HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
Conventions for laying out a HyperFrames project so it opens as a readable Studio timeline: one caption track, one element kind per track, scenes as sub-compositions, and safe zones.
$ npx skills add edenfunf/reelmimic --skill hyperframes-studio -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install edenfunf/reelmimic hyperframes-studio --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/edenfunf/reelmimic.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/hyperframes-studio .claude/skills/hyperframes-studio && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hyperframes-studio" agent skill from https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/hyperframes-studio into .claude/skills/hyperframes-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-studio", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/hyperframes-studioType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add edenfunf/reelmimic --skill hyperframes-studio -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install edenfunf/reelmimic hyperframes-studio --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/edenfunf/reelmimic.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/hyperframes-studio .agents/skills/hyperframes-studio && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hyperframes-studio" agent skill from https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/hyperframes-studio into .agents/skills/hyperframes-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-studio", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add edenfunf/reelmimic --skill hyperframes-studio -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install edenfunf/reelmimic hyperframes-studio --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/edenfunf/reelmimic.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/hyperframes-studio .cursor/skills/hyperframes-studio && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hyperframes-studio" agent skill from https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/hyperframes-studio into .cursor/skills/hyperframes-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-studio", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/edenfunf/reelmimic.git --path .claude/skills/hyperframes-studio--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add edenfunf/reelmimic --skill hyperframes-studio -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install edenfunf/reelmimic hyperframes-studio --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/edenfunf/reelmimic.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/hyperframes-studio .gemini/skills/hyperframes-studio && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hyperframes-studio" agent skill from https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/hyperframes-studio into .gemini/skills/hyperframes-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-studio", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install edenfunf/reelmimic hyperframes-studioInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add edenfunf/reelmimic --skill hyperframes-studio -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/edenfunf/reelmimic.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/hyperframes-studio .github/skills/hyperframes-studio && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-studio" agent skill from https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/hyperframes-studio into .github/skills/hyperframes-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-studio", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add edenfunf/reelmimic --skill hyperframes-studio -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install edenfunf/reelmimic hyperframes-studio --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/edenfunf/reelmimic.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/hyperframes-studio .opencode/skills/hyperframes-studio && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-studio" agent skill from https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/hyperframes-studio into .opencode/skills/hyperframes-studio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-studio", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hyperframes-studioConventions for laying out a HyperFrames project so it opens as a readable Studio timeline: one caption track, one element kind per track, scenes as sub-compositions, and safe zones.
Studio draws one timeline row per top-level element, so this skill sets rules for what to build. Every scene with nested structure, such as a title with a subtitle or a chart, becomes its own sub-composition file loaded with data-composition-src, and the root composition holds only timed hosts, media and audio. Captions live on one track, a single sub-composition host marked data-track-kind captions that carries every caption group in order.
Elements are grouped one kind per track with data-track-kind values for video, graphics, captions and audio. Video and audio kinds come from their tags, and the track index is for display only, so layering is done in CSS. Safe-zone guides, using Premiere's default safe boxes for wide and vertical framings, are drawn by the preview pane and must not be added to the HTML. Individual edit recipes are out of scope and live in creator-editing-recipes.md under hyperframes-core.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 33699ae. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
HyperFrames Studio Timeline Conventions loads about 916 tokens when it runs. Until then it costs about 110 tokens; SKILL.md has 432 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from edenfunf/reelmimic at commit 33699ae, republished under its MIT licence (© edenfunf). 432 words, ~916 tokens.
.claude/skills/hyperframes-studio/SKILL.md (or your agent's skills folder).Studio draws one timeline row per top-level element. A project that follows the
rules below opens as a short, readable timeline; one that does not opens as a wall
of unlabeled rows the user cannot edit. These are conventions for what to build.
For how to change a clip, follow /hyperframes-core references/creator-editing-recipes.md
and never invent a different form of the same edit.
The root composition holds only timed hosts, media and audio. Any scene with nested
structure (a div containing children, a title with a subtitle, a chart) is its own
file loaded with data-composition-src, wiring in
references/sub-compositions.md.
Nested markup left inside the root does not become a row of its own. It hides inside one opaque row that cannot be trimmed or moved part by part.
Author as if a structure lint rejects any violation.
data-track-index)
marked data-track-kind="captions" that carries every caption group in order./embedded-captions and the caption_* lint rules.Group by kind so each row is one thing the user can select, mute or drag as a set.
| Kind | data-track-kind |
|---|---|
| Base video / A-roll | video (from the tag) |
| Scenes, overlays, graphics | graphics |
| Captions | captions |
| Audio (voiceover, music, sound effects) | audio (from the tag) |
Put data-track-kind on sub-composition hosts. Video and audio kinds come from the tag, so
<video> and <audio> need no attribute. Give each kind its own data-track-index; the number
is display only; it never changes what renders on top. Use CSS for
layering.
Any ruler or safe-box overlay lives in the preview pane, never inside the composition, so
do not add guide elements to the HTML.
Both framings (wide and vertical) use the same two safe boxes, Premiere's defaults. The preview
toggle draws them with a tick at the midpoint of every edge. Source:
ACTION_SAFE_PERCENT and TITLE_SAFE_PERCENT in packages/studio/src/utils/previewSafeMargins.ts.
| Box | Share of the frame | Inset on every edge |
|---|---|---|
| Action-safe | 90% | 5% |
| Title-safe | 80% | 10% |
Run hyperframes lint and fix every finding. Then open the project in Studio and
check that the timeline shows a base row, one row per scene host, one caption row and the audio rows.
© edenfunf, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/hyperframes-studio of edenfunf/reelmimic.
Open the folder on GitHubat commit 33699ae
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in edenfunf/reelmimic, which our catalogue first saw on October 7, 2026.
HyperFrames Studio Timeline Conventions next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| HyperFrames Studio Timeline Conventions this skilledenfunf/reelmimic | 1.6k | 1 repos | ~916 | Automated safety check: Pass | MIT | |
| HyperFrames Animationheygen-com/hyperframes | 58k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 58k | 3 repos | ~7.5k | Automated safety check: Notes | Apache-2.0 | |
| Figma to HyperFramesheygen-com/hyperframes | 58k | 3 repos | ~4.5k | Automated safety check: Notes | Apache-2.0 | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 58k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Music to Videoheygen-com/hyperframes | 58k | 4 repos | ~4.7k | Automated safety check: Notes | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
heygen-com/hyperframes
Turns a music track into a beat-synced HyperFrames video such as a lyric video, slideshow or kinetic promo, with any supplied images or clips cut onto the beat grid.
nateherkai/hyperframes-student-kit
Turn talking-head footage into a finished reel, YouTube Short, or short advertisement with curiosity-led openings, earned payoffs, story-driven cuts, transcript-synced motion graphics, moving…
edenfunf/reelmimic
Takes a reference video and a short brief, analyzes its cutting and visual style, then plans and builds a new MP4 in a matching style.
edenfunf/reelmimic
Builds Japanese TV-anime style MP4 videos in code, with cel-shaded characters, painted backgrounds and staging effects, rendered in headless Chrome and encoded with ffmpeg.
edenfunf/reelmimic
Renders premium 3D product films in headless Blender from JSON shot specs, building the product from a photo or procedurally, then finishing titles, music and cuts.
edenfunf/reelmimic
Builds children's picture-book MP4 animations drawn in crayon, colored pencil and pastel, rendered frame by frame with p5.js and encoded with ffmpeg.
edenfunf/reelmimic
Builds paper cut-out, stop-motion style MP4 videos in code, with jointed paper puppets, torn or scissor-cut edges and soft shadows, rendered frame by frame in headless Chrome.
edenfunf/reelmimic
Makes animated pixel-art videos in an indie-game style: a 480×270 canvas upscaled four times, limited palettes with dithering, procedural characters and dialogue captions, encoded as MP4.
Works with
Categories
Conventions for laying out a HyperFrames project so it opens as a readable Studio timeline: one caption track, one element kind per track, scenes as sub-compositions, and safe zones. Studio draws one timeline row per top-level element, so this skill sets rules for what to build. Every scene with nested structure, such as a title with a subtitle or a chart, becomes its own sub-composition file loaded with data-composition-src, and the root composition holds only timed hosts, media and audio.
HyperFrames Studio Timeline Conventions fits situations like: building a HyperFrames project that people will open and edit in Studio; restructuring a project whose timeline shows a wall of unlabeled rows; placing captions and key content inside the safe zones.
Run `npx skills add edenfunf/reelmimic --skill hyperframes-studio -a claude-code`. Or copy the skill folder (.claude/skills/hyperframes-studio in edenfunf/reelmimic) into .claude/skills/hyperframes-studio in your project. Claude Code loads it when a task matches its description.
Run `npx skills add edenfunf/reelmimic --skill hyperframes-studio -a codex`. Or copy the skill folder (.claude/skills/hyperframes-studio in edenfunf/reelmimic) into .agents/skills/hyperframes-studio in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add edenfunf/reelmimic --skill hyperframes-studio -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-studio, .gemini/skills/hyperframes-studio, .github/skills/hyperframes-studio and .opencode/skills/hyperframes-studio in your project.
SKILL.md names no scripts, command-line tools or credentials: HyperFrames Studio Timeline Conventions is instructions for the agent only. Our summary lists: A HyperFrames project that is opened in Studio; The hyperframes-core skill for editing recipes and sub-composition wiring.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
HyperFrames Studio Timeline Conventions is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 916 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with HyperFrames Studio Timeline Conventions: HyperFrames Animation (heygen-com/hyperframes, 58k stars), Faceless Explainer Video (heygen-com/hyperframes, 58k stars), Figma to HyperFrames (heygen-com/hyperframes, 58k stars) and HyperFrames Video Entry Point (heygen-com/hyperframes, 58k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
edenfunf (a GitHub user) maintains it in edenfunf/reelmimic, which has 1,610 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 6, 2026.
Source: edenfunf/reelmimic on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.