Flash Esp32s3
RomanLut/hx_espnow_rc
Build, flash, recover, and verify the ESP32-S3 Super Mini MAVLink/ESP-NOW USB receiver in examples/rxesp32s3mavlinkrcusb.
Flash EspControl display firmware from this repository using ESPHome.
$ npx skills add jtenniswood/espcontrol --skill flash-displays -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jtenniswood/espcontrol flash-displays --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jtenniswood/espcontrol.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/flash-displays .claude/skills/flash-displays && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "flash-displays" agent skill from https://github.com/jtenniswood/espcontrol/tree/main/.agents/skills/flash-displays into .claude/skills/flash-displays/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flash-displays", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jtenniswood/espcontrol/tree/main/.agents/skills/flash-displaysType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jtenniswood/espcontrol --skill flash-displays -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jtenniswood/espcontrol flash-displays --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtenniswood/espcontrol.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/flash-displays .agents/skills/flash-displays && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "flash-displays" agent skill from https://github.com/jtenniswood/espcontrol/tree/main/.agents/skills/flash-displays into .agents/skills/flash-displays/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flash-displays", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jtenniswood/espcontrol --skill flash-displays -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jtenniswood/espcontrol flash-displays --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtenniswood/espcontrol.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/flash-displays .cursor/skills/flash-displays && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "flash-displays" agent skill from https://github.com/jtenniswood/espcontrol/tree/main/.agents/skills/flash-displays into .cursor/skills/flash-displays/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flash-displays", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jtenniswood/espcontrol.git --path .agents/skills/flash-displays--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jtenniswood/espcontrol --skill flash-displays -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jtenniswood/espcontrol flash-displays --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtenniswood/espcontrol.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/flash-displays .gemini/skills/flash-displays && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "flash-displays" agent skill from https://github.com/jtenniswood/espcontrol/tree/main/.agents/skills/flash-displays into .gemini/skills/flash-displays/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flash-displays", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jtenniswood/espcontrol flash-displaysInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jtenniswood/espcontrol --skill flash-displays -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jtenniswood/espcontrol.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/flash-displays .github/skills/flash-displays && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "flash-displays" agent skill from https://github.com/jtenniswood/espcontrol/tree/main/.agents/skills/flash-displays into .github/skills/flash-displays/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flash-displays", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jtenniswood/espcontrol --skill flash-displays -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jtenniswood/espcontrol flash-displays --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jtenniswood/espcontrol.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/flash-displays .opencode/skills/flash-displays && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "flash-displays" agent skill from https://github.com/jtenniswood/espcontrol/tree/main/.agents/skills/flash-displays into .opencode/skills/flash-displays/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "flash-displays", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
flash-displaysFlash EspControl display firmware from this repository using ESPHome.
Flash Displays is an agent skill from jtenniswood/espcontrol. Flash EspControl display firmware from this repository using ESPHome. Use when the user invokes /flash-displays with no extra display name, or asks to flash, reflash, update, or upload firmware to all known displays in sequence, or to a specific display such as 7inch, 7-inch P4, 10inch, 10-inch V1, 10-inch V2, 10-inch V3, P4-86, 4.3-inch P4, 4-inch P4, or S3, over an explicitly supplied OTA target or USB.
Its SKILL.md is about 2.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files (for example `agents/openai.yaml`).
It sits in Backend & APIs, covering File uploads and storage and Embedded systems. It works with ESP32. The repository describes itself as: Esphome based smart home control panel.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 72cf82c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
python3gitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Flash Displays loads about 2.8k tokens when it runs. Until then it costs about 106 tokens; SKILL.md has 1,228 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,228 words (~2,845 tokens).
“Use the local development ESPHome configs in the active repository worktree to flash the known EspControl displays. If the user invokes /flash-displays with no additional display name or target, assume they mean all displays. Flash one requested display, or flash…”
SKILL.md and 1 other file in .agents/skills/flash-displays of jtenniswood/espcontrol.
Open the folder on GitHubat commit 72cf82c
Flash Displays next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Flash Displays this skilljtenniswood/espcontrol | 1.1k | — | ~2.8k | Automated safety check: Pass | Custom licence | |
| Flash Esp32s3RomanLut/hx_espnow_rc | 129 | — | ~794 | Automated safety check: Pass | MIT | |
| Guition Jc3636k718cMichalZaniewicz/esphome-guition-jc3636k718c-va | 167 | — | ~3k | Automated safety check: Pass | MIT | |
| Flash Devicesjtenniswood/esphome-media-player | 234 | — | ~1.1k | Automated safety check: Pass | Custom licence | |
| Iterating Esp32 Amoled UIniclasvestlund-YT/vibepulse | 208 | — | ~927 | Automated safety check: Pass | MIT | |
| Vibepulseniclasvestlund-YT/vibepulse | 208 | — | ~1.6k | Automated safety check: Pass | MIT |
RomanLut/hx_espnow_rc
Build, flash, recover, and verify the ESP32-S3 Super Mini MAVLink/ESP-NOW USB receiver in examples/rxesp32s3mavlinkrcusb.
MichalZaniewicz/esphome-guition-jc3636k718c-va
Reference for building/editing ESPHome configs on the Guition JC3636K718C round knob display (ESP32-S3, 1.8" 360x360 ST77916, CST816 touch, rotary knob, PCM5100A DAC, PDM mic, WS2812 LED ring).
jtenniswood/esphome-media-player
Flash ESPHome firmware to physical EspControl devices. An agent skill from jtenniswood/esphome-media-player.
niclasvestlund-YT/vibepulse
A skill your agent uses when making any Torget AMOLED app visual change, exact-size mockup, simulator capture, or physical review.
niclasvestlund-YT/vibepulse
A skill your agent uses for VibePulse panel questions, permission behavior, setup, status, or doctor diagnostics for the optional local Codex bridge.
rvdbreemen/OTGW-firmware
Drive the autonomous 2.0.0 ESP32-S3-only async + FreeRTOS migration (epic TASK-865).
jtenniswood/espcontrol
Clean up completed Git branches and worktrees for this repository both locally and on GitHub.
jtenniswood/espcontrol
Clean up local branch worktree folders for this repository after their branches or pull requests have merged to main.
jtenniswood/espcontrol
Review a new or open pull request for this repository with an adversarial security and quality lens.
jtenniswood/espcontrol
Create and safely publish a new GitHub release for this repository through a verified draft build, then confirm the related GitHub Actions run.
jtenniswood/espcontrol
Review every open pull request authored by the user in this repository and address actionable unresolved review feedback.
jtenniswood/espcontrol
Research-only technical debt scan for this EspControl repository.
Works with
Categories
Flash EspControl display firmware from this repository using ESPHome. Flash Displays is an agent skill from jtenniswood/espcontrol. Flash EspControl display firmware from this repository using ESPHome.
Flash Displays fits situations like: the user invokes /flash-displays with no extra display name; upload firmware to all known displays in sequence; A specific display such as 7inch; over an explicitly supplied OTA target.
Run `npx skills add jtenniswood/espcontrol --skill flash-displays -a claude-code`. Or copy the skill folder (.agents/skills/flash-displays in jtenniswood/espcontrol) into .claude/skills/flash-displays in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jtenniswood/espcontrol --skill flash-displays -a codex`. Or copy the skill folder (.agents/skills/flash-displays in jtenniswood/espcontrol) into .agents/skills/flash-displays in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jtenniswood/espcontrol --skill flash-displays -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/flash-displays, .gemini/skills/flash-displays, .github/skills/flash-displays and .opencode/skills/flash-displays in your project.
Going by SKILL.md and its folder, Flash Displays needs the command-line tools its instructions call (python3 and git). Our summary lists: Python 3.
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Flash Displays has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 2.8k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Flash Displays: Flash Esp32s3 (RomanLut/hx_espnow_rc, 129 stars), Guition Jc3636k718c (MichalZaniewicz/esphome-guition-jc3636k718c-va, 167 stars), Flash Devices (jtenniswood/esphome-media-player, 234 stars) and Iterating Esp32 Amoled UI (niclasvestlund-YT/vibepulse, 208 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jtenniswood (a GitHub user) maintains it in jtenniswood/espcontrol, which has 1,091 GitHub stars. The repository holds 14 skills in this directory. The repository was last updated on October 11, 2026.
Source: jtenniswood/espcontrol on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.