Iron Proxy Gateway for NanoClaw
nanocoai/nanoclaw
Installs or refreshes Iron Proxy and its Iron Control web console for NanoClaw, with a local Docker setup, database, credentials and a human approval bridge.
Test compile ESPHome firmware for all devices using Docker and fix any YAML or configuration errors until every device compiles successfully.
$ npx skills add jtenniswood/esphome-media-player --skill compile -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jtenniswood/esphome-media-player compile --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jtenniswood/esphome-media-player.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/compile .claude/skills/compile && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "compile" agent skill from https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/compile into .claude/skills/compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compile", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/compileType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jtenniswood/esphome-media-player --skill compile -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jtenniswood/esphome-media-player compile --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtenniswood/esphome-media-player.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/compile .agents/skills/compile && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "compile" agent skill from https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/compile into .agents/skills/compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compile", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jtenniswood/esphome-media-player --skill compile -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jtenniswood/esphome-media-player compile --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtenniswood/esphome-media-player.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/compile .cursor/skills/compile && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "compile" agent skill from https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/compile into .cursor/skills/compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compile", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jtenniswood/esphome-media-player.git --path .agents/skills/compile--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jtenniswood/esphome-media-player --skill compile -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jtenniswood/esphome-media-player compile --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtenniswood/esphome-media-player.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/compile .gemini/skills/compile && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "compile" agent skill from https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/compile into .gemini/skills/compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compile", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jtenniswood/esphome-media-player compileInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jtenniswood/esphome-media-player --skill compile -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jtenniswood/esphome-media-player.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/compile .github/skills/compile && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "compile" agent skill from https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/compile into .github/skills/compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compile", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jtenniswood/esphome-media-player --skill compile -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jtenniswood/esphome-media-player compile --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtenniswood/esphome-media-player.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/compile .opencode/skills/compile && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "compile" agent skill from https://github.com/jtenniswood/esphome-media-player/tree/main/.agents/skills/compile into .opencode/skills/compile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "compile", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
compileTest compile ESPHome firmware for all devices using Docker and fix any YAML or configuration errors until every device compiles successfully.
Compile is an agent skill from jtenniswood/esphome-media-player. Test compile ESPHome firmware for all devices using Docker and fix any YAML or configuration errors until every device compiles successfully. Use when the user says "/compile", "test compile", "compile check", "build test", "check builds", "verify compile", or wants to make sure all devices compile before committing.
Its SKILL.md is about 780 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in DevOps & Cloud, covering Containers. It works with Docker. The repository describes itself as: Touch screen display for showing cover artwork from any Home Assistant media entity.
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 8ab172b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
dockerpython3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use docker, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Compile loads about 779 tokens when it runs. Until then it costs about 82 tokens; SKILL.md has 332 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 332 words (~779 tokens).
“Compile ESPHome firmware for every device in the repo using Docker. If a build fails, diagnose the error, fix the source YAML, and re-compile until all devices pass.”
Just SKILL.md in .agents/skills/compile of jtenniswood/esphome-media-player.
Open the folder on GitHubat commit 8ab172b
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders. This page covers the copy in jtenniswood/esphome-media-player, which our catalogue first saw on October 7, 2026.
Compile next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Compile this skilljtenniswood/esphome-media-player | 234 | — | ~779 | Automated safety check: Pass | Custom licence | |
| Iron Proxy Gateway for NanoClawnanocoai/nanoclaw | 31k | — | ~4.6k | Automated safety check: Notes | MIT | |
| GreptimeDB Dev Docker ImageGreptimeTeam/greptimedb | 6.7k | — | ~4k | Automated safety check: Notes | Apache-2.0 | |
| Senior DevOps Toolkitmaslennikov-ig/claude-code-orchestrator-kit | 260 | 6 repos | ~1.1k | Automated safety check: Notes | Custom licence | |
| LangBot Deployment Guidelangbot-app/LangBot | 18k | — | ~1.5k | Automated safety check: Notes | Apache-2.0 | |
| Build Openshell Mxc WindowsNVIDIA/OpenShell | 16k | — | ~4.9k | Automated safety check: Pass | Apache-2.0 |
nanocoai/nanoclaw
Installs or refreshes Iron Proxy and its Iron Control web console for NanoClaw, with a local Docker setup, database, credentials and a human approval bridge.
GreptimeTeam/greptimedb
Packages a locally built GreptimeDB debug binary into a development-only Docker image for local-cluster testing, with an optional push to a dev registry.
maslennikov-ig/claude-code-orchestrator-kit
Comprehensive DevOps skill for CI/CD, infrastructure automation, containerization, and cloud platforms (AWS, GCP, Azure). Includes pipeline setup…
langbot-app/LangBot
Deploys and configures a LangBot instance with Docker Compose or Kubernetes, covering config.yaml, the Box sandbox runtime, the plugin runtime and the global API key.
NVIDIA/OpenShell
Maintain and validate OpenShell's build-only Windows MSVC lane for x64 and ARM64.
NVIDIA/Megatron-LM
Moves Megatron-LM CI to a newer NVIDIA PyTorch base image, updating both the GitHub and GitLab pins together and handling the CI follow-up.
jtenniswood/esphome-media-player
Clean up completed Git branches and worktrees for this repository, both locally and on GitHub.
jtenniswood/esphome-media-player
Reimagine this repository from first principles using the current product and user experience as the target.
jtenniswood/esphome-media-player
Provide an expert codebase review for this repository. An agent skill from jtenniswood/esphome-media-player.
jtenniswood/esphome-media-player
Flash ESPHome firmware to physical EspControl devices. An agent skill from jtenniswood/esphome-media-player.
jtenniswood/esphome-media-player
Address GitHub pull request feedback for this repository. An agent skill from jtenniswood/esphome-media-player.
jtenniswood/esphome-media-player
Create and publish a new GitHub release for this repository, then verify that the related GitHub Actions firmware release build starts.
Works with
Categories
Test compile ESPHome firmware for all devices using Docker and fix any YAML or configuration errors until every device compiles successfully. Compile is an agent skill from jtenniswood/esphome-media-player. Test compile ESPHome firmware for all devices using Docker and fix any YAML or configuration errors until every device compiles successfully.
Compile fits situations like: the user says /compile; wants to make sure all devices compile before committing.
Run `npx skills add jtenniswood/esphome-media-player --skill compile -a claude-code`. Or copy the skill folder (.agents/skills/compile in jtenniswood/esphome-media-player) into .claude/skills/compile in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jtenniswood/esphome-media-player --skill compile -a codex`. Or copy the skill folder (.agents/skills/compile in jtenniswood/esphome-media-player) into .agents/skills/compile in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jtenniswood/esphome-media-player --skill compile -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/compile, .gemini/skills/compile, .github/skills/compile and .opencode/skills/compile in your project.
Going by SKILL.md and its folder, Compile needs the command-line tools its instructions call (docker and python3). Our summary lists: Python 3; Docker.
SKILL.md contains no URLs. Its commands use docker, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Compile has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 779 tokens (SKILL.md is roughly 3.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Compile: Iron Proxy Gateway for NanoClaw (nanocoai/nanoclaw, 31k stars), GreptimeDB Dev Docker Image (GreptimeTeam/greptimedb, 6.7k stars), Senior DevOps Toolkit (maslennikov-ig/claude-code-orchestrator-kit, 260 stars) and LangBot Deployment Guide (langbot-app/LangBot, 18k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jtenniswood (a GitHub user) maintains it in jtenniswood/esphome-media-player, which has 234 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on August 20, 2026.
Source: jtenniswood/esphome-media-player on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.