Agent skill

Status Games and Inner Scorecard

by kangarooking in kangarooking/cangjie-skill

Helps you work out whether a situation is a zero-sum status game, a positive-sum wealth game or a single-player game, using an inner scorecard and an envy test drawn from Naval Ravikant's ideas.

MITAuto-check passedKnowledge Management

SKILL.md written in Chinese; this summary is our English description.

Install Status Games and Inner Scorecard

skills CLI
$ npx skills add kangarooking/cangjie-skill --skill game-selection -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install kangarooking/cangjie-skill game-selection --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/kangarooking/cangjie-skill.git skills-src && mkdir -p .claude/skills && cp -r skills-src/books/naval-almanack-skill/game-selection .claude/skills/game-selection && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
game-selection
GitHub stars
11k
Token cost
~651 tokens
SKILL.md length
159 words
Files
3
Skills in repo
22
Repo updated
First seen
Licence
MIT

At a glance

Helps you work out whether a situation is a zero-sum status game, a positive-sum wealth game or a single-player game, using an inner scorecard and an envy test drawn from Naval Ravikant's ideas.

  • Works in 4 steps: 被攻击/被比较:「为什么有人针对我/贬低我」 → 内卷倦怠:「大家都这么卷有意义吗」 → 妒忌:「看到别人成功我好难受」 → …
  • Feeling attacked or belittled and wanting to understand what game the other person is playing
  • SKILL.md covers R — 原文 (Reading), I — 方法论骨架 (Interpretation), A1 — 书中的应用 (Past Application) and A2 — 触发场景 (Future Trigger) ★, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

The skill is distilled from The Almanack of Naval Ravikant and rests on one idea: people are in three games at once. Status games are zero-sum rankings, wealth games make the pie bigger, and the single-player game of happiness and growth has no outside scoreboard. The agent is meant to step in when you ask why people attack you, why everyone is stuck in a rat race, why you envy others or care so much what they think.

Its steps are to name the game type, test your scorecard by asking whether you would still do the thing with all outside opinion removed, run an envy test by asking whether you would swap lives completely with the person you envy, and then move at least one action this week onto purely inner standards. It is not for competitive strategy, such as winning a contest or promotion, and it admits that avoiding status games entirely is unrealistic inside organizations. The text is in Chinese, with test prompts and results files alongside.

When your agent uses it

  • Feeling attacked or belittled and wanting to understand what game the other person is playing
  • Feeling worn down by comparison, status races or envy
  • Questioning whether a goal is driven by outside approval or by your own standards

Example prompts

  • “Why do some colleagues keep belittling me every time my project succeeds?”
  • “I envy a friend who just got promoted and I can't shake it. Help me think it through.”
  • “Everyone around me is grinding for rankings. Is that game worth playing?”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. 被攻击/被比较:「为什么有人针对我/贬低我」
  2. 内卷倦怠:「大家都这么卷有意义吗」
  3. 妒忌:「看到别人成功我好难受」
  4. 意义校准:「我做这件事到底为了什么」

What it can do on your machine

Read from SKILL.md and the folder at commit a28de55. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Status Games and Inner Scorecard loads about 651 tokens when it runs. Until then it costs about 51 tokens; SKILL.md has 159 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~51
When it runs · the whole SKILL.md, loaded when a task matches
~651

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from kangarooking/cangjie-skill at commit a28de55, republished under its MIT licence (© kangarooking). 159 words, ~651 tokens.

Download SKILL.mdSave it as .claude/skills/game-selection/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
game-selection
description
当用户困惑「为什么有人攻击我/为什么大家卷来卷去/我怎么不在乎别人眼光/为什么妒忌」时调用。 核心理念: 人生同时存在零和地位游戏、正和财富游戏、单人游戏; 识别你玩的是哪种游戏, 避免地位游戏, 回到内在记分卡。 不适用于: 具体竞争策略制定(如何赢下某个比赛)。 Triggers: 地位/攀比/内卷/妒忌/别人怎么看我/零和/单人游戏/status game/envy
source_book
《纳瓦尔宝典:财富与幸福指南》 纳瓦尔·拉维坎特
source_chapter
第二章·幸福 / 第一节 学习幸福 / 妒忌是幸福的敌人
tags
status, zero-sum, happiness, psychology

游戏选择:识别地位游戏与单人游戏

R — 原文 (Reading)

财富创造是最近进化出来的正和游戏。地位争夺是古老的零和游戏。那些攻击财富创造的人通常只是在追求地位。……事实上,人生就是一场单人游戏。你是独自一个人来到世界的。也将独自死去。

— 纳瓦尔·拉维坎特, 《纳瓦尔宝典》 第一章·财富 / 第二章·幸福

I — 方法论骨架 (Interpretation)

人在一生中同时被卷入三种游戏,关键是识别自己在玩哪一种: ① 地位游戏(零和)——等级排名,赢家必须击倒别人,政治/体育/学术排名属此类;参与它会让人愤怒好斗; ② 财富游戏(正和)——把饼做大,人人可赢,是近现代才出现的新游戏; ③ 单人游戏(内在)——幸福、平静、自我成长,没有外部进度条和外部验证,所有真正的记分卡都在内在。 使用方法:被攻击时先问「他在玩什么游戏」(攻击创造财富者的人多在追求地位); 被攀比/妒忌困扰时,用巴菲特的内在/外在记分卡测试,并用妒忌消解法——「如果我不愿与他完全交换身份,妒忌就无意义」。

A1 — 书中的应用 (Past Application)

案例 1: 巴菲特的内在记分卡
  • 问题: 用外部名声还是内在标准评价自己
  • 方法论的使用: 问「你想成为名声最差但最好的情人,还是名声最好但最糟糕的情人」
  • 结论: 所有真正的记分卡是内在的
  • 结果: 作者转向修炼内在自我
案例 2: 妒忌消解实验
  • 问题: 年轻时妒忌心重
  • 方法论的使用: 意识到「我不能只选他人生活的某几个片段,要么完全交换身份要么不妒忌」
  • 结论: 「一旦我意识到这一点,妒忌就会消失,因为我不想成为别人」
  • 结果: 妒忌不再主导情绪

A2 — 触发场景 (Future Trigger) ★

用户会在什么情境下需要这个 skill?
  1. 被攻击/被比较:「为什么有人针对我/贬低我」
  2. 内卷倦怠:「大家都这么卷有意义吗」
  3. 妒忌:「看到别人成功我好难受」
  4. 意义校准:「我做这件事到底为了什么」
语言信号
  • "别人在玩什么游戏/为什么都针对我"
  • "我很妒忌/很在意别人看法"
  • "内卷/攀比/面子"
  • "status / zero-sum / why do people attack me / envy"
与相邻 skill 的区分
  • 与 long-term-compounding 的区别: 本 skill 识别博弈结构;复利 skill 处理时间尺度
  • 与 happiness-skill 的区别: 本 skill 是博弈分类,幸福 skill 是状态训练

E — 可执行步骤 (Execution)

  1. 识别游戏类型

    • 完成标准: 对当前处境回答「这是零和、正和、还是单人游戏?」
    • 判停条件: 若确认是零和地位游戏且非必要,直接标记「不值得赢」,跳到步骤 3
  2. 测试记分卡

    • 完成标准: 问自己「如果把外部评价全部移除,这件事我还做吗?」——区分内在/外在动机
  3. 跑妒忌消解

    • 完成标准: 对每个妒忌对象问「我愿意与他完全交换身份(包括所有反应/家庭/自我形象)吗?」;不愿→放下
  4. 回到单人游戏投入

    • 完成标准: 把本周至少 1 项行动改为「只为自己的内在标准」执行

B — 边界 (Boundary) ★

不要在以下情况使用此 skill
  • 用户需要在竞争里赢(体育/职场晋升)——此时应给竞争策略而非「退出游戏」
  • 地位游戏无法避免的场合(政治/组织内),本书立场是识别而非硬刚
作者在书中警告的失败模式
  • 玩地位游戏会让你变成愤怒好斗的人: 「你总是在窝里斗,损人利己」
  • 用外部进度条训练内在能力: 瑜伽/冥想难坚持是因为没有外在价值
作者的盲点 / 时代局限
  • 「完全不玩地位游戏」在组织生存中并不现实;作者有资本网络作为退路
  • 单人游戏叙事可能滑向回避现实竞争
容易混淆的邻近方法论
  • long-term-compounding: 长期正和游戏 vs 零和地位游戏是两类判据,先分类再选

相关 skills (阶段 3 定稿)

  • contrasts-with: long-term-compounding(正和/零和 vs 长期/短期)
  • composes-with: happiness-skill(单人游戏是幸福的地基)

审计信息

  • 验证通过: V1 ✓ / V2 ✓ / V3 ✓ (v09)
  • 测试通过率: 见 test-results.md
  • 蒸馏时间: 2026-08-01

© kangarooking, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files in books/naval-almanack-skill/game-selection of kangarooking/cangjie-skill.

  • SKILL.md
  • test-prompts.json
  • test-results.md

Open the folder on GitHubat commit a28de55

Compare with similar skills

Status Games and Inner Scorecard next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Status Games and Inner Scorecard compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Status Games and Inner Scorecard this skillkangarooking/cangjie-skill11k—~651Automated safety check: PassMIT
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Self Skill Creatornotdog1998/yourself-skill3.4k—~2.5kAutomated safety check: NotesMIT
Morning Journal and Planningdavidhariri/life-system845—~1.7kAutomated safety check: NotesNone
Munger Perspectivealchaincyf/munger-skill3771 repos~3.7kAutomated safety check: PassMIT
Daily Notes Workflowballred/obsidian-claude-pkm1.9k—~2kAutomated safety check: PassMIT

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Questions about Status Games and Inner Scorecard

What does Status Games and Inner Scorecard do?

Helps you work out whether a situation is a zero-sum status game, a positive-sum wealth game or a single-player game, using an inner scorecard and an envy test drawn from Naval Ravikant's ideas. The skill is distilled from The Almanack of Naval Ravikant and rests on one idea: people are in three games at once. Status games are zero-sum rankings, wealth games make the pie bigger, and the single-player game of happiness and growth has no outside scoreboard.

When should I use Status Games and Inner Scorecard?

Status Games and Inner Scorecard fits situations like: feeling attacked or belittled and wanting to understand what game the other person is playing; feeling worn down by comparison, status races or envy; questioning whether a goal is driven by outside approval or by your own standards.

How do I install Status Games and Inner Scorecard in Claude Code?

Run `npx skills add kangarooking/cangjie-skill --skill game-selection -a claude-code`. Or copy the skill folder (books/naval-almanack-skill/game-selection in kangarooking/cangjie-skill) into .claude/skills/game-selection in your project. Claude Code loads it when a task matches its description.

How do I install Status Games and Inner Scorecard in Codex?

Run `npx skills add kangarooking/cangjie-skill --skill game-selection -a codex`. Or copy the skill folder (books/naval-almanack-skill/game-selection in kangarooking/cangjie-skill) into .agents/skills/game-selection in your project. Codex loads it when a task matches its description.

Can I use Status Games and Inner Scorecard in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add kangarooking/cangjie-skill --skill game-selection -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-selection, .gemini/skills/game-selection, .github/skills/game-selection and .opencode/skills/game-selection in your project.

What does Status Games and Inner Scorecard need to run?

SKILL.md names no scripts, command-line tools or credentials: Status Games and Inner Scorecard is instructions for the agent only.

Does Status Games and Inner Scorecard access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Status Games and Inner Scorecard safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Status Games and Inner Scorecard use?

Status Games and Inner Scorecard is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Status Games and Inner Scorecard use?

About 651 tokens (SKILL.md is roughly 2.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Status Games and Inner Scorecard?

Skills that share tags, products or a category with Status Games and Inner Scorecard: LLM Wiki (lewislulu/llm-wiki-skill, 655 stars), Self Skill Creator (notdog1998/yourself-skill, 3.4k stars), Morning Journal and Planning (davidhariri/life-system, 845 stars) and Munger Perspective (alchaincyf/munger-skill, 377 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Status Games and Inner Scorecard?

kangarooking (a GitHub user) maintains it in kangarooking/cangjie-skill, which has 10,988 GitHub stars. The repository holds 22 skills in this directory. The repository was last updated on October 2, 2026.

Source: kangarooking/cangjie-skill on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.