)

Deep dive: reference/timing-easing-tables.md


Easing Selection

Directional rules:

  • Entrance → decelerate (fast start, gentle landing): ease-out family
  • Exit → accelerate (gentle start, fast departure): ease-in family
  • On-screen → smooth both ends: ease-in-out family
  • Looping ambient → seamless: sine-based ease-in-out

Industry standards:

StandardCubic BezierUse For
Material Design 3(0.2, 0, 0, 1)Default on-screen
MD3 Emphasized(0.05, 0.7, 0.1, 1)Entrances, attention
MD3 Accelerate(0.3, 0, 1, 1)Exits, dismissals
Apple HIG(0.25, 0.1, 0.25, 1)Standard iOS
Snappy UI(0.2, 0, 0, 1)Fast, decisive
Gentle float(0.4, 0, 0.2, 1)Ambient, background
Bounce settle(0.175, 0.885, 0.32, 1.275)Overshoot, playful

Material-based easing:

MaterialDuration ScaleOvershoot
Rigid (metal, stone)1.2x0%
Elastic (rubber, gel)0.8x15-25%
Fluid (water, paint)1.5x5%
Paper (cards, sheets)1.0x3-5%
Gas (smoke, fog)2.0x0%
Glass (brittle)0.9x0%

Deep dive: reference/timing-easing-tables.md


Common Patterns

Button Press (Playful)
  1. Anticipation: Scale to 0.97 (50ms, ease-out)
  2. Squash: Scale to [1.04, 0.96] (100ms, ease-in)
  3. Follow through: Overshoots to 1.02, settles to 1.0 (spring, 200ms)
  4. Secondary: Shadow shrinks during press, icon shifts down 2px
  5. Total: ~150ms press + 200ms settle
Card Entrance (Premium)
  1. Start: 20px below target, opacity 0
  2. Path: Slight curve (10px X offset at midpoint)
  3. Easing: ease-out-cubic deceleration
  4. Follow through: Shadow arrives 50ms after card
  5. Secondary: Content fades in 100ms after card lands
  6. Staging: Other cards dim to 80%
Success State (Playful)
  1. Primary: Scale pop with ease-out-back
  2. Secondary: Checkmark draws in
  3. Ambient: Subtle particle burst
  4. Color: Green fill
  5. Total: 300-400ms
Show full SKILL.md (464 more words)Show less
Error Shake (Corporate)
  1. Primary: Position oscillates 2-3 times, ±10-15px horizontal
  2. Easing: ease-in-out for sharp stops
  3. Color: Red tint
  4. Total: 300-400ms
  5. No overshoot: Errors feel firm

More patterns: patterns/entrance-exit.md | patterns/state-feedback.md


Choreography Essentials

Coordinated entry:

  • Lead with the hero — primary element enters first or most prominently
  • Spatial consistency — all elements enter from same direction
  • Counter-motion — hero moves right → ambient moves left at 20-30% speed

1/3 Rule (distance): No motion travels more than 1/3 of screen without a keyframe change.

1/3 Rule (elements): With 3+ elements, no more than 1/3 in active motion simultaneously.

Stagger budgets:

PatternDelayTotal BudgetUse Case
Micro cascade20-40ms<200msList items, grid cells
Standard50-100ms<400msCards, panels, nav
Dramatic100-200ms<600msHero sections
Wave30-60ms<500msData visualizations

Critical: Total stagger must stay under 500ms.

Deep dive: director/choreography.md


Emotion-to-Motion Map

EmotionCharacterPathEasingDuration
JoyBouncy, arcsCurved, upwardease-out-back200-400ms
CalmSmooth, flowingGentle curvessine ease-in-out500-1000ms
UrgencySharp, fastStraight linesease-out100-200ms
SadnessSlow, downwardDrooping curvescubic ease-in-out600-1200ms
SurpriseSudden, expandingRadial outwardease-out-expo150-300ms
EleganceSlow, controlledLong arcs(0.4,0,0.2,1)400-700ms
PlayfulnessBouncy, irregularArcs, squigglyease-out-back200-350ms

Path as language: Angular = tense. Curved = friendly. Spiral = whimsical. Diagonal = purposeful. Vertical = growth/weight. Horizontal = progress.

Deep dive: director/emotion-mapping.md


Weight Classification

WeightExamplesDurationOvershootEasing
HeavyModals, overlays300-500ms0%Gentle, high damping
MediumCards, panels200-350ms3-5%Moderate
LightTooltips, badges, icons80-200ms5-15%Responsive

Quality Rules

CRITICAL — never break
  1. Never linear for spatial movement — always use easing curves (linear only for spinners, progress bars)
  2. Never opacity-only for important state changes — combine with position or scale
  3. Never exceed 1/3 screen without intermediate keyframe
  4. Always three motion layers — primary + secondary + ambient
HIGH — strongly follow
  1. Match duration to element type (see tables)
  2. Use directional easing (ease-out entrance, ease-in exit)
  3. Apply Disney principles (especially anticipation, follow-through)
  4. Maintain consistent personality across scene

Full checklist: reference/quality-checklist.md


Troubleshooting Quick Reference

ProblemLikely CauseFix
Looks roboticLinear easing or no arcsAdd easing curves + arc paths
Feels too slowDuration too long for element typeCheck duration table, use ease-out
Feels cheap/flatMissing secondary + ambientAdd shadow motion + background life
Too distractingToo many elements movingApply 1/3 rule, reduce amplitude
No personalityGeneric easing everywhereApply personality archetype consistently

Deep dive: reference/troubleshooting.md


File Reference

Philosophy (director/):

Reference (reference/):

Patterns (patterns/):

© LottieFiles, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 16 other files in skills/motion-design of LottieFiles/motion-design-skill.

  • SKILL.md
  • director/choreography.md
  • director/context-adaptation.md
  • director/core-philosophy.md
  • director/decision-framework.md
  • director/disney-principles.md
  • director/emotion-mapping.md
  • director/motion-personality.md
  • director/narrative-structure.md
  • patterns/ambient-continuous.md
  • patterns/entrance-exit.md
  • patterns/multi-element.md
  • patterns/state-feedback.md
  • reference/property-selection.md
  • reference/quality-checklist.md
  • reference/timing-easing-tables.md
  • reference/troubleshooting.md

Open the folder on GitHubat commit f9a8a04

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in LottieFiles/motion-design-skill, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Motion Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Lottie Animation Integrationfreshtechbro/claudedesignskills1k—~4.5kAutomated safety check: PassMIT
HyperFrames Animationheygen-com/hyperframes59k3 repos~2.1kAutomated safety check: PassApache-2.0

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Questions about Motion Design

What does Motion Design do?

Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Motion Design is an agent skill from LottieFiles/motion-design-skill. Applies motion design principles to create emotionally-driven, technically sound animations and transitions.

When should I use Motion Design?

Motion Design fits situations like: creating animations; micro-interactions; page transitions; scroll-triggered effects.

How do I install Motion Design in Claude Code?

Run `npx skills add LottieFiles/motion-design-skill --skill motion-design -a claude-code`. Or copy the skill folder (skills/motion-design in LottieFiles/motion-design-skill) into .claude/skills/motion-design in your project. Claude Code loads it when a task matches its description.

How do I install Motion Design in Codex?

Run `npx skills add LottieFiles/motion-design-skill --skill motion-design -a codex`. Or copy the skill folder (skills/motion-design in LottieFiles/motion-design-skill) into .agents/skills/motion-design in your project. Codex loads it when a task matches its description.

Can I use Motion Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add LottieFiles/motion-design-skill --skill motion-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/motion-design, .gemini/skills/motion-design, .github/skills/motion-design and .opencode/skills/motion-design in your project.

What does Motion Design need to run?

SKILL.md names no scripts, command-line tools or credentials: Motion Design is instructions for the agent only.

Does Motion Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Motion Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Motion Design use?

Motion Design is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Motion Design use?

About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Motion Design?

Skills that share tags, products or a category with Motion Design: Animate Text (pixel-point/animate-text, 149 stars), Motiscope Recreate (KumarSashank/motiscope, 122 stars), Recreate (KumarSashank/motiscope, 122 stars) and Lottie Animation Integration (freshtechbro/claudedesignskills, 1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Motion Design?

LottieFiles (a GitHub organization) maintains it in LottieFiles/motion-design-skill, which has 1,999 GitHub stars. The repository was last updated on May 18, 2026.

Source: LottieFiles/motion-design-skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.