Agent skill

Anti Cheat Systems

by gmh5225 in gmh5225/awesome-game-security

Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs.

MITAuto-check passed

Install Anti Cheat Systems

skills CLI
$ npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install gmh5225/awesome-game-security anti-cheat-systems --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/gmh5225/awesome-game-security.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/anti-cheat .claude/skills/anti-cheat-systems && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
anti-cheat-systems
GitHub stars
3.6k
Token cost
~353 tokens
SKILL.md length
90 words
Files
8 (incl. references)
Skills in repo
12
Repo updated
First seen
Licence
MIT

At a glance

Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs.

  • System-level defense questions
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Use narrower skills for DMA

What it does

Anti Cheat Systems is an agent skill from gmh5225/awesome-game-security. Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details.

Its SKILL.md is about 350 tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including reference files (for example `references/architecture-and-detection.md`, `references/detector-operations.md` and `references/input-provenance-and-measurement.md`).

The repository describes itself as: awesome game security [Welcome to PR]. The licence is MIT.

When your agent uses it

  • System-level defense questions
  • Use narrower skills for DMA

Example prompts

  • “/anti-cheat-systems”

What it can do on your machine

Read from SKILL.md and the folder at commit ac6f20e. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Anti Cheat Systems loads about 353 tokens when it runs, and up to ~16k if it reads all its reference files. Until then it costs about 58 tokens; SKILL.md has 90 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~58
When it runs · the whole SKILL.md, loaded when a task matches
~353
With references · SKILL.md plus every file in references/, read only if the agent opens them
~16k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from gmh5225/awesome-game-security at commit ac6f20e, republished under its MIT licence (© gmh5225). 90 words, ~353 tokens.

Download SKILL.mdSave it as .claude/skills/anti-cheat-systems/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.
name
anti-cheat-systems
description
Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details.

Anti-cheat systems

Map the protected asset, attacker capability, observation point, detector, and enforcement authority. Separate confirmed product behavior from general defensive patterns.

Topic routing

Use dma-attack-techniques, windows-kernel-security, graphics-api-hooking, mobile-security, or game-server-security when that boundary dominates. Apply game-security-research-rigor to consequential or disputed claims.

© gmh5225, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 7 other files (references) in .claude/skills/anti-cheat of gmh5225/awesome-game-security.

  • SKILL.md
  • references/architecture-and-detection.md
  • references/detector-operations.md
  • references/input-provenance-and-measurement.md
  • references/network-environment-evidence.md
  • references/repository-map.md
  • references/repository-resources.md
  • references/research-and-threats.md

Open the folder on GitHubat commit ac6f20e

Compare with similar skills

Anti Cheat Systems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Anti Cheat Systems compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Anti Cheat Systems this skillgmh5225/awesome-game-security3.6k—~353Automated safety check: PassMIT
Threat Detectionalirezarezvani/claude-skills28k—~3.5kAutomated safety check: PassMIT
Anti Cheatingelliothux/open-compute1.9k—~1.1kAutomated safety check: PassApache-2.0
Telemetry AnalyticsOpenHands/OpenHands90k—~305Automated safety check: PassMIT
Detecting Arp Poisoning In Network Trafficmukul975/Anthropic-Cybersecurity-Skills34k—~3.8kAutomated safety check: NotesApache-2.0
Resemble Detectgithub/awesome-copilot40k3 repos~4.1kAutomated safety check: PassApache-2.0

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  • Anti Cheating

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More from gmh5225/awesome-game-security

All 12 skills in this repo
  • Awesome Game Security Overview

    gmh5225/awesome-game-security

    Find, select, classify, or maintain resources in awesome-game-security.

    3.6k GitHub stars~301 tokensUpdated today
    Auto-check passed
  • Game Security Research Rigor

    gmh5225/awesome-game-security

    Verify consequential or disputed game-security claims with primary sources, reproducible evidence, explicit trust boundaries, and calibrated uncertainty.

    3.6k GitHub stars~326 tokensUpdated today
    Auto-check passed
  • Dma Attack Techniques

    gmh5225/awesome-game-security

    Analyze PCIe DMA threats, host-mediated memory acquisition, FPGA behavior, and IOMMU defenses.

    3.6k GitHub stars~415 tokensUpdated today
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  • Game Engine Resources

    gmh5225/awesome-game-security

    Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines.

    3.6k GitHub stars~281 tokensUpdated today
    Auto-check passed
  • Game Hacking Techniques

    gmh5225/awesome-game-security

    Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports.

    3.6k GitHub stars~356 tokensUpdated today
    Auto-check passed
  • Game Server Security

    gmh5225/awesome-game-security

    Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay.

    3.6k GitHub stars~258 tokensUpdated today
    Auto-check passed

Questions about Anti Cheat Systems

What does Anti Cheat Systems do?

Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Anti Cheat Systems is an agent skill from gmh5225/awesome-game-security. Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs.

When should I use Anti Cheat Systems?

Anti Cheat Systems fits situations like: system-level defense questions; use narrower skills for DMA.

How do I install Anti Cheat Systems in Claude Code?

Run `npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -a claude-code`. Or copy the skill folder (.claude/skills/anti-cheat in gmh5225/awesome-game-security) into .claude/skills/anti-cheat-systems in your project. Claude Code loads it when a task matches its description.

How do I install Anti Cheat Systems in Codex?

Run `npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -a codex`. Or copy the skill folder (.claude/skills/anti-cheat in gmh5225/awesome-game-security) into .agents/skills/anti-cheat-systems in your project. Codex loads it when a task matches its description.

Can I use Anti Cheat Systems in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add gmh5225/awesome-game-security --skill anti-cheat-systems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/anti-cheat-systems, .gemini/skills/anti-cheat-systems, .github/skills/anti-cheat-systems and .opencode/skills/anti-cheat-systems in your project.

What does Anti Cheat Systems need to run?

SKILL.md names no scripts, command-line tools or credentials: Anti Cheat Systems is instructions for the agent only.

Does Anti Cheat Systems access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Anti Cheat Systems safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Anti Cheat Systems use?

Anti Cheat Systems is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Anti Cheat Systems use?

About 353 tokens (SKILL.md is roughly 1.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 15k tokens, read only when the agent opens those files.

What are the alternatives to Anti Cheat Systems?

Skills that share tags, products or a category with Anti Cheat Systems: Threat Detection (alirezarezvani/claude-skills, 28k stars), Anti Cheating (elliothux/open-compute, 1.9k stars), Telemetry Analytics (OpenHands/OpenHands, 90k stars) and Detecting Arp Poisoning In Network Traffic (mukul975/Anthropic-Cybersecurity-Skills, 34k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Anti Cheat Systems?

gmh5225 (a GitHub user) maintains it in gmh5225/awesome-game-security, which has 3,589 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 10, 2026.

Source: gmh5225/awesome-game-security on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.