HyperFrames Motion Graphics
heygen-com/hyperframes
Builds short, unnarrated motion graphics such as kinetic type, stat count-ups, logo stings, lower thirds, animated maps and tweets, rendered to MP4 or a transparent overlay.
Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence.
$ npx skills add gmh5225/awesome-game-security --skill graphics-api-hooking -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gmh5225/awesome-game-security graphics-api-hooking --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/graphics-api .claude/skills/graphics-api-hooking && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "graphics-api-hooking" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/graphics-api into .claude/skills/graphics-api-hooking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "graphics-api-hooking", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/graphics-apiType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gmh5225/awesome-game-security --skill graphics-api-hooking -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gmh5225/awesome-game-security graphics-api-hooking --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/graphics-api .agents/skills/graphics-api-hooking && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "graphics-api-hooking" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/graphics-api into .agents/skills/graphics-api-hooking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "graphics-api-hooking", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gmh5225/awesome-game-security --skill graphics-api-hooking -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gmh5225/awesome-game-security graphics-api-hooking --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/graphics-api .cursor/skills/graphics-api-hooking && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "graphics-api-hooking" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/graphics-api into .cursor/skills/graphics-api-hooking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "graphics-api-hooking", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gmh5225/awesome-game-security.git --path .claude/skills/graphics-api--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gmh5225/awesome-game-security --skill graphics-api-hooking -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gmh5225/awesome-game-security graphics-api-hooking --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/graphics-api .gemini/skills/graphics-api-hooking && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "graphics-api-hooking" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/graphics-api into .gemini/skills/graphics-api-hooking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "graphics-api-hooking", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gmh5225/awesome-game-security graphics-api-hookingInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gmh5225/awesome-game-security --skill graphics-api-hooking -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/graphics-api .github/skills/graphics-api-hooking && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "graphics-api-hooking" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/graphics-api into .github/skills/graphics-api-hooking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "graphics-api-hooking", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gmh5225/awesome-game-security --skill graphics-api-hooking -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gmh5225/awesome-game-security graphics-api-hooking --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/graphics-api .opencode/skills/graphics-api-hooking && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "graphics-api-hooking" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/graphics-api into .opencode/skills/graphics-api-hooking/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "graphics-api-hooking", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
graphics-api-hookingAnalyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence.
Graphics API Hooking is an agent skill from gmh5225/awesome-game-security. Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence. Use when the graphics pipeline or frame-observation boundary is central.
Its SKILL.md is about 270 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/apis-and-rendering.md`, `references/overlays-capture-and-measurement.md` and `references/repository-map.md`).
The repository describes itself as: awesome game security [Welcome to PR]. The licence is MIT.
Read from SKILL.md and the folder at commit 8502288. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Graphics API Hooking loads about 266 tokens when it runs, and up to ~6.2k if it reads all its reference files. Until then it costs about 51 tokens; SKILL.md has 80 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from gmh5225/awesome-game-security at commit 8502288, republished under its MIT licence (© gmh5225). 80 words, ~266 tokens.
.claude/skills/graphics-api-hooking/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.Record the API, backend, driver, compositor, capture path, synchronization model, and tool version before interpreting rendering evidence.
Use game-hacking-techniques for the broader attacker model and game-engine-resources for engine-owned rendering structures. Separate observed capture behavior from assumed anti-cheat enforcement.
© gmh5225, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 4 other files (references) in .claude/skills/graphics-api of gmh5225/awesome-game-security.
Open the folder on GitHubat commit 8502288
Graphics API Hooking next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Graphics API Hooking this skillgmh5225/awesome-game-security | 3.6k | — | ~266 | Automated safety check: Pass | MIT | |
| HyperFrames Motion Graphicsheygen-com/hyperframes | 59k | 3 repos | ~4k | Automated safety check: Pass | Apache-2.0 | |
| Chat Motion Overlay Generatornexu-io/open-design | 100k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Agent Runtime Lifecycle Hookslobehub/lobehub | 83k | — | ~2.8k | Automated safety check: Pass | Custom licence | |
| Render Blockingthedaviddias/Front-End-Checklist | 74k | — | ~430 | Automated safety check: Pass | MIT | |
| Render Hook Replacementgooseworks-ai/goose-skills | 1.2k | — | ~2.3k | Automated safety check: Pass | MIT |
heygen-com/hyperframes
Builds short, unnarrated motion graphics such as kinetic type, stat count-ups, logo stings, lower thirds, animated maps and tweets, rendered to MP4 or a transparent overlay.
nexu-io/open-design
Turns a chat transcript or screenshot into a configurable animated chat clip, rendered as a Remotion bundle with optional transparency.
lobehub/lobehub
Registers lifecycle hooks on an agent run to observe, mock or intervene at each step, dispatching them in the order they were registered.
thedaviddias/Front-End-Checklist
A skill your agent uses when auditing slow page loads, heavy assets, or rendering delays related to Eliminate render-blocking resources.
gooseworks-ai/goose-skills
Replace an existing video's opening with a supplied clip or free kinetic text hook while retaining and verifying every original body frame, audio, captions and ending.
rohitg00/agentmemory
Describes the lifecycle hooks in the agentmemory Claude Code plugin that record observations automatically, and what to check when observations go missing.
gmh5225/awesome-game-security
Find, select, classify, or maintain resources in awesome-game-security.
gmh5225/awesome-game-security
Verify consequential or disputed game-security claims with primary sources, reproducible evidence, explicit trust boundaries, and calibrated uncertainty.
gmh5225/awesome-game-security
Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs.
gmh5225/awesome-game-security
Analyze PCIe DMA threats, host-mediated memory acquisition, FPGA behavior, and IOMMU defenses.
gmh5225/awesome-game-security
Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines.
gmh5225/awesome-game-security
Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports.
Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence. Graphics API Hooking is an agent skill from gmh5225/awesome-game-security. Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence.
Graphics API Hooking fits situations like: the graphics pipeline; frame-observation boundary is central.
Run `npx skills add gmh5225/awesome-game-security --skill graphics-api-hooking -a claude-code`. Or copy the skill folder (.claude/skills/graphics-api in gmh5225/awesome-game-security) into .claude/skills/graphics-api-hooking in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gmh5225/awesome-game-security --skill graphics-api-hooking -a codex`. Or copy the skill folder (.claude/skills/graphics-api in gmh5225/awesome-game-security) into .agents/skills/graphics-api-hooking in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gmh5225/awesome-game-security --skill graphics-api-hooking -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/graphics-api-hooking, .gemini/skills/graphics-api-hooking, .github/skills/graphics-api-hooking and .opencode/skills/graphics-api-hooking in your project.
SKILL.md names no scripts, command-line tools or credentials: Graphics API Hooking is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Graphics API Hooking is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 266 tokens (SKILL.md is roughly 1.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.9k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Graphics API Hooking: HyperFrames Motion Graphics (heygen-com/hyperframes, 59k stars), Chat Motion Overlay Generator (nexu-io/open-design, 100k stars), Agent Runtime Lifecycle Hooks (lobehub/lobehub, 83k stars) and Render Blocking (thedaviddias/Front-End-Checklist, 74k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gmh5225 (a GitHub user) maintains it in gmh5225/awesome-game-security, which has 3,584 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 9, 2026.
Source: gmh5225/awesome-game-security on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.