Agent skill

Graphics API Hooking

by gmh5225 in gmh5225/awesome-game-security

Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence.

MITAuto-check passed

Install Graphics API Hooking

skills CLI
$ npx skills add gmh5225/awesome-game-security --skill graphics-api-hooking -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install gmh5225/awesome-game-security graphics-api-hooking --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/graphics-api .claude/skills/graphics-api-hooking && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
graphics-api-hooking
GitHub stars
3.6k
Token cost
~266 tokens
SKILL.md length
80 words
Files
5 (incl. references)
Skills in repo
12
Repo updated
First seen
Licence
MIT

At a glance

Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence.

  • The graphics pipeline
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Frame-observation boundary is central

What it does

Graphics API Hooking is an agent skill from gmh5225/awesome-game-security. Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence. Use when the graphics pipeline or frame-observation boundary is central.

Its SKILL.md is about 270 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/apis-and-rendering.md`, `references/overlays-capture-and-measurement.md` and `references/repository-map.md`).

The repository describes itself as: awesome game security [Welcome to PR]. The licence is MIT.

When your agent uses it

  • The graphics pipeline
  • Frame-observation boundary is central

Example prompts

  • “/graphics-api-hooking”

What it can do on your machine

Read from SKILL.md and the folder at commit 8502288. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Graphics API Hooking loads about 266 tokens when it runs, and up to ~6.2k if it reads all its reference files. Until then it costs about 51 tokens; SKILL.md has 80 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~51
When it runs · the whole SKILL.md, loaded when a task matches
~266
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from gmh5225/awesome-game-security at commit 8502288, republished under its MIT licence (© gmh5225). 80 words, ~266 tokens.

Download SKILL.mdSave it as .claude/skills/graphics-api-hooking/SKILL.md (or your agent's skills folder). This skill also uses 4 other files; get the full folder from GitHub.
name
graphics-api-hooking
description
Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence. Use when the graphics pipeline or frame-observation boundary is central.

Graphics API hooking and rendering

Record the API, backend, driver, compositor, capture path, synchronization model, and tool version before interpreting rendering evidence.

Topic routing

Use game-hacking-techniques for the broader attacker model and game-engine-resources for engine-owned rendering structures. Separate observed capture behavior from assumed anti-cheat enforcement.

© gmh5225, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 4 other files (references) in .claude/skills/graphics-api of gmh5225/awesome-game-security.

  • SKILL.md
  • references/apis-and-rendering.md
  • references/overlays-capture-and-measurement.md
  • references/repository-map.md
  • references/repository-resources.md

Open the folder on GitHubat commit 8502288

Compare with similar skills

Graphics API Hooking next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Graphics API Hooking compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Graphics API Hooking this skillgmh5225/awesome-game-security3.6k—~266Automated safety check: PassMIT
HyperFrames Motion Graphicsheygen-com/hyperframes59k3 repos~4kAutomated safety check: PassApache-2.0
Chat Motion Overlay Generatornexu-io/open-design100k—~1.1kAutomated safety check: PassApache-2.0
Agent Runtime Lifecycle Hookslobehub/lobehub83k—~2.8kAutomated safety check: PassCustom licence
Render Blockingthedaviddias/Front-End-Checklist74k—~430Automated safety check: PassMIT
Render Hook Replacementgooseworks-ai/goose-skills1.2k—~2.3kAutomated safety check: PassMIT

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More from gmh5225/awesome-game-security

All 12 skills in this repo
  • Awesome Game Security Overview

    gmh5225/awesome-game-security

    Find, select, classify, or maintain resources in awesome-game-security.

    3.6k GitHub stars~301 tokensUpdated today
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  • Game Security Research Rigor

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    Verify consequential or disputed game-security claims with primary sources, reproducible evidence, explicit trust boundaries, and calibrated uncertainty.

    3.6k GitHub stars~326 tokensUpdated today
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  • Anti Cheat Systems

    gmh5225/awesome-game-security

    Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs.

    3.6k GitHub stars~353 tokensUpdated today
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  • Dma Attack Techniques

    gmh5225/awesome-game-security

    Analyze PCIe DMA threats, host-mediated memory acquisition, FPGA behavior, and IOMMU defenses.

    3.6k GitHub stars~415 tokensUpdated today
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  • Game Engine Resources

    gmh5225/awesome-game-security

    Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines.

    3.6k GitHub stars~281 tokensUpdated today
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  • Game Hacking Techniques

    gmh5225/awesome-game-security

    Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports.

    3.6k GitHub stars~356 tokensUpdated today
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Questions about Graphics API Hooking

What does Graphics API Hooking do?

Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence. Graphics API Hooking is an agent skill from gmh5225/awesome-game-security. Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence.

When should I use Graphics API Hooking?

Graphics API Hooking fits situations like: the graphics pipeline; frame-observation boundary is central.

How do I install Graphics API Hooking in Claude Code?

Run `npx skills add gmh5225/awesome-game-security --skill graphics-api-hooking -a claude-code`. Or copy the skill folder (.claude/skills/graphics-api in gmh5225/awesome-game-security) into .claude/skills/graphics-api-hooking in your project. Claude Code loads it when a task matches its description.

How do I install Graphics API Hooking in Codex?

Run `npx skills add gmh5225/awesome-game-security --skill graphics-api-hooking -a codex`. Or copy the skill folder (.claude/skills/graphics-api in gmh5225/awesome-game-security) into .agents/skills/graphics-api-hooking in your project. Codex loads it when a task matches its description.

Can I use Graphics API Hooking in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gmh5225/awesome-game-security --skill graphics-api-hooking -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/graphics-api-hooking, .gemini/skills/graphics-api-hooking, .github/skills/graphics-api-hooking and .opencode/skills/graphics-api-hooking in your project.

What does Graphics API Hooking need to run?

SKILL.md names no scripts, command-line tools or credentials: Graphics API Hooking is instructions for the agent only.

Does Graphics API Hooking access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Graphics API Hooking safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Graphics API Hooking use?

Graphics API Hooking is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Graphics API Hooking use?

About 266 tokens (SKILL.md is roughly 1.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.9k tokens, read only when the agent opens those files.

What are the alternatives to Graphics API Hooking?

Skills that share tags, products or a category with Graphics API Hooking: HyperFrames Motion Graphics (heygen-com/hyperframes, 59k stars), Chat Motion Overlay Generator (nexu-io/open-design, 100k stars), Agent Runtime Lifecycle Hooks (lobehub/lobehub, 83k stars) and Render Blocking (thedaviddias/Front-End-Checklist, 74k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Graphics API Hooking?

gmh5225 (a GitHub user) maintains it in gmh5225/awesome-game-security, which has 3,584 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 9, 2026.

Source: gmh5225/awesome-game-security on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.