Agent skill

Game Hacking Techniques

by gmh5225 in gmh5225/awesome-game-security

Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports.

MITAuto-check passedSecurity

Install Game Hacking Techniques

skills CLI
$ npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install gmh5225/awesome-game-security game-hacking-techniques --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/game-hacking .claude/skills/game-hacking-techniques && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
game-hacking-techniques
GitHub stars
3.6k
Token cost
~356 tokens
SKILL.md length
109 words
Files
8 (incl. references)
Skills in repo
12
Repo updated
First seen
Licence
MIT

At a glance

Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports.

  • Authorized threat modeling
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Not operational deployment

What it does

Game Hacking Techniques is an agent skill from gmh5225/awesome-game-security. Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports. Use for authorized threat modeling, not operational deployment.

Its SKILL.md is about 360 tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files (for example `references/attack-surface-map.md`, `references/capabilities-and-core-techniques.md` and `references/engines-and-workflow.md`).

It sits in Security, covering Threat modeling. The repository describes itself as: awesome game security [Welcome to PR]. The licence is MIT.

When your agent uses it

  • Authorized threat modeling
  • Not operational deployment

Example prompts

  • “/game-hacking-techniques”

What it can do on your machine

Read from SKILL.md and the folder at commit 065e20d. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Game Hacking Techniques loads about 356 tokens when it runs, and up to ~10k if it reads all its reference files. Until then it costs about 61 tokens; SKILL.md has 109 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~61
When it runs · the whole SKILL.md, loaded when a task matches
~356
With references · SKILL.md plus every file in references/, read only if the agent opens them
~10k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from gmh5225/awesome-game-security at commit 065e20d, republished under its MIT licence (© gmh5225). 109 words, ~356 tokens.

Download SKILL.mdSave it as .claude/skills/game-hacking-techniques/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.
name
game-hacking-techniques
description
Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports. Use for authorized threat modeling, not operational deployment.

Game-hacking techniques

Map what an attacker observes or controls, the required capability, the trust boundary crossed, and where defenders have evidence or authority.

Topic routing

Use the narrower engine, graphics, DMA, kernel, mobile, server, or supply-chain skill when one boundary dominates. Keep recommendations defensive and within the user's authorized scope.

© gmh5225, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 7 other files (references) in .claude/skills/game-hacking of gmh5225/awesome-game-security.

  • SKILL.md
  • references/attack-surface-map.md
  • references/capabilities-and-core-techniques.md
  • references/engines-and-workflow.md
  • references/platform-and-evasion.md
  • references/rendering-memory-and-input.md
  • references/repository-map.md
  • references/repository-resources.md

Open the folder on GitHubat commit 065e20d

Compare with similar skills

Game Hacking Techniques next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Game Hacking Techniques compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Game Hacking Techniques this skillgmh5225/awesome-game-security3.6k—~356Automated safety check: PassMIT
Fla Ascend Performancefla-org/flash-linear-attention5.8k—~6.3kAutomated safety check: PassMIT
Forensifyalexgreensh/repo-forensics188—~2.5kAutomated safety check: NotesCustom licence
Create Rulecartography-cncf/cartography4.1k—~3kAutomated safety check: PassApache-2.0
Commit Security Scancodexstar69/bug-hunter519—~629Automated safety check: PassMIT
Auditing Code For Vulnerabilitiestrilwu/secskills156—~3.2kAutomated safety check: PassMIT

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Categories

Questions about Game Hacking Techniques

What does Game Hacking Techniques do?

Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports. Game Hacking Techniques is an agent skill from gmh5225/awesome-game-security. Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports.

When should I use Game Hacking Techniques?

Game Hacking Techniques fits situations like: authorized threat modeling; not operational deployment.

How do I install Game Hacking Techniques in Claude Code?

Run `npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a claude-code`. Or copy the skill folder (.claude/skills/game-hacking in gmh5225/awesome-game-security) into .claude/skills/game-hacking-techniques in your project. Claude Code loads it when a task matches its description.

How do I install Game Hacking Techniques in Codex?

Run `npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a codex`. Or copy the skill folder (.claude/skills/game-hacking in gmh5225/awesome-game-security) into .agents/skills/game-hacking-techniques in your project. Codex loads it when a task matches its description.

Can I use Game Hacking Techniques in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-hacking-techniques, .gemini/skills/game-hacking-techniques, .github/skills/game-hacking-techniques and .opencode/skills/game-hacking-techniques in your project.

What does Game Hacking Techniques need to run?

SKILL.md names no scripts, command-line tools or credentials: Game Hacking Techniques is instructions for the agent only.

Does Game Hacking Techniques access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Game Hacking Techniques safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Game Hacking Techniques use?

Game Hacking Techniques is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Game Hacking Techniques use?

About 356 tokens (SKILL.md is roughly 1.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9.8k tokens, read only when the agent opens those files.

What are the alternatives to Game Hacking Techniques?

Skills that share tags, products or a category with Game Hacking Techniques: Fla Ascend Performance (fla-org/flash-linear-attention, 5.8k stars), Forensify (alexgreensh/repo-forensics, 188 stars), Create Rule (cartography-cncf/cartography, 4.1k stars) and Commit Security Scan (codexstar69/bug-hunter, 519 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Game Hacking Techniques?

gmh5225 (a GitHub user) maintains it in gmh5225/awesome-game-security, which has 3,578 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 8, 2026.

Source: gmh5225/awesome-game-security on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.