Agent skill

Painterly 3D2 Cinema Prompts

by liucongg in liucongg/liucong-skills

Expands one sentence into a prompt package for painterly 3D-to-2D short films: story, 15-second segments, characters, scenes, Midjourney storyboards and Seedance video prompts.

Apache-2.0Auto-check passedMedia & Creative

SKILL.md written in Chinese; this summary is our English description.

Install Painterly 3D2 Cinema Prompts

skills CLI
$ npx skills add liucongg/liucong-skills --skill painterly-3d2-cinema -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install liucongg/liucong-skills painterly-3d2-cinema --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/liucongg/liucong-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/painterly-3d2-cinema .claude/skills/painterly-3d2-cinema && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
painterly-3d2-cinema
GitHub stars
248
Token cost
~1.8k tokens
SKILL.md length
401 words
Files
13 (incl. references, assets)
Skills in repo
5
Repo updated
First seen
Licence
Apache-2.0

At a glance

Expands one sentence into a prompt package for painterly 3D-to-2D short films: story, 15-second segments, characters, scenes, Midjourney storyboards and Seedance video prompts.

  • Works in 10 steps: 一句话种子 → 给 3 个方向卡,等用户选 A/B/C 或混合。 → 剧情锁定 →… → 角色前提问 → 问 2-4 个关键选择:主角身份、对手/障碍、情绪、武器/道具。 → …
  • Planning a short animated fight or story from a single sentence
  • SKILL.md covers 定位, 核心风格锁, 阶段确认与提示词交付 and 剧情与导演方法, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

The skill delivers prompts only. It never calls an image or video tool and never clicks generate for you. The pipeline runs from a one-line seed to three story direction cards, a locked story with a logline, conflict, ending image and a table of 15-second segments, then character design, scenes, a hand-drawn action storyboard for each segment, key frames, and Seedance video prompts that follow the storyboard. If you only want a character or scene, it does just that part. Output defaults to Chinese.

Images use Midjourney V8.1 prompts without parameter flags and kept under 1000 characters, and the video stage uses Seedance. After each image prompt the agent asks you to generate it elsewhere and upload the result, then checks identity, composition and the style lock, giving a corrective prompt if needed. It pauses at creative decisions but not for model choice. Reference files cover the style system, prompt templates and director methods, and seven reference frames ship with it. The instructions are written in Chinese.

When your agent uses it

  • Planning a short animated fight or story from a single sentence
  • Writing Midjourney character and scene prompts in a thick-paint cel-shaded look
  • Splitting a video idea into 15-second segments for Seedance
  • Building a hand-drawn storyboard prompt set for an action sequence

Example prompts

  • “Turn this idea into a 30-second short: a lone hunter faces a wolf pack in a snow valley.”
  • “Write only the Midjourney character prompt for a young archer in this painterly style.”
  • “Make the Seedance prompts for segment two, following the storyboard we agreed on.”

Requirements

  • Midjourney and Seedance access, since you generate the media yourself

Workflow steps

10 steps, taken from the first numbered list in SKILL.md.

  1. 一句话种子 → 给 3 个方向卡,等用户选 A/B/C 或混合。
  2. 剧情锁定 → logline、主题、冲突、结尾画面、总时长、15秒分段表,等确认。必须先把整条片子按 15 秒切成 Segment 01/02/03,再进入角色和故事版。
  3. 角色前提问 → 问 2-4 个关键选择:主角身份、对手/障碍、情绪、武器/道具。
  4. 角色设计 → 直接输出 Midjourney V8.1 短提示词,等用户外部生成并回传。
  5. 角色细化询问 → 角色设计确认后,问是否制作角色人物信息画板;若确认,直接输出 Midjourney V8.1 提示词,不问模型。
  6. 场景设计 → 场景方案确认后直接输出 Midjourney V8.1 提示词,等用户外部生成并回传。
  7. 手绘动作故事版 → 人物、场景和剧情确认后,问是否制作故事板;若确认,直接逐张输出 Midjourney V8.1 提示词。每个 Segment 固定 15 秒以内,对应一张 15 格 storyboard。
  8. 分镜关键帧 → 需要时直接输出 Midjourney V8.1 提示词,不调用生成工具。
  9. 视频提示词 → 默认按 Seedance 模板严格引用 storyboard,直接输出提示词,不问视频模型。
  10. 最后提示用户手动把提示词和参考图放入对应工具,并在生成后上传结果以继续检查或进入下一阶段。

What it can do on your machine

Read from SKILL.md and the folder at commit d08416a. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Painterly 3D2 Cinema Prompts loads about 1.8k tokens when it runs, and up to ~8.3k if it reads all its reference files. Until then it costs about 92 tokens; SKILL.md has 401 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~92
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~8.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from liucongg/liucong-skills at commit d08416a, republished under its Apache-2.0 licence (© liucongg). 401 words, ~1,805 tokens.

Download SKILL.mdSave it as .claude/skills/painterly-3d2-cinema/SKILL.md (or your agent's skills folder). This skill also uses 12 other files; get the full folder from GitHub.
name
painterly-3d2-cinema
description
Create prompt-only painterly 3D-to-2D cinematic animation packages: 三渲二、厚涂赛璐璐、美漫角色、魔幻打斗短片、剧情、角色、场景、Midjourney V8.1角色/场景/手绘故事板提示词、Seedance分段视频提示词。Use when the user wants one-sentence-to-video workflows, 角色展示, 场景设计, storyboard, action shots, 15s/30s segmented video planning, or full short-film prompt pipelines without Codex generating the media.

Painterly 3D2 Cinema

定位

把用户一句话扩展成三渲二短片提示词生产包:剧情方向 → 15秒时长分割 → 角色 → 场景 → Midjourney V8.1 手绘动作故事版 → 分镜 → Seedance 分段视频提示词。若用户只要角色/场景/提示词,就只做对应部分。

默认中文输出;最终可复制提示词只用中文。所有图片资产默认使用 Midjourney V8.1,视频阶段默认使用 Seedance;不要询问或确认模型,除非用户主动指定其他模型。只交付提示词,禁止调用任何图片或视频生成工具,禁止替用户点击生成。Midjourney 提示词里不写 --v/--ar/--sref/--sw/--stylize/--raw/--no 等参数,单条提示词必须小于 1000 字符,角色提示词目标 350-500 字符,硬上限 700 字符。

必须按需读取:

  • references/style-system.md:风格锁、颜色、失败规避。
  • references/prompt-templates.md:角色、角色身份画板、手绘动作故事版、场景、Seedance视频模板。
  • references/director-methods.md:剧情/动作/镜头方法。
  • references/frame-index.md:只有用户要求参考内置帧/像原视频时读取。

核心风格锁

角色默认视觉 DNA:

3渲2厚涂赛璐璐运动动画,大色块设计,整块整块的平涂色面,3D转2D动画质感,硬朗图形化明暗切面,粗粝干刷笔触,轻微颜料颗粒感,避免碎乱AI噪点;不是写实真人摄影,不是光滑CGI,不要塑料玩具质感。

角色要点:

  • 白底/浅灰底人物概念设定图;默认单人全身展示,除非用户明确要三视图。
  • 比例严肃夸张:小头、长腿、窄肩或宽肩、大手大脚,6.5-8头身,不Q版。
  • 服装用 2-4 个大色块组织;少道具,最多 3 件。
  • 头部/动物/怪物必须面具化、雕塑化、几何化;避免真实动物头、真实毛发、湿眼、毛孔、碎羽毛。
  • 强视觉钩子优先用一处橘色/暗红/金色,不要一身灰。

场景默认视觉 DNA:

粗粝厚涂三渲二动画,可信三维空间结合二维手绘表面,强块面光影,边缘粗糙,低饱和电影色彩,清晰剪影,前中后景分层,哑光磨损材质。

阶段确认与提示词交付

默认在剧情方向、剧情锁定、角色选择等创作决策点给选项并暂停,不自动替用户决定。模型不是决策点,不得为模型选择暂停。

全局模型与交付规则

角色概念图、角色人物信息画板、场景图、手绘故事板和分镜关键帧统一输出 Midjourney V8.1 提示词。视频阶段统一输出 Seedance 提示词。用户主动点名其他模型时才按其要求适配;不要主动列模型选项。

每次图片提示词交付必须包含:模型:Midjourney V8.1、用途、一条可直接复制的中文提示词,以及一句明确的下一步:请用户在 Midjourney 外部生成并上传成图或回复“已生成”。不得调用 image_gen、浏览器、API 或其他生成工具。

用户上传成图后,先检查角色/场景身份、构图、风格锁和明显错误。合格时主动说明下一阶段是什么并给出选项;不合格时给一条针对性修订提示词,再请用户生成新版。不得在交付图片提示词后无提示地结束流程。

  1. 一句话种子 → 给 3 个方向卡,等用户选 A/B/C 或混合。
  2. 剧情锁定 → logline、主题、冲突、结尾画面、总时长、15秒分段表,等确认。必须先把整条片子按 15 秒切成 Segment 01/02/03,再进入角色和故事版。
  3. 角色前提问 → 问 2-4 个关键选择:主角身份、对手/障碍、情绪、武器/道具。
  4. 角色设计 → 直接输出 Midjourney V8.1 短提示词,等用户外部生成并回传。
  5. 角色细化询问 → 角色设计确认后,问是否制作角色人物信息画板;若确认,直接输出 Midjourney V8.1 提示词,不问模型。
  6. 场景设计 → 场景方案确认后直接输出 Midjourney V8.1 提示词,等用户外部生成并回传。
  7. 手绘动作故事版 → 人物、场景和剧情确认后,问是否制作故事板;若确认,直接逐张输出 Midjourney V8.1 提示词。每个 Segment 固定 15 秒以内,对应一张 15 格 storyboard。
  8. 分镜关键帧 → 需要时直接输出 Midjourney V8.1 提示词,不调用生成工具。
  9. 视频提示词 → 默认按 Seedance 模板严格引用 storyboard,直接输出提示词,不问视频模型。
  10. 最后提示用户手动把提示词和参考图放入对应工具,并在生成后上传结果以继续检查或进入下一阶段。

若用户说“一键/直接完整输出/不用问”,可以合并剧情与资产内容的确认,但仍只输出提示词,不生成任何媒体。

剧情与导演方法

剧情优先于资产。每个短片必须有:一个主角、一个可见障碍、一个动作机制、一个情绪反转、一个最终画面。动作设计要读得懂:静 → 压力 → 冲突 → 反转 → 余波。打斗镜头以清晰剪影和方向变化为核心,不堆招式。

时长必须先分段:在剧情锁定阶段就确定总时长,并按 15 秒单位拆成 Segment 表。拆分公式:段数 = ceil(总时长 / 15);Segment 01 = 0-15s,Segment 02 = 15-30s,Segment 03 = 30-45s。若最后不足 15 秒,也仍作为独立 Segment,但动作节奏写清楚。所有后续角色在场景、故事版、Seedance beats 都必须引用这个 Segment 编号。

Segment 表格式:

text
总时长:[15s/30s/45s...]
Segment 01 / 0-15s:[本段剧情目标];动作起点:[ ];动作终点:[ ];必须生成 Storyboard Ref 01
Segment 02 / 15-30s:[本段剧情目标];动作起点:承接 Segment 01 终点;动作终点:[ ];必须生成 Storyboard Ref 02
Segment 03 / 30-45s:[本段剧情目标];动作起点:承接 Segment 02 终点;动作终点:[ ];必须生成 Storyboard Ref 03

方向卡格式:

text
A. [方向名]
主角:[角色]
场景:[地点/天气]
冲突:[动作问题]
视觉钩子:[颜色/道具/魔法/构图]
分段节奏:Segment 01[0-15s];若>15s继续写 Segment 02[15-30s]、Segment 03[30-45s]
结尾:[最终画面]

角色规则

默认用“干净全身概念图”而不是复杂设定页。若用户喜欢火铃少年/魔幻民族少年/高原信使/年轻法师等方向,用稳定模板:

text
白底全身人物概念设定图,[地域/世界观][身份],[年龄],[叙事功能]。粗粝厚涂美漫角色设计,3D体块基础结合2D手绘笔触,强块面光影,低饱和电影色彩,[服饰]朋克化剪影。比例夸张,高瘦但有少年感,长腿,小头,窄肩,手脚偏大。脸型瘦长,五官不用清楚,眼神[情绪]。[外层大色块],[内层大色块],[下装/鞋]。配件少而明确:[橘色视觉钩子]、[身份物]、[工具]。白色背景,脚下粗糙手绘阴影。不要写实摄影、Q版、道具堆叠、可读文字、logo

动物/怪物头角色:必须写“不是写实动物头,而是面具化/几何化头部,大色块概括”。如效果跑写实,直接换成人类角色或面具角色。

FILTH CLUB 类角色:用 职业身份 + 动物/怪物头部 + 个人癖好 + 最多3个职业道具。脏旧职业服、大手套、厚靴、大块污渍;不要浮空书本、可读标签、长针腿、真实动物细节、道具堆。

角色设计定稿后必须询问:要不要制作一张更详细的角色人物信息画板,用来锁定脸、发型、服装、身形、姿态和表情范围? 若用户确认,直接调用 prompt-templates.md 的“角色人物信息画板”,输出 Midjourney V8.1 提示词并请用户外部生成后回传。它不是三视图,也不是目录式设定页,而是 16:9 高级动画角色研究画板:一个主英雄全身 + 多个分离姿态/头像/细节/剪影/表情区。若用户说不需要,直接进入场景设计。

人物、场景和剧情确认后,如用户要“手绘分镜/故事版/动作预演/稳定镜头/功夫动作拆解”,直接调用 prompt-templates.md 的“手绘动作故事版”,输出 Midjourney V8.1 提示词并请用户外部生成后回传。默认使用黑白 15 格高信息量动作 storyboard,用来锁动作节奏、镜头角度、身体势能、镜头切换、环境反应和 VFX 标注;不是最终彩色分镜。必须按剧情阶段已确认的 Segment 表逐段生成:Segment 01 → Storyboard Ref 01,Segment 02 → Storyboard Ref 02,Segment 03 → Storyboard Ref 03。禁止输出“一个30秒故事版提示词”。多张 storyboard 必须连续,后段第 1 格从前段最后一格的结束动作开始,不能跳场或重置角色。

动作故事版质量标准:必须达到“可直接指导视频”的密度,不要弱动作草图。每个 15s Segment 默认 15 格:前 2-3 格建立启动/压迫/角色情绪,中段 8-10 格展示连续攻防、闪避、推进、环境反应,末段 2-4 格展示反转/击杀/余波。必须包含镜头变化:手部特写、脸部特写、低机位宽景、敌人/障碍特写、脚步或道具特写、环境反应、俯视、侧跟、主观视角、手持突进、环绕、宏观核心/撞击、低机位结尾。不得连续超过两格使用同一镜头距离或角度。

角色、剧情、场景、手绘动作故事版都确认后,默认调用 prompt-templates.md 的“Seedance 故事版视频提示词”,不询问视频模型。它必须使用手绘动作故事版作为 [Storyboard Ref],把每一格当作连续镜头,严格按 sheet 顺序和 panel 顺序还原镜头,不要发明替代 coverage。每次根据当前剧情、人物、对手、场景、情绪和声音重新设计 beats,不复用示例内容。Seedance 输出必须包含 INPUT PACKAGE、REFERENCE PRIORITY、SCENE PACKET、CONTINUITY LOCK、DIRECTOR STRIP、逐 panel BEATS、LIMITS。若用户主动指定其他视频模型,按其参考图语法和时长限制重新适配,不得套用 Seedance 专属引用格式。

Show full SKILL.md (158 more words)Show less

场景规则

场景提示词必须有:时代地域、场景类型、时间天气、前景遮挡、中景行动区、背景纵深、材质、镜头、颜色、限制。场景要克制,背景不抢主体。

现代城市现实场景:普通、工薪、生活化;长椅、行李、冷灰地面、远处车灯、磨损表面;不写真实品牌,不写可读文字。若必须有牌子,只允许一个泛用词如 station。

Seedance 视频提示词规则

Seedance 视频提示词必须包含:输入引用、参考优先级、场景包、连续性锁、情绪曲线、拟音/环境音、镜头变化计划、环境反应、导演轨道、逐 Segment + 逐 panel beats、镜头大小、机位、运动路径、角色调度、动作起承转合、状态变化、次级运动、光线/天气变化、最终帧。每个镜头只用一个主要摄影运动;保持主角剪影清楚。必须按每 15 秒一条 Seedance 片段输出:Segment 01 只引用 Storyboard Ref 01,Segment 02 只引用 Storyboard Ref 02,合成时再顺接。不要把 30 秒写成一条连续 Seedance 生成请求,除非用户明确要求并接受失控风险。最后只输出 Seedance prompt 供用户手动生成,不调用任何视频生成工具。

结构:

text
Segment 01 / 0-15s: Use @[Storyboard Ref 01] only; follow panel order exactly.
Segment 02 / 15-30s: Use @[Storyboard Ref 02] only; begin from Segment 01 final state.
Segment 03 / 30-45s: Use @[Storyboard Ref 03] only; begin from Segment 02 final state.
Use @[Char ref] as C1 reference.
Use @[Opponent/Scene ref] if available.
EMOTIONAL GUIDANCE: [valence / arousal curve]
AUDIO: [diegetic ambience, foley, impacts, silence]
BEATS: [panel-by-panel sequence]
LIMITS: no alternative coverage, no extra characters, no logos, no subtitles.

输出顺序

完整方案按此输出:

  1. 三渲二方向
  2. 剧情设计 + 总时长 + 15秒 Segment 分段表
  3. 固定锚点:角色/场景/对手/色彩/镜头
  4. 角色提示词
  5. 询问是否制作角色人物信息画板;确认后直接输出 Midjourney V8.1 提示词
  6. 场景方案确认后直接输出 Midjourney V8.1 提示词
  7. 需要故事板时直接输出 Midjourney V8.1 提示词;若 >15s,按每 15s 输出一张 15 格 storyboard 提示词,并写明后段承接前段最后一格
  8. 需要分镜关键帧时直接输出 Midjourney V8.1 提示词
  9. 默认输出 Seedance 视频提示词
  10. 每次只交付提示词,提示用户手动生成并在完成后上传结果;收到结果后主动引导下一阶段
  11. 失败规避与二次调参建议

自检

输出前检查:

  • 是否中文-only,且 MJ 提示词无尾随参数。
  • 图片、故事板和关键帧是否直接标注 模型:Midjourney V8.1,且未询问模型。
  • 视频是否默认标注 模型:Seedance,且未询问模型;用户主动指定其他模型时除外。
  • MJ V8.1 是否 <1000 字符;角色是否 <700 字符。
  • 是否包含 3D 体块 + 2D 手绘/赛璐璐表面。
  • 角色是否 2-4 个大色块、最多 3 道具、一个橘色/暖色钩子。
  • 角色设计定稿后是否询问要不要做人物信息画板,并在确认后直接输出 Midjourney V8.1 提示词。
  • 剧情阶段是否已经先输出总时长和 15秒 Segment 分段表。
  • 手绘 storyboard 是否默认 15 格高信息量动作分镜,且严格一段一张:Segment 01=Storyboard Ref 01,Segment 02=Storyboard Ref 02;多张时是否让后一张第 1 格承接前一张最后一格。
  • storyboard 是否包含手部/脸部/脚步/敌人/环境反应/俯视/侧跟/主观/手持/环绕/宏观撞击/低机位结尾等镜头变化。
  • 是否避免写实动物头、真实毛发、Q版、光滑CG、塑料感、Logo、文字。
  • Seedance 提示词是否严格引用所有手绘动作故事版,并按 sheet 顺序 + panel 顺序执行。
  • Seedance 提示词是否包含 INPUT PACKAGE / REFERENCE PRIORITY / SCENE PACKET / CONTINUITY LOCK / DIRECTOR STRIP / 逐 panel BEATS / LIMITS。
  • 是否始终只交付提示词,未调用任何图片或视频生成工具。
  • 每次图片提示词后是否请用户外部生成并回传;收到成图后是否主动提示下一阶段。

© liucongg, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 12 other files (references, assets) in skills/painterly-3d2-cinema of liucongg/liucong-skills.

  • SKILL.md
  • agents/openai.yaml
  • assets/reference-frames/01-wide-snow-valley.jpg
  • assets/reference-frames/02-close-fur-portrait.jpg
  • assets/reference-frames/03-panic-snow-action.jpg
  • assets/reference-frames/04-wolf-attack-silhouette.jpg
  • assets/reference-frames/05-warm-interior-portrait.jpg
  • assets/reference-frames/06-wolf-eye-closeup.jpg
  • assets/reference-frames/07-youth-winter-closeup.jpg
  • references/director-methods.md
  • references/frame-index.md
  • references/prompt-templates.md
  • references/style-system.md

Open the folder on GitHubat commit d08416a

Compare with similar skills

Painterly 3D2 Cinema Prompts next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Painterly 3D2 Cinema Prompts compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Painterly 3D2 Cinema Prompts this skillliucongg/liucong-skills248—~1.8kAutomated safety check: PassApache-2.0
Seedance Storyboard in Shanghai Animation Styleliangdabiao/smy-seedance-storyboard138—~3kAutomated safety check: PassNone
Seedance 2.0 Storyboard Promptselementsix/elementsix-skills311—~1.4kAutomated safety check: PassMIT
Director Script Breakdown for SeedanceSupreme-Ultimate/novel-to-script-team175—~1.3kAutomated safety check: PassMIT
Scroll Promo Site Builderkangarooking/kangarooking-skills662—~2.6kAutomated safety check: PassMIT
Character Design with genmediafal-ai-community/skills251—~1.3kAutomated safety check: PassNone

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Questions about Painterly 3D2 Cinema Prompts

What does Painterly 3D2 Cinema Prompts do?

Expands one sentence into a prompt package for painterly 3D-to-2D short films: story, 15-second segments, characters, scenes, Midjourney storyboards and Seedance video prompts. The skill delivers prompts only. It never calls an image or video tool and never clicks generate for you.

When should I use Painterly 3D2 Cinema Prompts?

Painterly 3D2 Cinema Prompts fits situations like: planning a short animated fight or story from a single sentence; writing Midjourney character and scene prompts in a thick-paint cel-shaded look; splitting a video idea into 15-second segments for Seedance; building a hand-drawn storyboard prompt set for an action sequence.

How do I install Painterly 3D2 Cinema Prompts in Claude Code?

Run `npx skills add liucongg/liucong-skills --skill painterly-3d2-cinema -a claude-code`. Or copy the skill folder (skills/painterly-3d2-cinema in liucongg/liucong-skills) into .claude/skills/painterly-3d2-cinema in your project. Claude Code loads it when a task matches its description.

How do I install Painterly 3D2 Cinema Prompts in Codex?

Run `npx skills add liucongg/liucong-skills --skill painterly-3d2-cinema -a codex`. Or copy the skill folder (skills/painterly-3d2-cinema in liucongg/liucong-skills) into .agents/skills/painterly-3d2-cinema in your project. Codex loads it when a task matches its description.

Can I use Painterly 3D2 Cinema Prompts in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add liucongg/liucong-skills --skill painterly-3d2-cinema -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/painterly-3d2-cinema, .gemini/skills/painterly-3d2-cinema, .github/skills/painterly-3d2-cinema and .opencode/skills/painterly-3d2-cinema in your project.

What does Painterly 3D2 Cinema Prompts need to run?

SKILL.md names no scripts, command-line tools or credentials: Painterly 3D2 Cinema Prompts is instructions for the agent only. Our summary lists: Midjourney and Seedance access, since you generate the media yourself.

Does Painterly 3D2 Cinema Prompts access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Painterly 3D2 Cinema Prompts safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Painterly 3D2 Cinema Prompts use?

Painterly 3D2 Cinema Prompts is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Painterly 3D2 Cinema Prompts use?

About 1.8k tokens (SKILL.md is roughly 7.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 6.5k tokens, read only when the agent opens those files.

What are the alternatives to Painterly 3D2 Cinema Prompts?

Skills that share tags, products or a category with Painterly 3D2 Cinema Prompts: Seedance Storyboard in Shanghai Animation Style (liangdabiao/smy-seedance-storyboard, 138 stars), Seedance 2.0 Storyboard Prompts (elementsix/elementsix-skills, 311 stars), Director Script Breakdown for Seedance (Supreme-Ultimate/novel-to-script-team, 175 stars) and Scroll Promo Site Builder (kangarooking/kangarooking-skills, 662 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Painterly 3D2 Cinema Prompts?

liucongg (a GitHub user) maintains it in liucongg/liucong-skills, which has 248 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on September 8, 2026.

Source: liucongg/liucong-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.