Threat Detection
alirezarezvani/claude-skills
A skill your agent uses when hunting for threats in an environment, analyzing IOCs, or detecting behavioral anomalies in telemetry.
Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs.
$ npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install gmh5225/awesome-game-security anti-cheat-systems --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/anti-cheat .claude/skills/anti-cheat-systems && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "anti-cheat-systems" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/anti-cheat into .claude/skills/anti-cheat-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "anti-cheat-systems", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/anti-cheatType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install gmh5225/awesome-game-security anti-cheat-systems --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/anti-cheat .agents/skills/anti-cheat-systems && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "anti-cheat-systems" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/anti-cheat into .agents/skills/anti-cheat-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "anti-cheat-systems", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install gmh5225/awesome-game-security anti-cheat-systems --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/anti-cheat .cursor/skills/anti-cheat-systems && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "anti-cheat-systems" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/anti-cheat into .cursor/skills/anti-cheat-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "anti-cheat-systems", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/gmh5225/awesome-game-security.git --path .claude/skills/anti-cheat--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install gmh5225/awesome-game-security anti-cheat-systems --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/anti-cheat .gemini/skills/anti-cheat-systems && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "anti-cheat-systems" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/anti-cheat into .gemini/skills/anti-cheat-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "anti-cheat-systems", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install gmh5225/awesome-game-security anti-cheat-systemsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/anti-cheat .github/skills/anti-cheat-systems && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "anti-cheat-systems" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/anti-cheat into .github/skills/anti-cheat-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "anti-cheat-systems", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install gmh5225/awesome-game-security anti-cheat-systems --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/anti-cheat .opencode/skills/anti-cheat-systems && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "anti-cheat-systems" agent skill from https://github.com/gmh5225/awesome-game-security/tree/main/.claude/skills/anti-cheat into .opencode/skills/anti-cheat-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "anti-cheat-systems", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
anti-cheat-systemsAnalyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs.
Anti Cheat Systems is an agent skill from gmh5225/awesome-game-security. Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details.
Its SKILL.md is about 350 tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files (for example `references/architecture-and-detection.md`, `references/detector-operations.md` and `references/input-provenance-and-measurement.md`).
The repository describes itself as: awesome game security [Welcome to PR]. The licence is MIT.
Read from SKILL.md and the folder at commit ac6f20e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Anti Cheat Systems loads about 353 tokens when it runs, and up to ~16k if it reads all its reference files. Until then it costs about 58 tokens; SKILL.md has 90 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from gmh5225/awesome-game-security at commit ac6f20e, republished under its MIT licence (© gmh5225). 90 words, ~353 tokens.
.claude/skills/anti-cheat-systems/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.Map the protected asset, attacker capability, observation point, detector, and enforcement authority. Separate confirmed product behavior from general defensive patterns.
Use dma-attack-techniques, windows-kernel-security, graphics-api-hooking, mobile-security, or game-server-security when that boundary dominates. Apply game-security-research-rigor to consequential or disputed claims.
© gmh5225, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files (references) in .claude/skills/anti-cheat of gmh5225/awesome-game-security.
Open the folder on GitHubat commit ac6f20e
Anti Cheat Systems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Anti Cheat Systems this skillgmh5225/awesome-game-security | 3.6k | — | ~353 | Automated safety check: Pass | MIT | |
| Threat Detectionalirezarezvani/claude-skills | 28k | — | ~3.5k | Automated safety check: Pass | MIT | |
| Anti Cheatingelliothux/open-compute | 1.9k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | |
| Telemetry AnalyticsOpenHands/OpenHands | 90k | — | ~305 | Automated safety check: Pass | MIT | |
| Detecting Arp Poisoning In Network Trafficmukul975/Anthropic-Cybersecurity-Skills | 34k | — | ~3.8k | Automated safety check: Notes | Apache-2.0 | |
| Resemble Detectgithub/awesome-copilot | 40k | 3 repos | ~4.1k | Automated safety check: Pass | Apache-2.0 |
alirezarezvani/claude-skills
A skill your agent uses when hunting for threats in an environment, analyzing IOCs, or detecting behavioral anomalies in telemetry.
elliothux/open-compute
Audit the current Lynx branch and working tree for test-, fixture-, demo-, page-, domain-, or scenario-tuned production logic.
OpenHands/OpenHands
This skill should be used when the user asks to "add tracking", "add a PostHog event", "change telemetry consent", "instrument onboarding", "debug analytics", or changes telemetry.ts…
mukul975/Anthropic-Cybersecurity-Skills
Detect Layer 2 ARP poisoning/spoofing by deploying ARPWatch, Dynamic ARP Inspection (DAI), Wireshark packet analysis, and custom Python monitoring scripts that flag gratuitous ARP floods, IP-to-MAC…
github/awesome-copilot
Deepfake detection and media safety — detect AI-generated audio, images, video, and text, trace synthesis sources, apply watermarks, verify speaker identity, and analyze media intelligence using…
ruvnet/ruflo
Detect and flag personally identifiable information (PII) in text, code, and configurations.
gmh5225/awesome-game-security
Find, select, classify, or maintain resources in awesome-game-security.
gmh5225/awesome-game-security
Verify consequential or disputed game-security claims with primary sources, reproducible evidence, explicit trust boundaries, and calibrated uncertainty.
gmh5225/awesome-game-security
Analyze PCIe DMA threats, host-mediated memory acquisition, FPGA behavior, and IOMMU defenses.
gmh5225/awesome-game-security
Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines.
gmh5225/awesome-game-security
Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports.
gmh5225/awesome-game-security
Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay.
Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Anti Cheat Systems is an agent skill from gmh5225/awesome-game-security. Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs.
Anti Cheat Systems fits situations like: system-level defense questions; use narrower skills for DMA.
Run `npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -a claude-code`. Or copy the skill folder (.claude/skills/anti-cheat in gmh5225/awesome-game-security) into .claude/skills/anti-cheat-systems in your project. Claude Code loads it when a task matches its description.
Run `npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -a codex`. Or copy the skill folder (.claude/skills/anti-cheat in gmh5225/awesome-game-security) into .agents/skills/anti-cheat-systems in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/anti-cheat-systems, .gemini/skills/anti-cheat-systems, .github/skills/anti-cheat-systems and .opencode/skills/anti-cheat-systems in your project.
SKILL.md names no scripts, command-line tools or credentials: Anti Cheat Systems is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Anti Cheat Systems is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 353 tokens (SKILL.md is roughly 1.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 15k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Anti Cheat Systems: Threat Detection (alirezarezvani/claude-skills, 28k stars), Anti Cheating (elliothux/open-compute, 1.9k stars), Telemetry Analytics (OpenHands/OpenHands, 90k stars) and Detecting Arp Poisoning In Network Traffic (mukul975/Anthropic-Cybersecurity-Skills, 34k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
gmh5225 (a GitHub user) maintains it in gmh5225/awesome-game-security, which has 3,589 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 10, 2026.
Source: gmh5225/awesome-game-security on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.