Unity Ecs Patterns
wshobson/agents
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
Concise reference for the gz-sim Entity-Component-System architecture — how Entities, Components, Systems, the ECM, the Server, and SimulationRunner fit together.
$ npx skills add harunkurtdev/ros2-claude-code-template --skill gz-ecs-overview -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install harunkurtdev/ros2-claude-code-template gz-ecs-overview --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/harunkurtdev/ros2-claude-code-template.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/gz-ecs-overview .claude/skills/gz-ecs-overview && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "gz-ecs-overview" agent skill from https://github.com/harunkurtdev/ros2-claude-code-template/tree/master/.claude/skills/gz-ecs-overview into .claude/skills/gz-ecs-overview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gz-ecs-overview", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/harunkurtdev/ros2-claude-code-template/tree/master/.claude/skills/gz-ecs-overviewType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add harunkurtdev/ros2-claude-code-template --skill gz-ecs-overview -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install harunkurtdev/ros2-claude-code-template gz-ecs-overview --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/harunkurtdev/ros2-claude-code-template.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/gz-ecs-overview .agents/skills/gz-ecs-overview && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "gz-ecs-overview" agent skill from https://github.com/harunkurtdev/ros2-claude-code-template/tree/master/.claude/skills/gz-ecs-overview into .agents/skills/gz-ecs-overview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gz-ecs-overview", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add harunkurtdev/ros2-claude-code-template --skill gz-ecs-overview -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install harunkurtdev/ros2-claude-code-template gz-ecs-overview --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/harunkurtdev/ros2-claude-code-template.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/gz-ecs-overview .cursor/skills/gz-ecs-overview && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "gz-ecs-overview" agent skill from https://github.com/harunkurtdev/ros2-claude-code-template/tree/master/.claude/skills/gz-ecs-overview into .cursor/skills/gz-ecs-overview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gz-ecs-overview", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/harunkurtdev/ros2-claude-code-template.git --path .claude/skills/gz-ecs-overview--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add harunkurtdev/ros2-claude-code-template --skill gz-ecs-overview -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install harunkurtdev/ros2-claude-code-template gz-ecs-overview --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/harunkurtdev/ros2-claude-code-template.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/gz-ecs-overview .gemini/skills/gz-ecs-overview && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "gz-ecs-overview" agent skill from https://github.com/harunkurtdev/ros2-claude-code-template/tree/master/.claude/skills/gz-ecs-overview into .gemini/skills/gz-ecs-overview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gz-ecs-overview", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install harunkurtdev/ros2-claude-code-template gz-ecs-overviewInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add harunkurtdev/ros2-claude-code-template --skill gz-ecs-overview -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/harunkurtdev/ros2-claude-code-template.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/gz-ecs-overview .github/skills/gz-ecs-overview && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "gz-ecs-overview" agent skill from https://github.com/harunkurtdev/ros2-claude-code-template/tree/master/.claude/skills/gz-ecs-overview into .github/skills/gz-ecs-overview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gz-ecs-overview", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add harunkurtdev/ros2-claude-code-template --skill gz-ecs-overview -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install harunkurtdev/ros2-claude-code-template gz-ecs-overview --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/harunkurtdev/ros2-claude-code-template.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/gz-ecs-overview .opencode/skills/gz-ecs-overview && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "gz-ecs-overview" agent skill from https://github.com/harunkurtdev/ros2-claude-code-template/tree/master/.claude/skills/gz-ecs-overview into .opencode/skills/gz-ecs-overview/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "gz-ecs-overview", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
gz-ecs-overviewConcise reference for the gz-sim Entity-Component-System architecture — how Entities, Components, Systems, the ECM, the Server, and SimulationRunner fit together.
Gz Ecs Overview is an agent skill from harunkurtdev/ros2-claude-code-template. Concise reference for the gz-sim Entity-Component-System architecture — how Entities, Components, Systems, the ECM, the Server, and SimulationRunner fit together. Trigger when the user asks how gz-sim is organized, where to add code, or how the simulation loop runs.
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 5b3a43d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are cpp).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Gz Ecs Overview loads about 1.2k tokens when it runs. Until then it costs about 71 tokens; SKILL.md has 382 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 382 words (~1,230 tokens).
“topics. Do not mutate the world here unless you're spawning fixtures.”
Just SKILL.md in .claude/skills/gz-ecs-overview of harunkurtdev/ros2-claude-code-template.
Open the folder on GitHubat commit 5b3a43d
Gz Ecs Overview next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Gz Ecs Overview this skillharunkurtdev/ros2-claude-code-template | 215 | — | ~1.2k | Automated safety check: Pass | None | |
| Unity Ecs Patternswshobson/agents | 40k | 9 repos | ~517 | Automated safety check: Pass | MIT | |
| Sim Helmsimstudioai/sim | 30k | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | |
| Twenty Syncable Entity Cache and Transformtwentyhq/twenty | 58k | — | ~2.4k | Automated safety check: Pass | Custom licence | |
| Twenty Syncable Entity Typestwentyhq/twenty | 58k | — | ~2.8k | Automated safety check: Pass | Custom licence | |
| Overviewonsi/gomega | 2.4k | — | ~1.1k | Automated safety check: Pass | MIT |
wshobson/agents
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development.
simstudioai/sim
Install, upgrade, and operate the Sim Helm chart on Kubernetes.
twentyhq/twenty
Walks through step 2 of adding a syncable entity to the Twenty server: a cache service for flat entity maps and utilities that transform entities and DTOs into universal flat entities.
twentyhq/twenty
Walks through the first of six steps for adding a syncable entity to Twenty's server: metadata name, TypeORM entity, flat types and central constants.
onsi/gomega
The Gomega mental model for writing assertions in Go — the Expect/Ω notation, matchers-are-values, the multi-return error idiom, synchronous vs asynchronous (Eventually/Consistently) assertions, and…
sickn33/agentic-awesome-skills
Deploy containers on ECS and Fargate. An agent skill from sickn33/agentic-awesome-skills.
harunkurtdev/ros2-claude-code-template
Configure and build gz-sim from source using either CMake/Ninja directly or a colcon workspace.
harunkurtdev/ros2-claude-code-template
Run unit, integration, performance, and benchmark tests for gz-sim, filter by name, and debug a single failing case.
harunkurtdev/ros2-claude-code-template
Scaffold a new ECS component header under include/gz/sim/components/, wire its CMake listing, and (if needed) register it with ComponentFactory for serialization.
harunkurtdev/ros2-claude-code-template
Scaffold a new gz-sim system plugin under src/systems/<name/ — header, source, CMake glue, plugin registration, and an integration test stub.
Concise reference for the gz-sim Entity-Component-System architecture — how Entities, Components, Systems, the ECM, the Server, and SimulationRunner fit together. Gz Ecs Overview is an agent skill from harunkurtdev/ros2-claude-code-template. Concise reference for the gz-sim Entity-Component-System architecture — how Entities, Components, Systems, the ECM, the Server, and SimulationRunner fit together.
Gz Ecs Overview fits situations like: the user asks how gz-sim is organized; where to add code; how the simulation loop runs.
Run `npx skills add harunkurtdev/ros2-claude-code-template --skill gz-ecs-overview -a claude-code`. Or copy the skill folder (.claude/skills/gz-ecs-overview in harunkurtdev/ros2-claude-code-template) into .claude/skills/gz-ecs-overview in your project. Claude Code loads it when a task matches its description.
Run `npx skills add harunkurtdev/ros2-claude-code-template --skill gz-ecs-overview -a codex`. Or copy the skill folder (.claude/skills/gz-ecs-overview in harunkurtdev/ros2-claude-code-template) into .agents/skills/gz-ecs-overview in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add harunkurtdev/ros2-claude-code-template --skill gz-ecs-overview -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gz-ecs-overview, .gemini/skills/gz-ecs-overview, .github/skills/gz-ecs-overview and .opencode/skills/gz-ecs-overview in your project.
SKILL.md names no scripts, command-line tools or credentials: Gz Ecs Overview is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Gz Ecs Overview or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 1.2k tokens (SKILL.md is roughly 4.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Gz Ecs Overview: Unity Ecs Patterns (wshobson/agents, 40k stars), Sim Helm (simstudioai/sim, 30k stars), Twenty Syncable Entity Cache and Transform (twentyhq/twenty, 58k stars) and Twenty Syncable Entity Types (twentyhq/twenty, 58k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
harunkurtdev (a GitHub user) maintains it in harunkurtdev/ros2-claude-code-template, which has 215 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on June 8, 2026.
Source: harunkurtdev/ros2-claude-code-template on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.