Fla Ascend Performance
fla-org/flash-linear-attention
Guidelines for Ascend NPU kernel / Triton-Ascend backend performance work in the FLA repo.
Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports.
$ npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gmh5225/awesome-game-security game-hacking-techniques --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/game-hacking .claude/skills/game-hacking-techniques && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-hacking-techniques" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/game-hacking into .claude/skills/game-hacking-techniques/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-hacking-techniques", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/game-hackingType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gmh5225/awesome-game-security game-hacking-techniques --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/game-hacking .agents/skills/game-hacking-techniques && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-hacking-techniques" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/game-hacking into .agents/skills/game-hacking-techniques/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-hacking-techniques", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gmh5225/awesome-game-security game-hacking-techniques --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/game-hacking .cursor/skills/game-hacking-techniques && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-hacking-techniques" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/game-hacking into .cursor/skills/game-hacking-techniques/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-hacking-techniques", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gmh5225/awesome-game-security.git --path .claude/skills/game-hacking--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gmh5225/awesome-game-security game-hacking-techniques --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/game-hacking .gemini/skills/game-hacking-techniques && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-hacking-techniques" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/game-hacking into .gemini/skills/game-hacking-techniques/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-hacking-techniques", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gmh5225/awesome-game-security game-hacking-techniquesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/game-hacking .github/skills/game-hacking-techniques && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-hacking-techniques" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/game-hacking into .github/skills/game-hacking-techniques/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-hacking-techniques", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gmh5225/awesome-game-security game-hacking-techniques --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/game-hacking .opencode/skills/game-hacking-techniques && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-hacking-techniques" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/game-hacking into .opencode/skills/game-hacking-techniques/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-hacking-techniques", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-hacking-techniquesClassify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports.
Game Hacking Techniques is an agent skill from gmh5225/awesome-game-security. Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports. Use for authorized threat modeling, not operational deployment.
Its SKILL.md is about 360 tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files (for example `references/attack-surface-map.md`, `references/capabilities-and-core-techniques.md` and `references/engines-and-workflow.md`).
It sits in Security, covering Threat modeling. The repository describes itself as: awesome game security [Welcome to PR]. The licence is MIT.
Read from SKILL.md and the folder at commit 065e20d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Game Hacking Techniques loads about 356 tokens when it runs, and up to ~10k if it reads all its reference files. Until then it costs about 61 tokens; SKILL.md has 109 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from gmh5225/awesome-game-security at commit 065e20d, republished under its MIT licence (© gmh5225). 109 words, ~356 tokens.
.claude/skills/game-hacking-techniques/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.Map what an attacker observes or controls, the required capability, the trust boundary crossed, and where defenders have evidence or authority.
Use the narrower engine, graphics, DMA, kernel, mobile, server, or supply-chain skill when one boundary dominates. Keep recommendations defensive and within the user's authorized scope.
© gmh5225, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files (references) in .claude/skills/game-hacking of gmh5225/awesome-game-security.
Open the folder on GitHubat commit 065e20d
Game Hacking Techniques next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Hacking Techniques this skillgmh5225/awesome-game-security | 3.6k | — | ~356 | Automated safety check: Pass | MIT | |
| Fla Ascend Performancefla-org/flash-linear-attention | 5.8k | — | ~6.3k | Automated safety check: Pass | MIT | |
| Forensifyalexgreensh/repo-forensics | 188 | — | ~2.5k | Automated safety check: Notes | Custom licence | |
| Create Rulecartography-cncf/cartography | 4.1k | — | ~3k | Automated safety check: Pass | Apache-2.0 | |
| Commit Security Scancodexstar69/bug-hunter | 519 | — | ~629 | Automated safety check: Pass | MIT | |
| Auditing Code For Vulnerabilitiestrilwu/secskills | 156 | — | ~3.2k | Automated safety check: Pass | MIT |
fla-org/flash-linear-attention
Guidelines for Ascend NPU kernel / Triton-Ascend backend performance work in the FLA repo.
alexgreensh/repo-forensics
Cross-agent self-inspection of your AI-agent stack. An agent skill from alexgreensh/repo-forensics.
cartography-cncf/cartography
Author a Cartography security rule (one or more Cypher Facts plus a Pydantic Finding output model) under cartography/rules/data/rules/.
codexstar69/bug-hunter
Scan code changes for security vulnerabilities using Bug Hunter-native artifacts and STRIDE context.
trilwu/secskills
Audit source code for exploitable vulnerabilities using threat-model-driven review, taint tracing, invariant checking, and variant analysis.
wshobson/agents
Match identified threats to preventive, detective and corrective controls across network, application, data, endpoint and process layers to plan remediation.
gmh5225/awesome-game-security
Find, select, classify, or maintain resources in awesome-game-security.
gmh5225/awesome-game-security
Verify consequential or disputed game-security claims with primary sources, reproducible evidence, explicit trust boundaries, and calibrated uncertainty.
gmh5225/awesome-game-security
Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs.
gmh5225/awesome-game-security
Analyze PCIe DMA threats, host-mediated memory acquisition, FPGA behavior, and IOMMU defenses.
gmh5225/awesome-game-security
Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines.
gmh5225/awesome-game-security
Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay.
Categories
Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports. Game Hacking Techniques is an agent skill from gmh5225/awesome-game-security. Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports.
Game Hacking Techniques fits situations like: authorized threat modeling; not operational deployment.
Run `npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a claude-code`. Or copy the skill folder (.claude/skills/game-hacking in gmh5225/awesome-game-security) into .claude/skills/game-hacking-techniques in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a codex`. Or copy the skill folder (.claude/skills/game-hacking in gmh5225/awesome-game-security) into .agents/skills/game-hacking-techniques in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gmh5225/awesome-game-security --skill game-hacking-techniques -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-hacking-techniques, .gemini/skills/game-hacking-techniques, .github/skills/game-hacking-techniques and .opencode/skills/game-hacking-techniques in your project.
SKILL.md names no scripts, command-line tools or credentials: Game Hacking Techniques is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Game Hacking Techniques is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 356 tokens (SKILL.md is roughly 1.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 9.8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Game Hacking Techniques: Fla Ascend Performance (fla-org/flash-linear-attention, 5.8k stars), Forensify (alexgreensh/repo-forensics, 188 stars), Create Rule (cartography-cncf/cartography, 4.1k stars) and Commit Security Scan (codexstar69/bug-hunter, 519 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gmh5225 (a GitHub user) maintains it in gmh5225/awesome-game-security, which has 3,578 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 8, 2026.
Source: gmh5225/awesome-game-security on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.