Scroll Promo Site Builder
kangarooking/kangarooking-skills
Create a scroll-controlled cinematic product website with rich motion (动效网站) from product materials, reference pages or videos, and brand assets.
This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that…
$ npx skills add Emily2040/seedance-2.0 --skill seedance-sequence -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-sequence --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/seedance-sequence .claude/skills/seedance-sequence && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "seedance-sequence" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-sequence into .claude/skills/seedance-sequence/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-sequence", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-sequenceType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Emily2040/seedance-2.0 --skill seedance-sequence -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-sequence --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/seedance-sequence .agents/skills/seedance-sequence && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "seedance-sequence" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-sequence into .agents/skills/seedance-sequence/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-sequence", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Emily2040/seedance-2.0 --skill seedance-sequence -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-sequence --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/seedance-sequence .cursor/skills/seedance-sequence && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "seedance-sequence" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-sequence into .cursor/skills/seedance-sequence/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-sequence", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Emily2040/seedance-2.0.git --path skills/seedance-sequence--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Emily2040/seedance-2.0 --skill seedance-sequence -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-sequence --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/seedance-sequence .gemini/skills/seedance-sequence && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "seedance-sequence" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-sequence into .gemini/skills/seedance-sequence/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-sequence", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Emily2040/seedance-2.0 seedance-sequenceInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Emily2040/seedance-2.0 --skill seedance-sequence -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/seedance-sequence .github/skills/seedance-sequence && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "seedance-sequence" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-sequence into .github/skills/seedance-sequence/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-sequence", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Emily2040/seedance-2.0 --skill seedance-sequence -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Emily2040/seedance-2.0 seedance-sequence --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Emily2040/seedance-2.0.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/seedance-sequence .opencode/skills/seedance-sequence && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "seedance-sequence" agent skill from https://github.com/Emily2040/seedance-2.0/tree/main/skills/seedance-sequence into .opencode/skills/seedance-sequence/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "seedance-sequence", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
seedance-sequenceThis skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that…
Seedance Sequence is an agent skill from Emily2040/seedance-2.0. This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering AI video generation and Comics and storyboards. It works with Seedance. The repository describes itself as: Comprehensive production pipeline for quad-modal AI filmmaking with Seedance 2.0. The licence is MIT.
11 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4668457. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Seedance Sequence loads about 2.6k tokens when it runs. Until then it costs about 63 tokens; SKILL.md has 1,236 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Emily2040/seedance-2.0 at commit 4668457, republished under its MIT licence (© Emily2040). 1,236 words, ~2,561 tokens.
.claude/skills/seedance-sequence/SKILL.md (or your agent's skills folder).Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read, classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.
Use this when the user's idea is larger than one reliable generation, when connected clips are requested, or when the user says continue, extend, next part, part two, next scene, or make it longer. Plan globally, generate locally: the skill plans the whole story, but compiles only the next unresolved clip.
Load the Director's Read, sequence-project-state, continuation-handoff, prompt-compiler, surface-prompt-profiles, event-density, and continuity-qc. Load reference-transfer-contract when references are present and dense-storyboard-mode when the request contains many shots or animation panels. Load directing-engine to set one directorial voice for the whole story and plan the long-form spine so the look is authored by one hand across every clip. For a user's first multi-clip project, sequence-worked-trace walks the whole loop once - plan, deviation, reconciliation, chain cap, re-anchor, resume.
The user is trying to make a film, not a pile of prompts. This skill protects the thread of action across generations: what already happened, what is happening now, what must not happen yet, and what the accepted footage actually shows. The plan is global; the prompt is local.
Classify as sequence_project when the story exceeds the verified active-surface duration, asks for multiple connected clips, contains several narrative beats, is a film scene, ad, campaign, music sequence, action scene, dialogue scene, or uses continue/extend/next-part language. Otherwise classify as standalone_clip and return to the concise prompt path.
For every request also classify:
If the surface is unknown, use a conservative generic profile. Do not invent a duration, prompt limit, reference count, or tag syntax.
Plan scenes before clips. A scene is the re-anchor unit: one location and time envelope whose clips may chain from each other's accepted footage.
extension_depth to 0.max_chain_depth (default 2, hard ceiling 3). Schedule re-anchors in the plan; identity decays with chained generations, so a scheduled reset is routine and a drift repair is expensive.arc_position and its clips inherit it.directors_read_lane as narrative or non_narrative; never infer psychology from story.medium. This per-clip lane lets utility inserts coexist with performed beats in one sequence. Before a clip classified in the narrative lane is compiled, complete its ten-field internal record, including one non-transferable detail and one stock-solution refusal. For observation/performance without a dramatic story turn or for utility, use the non_narrative lane and record the two-line intent and refusal; do not invent drama or suppress the requested expression. Then use directing-engine to set one directorial voice for the whole project when the sequence needs it and plan the long-form spine - how shot scale, camera movement, light contrast, and sound should progress from open to climax to release, and which single clip breaks the pattern to mark the turn.arc_position, canonical anchor_source references, max_chain_depth (default 2), and an audio plan.felt_intent - a single line naming what the viewer should feel or notice, the directing engine's intention made persistent in state - and one completed endpoint.authoring_state. A narrative clip keeps every canonical field, labels the non-transferable detail source_bound only with an exact source locator or authored_choice with a null source, adds genuinely unequal value before/after, and stores exact visible or audible prompt_carriers. Its value_before must equal the nearest narrative ancestor's value_after, walking across utility inserts. A non_narrative clip stores exactly utility_intent and non_narrative_refusal; it never fabricates psychology.prompt_carriers, never the internal labels or explanations.Use beginner-friendly language. It is valid to say: "This idea needs three connected generations. I will plan the complete story now, but finalize one prompt at a time so each new prompt matches what Seedance actually produced."
Each clip card must include clip_id, scene_id, sequence_index, parent_clip_id, narrative_job, felt_intent, directors_read_lane, lane-complete authoring_state, target_duration_sec, generation_mode, shot_structure, already_happened, this_clip_only, reserved_for_later, planned_start_state, planned_end_state, transition_in, transition_out, continuity_locks, allowed_changes, arc_position, and status. The arc_position (open, rising, turn, climax, or release) is inherited from the clip's scene and records where it sits on the directorial spine so its scale, movement, light, and sound trends inherit the project voice.
Each scene card must include scene_id, scene_index, narrative_function, arc_position, location, time_of_day, anchor_source, max_chain_depth, audio_plan, assigned_clip_ids, transition_out, and status.
Clip 01 can plan "exit terminal and reach open car door" with the endpoint "subject beside the open rear door" while reserving "entering the car" and "vehicle departure" for later clips. Do not paste all planned clips into one generation prompt.
For a new sequence, return:
Do not output internal JSON unless the user asks for it. The readable capsule is the cross-session handoff.
© Emily2040, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/seedance-sequence of Emily2040/seedance-2.0.
Open the folder on GitHubat commit 4668457
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in Emily2040/seedance-2.0, which our catalogue first saw on October 7, 2026.
Seedance Sequence next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Seedance Sequence this skillEmily2040/seedance-2.0 | 7.6k | 1 repos | ~2.6k | Automated safety check: Pass | MIT | |
| Scroll Promo Site Builderkangarooking/kangarooking-skills | 661 | — | ~2.6k | Automated safety check: Pass | MIT | |
| Seedance 2.0 Storyboard Promptselementsix/elementsix-skills | 311 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Character Design with genmediafal-ai-community/skills | 250 | — | ~1.3k | Automated safety check: Pass | None | |
| Painterly 3D2 Cinema Promptsliucongg/liucong-skills | 248 | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Seedance 2.5 Video PlannerAtlasCloudAI/awesome-seedance-2.5-prompts-skills | 229 | — | ~4.3k | Automated safety check: Pass | Custom licence |
kangarooking/kangarooking-skills
Create a scroll-controlled cinematic product website with rich motion (动效网站) from product materials, reference pages or videos, and brand assets.
elementsix/elementsix-skills
Interviews you about a video idea, then writes a timed shot-by-shot prompt for Seedance 2.0 using its image, video and audio reference syntax.
fal-ai-community/skills
Builds consistent characters, reference and expression sheets, outfit variations and character-to-video shots with the genmedia CLI while keeping identity stable.
liucongg/liucong-skills
Expands one sentence into a prompt package for painterly 3D-to-2D short films: story, 15-second segments, characters, scenes, Midjourney storyboards and Seedance video prompts.
AtlasCloudAI/awesome-seedance-2.5-prompts-skills
Plans and generates controllable Seedance videos by choosing a creative route first, from text prompts and storyboards to keyframe pairs, extensions and edits.
LearnPrompt/awesome-seedance
Plan and carry a Seedance video from brief through references, storyboard, generation handoff, shot-level review, and targeted repair.
Emily2040/seedance-2.0
Routes Seedance 2.0 video work across Dreamina, API and router surfaces, covering prompts, reference handling, audio and lip-sync, pricing and model-ID questions.
Emily2040/seedance-2.0
Rewrites Seedance 2.0 video prompts that name characters, brands, celebrities, songs or real people into original, rights-safe versions that keep the creative intent.
Emily2040/seedance-2.0
Provides Japanese prompt patterns and safe example rewrites for Seedance 2.0 video generation, with reference tags kept intact and each example labeled by risk.
Emily2040/seedance-2.0
Korean-language prompt patterns for Seedance 2.0 video generation, each labeled as safe, needing an owned reference, or requiring a rewrite.
Emily2040/seedance-2.0
Supplies Chinese example prompts for Seedance 2.0 video generation, labeled by safety, with notes on rewriting prompts that name protected people or brands.
Emily2040/seedance-2.0
Rewrites Seedance 2.0 video prompts to replace filler, hollow superlatives and vague cinematic wording with production-specific detail while keeping the user's style.
Works with
Categories
This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that…. 0.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.
Seedance Sequence fits situations like: tasks that involve AI video generation; tasks that involve Comics and storyboards.
Run `npx skills add Emily2040/seedance-2.0 --skill seedance-sequence -a claude-code`. Or copy the skill folder (skills/seedance-sequence in Emily2040/seedance-2.0) into .claude/skills/seedance-sequence in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Emily2040/seedance-2.0 --skill seedance-sequence -a codex`. Or copy the skill folder (skills/seedance-sequence in Emily2040/seedance-2.0) into .agents/skills/seedance-sequence in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Emily2040/seedance-2.0 --skill seedance-sequence -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/seedance-sequence, .gemini/skills/seedance-sequence, .github/skills/seedance-sequence and .opencode/skills/seedance-sequence in your project.
SKILL.md names no scripts, command-line tools or credentials: Seedance Sequence is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Seedance Sequence is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Seedance Sequence: Scroll Promo Site Builder (kangarooking/kangarooking-skills, 661 stars), Seedance 2.0 Storyboard Prompts (elementsix/elementsix-skills, 311 stars), Character Design with genmedia (fal-ai-community/skills, 250 stars) and Painterly 3D2 Cinema Prompts (liucongg/liucong-skills, 248 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Emily2040 (a GitHub user) maintains it in Emily2040/seedance-2.0, which has 7,565 GitHub stars. The repository holds 29 skills in this directory. The repository was last updated on October 3, 2026.
Source: Emily2040/seedance-2.0 on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.