PR To Video
coco-research/coco
A skill your agent uses when the user wants a GitHub PR (URL, owner/repoN, or 'this PR') made into a code-change explainer video from its diff and commits: changelog, feature reveal, fix, or refactor.
Turns a GitHub pull request into a code-change explainer video built from its diff, commits and files, rendered with HyperFrames.
$ npx skills add heygen-com/hyperframes --skill pr-to-video -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install heygen-com/hyperframes pr-to-video --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/pr-to-video .claude/skills/pr-to-video && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "pr-to-video" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/pr-to-video into .claude/skills/pr-to-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pr-to-video", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/heygen-com/hyperframes/tree/main/skills/pr-to-videoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add heygen-com/hyperframes --skill pr-to-video -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install heygen-com/hyperframes pr-to-video --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/pr-to-video .agents/skills/pr-to-video && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "pr-to-video" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/pr-to-video into .agents/skills/pr-to-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pr-to-video", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill pr-to-video -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install heygen-com/hyperframes pr-to-video --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/pr-to-video .cursor/skills/pr-to-video && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "pr-to-video" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/pr-to-video into .cursor/skills/pr-to-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pr-to-video", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/heygen-com/hyperframes.git --path skills/pr-to-video--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add heygen-com/hyperframes --skill pr-to-video -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install heygen-com/hyperframes pr-to-video --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/pr-to-video .gemini/skills/pr-to-video && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "pr-to-video" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/pr-to-video into .gemini/skills/pr-to-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pr-to-video", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install heygen-com/hyperframes pr-to-videoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add heygen-com/hyperframes --skill pr-to-video -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/pr-to-video .github/skills/pr-to-video && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "pr-to-video" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/pr-to-video into .github/skills/pr-to-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pr-to-video", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add heygen-com/hyperframes --skill pr-to-video -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install heygen-com/hyperframes pr-to-video --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/heygen-com/hyperframes.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/pr-to-video .opencode/skills/pr-to-video && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "pr-to-video" agent skill from https://github.com/heygen-com/hyperframes/tree/main/skills/pr-to-video into .opencode/skills/pr-to-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "pr-to-video", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
pr-to-videoTurns a GitHub pull request into a code-change explainer video built from its diff, commits and files, rendered with HyperFrames.
Given a PR URL, an owner/repo reference or a checked-out repository, the agent reads the pull request through `gh`, works out what changed, plans an explainer and builds it frame by frame in HyperFrames. The input is a code change rather than a website, so there is no capture step and the only real assets are the contributors' avatars.
The agent acts as orchestrator in an external project directory and must pass a gate at each step. Steps 0, 3 and 6 wait for your approval, and step 5 dispatches a bounded pool of frame workers. Reference files cover code vocabulary, cuts, motion language, story design and visual design, while scripts handle PR fetching, avatars, captions, audio and assembly. It asks before running an update command, and it sends product promos and no-PR explainers to other skills.
8 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 6f3f86a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 12 files in scripts/ (JavaScript, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
nodenpxghFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx and gh, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Pull Request Explainer Video loads about 8.4k tokens when it runs, and up to ~32k if it reads all its reference files. Until then it costs about 99 tokens; SKILL.md has 3,778 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
question or write keys into a per-repo `.env`. Auth ownership and offline fallbacks: `/media-use` `references/setup-proAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from heygen-com/hyperframes at commit 6f3f86a, republished under its Apache-2.0 licence (© heygen-com). 3,778 words, ~8,419 tokens.
.claude/skills/pr-to-video/SKILL.md (or your agent's skills folder). This skill also uses 35 other files; get the full folder from GitHub.Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.
First, keep this skill fresh — confirm with the user before running:
npx hyperframes skills update pr-to-video. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
media-use: Before sourcing audio/images/logos, call
/media-useto resolve BGM/SFX/images from the HeyGen catalog and brand logos from their official sources. Run--adoptfirst to register existing assets. See/media-useskill. When the host app provides its own music or sound-effect tools, use those for music and sound effects.
Use this skill to ingest a GitHub pull request, understand the change, plan a code-change explainer, and build it frame by frame in HyperFrames. The input is a code change (read via gh), not a website — there is no capture step and no real assets beyond the contributors' avatars.
The front door is
/hyperframes. You are the orchestrator. Run each step, verify its gate, and only then continue. This skill is for a GitHub pull request (a code change). Any other intent, a bare "make a video", or any uncertainty → read/hyperframesfirst — the intent layer owns every route decision, and a fresh creation arriving here withoutBRIEF.mdgoes through it anyway (Setup's opening rule).
You are the orchestrator. Work in the resolved external PROJECT_DIR, never in the caller repository by default. Run steps in order and pass each gate before continuing. User-gated steps are Step 0, Step 3, and Step 6. Read ../hyperframes/references/brief-contract.md before Step 0 — it defines the gate types and how BRIEF.md's flow/storyboard derive the mode that governs the Step 3/4/6 gates. Do every step yourself except Step 5, where you dispatch a bounded pool of frame workers. Do not put design or motion rules here; those live in the frame-worker sub-agent, this skill's local ../hyperframes-animation/rules/ + ../hyperframes-animation/blueprints/, and hyperframes-creative.
Workflow: Step 0 setup → hyperframes.json; Step 1 ingest → capture/extracted/ + assets/<login>.png; Step 2 design system → frame.md; Step 3 storyboard/script → STORYBOARD.md and SCRIPT.md; Step 3.1 audio → audio_meta.json; Step 4 visual design → enriched STORYBOARD.md; Step 5 frames → compositions/frames/NN-*.html and index.html; Step 6 final render → renders/video.mp4.
Goal: Enter with a confirmed brief — including the PR reference (a full URL, an <owner>/<repo>#<N> ref, or "this PR" in a checked-out repo) — create the HyperFrames project, and make the brief durable. The style is always code-editorial (fixed at Step 2, never asked).
The brief is confirmed by the intent layer, not by questions asked here. Opening rule, in order: (1) BRIEF.md exists → read it and ask nothing — the brief is settled, and its flow/storyboard derive the mode (brief contract § 1). (2) No BRIEF.md but the project exists (hyperframes.json / STORYBOARD.md on disk) → resume from the storyboard's frontmatter and the recorded preferences; never re-interrogate a half-built project. (3) Neither — a fresh creation request that arrived here directly → read /hyperframes and run its intent layer (references/intent-interview.md): it checks recipes and remembered defaults, and conducts this route's questions — including the PR-size → length doctrine, which lives whole in ../hyperframes/references/routes/pr-to-video.md — then hands back the locked brief. Edit requests skip all of this — go do the edit.
Resolve the project directory before doing any other work. Preserve a user-supplied project directory; otherwise use the durable external cache location printed by the resolver. Never create videos/ in the caller repository:
PR="<url | owner/repo#N>"
if [ -n "${EXPLICIT_PROJECT_DIR:-}" ]; then
PROJECT_DIR="$(node <SKILL_DIR>/scripts/project-dir.mjs --pr "$PR" --project-dir "$EXPLICIT_PROJECT_DIR")"
else
PROJECT_DIR="$(node <SKILL_DIR>/scripts/project-dir.mjs --pr "$PR")"
fi
echo "PR-to-video project: $PROJECT_DIR"
node <SKILL_DIR>/scripts/preflight.mjsThe capability preflight runs before fetch, story work, audio, or frame dispatch. If the installed CLI cannot run the validation command required by this skill, stop with its upgrade instruction rather than spending the run's context first.
Initialize only if $PROJECT_DIR/hyperframes.json is missing. Its basename comes from the PR, such as acme-sdk-pr-1842; never use the workspace name or a timestamp.
npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank --skill=pr-to-video — init checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
Every relative-path command below runs with $PROJECT_DIR as its working directory. Examples without an explicit subshell mean (cd "$PROJECT_DIR" && …); never change the caller repository's working tree.
Write BRIEF.md immediately after init (never before — init refuses a non-empty directory): the intent layer's locked brief, shape per ../hyperframes/references/brief-format.md. Resolve <MEDIA_DIR> as the installed /media-use skill directory. Then record each preference-backed answer with node <MEDIA_DIR>/scripts/prefs.mjs record --hyperframes . (brief-format.md names the subset). If the intent layer adopted a recipe, run node <MEDIA_DIR>/scripts/recipe.mjs use --hyperframes . --name <name>; it copies its frame.md into the project (Step 2 is then skipped) and returns the skeletons Step 3 drafts from. A recipe fills answers, not approvals; the review gates still run.
Show sign-in status before proceeding past Setup — run npx hyperframes auth status and relay its output verbatim. It reports whether voice/BGM will use HeyGen or local engines and, when signed out, how to sign in. Apply one branch:
offline / go.Do not silently omit a required capability when no offline provider exists; surface the blocker. Do not fold this decision into another question or write keys into a per-repo .env. Auth ownership and offline fallbacks: /media-use references/setup-providers.md § Providers.
Gate: hyperframes.json and BRIEF.md exist; the PR ref is captured in the brief; the preference-backed answers were recorded (brief contract § 2); sign-in status was shown (signed in, or continuing offline).
Goal: Fetch the PR's facts and fold them into the project as the source of information. There is no website capture. fetch-pr.mjs runs gh deterministically — completing the files list via paginated gh api so a large PR doesn't truncate at ~100 files, and writing only capture/pr.json + capture/diff.patch (no scratch dir). For MERGED PRs it also resolves a best-effort shipped_version (+ version_source) into pr.json, so the end card can cite a real version instead of inventing one. Then ingest.mjs folds that into the synthetic capture package offline.
PR="<url | owner/repo#N | N>"
# Fetch the PR deterministically: runs gh, completes the files list via paginated
# gh api (so a big PR doesn't truncate at ~100 files), writes only capture/pr.json +
# capture/diff.patch — no scratch dir. gh auth / not-found / private errors exit 1 here.
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/fetch-pr.mjs --pr "$PR" --out-dir ./capture)
# Offline transform → capture/extracted/{tokens.json (colors:[] → code-editorial palette),
# visible-text.txt (the brief), people.json (contributors, bot-filtered, name+login,
# avatarFile=assets/<login>.png)}.
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/ingest.mjs \
--pr-json ./capture/pr.json --diff ./capture/diff.patch --out-dir ./capture/extracted)
# The people front's one network step — download each contributor's GitHub avatar to
# assets/<login>.png for the credits close. Best-effort; always exits 0.
(cd "$PROJECT_DIR" && node <SKILL_DIR>/scripts/fetch-people-avatars.mjs \
--people ./capture/extracted/people.json)If fetch-pr.mjs exits 1 (gh auth / not found / private), report its stderr and stop — do not fabricate PR contents. If ingest.mjs exits 1, read its stderr (usually a malformed pr.json), fix, and rerun (deterministic). fetch-people-avatars.mjs always exits 0; missing avatars just mean no credits close to author.
people.json carries a name for whichever contributors gh already named (the PR author, commit authors, mergedBy) — null for the rest (reviewers/commenters/assignees, which gh pr view only ever gives a bare login). Before writing the credits close in Step 3, resolve any null name yourself for the 1-6 people who'll actually appear on that frame: gh api users/<login> --jq .name (you already have gh — no need to script this). If GitHub has no public name for that user either, fall back to the login on-screen and drop that person from the spoken line (see story-design.md's credits section — the voiceover must still say names, never raw handles).
Gate: capture/pr.json, capture/diff.patch, capture/extracted/tokens.json, capture/extracted/visible-text.txt, and capture/extracted/people.json exist; you can state the PR's change in one clear sentence. assets/<login>.png is best-effort — its absence is not a failure.
Goal: Adopt the code-editorial frame preset; a script turns it into this video's frame.md + caption skin.
The style is fixed — code-editorial (warm editorial; a navy code surface built for diffs). Run:
node <SKILL_DIR>/scripts/build-frame.mjs --preset code-editorial --hyperframes .The script copies the code-editorial preset's FRAME.md → frame.md, remixes it onto any brand tokens in capture/extracted/tokens.json (a PR has none → colors:[]/fonts:[] keeps code-editorial's own palette, a complete design), copies the preset's caption skin to .hyperframes/caption-skin.html, and self-validates (exits 1 on a broken mapping). Proceed as soon as it exits 0 — no hand-editing.
Gate: build-frame.mjs exited 0 — frame.md exists from the code-editorial preset, and .hyperframes/caption-skin.html exists as the caption skin source.
Goal: Turn the PR into an approved frame-by-frame explanation plan.
Read ../hyperframes-creative/references/story-spine.md (hook language, value-before-evidence, storyboard-as-proposal, source-traceable visuals), references/story-design.md, ../hyperframes-animation/blueprints-index.md, ../hyperframes/references/storyboard-format.md, and ../hyperframes/references/script-format.md. Use them to write STORYBOARD.md and, when narration is needed, SCRIPT.md. Set the frontmatter duration: from the brief's length — a rough expectation; assembly reports where the cut lands against it.
Use story-design.md for the PR archetype (changelog / feature-reveal / fix-explainer / refactor-walkthrough), the PR-native frame types, hook, persuasion, beats, the per-frame word budget, and the credits close. The sequence comes from narrative design, not the diff's file order — explain the change, don't read the diff aloud. As a soft guide, consult the role→blueprint menu in ../hyperframes-animation/blueprints-index.md: for each beat, write the voiceover in the shape its candidate blueprint implies and tag that candidate blueprint: id when one fits (story truth still decides which beats exist — never force a beat to fit a shape). Feature 2–4 real diff hunks (from capture/diff.patch), each a small legible snippet; name the code-* block each wants in the frame's scene. Frames carry no asset_candidates except the credits close (1–6 assets/<login>.png avatars). Use the exact required fields from the storyboard and script references.
After drafting, run the review loop's plan pass — ../hyperframes/references/review-loop.md § 1: present the plan as a proposal, and ask the two questions — approve or change, and sketches first (recommended) or skip. Feedback arrives as a chat reply; loop until approved. This is a checkpoint gate (brief contract § 1): in autonomous mode there is nothing to ask — post the same summary as a heads-up and proceed; sketches collapse into the build, and the final preview with its one question comes at Step 6.
Gate: STORYBOARD.md exists, every frame has the required narrative fields, SCRIPT.md exists when narration is needed, and the user approved the plan (autonomous: the summary was posted as a heads-up).
Goal: Generate narration, word timings, music, and audio metadata from the approved script.
Start audio after Step 3 approval. Run it in the background, then continue to Step 4.
Choose the narration voice from the user's ask before invoking. If the request named a voice, gender, or tone, pick a matching voice id and pass it with --voice <id>. The pipeline default is otherwise Marcia (female) on HeyGen / am_michael on Kokoro — so a request like "a male voice" is silently ignored unless you pass the flag. Voice ids are provider-specific; resolve against whichever provider Step 0's sign-in status selected: HeyGen (signed in) via node <MEDIA_DIR>/audio/scripts/heygen-tts.mjs --list (or GET /v3/voices?engine=starfish); Kokoro (offline) via the voice table in <MEDIA_DIR>/audio/references/tts.md (prefixes am_/bm_ male, af_/bf_ female). When the user expressed no preference, fall back to the remembered voice (brief contract § 2) before the pipeline default, and say which one you used; omit --voice only when neither names one. When the user explicitly picked a voice this run, record it (prefs.mjs record --key voice).
node <SKILL_DIR>/scripts/audio.mjs --script ./SCRIPT.md --storyboard ./STORYBOARD.md --hyperframes . --out ./audio_meta.json --voice <voice-id> &
The audio script handles narration, word timings, BGM lookup from HeyGen's music library, and timing metadata. BGM mood comes from the storyboard's music: field. This uses the HeyGen Audio API for retrieval, not generation, and the same ~/.heygen credential as TTS. For provider details, read ../media-use/audio/references/tts.md. When the host app's own tools make the music or a sound effect, put the file under assets/ and list it in the audio_meta.json file marked "source": "host": music as bgm { "path": "assets/…", "source": "host" } with music: none in the storyboard; a sound as an sfx entry { "frame": <n>, "file": "assets/…", "offset_s": 0, "duration_s": <its length>, "source": "host" }. Every audio pass keeps these, and a frame with a host sound gets no looked-up cue.
If there is no narration and no SCRIPT.md, skip voice generation. BGM may still run if the storyboard has a music mood.
The canonical fully-silent marker (shared across the workflows that reuse this audio model): music: none in the STORYBOARD.md top YAML block, no SCRIPT.md, and no sfx: cues or host audio. That combination marks the project silent — no narration, no BGM, no SFX. audio.mjs recognizes it and generates nothing (it removes any stale audio_meta.json; an absent audio_meta.json is what assemble treats as silent), so this step is a clean skip. Without narration but with sfx: cues or host audio the film is not silent: audio.mjs writes the audio_meta.json file for fetch-sfx to fill. music: none with narration keeps TTS and turns only BGM off. Use exactly this spelling — don't improvise other markers.
Gate: audio job has started, or the project is marked silent (music: none, no SCRIPT.md, no sfx: cues or host audio).
Goal: Add the visual direction, layout intent, and motion choices to each storyboard frame.
Sketch the storyboard sheet first (collaborative only). The moment the plan is approved, run the sketch pass — ../hyperframes/references/review-loop.md § 2 (don't wait on Step 3.1; sketches don't use timings): wireframe every frame yourself as a cell of storyboard.html (../hyperframes-creative/references/storyboard-recipe.md § 3), mark each built, pause for the one layout question when every frame is built, and revise only the sketches named until the sheet is confirmed. Stand-ins: for a code beat, a plain code panel with the filename and a few real diff lines as text — the code-* block wiring belongs to the workers. Only then write the visual design below onto the confirmed layouts. In autonomous mode, or when the user chose to skip sketches at Step 3, skip this pass — frames go straight from outline to animated at Step 5.
Edit STORYBOARD.md in place. Do not create another storyboard. Use frame.md as source of truth for color, type, layout feel, and style.
Read references/visual-design.md, ../hyperframes-animation/blueprints-index.md, references/motion-language.md, references/code-vocabulary.md, and ../hyperframes-animation/rules-index.md. Use visual-design.md for the method (the time-coded shot sequence, the inline Layout vocabulary, and the code-beat treatment), plus the required ## Video direction block. Use ../hyperframes-animation/blueprints-index.md to pick each frame's shot shape. Use code-vocabulary.md to pick the right code-* block per code beat (diff = code-diff, refactor = code-morph, new code = code-typing, …). Use motion-language.md (the motion vocabulary + the motion doctrine) and ../hyperframes-animation/rules-index.md (valid rule names) for motion — do not invent motion or block/blueprint names.
Search the live catalog before you design any named look. code-vocabulary.md covers the code beats; it does not cover the rest. For every other look, effect, treatment or transition the brief names — "CRT scanlines", "glitch", "film grain", "shimmer sweep", "confetti burst" — run npx hyperframes catalog --query "<the look, in plain English>" --json and read the top results BEFORE you write that look into STORYBOARD.md. The search needs nothing installed: no project, no prior add, no account. It ranks the whole hosted registry (~400 blocks and components) from any directory. Name the block you found here; Step 5 pre-installs every block the storyboard names. Hand-author a look only after a search for it came back with nothing that fits.
For every frame, write a time-coded shot sequence into STORYBOARD.md per visual-design.md's method: pick the frame's blueprint (or compose), instantiate it with THIS frame's content, and pace each Scene's reveal to the voiceover so the frame develops across its full duration instead of front-loading then freezing. For a code beat, the code-* block is the frame's focal and the Scenes choreograph the surrounding code-editorial Code Surface (the entry of the file/header, the camera onto the hunk, the landing line) — not the code animation itself, which the block owns. Immediately after each code frame's fields, add a ### Source excerpt fenced diff block containing only the exact real hunk the worker must render (12 lines maximum). Select it here from capture/diff.patch; workers are forbidden from reopening that full diff. State layout and motion inline per Scene (vocabularies in visual-design.md and motion-language.md). Add one video-wide ## Video direction block.
Do not change story, script, transition_in, asset_candidates, or the PR source. Do not write HTML in this step. There is no asset-staging step — the only real assets are the credits avatars, already in assets/.
Gate: every frame has a time-coded shot sequence whose reveals are paced to the voiceover (no front-loading); code frames name a code-* block as the focal; ## Video direction exists. Collaborative: the sketch sheet was confirmed.
Goal: Build every storyboard frame as an HTML composition and assemble the playable video.
Wait for Step 3.1 audio to finish if audio was started. Then sync durations and fetch SFX; skip both if silent.
node <SKILL_DIR>/scripts/audio.mjs sync-durations --audio-meta ./audio_meta.json --storyboard ./STORYBOARD.md
node <SKILL_DIR>/scripts/audio.mjs fetch-sfx --storyboard ./STORYBOARD.md --hyperframes .
Duration sync is mechanical: real voice duration wins; silent frames keep estimates; never hand-edit synced durations.
Pre-install the registry blocks named across STORYBOARD.md once, before dispatch, so parallel workers don't race on the registry:
for b in <each registry block named in the storyboard>; do npx hyperframes add "$b"; done
Before dispatch, read ../hyperframes/references/subagent-dispatch.md. Build bounded packets and the worker role payload:
node <SKILL_DIR>/scripts/frame-packets.mjs --project "$PROJECT_DIR" --storyboard "$PROJECT_DIR/STORYBOARD.md"The packet builder hard-fails a code frame without the upstream-selected ### Source excerpt, and hard-caps packet bytes. It also writes _role.md (../hyperframes/references/frame-worker-core.md + this skill's sub-agents/frame-worker.md, concatenated verbatim — the complete worker role). Dispatch at most three workers total, balanced across the packet paths; each worker's prompt carries _role.md and its assigned packet paths — paste the role in full or hand its path (equivalent; the worker starts from exactly those documents) — and each worker may build multiple assigned frames sequentially, reading the role once. Workers read only their packet(s) and frame.md. They never open the full STORYBOARD.md, capture/diff.patch, or capture/extracted/visible-text.txt. Each worker writes only its assigned compositions/frames/NN-*.html; workers never edit STORYBOARD.md. When a frame has a confirmed sketch on disk (collaborative runs — review loop § 3), say so in that worker's dispatch context: the sketch is the existing compositions/frames/NN-*.html, and the worker dresses that layout rather than redrawing it (frame-worker core § When a confirmed sketch exists).
On a failed frame, re-dispatch that frame only, with its existing packet plus the exact validator/lint finding. One retry maximum. Do not replay a whole batch and do not retry without a concrete finding.
Full-bleed backgrounds ride on a class="clip" layer, never the #root. A frame's ground (color field / gradient / grid) is its own full-duration background clip — a background set on the #root / data-composition-id element is clip-gated to the frame's window and is not a dependable ground, so dark content can land on the black host body and render invisible. The video's base ground is painted by the assembler from frame.md's canvas color onto the index #root. (Full rule + self-check: ../hyperframes/references/frame-worker-core.md.)
As each worker returns, mark that frame animated in STORYBOARD.md.
After audio timings exist, build captions in the background and assemble the index:
node <SKILL_DIR>/scripts/captions.mjs build --storyboard ./STORYBOARD.md --audio-meta ./audio_meta.json --hyperframes . --out ./caption_groups.json &
node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard ./STORYBOARD.md --hyperframes .
captions.mjs uses the project's .hyperframes/caption-skin.html (code-editorial's, copied in Step 2), injecting brand tokens from frame.md; captions: skipped (<reason>) is valid. assemble-index.mjs stages the credits avatars from assets/ as an idempotent backstop.
Gate: every frame is marked animated (collaborative: the sketch sheet was confirmed at Step 4), index.html exists, and captions are built or explicitly skipped.
Goal: Verify the assembled video, get user approval, and render the final MP4.
Inject transitions, run checks, pause for review, then render.
node <SKILL_DIR>/scripts/transitions.mjs inject --storyboard ./STORYBOARD.md --hyperframes .
node <SKILL_DIR>/scripts/transitions.mjs verify --storyboard ./STORYBOARD.md --index ./index.html
npx hyperframes lint
npx hyperframes check
npx hyperframes snapshot --at <frame-midpoints>
snapshot stitches the captured frames into one contact sheet (snapshots/contact-sheet.jpg). Glance at it; if nothing is obviously broken, move on — don't linger here.
If a command fails, surface stderr and stop — don't pile on recovery commands. Fix it yourself: the cheapest safe edit to compositions/frames/NN-*.html, then rerun the failed check.
Known false-positive — do not chase it. check may report a handful of text_box_overflow errors of ~1–4px on the caption highlight words (selector #caption-word-* / .caption-line). The caption pill uses a deliberately snug line-height (set once in scripts/captions.mjs) and has no overflow:hidden, so a heavy display glyph's ink spills a few px into the pill's own padding — nothing is actually clipped. Treat these as expected and proceed. Do not inflate the caption line-height (it balloons the pill, which is worse). Only act on a text_box_overflow when it names a frame element (#el-NN-*), not a caption word.
After checks pass, pause for user review — the review loop's final look (../hyperframes/references/review-loop.md § 4): one question, on the final Studio preview — render now, or what changes? (Autonomous: the same, as the one kept question — open the preview with the command below even though the user didn't ask for one.) Then deliver the MP4 with the contact sheet and the frame ids so revisions can target a single frame.
Preview: npx hyperframes preview "$PROJECT_DIR" --background
Render only after user approval (autonomous mode: after the render-or-changes question):
npx hyperframes render --skill=pr-to-video --quality high --output renders/video.mp4
Do not rerun lint, check, or snapshot after rendering unless the user asks.
After the user is done reviewing (or after render when no more live edits are expected), stop only this project's background server: npx hyperframes preview "$PROJECT_DIR" --stop. Never tear it down while waiting for review.
Gate: lint and check passed and the snapshots were inspected before render; user approved at the review pause (autonomous: checks passed and the delivery includes the contact sheet); renders/video.mp4 exists. Final reply states the MP4 path and final duration.
Formats: landscape 1920x1080; portrait 1080x1920; square 1080x1080 — derived from the destination (brief contract § 2). Set the format once in the storyboard frontmatter.
PR deltas vs a captured-asset workflow: no Step 1 capture (the gh CLI ingests the PR into a synthetic capture/extracted/ package — tokens.json + visible-text.txt + people.json); the only real assets are the contributors' assets/<login>.png avatars (the credits close); no asset-descriptions.md, no asset-staging step. Code beats are rendered by the code-* registry blocks on code-editorial's navy Code Surface; the style is always code-editorial.
Background scripts: the workflow ships these under scripts/: fetch-pr (PR → capture/pr.json + diff.patch via gh; large-PR-safe, no scratch), ingest (→ synthetic capture package; offline), and fetch-people-avatars (contributor avatars → assets/); plus the shared engine — build-frame (adopt + brand-remix a preset into frame.md + caption skin), audio (TTS, BGM, SFX, duration sync), captions, transitions (inject + verify), and assemble-index. Everything else is the hyperframes CLI. Code blocks install via npx hyperframes add <name>.
The reusable, domain-agnostic shot shapes live in ../hyperframes-animation/blueprints/ (indexed by ../hyperframes-animation/blueprints-index.md); the code-* registry blocks are the code-beat vocabulary (references/code-vocabulary.md).
| Read | When |
|---|---|
[../hyperframes/references/brief-contract.md](../hyperframes/references/brief-contract.md) | Gate types, mode derivation from BRIEF.md, field semantics. |
[../hyperframes-creative/references/story-spine.md](../hyperframes-creative/references/story-spine.md) | Step 3: story doctrine — hook language, value-before-evidence, proposal shape, source-traceable visuals. |
[references/story-design.md](references/story-design.md) | Step 3: plan the PR explanation. |
[../hyperframes-animation/blueprints-index.md](../hyperframes-animation/blueprints-index.md) | Step 3: role→blueprint menu. Step 4: pick the shot shape. |
[../hyperframes/references/storyboard-format.md](../hyperframes/references/storyboard-format.md) | Step 3: write STORYBOARD.md. |
[../hyperframes/references/script-format.md](../hyperframes/references/script-format.md) | Step 3: write SCRIPT.md. |
[../media-use/audio/references/tts.md](../media-use/audio/references/tts.md) | Step 3.1: choose or understand TTS providers. |
[references/visual-design.md](references/visual-design.md) | Step 4: write the frame's shot sequence (+ Layout vocabulary). |
[references/code-vocabulary.md](references/code-vocabulary.md) | Step 4 + 5: pick + fill the code-* block for a code beat. |
[references/motion-language.md](references/motion-language.md) | Step 4: the motion vocabulary + the motion doctrine. |
[references/cut-catalog.md](references/cut-catalog.md) | Step 4-5: the cut catalog (worker builds within-frame seams). |
[../hyperframes-animation/rules-index.md](../hyperframes-animation/rules-index.md) + [../hyperframes-animation/rules/](../hyperframes-animation/rules/) | Step 5: local rule recipe bodies for the cited motions. |
[../hyperframes/references/frame-worker-core.md](../hyperframes/references/frame-worker-core.md) | Step 5: the shared worker contract (packet builder prepends it to the delta). |
[sub-agents/frame-worker.md](sub-agents/frame-worker.md) | Step 5: the workflow's frame-worker delta. |
[../hyperframes/references/subagent-dispatch.md](../hyperframes/references/subagent-dispatch.md) | Step 5: dispatch sub-agents safely. |
[../hyperframes-creative/frame-presets/code-editorial/FRAME.md](../hyperframes-creative/frame-presets/code-editorial/FRAME.md) | Step 2: the code-editorial preset (fixed style). |
© heygen-com, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 35 other files (scripts, references) in skills/pr-to-video of heygen-com/hyperframes.
Open the folder on GitHubat commit 6f3f86a
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in heygen-com/hyperframes, which our catalogue first saw on October 7, 2026.
Pull Request Explainer Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Pull Request Explainer Video this skillheygen-com/hyperframes | 60k | 2 repos | ~8.4k | Automated safety check: Notes | Apache-2.0 | |
| PR To Videococo-research/coco | 513 | — | ~7.8k | Automated safety check: Notes | Custom licence | |
| Video To Gifcognyai/claude-code-marketing-skills | 104 | — | ~2k | Automated safety check: Notes | None | |
| Record E2E Giflablup/backend.ai-webui | 133 | — | ~907 | Automated safety check: Notes | LGPL-3.0 | |
| Release Videohuytieu/COG-second-brain | 1.3k | — | ~1.7k | Automated safety check: Pass | MIT | |
| Guizang Product Video Skillop7418/guizang-product-video-skill | 753 | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 |
coco-research/coco
A skill your agent uses when the user wants a GitHub PR (URL, owner/repoN, or 'this PR') made into a code-change explainer video from its diff and commits: changelog, feature reveal, fix, or refactor.
cognyai/claude-code-marketing-skills
Convert an MP4 (e.g. An agent skill from cognyai/claude-code-marketing-skills.
lablup/backend.ai-webui
Record Playwright e2e tests as one GIF per test case (video → ffmpeg palette GIF) and return a markdown table for a PR description.
huytieu/COG-second-brain
Turn a product release (the list of shipped items plus real screen recordings) into a motion recap video and one explained demo per feature, with sound effects tied to on-screen motion and a…
op7418/guizang-product-video-skill
制作代码驱动的软件产品宣传片和版本更新片(product promo、release notes video、changelog promo)。从真实功能和产品设计出发定方向,用真实组件、GSAP/Three.js 动效、原创配乐和动作音效完成影片,每支片子的视觉手法都从产品本身推导,不套模板。
Pluviobyte/video-production-skills
Create reusable black-background white-text opening animations for new videos.
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Adds captions to a single-subject talking-head video without editing the footage, from plain subtitles to cinematic text placed behind the speaker.
heygen-com/hyperframes
Turns a weekly changelog markdown file into a branded HyperFrames video with voiceover, animated mock-UI scenes and captions, using fonts, background and scripts bundled in the skill.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
heygen-com/hyperframes
Finds, generates and edits media for HyperFrames video projects: music, sound effects, images, icons, logos, voiceovers, captions and color grades.
Categories
Turns a GitHub pull request into a code-change explainer video built from its diff, commits and files, rendered with HyperFrames. Given a PR URL, an owner/repo reference or a checked-out repository, the agent reads the pull request through `gh`, works out what changed, plans an explainer and builds it frame by frame in HyperFrames. The input is a code change rather than a website, so there is no capture step and the only real assets are the contributors' avatars.
Pull Request Explainer Video fits situations like: making a changelog video from a merged pull request; explaining a refactor visually for reviewers or teammates; showing a new feature or a bug fix from its diff.
Run `npx skills add heygen-com/hyperframes --skill pr-to-video -a claude-code`. Or copy the skill folder (skills/pr-to-video in heygen-com/hyperframes) into .claude/skills/pr-to-video in your project. Claude Code loads it when a task matches its description.
Run `npx skills add heygen-com/hyperframes --skill pr-to-video -a codex`. Or copy the skill folder (skills/pr-to-video in heygen-com/hyperframes) into .agents/skills/pr-to-video in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add heygen-com/hyperframes --skill pr-to-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/pr-to-video, .gemini/skills/pr-to-video, .github/skills/pr-to-video and .opencode/skills/pr-to-video in your project.
Going by SKILL.md and its folder, Pull Request Explainer Video needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node, npx and gh). Our summary lists: GitHub CLI (`gh`) access to the pull request; HyperFrames tooling run through `npx hyperframes`.
SKILL.md contains no URLs. Its commands use npx and gh, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (mentions a .env file), nothing it rates as a warning. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Pull Request Explainer Video is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 8.4k tokens (SKILL.md is roughly 34k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 23k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Pull Request Explainer Video: PR To Video (coco-research/coco, 513 stars), Video To Gif (cognyai/claude-code-marketing-skills, 104 stars), Record E2E Gif (lablup/backend.ai-webui, 133 stars) and Release Video (huytieu/COG-second-brain, 1.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
heygen-com (a GitHub organization) maintains it in heygen-com/hyperframes, which has 59,960 GitHub stars. The repository holds 32 skills in this directory. The repository was last updated on October 10, 2026.
Source: heygen-com/hyperframes on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.