Agent skill

Seedance Sequence

by Emily2040 in Emily2040/seedance-2.0

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that…

MITAuto-check passedMedia & Creative

Install Seedance Sequence

skills CLI
$ npx skills add Emily2040/seedance-2.0 --skill seedance-sequence -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Emily2040/seedance-2.0 seedance-sequence --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/seedance-sequence .claude/skills/seedance-sequence && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
seedance-sequence
GitHub stars
7.6k
Used in
1 other repo
Token cost
~2.6k tokens
SKILL.md length
1,236 words
Files
1
Skills in repo
29
Repo updated
First seen
Licence
MIT

At a glance

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that…

  • Works in 11 steps: Establish the story promise and final… → Classify every clip with the Director's… → Extract ordered beats and assign each… → …
  • Tasks that involve AI video generation
  • SKILL.md covers Intent, Sequence Classifier, Scene Architecture and Build Process, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Seedance Sequence is an agent skill from Emily2040/seedance-2.0. This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative, covering AI video generation and Comics and storyboards. It works with Seedance. The repository describes itself as: Comprehensive production pipeline for quad-modal AI filmmaking with Seedance 2.0. The licence is MIT.

When your agent uses it

  • Tasks that involve AI video generation
  • Tasks that involve Comics and storyboards

Example prompts

  • “/seedance-sequence”

Workflow steps

11 steps, taken from the first numbered list in SKILL.md.

  1. Establish the story promise and final outcome before Clip 01.
  2. Classify every clip with the Director's Read and record its explicit directors_read_lane as narrative or non_narrative; never infer…
  3. Extract ordered beats and assign each beat a status: planned, current, completed, omitted, or replaced.
  4. Group beats into scenes: assign each scene one location and time envelope, one arc_position, canonical anchor_source references…
  5. Divide each scene into generation-sized clips using the active surface budget or conservative assumption; chain clips from accepted…
  6. Give every clip one narrative job, one felt_intent - a single line naming what the viewer should feel or notice, the directing engine's…
  7. Persist the complete lane record in authoring_state. A narrative clip keeps every canonical field, labels the non-transferable detail…
  8. Define planned opening state, planned ending state, continuity locks, allowed changes, and extension-friendly handoff requirements.
  9. Store later clips as provisional intent cards, not final prompts.
  10. Compile only the first unresolved clip prompt from the current clip contract. Emit prompt_carriers, never the internal labels or…
  11. After generation, require the clip or final frame, record observed start/end state, reconcile physical and dramatic handoffs, and only…

What it can do on your machine

Read from SKILL.md and the folder at commit 4668457. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Seedance Sequence loads about 2.6k tokens when it runs. Until then it costs about 63 tokens; SKILL.md has 1,236 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~63
When it runs · the whole SKILL.md, loaded when a task matches
~2.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Emily2040/seedance-2.0 at commit 4668457, republished under its MIT licence (© Emily2040). 1,236 words, ~2,561 tokens.

Download SKILL.mdSave it as .claude/skills/seedance-sequence/SKILL.md (or your agent's skills folder).
name
seedance-sequence
description
This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.
license
MIT
user-invocable
true
tags
sequence, continuity, prompt-compiler, seedance-20
metadata.version
6.7.0
metadata.updated
2026-08-01
metadata.parent
seedance-20
metadata.author
Iamemily2050 (@iamemily2050)
metadata.repository
https://github.com/Emily2040/seedance-2.0

seedance-sequence

Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read, classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.

Use this when the user's idea is larger than one reliable generation, when connected clips are requested, or when the user says continue, extend, next part, part two, next scene, or make it longer. Plan globally, generate locally: the skill plans the whole story, but compiles only the next unresolved clip.

Load the Director's Read, sequence-project-state, continuation-handoff, prompt-compiler, surface-prompt-profiles, event-density, and continuity-qc. Load reference-transfer-contract when references are present and dense-storyboard-mode when the request contains many shots or animation panels. Load directing-engine to set one directorial voice for the whole story and plan the long-form spine so the look is authored by one hand across every clip. For a user's first multi-clip project, sequence-worked-trace walks the whole loop once - plan, deviation, reconciliation, chain cap, re-anchor, resume.

Intent

The user is trying to make a film, not a pile of prompts. This skill protects the thread of action across generations: what already happened, what is happening now, what must not happen yet, and what the accepted footage actually shows. The plan is global; the prompt is local.

Sequence Classifier

Classify as sequence_project when the story exceeds the verified active-surface duration, asks for multiple connected clips, contains several narrative beats, is a film scene, ad, campaign, music sequence, action scene, dialogue scene, or uses continue/extend/next-part language. Otherwise classify as standalone_clip and return to the concise prompt path.

For every request also classify:

  • generation input mode: T2V, I2V, V2V, R2V, FLF2V, edit, native extend when verified for the active surface, or troubleshoot;
  • sequence relation: standalone, sequence_first_clip, seamless_continuation, intentional_next_shot, bridge_between_known_states, repair_tail, or reanchor_after_drift;
  • shot structure: compact_single_take, phased_single_take, dense_multishot, first_last_frame_transition, or video_edit_contract;
  • medium grammar: live_action, 3d_animation, 2d_animation, product_or_object, or another supported medium;
  • surface profile: exact reference-tag convention, verified duration range, prompt budget, supported reference roles, timeline syntax, edit/extension availability, audio behavior, and constraints.

If the surface is unknown, use a conservative generic profile. Do not invent a duration, prompt limit, reference count, or tag syntax.

Scene Architecture

Plan scenes before clips. A scene is the re-anchor unit: one location and time envelope whose clips may chain from each other's accepted footage.

  • Seamless continuation is legal only inside a scene. A scene boundary is an intentional cut that opens from canonical references and resets extension_depth to 0.
  • Cap consecutive output-sourced generations at the scene's max_chain_depth (default 2, hard ceiling 3). Schedule re-anchors in the plan; identity decays with chained generations, so a scheduled reset is routine and a drift repair is expensive.
  • Map the arc to scenes: each scene carries one arc_position and its clips inherit it.
  • Cuts are the cheapest continuity tool. The audience expects frame continuity only inside a chained shot, not across an editorial cut. A five-minute story usually resolves to several scenes of two to five clips, not one long extension chain.
  • Audio: clips carry ambience, sync SFX, and on-camera dialogue; unify music and score in post because audio is not continuous across separate generations.

Build Process

  1. Establish the story promise and final outcome before Clip 01.
  2. Classify every clip with the Director's Read and record its explicit directors_read_lane as narrative or non_narrative; never infer psychology from story.medium. This per-clip lane lets utility inserts coexist with performed beats in one sequence. Before a clip classified in the narrative lane is compiled, complete its ten-field internal record, including one non-transferable detail and one stock-solution refusal. For observation/performance without a dramatic story turn or for utility, use the non_narrative lane and record the two-line intent and refusal; do not invent drama or suppress the requested expression. Then use directing-engine to set one directorial voice for the whole project when the sequence needs it and plan the long-form spine - how shot scale, camera movement, light contrast, and sound should progress from open to climax to release, and which single clip breaks the pattern to mark the turn.
  3. Extract ordered beats and assign each beat a status: planned, current, completed, omitted, or replaced.
  4. Group beats into scenes: assign each scene one location and time envelope, one arc_position, canonical anchor_source references, max_chain_depth (default 2), and an audio plan.
  5. Divide each scene into generation-sized clips using the active surface budget or conservative assumption; chain clips from accepted footage only inside a scene, and open every scene from canonical references.
  6. Give every clip one narrative job, one felt_intent - a single line naming what the viewer should feel or notice, the directing engine's intention made persistent in state - and one completed endpoint.
  7. Persist the complete lane record in authoring_state. A narrative clip keeps every canonical field, labels the non-transferable detail source_bound only with an exact source locator or authored_choice with a null source, adds genuinely unequal value before/after, and stores exact visible or audible prompt_carriers. Its value_before must equal the nearest narrative ancestor's value_after, walking across utility inserts. A non_narrative clip stores exactly utility_intent and non_narrative_refusal; it never fabricates psychology.
  8. Define planned opening state, planned ending state, continuity locks, allowed changes, and extension-friendly handoff requirements.
  9. Store later clips as provisional intent cards, not final prompts.
  10. Compile only the first unresolved clip prompt from the current clip contract. Emit prompt_carriers, never the internal labels or explanations.
  11. After generation, require the clip or final frame, record observed start/end state, reconcile physical and dramatic handoffs, and only then compile the next prompt.
Show full SKILL.md (308 more words)Show less

Use beginner-friendly language. It is valid to say: "This idea needs three connected generations. I will plan the complete story now, but finalize one prompt at a time so each new prompt matches what Seedance actually produced."

Sequence Map Fields

Each clip card must include clip_id, scene_id, sequence_index, parent_clip_id, narrative_job, felt_intent, directors_read_lane, lane-complete authoring_state, target_duration_sec, generation_mode, shot_structure, already_happened, this_clip_only, reserved_for_later, planned_start_state, planned_end_state, transition_in, transition_out, continuity_locks, allowed_changes, arc_position, and status. The arc_position (open, rising, turn, climax, or release) is inherited from the clip's scene and records where it sits on the directorial spine so its scale, movement, light, and sound trends inherit the project voice.

Each scene card must include scene_id, scene_index, narrative_function, arc_position, location, time_of_day, anchor_source, max_chain_depth, audio_plan, assigned_clip_ids, transition_out, and status.

Clip 01 can plan "exit terminal and reach open car door" with the endpoint "subject beside the open rear door" while reserving "entering the car" and "vehicle departure" for later clips. Do not paste all planned clips into one generation prompt.

Output Contract

For a new sequence, return:

  1. Project summary.
  2. Story spine.
  3. Final outcome.
  4. World and continuity bible, including the chosen directorial voice and the long-form look spine (how scale, movement, light, and sound progress, and which clip breaks the pattern).
  5. Scene map and sequence map.
  6. Clip 01 contract, including the Director's Read-derived internal authoring handoff and its visible or audible prompt carriers when the clip lane is narrative.
  7. Intent echo: one line - "this clip exists so the viewer feels X" - confirmed before generation spends money.
  8. Clip 01 final Seedance prompt in natural language.
  9. Provisional intent cards for future clips.
  10. Instruction to return the generated clip or final frame before Clip 02 is finalized.
  11. Project State Capsule.

Do not output internal JSON unless the user asks for it. The readable capsule is the cross-session handoff.

© Emily2040, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/seedance-sequence of Emily2040/seedance-2.0.

Open the folder on GitHubat commit 4668457

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in Emily2040/seedance-2.0, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Seedance Sequence next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Seedance Sequence compared with similar skills
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Seedance Sequence this skillEmily2040/seedance-2.07.6k1 repos~2.6kAutomated safety check: PassMIT
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Seedance 2.0 Storyboard Promptselementsix/elementsix-skills311—~1.4kAutomated safety check: PassMIT
Character Design with genmediafal-ai-community/skills250—~1.3kAutomated safety check: PassNone
Painterly 3D2 Cinema Promptsliucongg/liucong-skills248—~1.8kAutomated safety check: PassApache-2.0
Seedance 2.5 Video PlannerAtlasCloudAI/awesome-seedance-2.5-prompts-skills229—~4.3kAutomated safety check: PassCustom licence

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Works with

Questions about Seedance Sequence

What does Seedance Sequence do?

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that…. 0.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

When should I use Seedance Sequence?

Seedance Sequence fits situations like: tasks that involve AI video generation; tasks that involve Comics and storyboards.

How do I install Seedance Sequence in Claude Code?

Run `npx skills add Emily2040/seedance-2.0 --skill seedance-sequence -a claude-code`. Or copy the skill folder (skills/seedance-sequence in Emily2040/seedance-2.0) into .claude/skills/seedance-sequence in your project. Claude Code loads it when a task matches its description.

How do I install Seedance Sequence in Codex?

Run `npx skills add Emily2040/seedance-2.0 --skill seedance-sequence -a codex`. Or copy the skill folder (skills/seedance-sequence in Emily2040/seedance-2.0) into .agents/skills/seedance-sequence in your project. Codex loads it when a task matches its description.

Can I use Seedance Sequence in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Emily2040/seedance-2.0 --skill seedance-sequence -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/seedance-sequence, .gemini/skills/seedance-sequence, .github/skills/seedance-sequence and .opencode/skills/seedance-sequence in your project.

What does Seedance Sequence need to run?

SKILL.md names no scripts, command-line tools or credentials: Seedance Sequence is instructions for the agent only.

Does Seedance Sequence access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Seedance Sequence safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Seedance Sequence use?

Seedance Sequence is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Seedance Sequence use?

About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Seedance Sequence?

Skills that share tags, products or a category with Seedance Sequence: Scroll Promo Site Builder (kangarooking/kangarooking-skills, 661 stars), Seedance 2.0 Storyboard Prompts (elementsix/elementsix-skills, 311 stars), Character Design with genmedia (fal-ai-community/skills, 250 stars) and Painterly 3D2 Cinema Prompts (liucongg/liucong-skills, 248 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Seedance Sequence?

Emily2040 (a GitHub user) maintains it in Emily2040/seedance-2.0, which has 7,565 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 3, 2026.

Source: Emily2040/seedance-2.0 on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.