Flash Esp32s3
RomanLut/hx_espnow_rc
Build, flash, recover, and verify the ESP32-S3 Super Mini MAVLink/ESP-NOW USB receiver in examples/rxesp32s3mavlinkrcusb.
Flash ESPHome firmware to physical EspControl devices. An agent skill from jtenniswood/esphome-media-player.
$ npx skills add jtenniswood/esphome-media-player --skill flash-devices -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jtenniswood/esphome-media-player flash-devices --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jtenniswood/esphome-media-player.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/flash-devices .claude/skills/flash-devices && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "flash-devices" agent skill from https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/flash-devices into .claude/skills/flash-devices/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flash-devices", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/flash-devicesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jtenniswood/esphome-media-player --skill flash-devices -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jtenniswood/esphome-media-player flash-devices --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtenniswood/esphome-media-player.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/flash-devices .agents/skills/flash-devices && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "flash-devices" agent skill from https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/flash-devices into .agents/skills/flash-devices/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flash-devices", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jtenniswood/esphome-media-player --skill flash-devices -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jtenniswood/esphome-media-player flash-devices --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtenniswood/esphome-media-player.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/flash-devices .cursor/skills/flash-devices && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "flash-devices" agent skill from https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/flash-devices into .cursor/skills/flash-devices/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flash-devices", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jtenniswood/esphome-media-player.git --path .agents/skills/flash-devices--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jtenniswood/esphome-media-player --skill flash-devices -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jtenniswood/esphome-media-player flash-devices --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtenniswood/esphome-media-player.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/flash-devices .gemini/skills/flash-devices && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "flash-devices" agent skill from https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/flash-devices into .gemini/skills/flash-devices/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flash-devices", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jtenniswood/esphome-media-player flash-devicesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jtenniswood/esphome-media-player --skill flash-devices -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jtenniswood/esphome-media-player.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/flash-devices .github/skills/flash-devices && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "flash-devices" agent skill from https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/flash-devices into .github/skills/flash-devices/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flash-devices", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jtenniswood/esphome-media-player --skill flash-devices -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jtenniswood/esphome-media-player flash-devices --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtenniswood/esphome-media-player.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/flash-devices .opencode/skills/flash-devices && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "flash-devices" agent skill from https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/flash-devices into .opencode/skills/flash-devices/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flash-devices", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
flash-devicesFlash ESPHome firmware to physical EspControl devices. An agent skill from jtenniswood/esphome-media-player.
Flash Devices is an agent skill from jtenniswood/esphome-media-player. Flash ESPHome firmware to physical EspControl devices. Use when the user says "Flash Devices", "$flash-devices", "flash the device", "flash the S3", "deploy over IP", "OTA flash", "flash over USB", or wants local firmware uploaded to a connected or networked ESPHome device. Defaults to flashing the Guition ESP32-S3 4848S040 device over IP at 192.168.6.100.
Its SKILL.md is about 1.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Development, covering Embedded systems and File uploads and storage. It works with ESP32. The repository describes itself as: Touch screen display for showing cover artwork from any Home Assistant media entity.
Read from SKILL.md and the folder at commit 8ab172b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
dockerpython3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use docker, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Flash Devices loads about 1.1k tokens when it runs. Until then it costs about 93 tokens; SKILL.md has 439 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 439 words (~1,143 tokens).
“Flash the current workspace firmware to a physical ESPHome device. Default to the Guition ESP32-S3 4848S040 over Wi-Fi at 192.168.6.100 unless the user names another device, gives another IP address, or explicitly asks for USB.”
SKILL.md and 1 other file in .agents/skills/flash-devices of jtenniswood/esphome-media-player.
Open the folder on GitHubat commit 8ab172b
Flash Devices next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Flash Devices this skilljtenniswood/esphome-media-player | 234 | — | ~1.1k | Automated safety check: Pass | Custom licence | |
| Flash Esp32s3RomanLut/hx_espnow_rc | 129 | — | ~794 | Automated safety check: Pass | MIT | |
| Guition Jc3636k718cMichalZaniewicz/esphome-guition-jc3636k718c-va | 167 | — | ~3k | Automated safety check: Pass | MIT | |
| Flash Displaysjtenniswood/espcontrol | 1.1k | — | ~2.8k | Automated safety check: Pass | Custom licence | |
| Iterating Esp32 Amoled UIniclasvestlund-YT/vibepulse | 208 | — | ~927 | Automated safety check: Pass | MIT | |
| Vibepulseniclasvestlund-YT/vibepulse | 208 | — | ~1.6k | Automated safety check: Pass | MIT |
RomanLut/hx_espnow_rc
Build, flash, recover, and verify the ESP32-S3 Super Mini MAVLink/ESP-NOW USB receiver in examples/rxesp32s3mavlinkrcusb.
MichalZaniewicz/esphome-guition-jc3636k718c-va
Reference for building/editing ESPHome configs on the Guition JC3636K718C round knob display (ESP32-S3, 1.8" 360x360 ST77916, CST816 touch, rotary knob, PCM5100A DAC, PDM mic, WS2812 LED ring).
jtenniswood/espcontrol
Flash EspControl display firmware from this repository using ESPHome.
niclasvestlund-YT/vibepulse
A skill your agent uses when making any Torget AMOLED app visual change, exact-size mockup, simulator capture, or physical review.
niclasvestlund-YT/vibepulse
A skill your agent uses for VibePulse panel questions, permission behavior, setup, status, or doctor diagnostics for the optional local Codex bridge.
rvdbreemen/OTGW-firmware
Drive the autonomous 2.0.0 ESP32-S3-only async + FreeRTOS migration (epic TASK-865).
jtenniswood/esphome-media-player
Clean up completed Git branches and worktrees for this repository, both locally and on GitHub.
jtenniswood/esphome-media-player
Test compile ESPHome firmware for all devices using Docker and fix any YAML or configuration errors until every device compiles successfully.
jtenniswood/esphome-media-player
Reimagine this repository from first principles using the current product and user experience as the target.
jtenniswood/esphome-media-player
Provide an expert codebase review for this repository. An agent skill from jtenniswood/esphome-media-player.
jtenniswood/esphome-media-player
Address GitHub pull request feedback for this repository. An agent skill from jtenniswood/esphome-media-player.
jtenniswood/esphome-media-player
Create and publish a new GitHub release for this repository, then verify that the related GitHub Actions firmware release build starts.
Works with
Categories
Flash ESPHome firmware to physical EspControl devices. An agent skill from jtenniswood/esphome-media-player. Flash Devices is an agent skill from jtenniswood/esphome-media-player. Flash ESPHome firmware to physical EspControl devices.
Flash Devices fits situations like: the user says Flash Devices; flash the device; wants local firmware uploaded to a connected; networked ESPHome device.
Run `npx skills add jtenniswood/esphome-media-player --skill flash-devices -a claude-code`. Or copy the skill folder (.agents/skills/flash-devices in jtenniswood/esphome-media-player) into .claude/skills/flash-devices in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jtenniswood/esphome-media-player --skill flash-devices -a codex`. Or copy the skill folder (.agents/skills/flash-devices in jtenniswood/esphome-media-player) into .agents/skills/flash-devices in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jtenniswood/esphome-media-player --skill flash-devices -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/flash-devices, .gemini/skills/flash-devices, .github/skills/flash-devices and .opencode/skills/flash-devices in your project.
Going by SKILL.md and its folder, Flash Devices needs the command-line tools its instructions call (docker and python3). Our summary lists: Python 3; Docker.
SKILL.md contains no URLs. Its commands use docker, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Flash Devices has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 1.1k tokens (SKILL.md is roughly 4.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Flash Devices: Flash Esp32s3 (RomanLut/hx_espnow_rc, 129 stars), Guition Jc3636k718c (MichalZaniewicz/esphome-guition-jc3636k718c-va, 167 stars), Flash Displays (jtenniswood/espcontrol, 1.1k stars) and Iterating Esp32 Amoled UI (niclasvestlund-YT/vibepulse, 208 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jtenniswood (a GitHub user) maintains it in jtenniswood/esphome-media-player, which has 234 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on August 20, 2026.
Source: jtenniswood/esphome-media-player on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.