Flash Esp32s3
RomanLut/hx_espnow_rc
Build, flash, recover, and verify the ESP32-S3 Super Mini MAVLink/ESP-NOW USB receiver in examples/rxesp32s3mavlinkrcusb.
A skill your agent uses when making any Torget AMOLED app visual change, exact-size mockup, simulator capture, or physical review.
$ npx skills add niclasvestlund-YT/vibepulse --skill iterating-esp32-amoled-ui -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install niclasvestlund-YT/vibepulse iterating-esp32-amoled-ui --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/niclasvestlund-YT/vibepulse.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/iterating-esp32-amoled-ui .claude/skills/iterating-esp32-amoled-ui && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "iterating-esp32-amoled-ui" agent skill from https://github.com/niclasvestlund-YT/vibepulse/tree/main/.claude/skills/iterating-esp32-amoled-ui into .claude/skills/iterating-esp32-amoled-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "iterating-esp32-amoled-ui", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/niclasvestlund-YT/vibepulse/tree/main/.claude/skills/iterating-esp32-amoled-uiType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add niclasvestlund-YT/vibepulse --skill iterating-esp32-amoled-ui -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install niclasvestlund-YT/vibepulse iterating-esp32-amoled-ui --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/niclasvestlund-YT/vibepulse.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/iterating-esp32-amoled-ui .agents/skills/iterating-esp32-amoled-ui && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "iterating-esp32-amoled-ui" agent skill from https://github.com/niclasvestlund-YT/vibepulse/tree/main/.claude/skills/iterating-esp32-amoled-ui into .agents/skills/iterating-esp32-amoled-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "iterating-esp32-amoled-ui", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add niclasvestlund-YT/vibepulse --skill iterating-esp32-amoled-ui -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install niclasvestlund-YT/vibepulse iterating-esp32-amoled-ui --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/niclasvestlund-YT/vibepulse.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/iterating-esp32-amoled-ui .cursor/skills/iterating-esp32-amoled-ui && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "iterating-esp32-amoled-ui" agent skill from https://github.com/niclasvestlund-YT/vibepulse/tree/main/.claude/skills/iterating-esp32-amoled-ui into .cursor/skills/iterating-esp32-amoled-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "iterating-esp32-amoled-ui", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/niclasvestlund-YT/vibepulse.git --path .claude/skills/iterating-esp32-amoled-ui--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add niclasvestlund-YT/vibepulse --skill iterating-esp32-amoled-ui -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install niclasvestlund-YT/vibepulse iterating-esp32-amoled-ui --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/niclasvestlund-YT/vibepulse.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/iterating-esp32-amoled-ui .gemini/skills/iterating-esp32-amoled-ui && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "iterating-esp32-amoled-ui" agent skill from https://github.com/niclasvestlund-YT/vibepulse/tree/main/.claude/skills/iterating-esp32-amoled-ui into .gemini/skills/iterating-esp32-amoled-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "iterating-esp32-amoled-ui", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install niclasvestlund-YT/vibepulse iterating-esp32-amoled-uiInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add niclasvestlund-YT/vibepulse --skill iterating-esp32-amoled-ui -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/niclasvestlund-YT/vibepulse.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/iterating-esp32-amoled-ui .github/skills/iterating-esp32-amoled-ui && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "iterating-esp32-amoled-ui" agent skill from https://github.com/niclasvestlund-YT/vibepulse/tree/main/.claude/skills/iterating-esp32-amoled-ui into .github/skills/iterating-esp32-amoled-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "iterating-esp32-amoled-ui", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add niclasvestlund-YT/vibepulse --skill iterating-esp32-amoled-ui -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install niclasvestlund-YT/vibepulse iterating-esp32-amoled-ui --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/niclasvestlund-YT/vibepulse.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/iterating-esp32-amoled-ui .opencode/skills/iterating-esp32-amoled-ui && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "iterating-esp32-amoled-ui" agent skill from https://github.com/niclasvestlund-YT/vibepulse/tree/main/.claude/skills/iterating-esp32-amoled-ui into .opencode/skills/iterating-esp32-amoled-ui/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "iterating-esp32-amoled-ui", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
iterating-esp32-amoled-uiA skill your agent uses when making any Torget AMOLED app visual change, exact-size mockup, simulator capture, or physical review.
Iterating Esp32 Amoled UI is an agent skill from niclasvestlund-YT/vibepulse. Use when making any Torget AMOLED app visual change, exact-size mockup, simulator capture, or physical review.
Its SKILL.md is about 930 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Development, covering Embedded systems and File uploads and storage. It works with ESP32. The repository describes itself as: ESP32-S3 AMOLED for Claude Code & Codex usage, live agent activity, and answerable NEEDS YOU alerts. Local-first macOS/Windows host; optional encrypted relays. The licence is MIT.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 21b905d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
python3gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Iterating Esp32 Amoled UI loads about 927 tokens when it runs. Until then it costs about 34 tokens; SKILL.md has 441 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from niclasvestlund-YT/vibepulse at commit 21b905d, republished under its MIT licence (© niclasvestlund-YT). 441 words, ~927 tokens.
.claude/skills/iterating-esp32-amoled-ui/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Explore at panel size; implement in shared LVGL. Preview, install, acceptance are separate gates.
docs/adding-a-display.md. For 2.16 read spec/hardware.md, spec/hardware-capabilities.yaml,
spec/hardware-sources.yaml, spec/device-units.yaml,
spec/hardware-opportunities.md, spec/ui-spec.md,
design/vibepulse/studio-design.json, and the latest physical review under
docs/superpowers/reviews/. If no physical review exists, do not claim approval.git status and relevant diff. Scope concurrent Claude/Codex edits.python3 tools/vibepulse_studio/server.py. Studio stays 1:1 480 x 480;
show materially different states at native board size.python3 tools/vibepulse_studio/design.py --check and
tools/preview-ui.sh vibepulse [board]; review native captures../test/run.sh.
Use two-stage review: specification fidelity, then code/test quality.Static approval does not imply motion approval. Measure cross-app lag at the shared display pipeline first.
never increase display-buffer height without a measured memory budget and network/TLS stress run. Prefer fewer frames when bandwidth is limited.
#D97757 and Codex #6F78FF; never fabricate data.tiny, time pressure, a connected cable, prior approval, or Studio approval
never authorizes skipping preview, review, or the physical flash gate.| Signal | Required response |
|---|---|
| Concurrent edits | Recheck scope and diff. |
| Preview differs from LVGL | Resolve before building. |
| Flash requested implicitly | Stop and ask for explicit authorization. |
| Motion requested early | Complete the static physical AMOLED review first. |
| Motion feels slow across apps | Instrument the shared pipeline before changing UI code. |
Round boards: lessons.
© niclasvestlund-YT, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .claude/skills/iterating-esp32-amoled-ui of niclasvestlund-YT/vibepulse.
Open the folder on GitHubat commit 21b905d
Iterating Esp32 Amoled UI next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Iterating Esp32 Amoled UI this skillniclasvestlund-YT/vibepulse | 208 | — | ~927 | Automated safety check: Pass | MIT | |
| Flash Esp32s3RomanLut/hx_espnow_rc | 129 | — | ~794 | Automated safety check: Pass | MIT | |
| Guition Jc3636k718cMichalZaniewicz/esphome-guition-jc3636k718c-va | 167 | — | ~3k | Automated safety check: Pass | MIT | |
| Implement Next Taskrvdbreemen/OTGW-firmware | 207 | — | ~2.1k | Automated safety check: Pass | GPL-3.0 | |
| Flash Devicesjtenniswood/esphome-media-player | 234 | — | ~1.1k | Automated safety check: Pass | Custom licence | |
| Flash Displaysjtenniswood/espcontrol | 1.1k | — | ~2.8k | Automated safety check: Pass | Custom licence |
RomanLut/hx_espnow_rc
Build, flash, recover, and verify the ESP32-S3 Super Mini MAVLink/ESP-NOW USB receiver in examples/rxesp32s3mavlinkrcusb.
MichalZaniewicz/esphome-guition-jc3636k718c-va
Reference for building/editing ESPHome configs on the Guition JC3636K718C round knob display (ESP32-S3, 1.8" 360x360 ST77916, CST816 touch, rotary knob, PCM5100A DAC, PDM mic, WS2812 LED ring).
rvdbreemen/OTGW-firmware
Drive the autonomous 2.0.0 ESP32-S3-only async + FreeRTOS migration (epic TASK-865).
jtenniswood/esphome-media-player
Flash ESPHome firmware to physical EspControl devices. An agent skill from jtenniswood/esphome-media-player.
jtenniswood/espcontrol
Flash EspControl display firmware from this repository using ESPHome.
ruvnet/RuView
Brings a RuView CSI sensing node online by building ESP32-S3 or ESP32-C6 firmware, flashing the board, provisioning WiFi and checking the serial output.
niclasvestlund-YT/vibepulse
A skill your agent uses for VibePulse panel questions, permission behavior, setup, status, or doctor diagnostics for the optional local Codex bridge.
Works with
Categories
A skill your agent uses when making any Torget AMOLED app visual change, exact-size mockup, simulator capture, or physical review. Iterating Esp32 Amoled UI is an agent skill from niclasvestlund-YT/vibepulse. Use when making any Torget AMOLED app visual change, exact-size mockup, simulator capture, or physical review.
Iterating Esp32 Amoled UI fits situations like: making any Torget AMOLED app visual change; exact-size mockup; simulator capture; physical review.
Run `npx skills add niclasvestlund-YT/vibepulse --skill iterating-esp32-amoled-ui -a claude-code`. Or copy the skill folder (.claude/skills/iterating-esp32-amoled-ui in niclasvestlund-YT/vibepulse) into .claude/skills/iterating-esp32-amoled-ui in your project. Claude Code loads it when a task matches its description.
Run `npx skills add niclasvestlund-YT/vibepulse --skill iterating-esp32-amoled-ui -a codex`. Or copy the skill folder (.claude/skills/iterating-esp32-amoled-ui in niclasvestlund-YT/vibepulse) into .agents/skills/iterating-esp32-amoled-ui in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add niclasvestlund-YT/vibepulse --skill iterating-esp32-amoled-ui -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/iterating-esp32-amoled-ui, .gemini/skills/iterating-esp32-amoled-ui, .github/skills/iterating-esp32-amoled-ui and .opencode/skills/iterating-esp32-amoled-ui in your project.
Going by SKILL.md and its folder, Iterating Esp32 Amoled UI needs the command-line tools its instructions call (python3 and git). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Iterating Esp32 Amoled UI is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 927 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Iterating Esp32 Amoled UI: Flash Esp32s3 (RomanLut/hx_espnow_rc, 129 stars), Guition Jc3636k718c (MichalZaniewicz/esphome-guition-jc3636k718c-va, 167 stars), Implement Next Task (rvdbreemen/OTGW-firmware, 207 stars) and Flash Devices (jtenniswood/esphome-media-player, 234 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
niclasvestlund-YT (a GitHub user) maintains it in niclasvestlund-YT/vibepulse, which has 208 GitHub stars. The repository holds 2 skills in this directory. The repository was last updated on September 30, 2026.
Source: niclasvestlund-YT/vibepulse on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.