Agent skill

HyperFrames Studio Timeline Conventions

by edenfunf in edenfunf/reelmimic

Conventions for laying out a HyperFrames project so it opens as a readable Studio timeline: one caption track, one element kind per track, scenes as sub-compositions, and safe zones.

MITAuto-check passedMedia & Creative

Install HyperFrames Studio Timeline Conventions

skills CLI
$ npx skills add edenfunf/reelmimic --skill hyperframes-studio -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install edenfunf/reelmimic hyperframes-studio --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/edenfunf/reelmimic.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/hyperframes-studio .claude/skills/hyperframes-studio && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
hyperframes-studio
GitHub stars
1.6k
Used in
1 other repo
Token cost
~916 tokens
SKILL.md length
432 words
Files
1
Skills in repo
8
Repo updated
First seen
Licence
MIT

At a glance

Conventions for laying out a HyperFrames project so it opens as a readable Studio timeline: one caption track, one element kind per track, scenes as sub-compositions, and safe zones.

  • Works in 4 steps: Every scene is a sub-composition → One caption track → One element kind per track → …
  • Building a HyperFrames project that people will open and edit in Studio
  • SKILL.md covers 1. Every scene is a…, 2. One caption track, 3. One element kind per track and 4. Safe zones, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Studio draws one timeline row per top-level element, so this skill sets rules for what to build. Every scene with nested structure, such as a title with a subtitle or a chart, becomes its own sub-composition file loaded with data-composition-src, and the root composition holds only timed hosts, media and audio. Captions live on one track, a single sub-composition host marked data-track-kind captions that carries every caption group in order.

Elements are grouped one kind per track with data-track-kind values for video, graphics, captions and audio. Video and audio kinds come from their tags, and the track index is for display only, so layering is done in CSS. Safe-zone guides, using Premiere's default safe boxes for wide and vertical framings, are drawn by the preview pane and must not be added to the HTML. Individual edit recipes are out of scope and live in creator-editing-recipes.md under hyperframes-core.

When your agent uses it

  • Building a HyperFrames project that people will open and edit in Studio
  • Restructuring a project whose timeline shows a wall of unlabeled rows
  • Placing captions and key content inside the safe zones

Example prompts

  • “Restructure this HyperFrames project so every scene is a sub-composition.”
  • “Put all captions on a single captions track in the Studio timeline.”
  • “Check that my project follows the one-kind-per-track rule.”

Requirements

  • A HyperFrames project that is opened in Studio
  • The hyperframes-core skill for editing recipes and sub-composition wiring

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Every scene is a sub-composition
  2. One caption track
  3. One element kind per track
  4. Safe zones

What it can do on your machine

Read from SKILL.md and the folder at commit 33699ae. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

HyperFrames Studio Timeline Conventions loads about 916 tokens when it runs. Until then it costs about 110 tokens; SKILL.md has 432 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~110
When it runs · the whole SKILL.md, loaded when a task matches
~916

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from edenfunf/reelmimic at commit 33699ae, republished under its MIT licence (© edenfunf). 432 words, ~916 tokens.

Download SKILL.mdSave it as .claude/skills/hyperframes-studio/SKILL.md (or your agent's skills folder).
name
hyperframes-studio
description
Use when building or editing a HyperFrames project that people open in Studio: how the timeline should be laid out so it reads well (one caption track, one element kind per track, every scene a sub-composition) and where captions and key content may sit (safe zones). Don't use for how to perform an individual edit (split, trim, retime, volume, copy, swap): that is `creator-editing-recipes.md` in `/hyperframes-core`.

HyperFrames Studio conventions

Studio draws one timeline row per top-level element. A project that follows the rules below opens as a short, readable timeline; one that does not opens as a wall of unlabeled rows the user cannot edit. These are conventions for what to build. For how to change a clip, follow /hyperframes-core references/creator-editing-recipes.md and never invent a different form of the same edit.

1. Every scene is a sub-composition

The root composition holds only timed hosts, media and audio. Any scene with nested structure (a div containing children, a title with a subtitle, a chart) is its own file loaded with data-composition-src, wiring in references/sub-compositions.md.

Nested markup left inside the root does not become a row of its own. It hides inside one opaque row that cannot be trimmed or moved part by part.

Author as if a structure lint rejects any violation.

2. One caption track

  • All captions live on one track: a single sub-composition host (one data-track-index) marked data-track-kind="captions" that carries every caption group in order.
  • Never one row per caption group, and never captions mixed onto a track with another kind.
  • Word-timing rules are unchanged: see /embedded-captions and the caption_* lint rules.

3. One element kind per track

Group by kind so each row is one thing the user can select, mute or drag as a set.

Kinddata-track-kind
Base video / A-rollvideo (from the tag)
Scenes, overlays, graphicsgraphics
Captionscaptions
Audio (voiceover, music, sound effects)audio (from the tag)

Put data-track-kind on sub-composition hosts. Video and audio kinds come from the tag, so <video> and <audio> need no attribute. Give each kind its own data-track-index; the number is display only; it never changes what renders on top. Use CSS for layering.

Show full SKILL.md (144 more words)Show less

4. Safe zones

Any ruler or safe-box overlay lives in the preview pane, never inside the composition, so do not add guide elements to the HTML. Both framings (wide and vertical) use the same two safe boxes, Premiere's defaults. The preview toggle draws them with a tick at the midpoint of every edge. Source: ACTION_SAFE_PERCENT and TITLE_SAFE_PERCENT in packages/studio/src/utils/previewSafeMargins.ts.

BoxShare of the frameInset on every edge
Action-safe90%5%
Title-safe80%10%
  • Safe margins: everything visible stays inside the action-safe box (90%), and captions and key content stay inside the title-safe box (80%).
  • Two-up and 50/50 layouts keep each half's content inside the title-safe box.

Checking your work

Run hyperframes lint and fix every finding. Then open the project in Studio and check that the timeline shows a base row, one row per scene host, one caption row and the audio rows.

© edenfunf, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/hyperframes-studio of edenfunf/reelmimic.

Open the folder on GitHubat commit 33699ae

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in edenfunf/reelmimic, which our catalogue first saw on October 7, 2026.

Compare with similar skills

HyperFrames Studio Timeline Conventions next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

HyperFrames Studio Timeline Conventions compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
HyperFrames Studio Timeline Conventions this skilledenfunf/reelmimic1.6k1 repos~916Automated safety check: PassMIT
HyperFrames Animationheygen-com/hyperframes58k3 repos~2.1kAutomated safety check: PassApache-2.0
Faceless Explainer Videoheygen-com/hyperframes58k3 repos~7.5kAutomated safety check: NotesApache-2.0
Figma to HyperFramesheygen-com/hyperframes58k3 repos~4.5kAutomated safety check: NotesApache-2.0
HyperFrames Video Entry Pointheygen-com/hyperframes58k3 repos~5.2kAutomated safety check: PassApache-2.0
Music to Videoheygen-com/hyperframes58k4 repos~4.7kAutomated safety check: NotesApache-2.0

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Works with

Questions about HyperFrames Studio Timeline Conventions

What does HyperFrames Studio Timeline Conventions do?

Conventions for laying out a HyperFrames project so it opens as a readable Studio timeline: one caption track, one element kind per track, scenes as sub-compositions, and safe zones. Studio draws one timeline row per top-level element, so this skill sets rules for what to build. Every scene with nested structure, such as a title with a subtitle or a chart, becomes its own sub-composition file loaded with data-composition-src, and the root composition holds only timed hosts, media and audio.

When should I use HyperFrames Studio Timeline Conventions?

HyperFrames Studio Timeline Conventions fits situations like: building a HyperFrames project that people will open and edit in Studio; restructuring a project whose timeline shows a wall of unlabeled rows; placing captions and key content inside the safe zones.

How do I install HyperFrames Studio Timeline Conventions in Claude Code?

Run `npx skills add edenfunf/reelmimic --skill hyperframes-studio -a claude-code`. Or copy the skill folder (.claude/skills/hyperframes-studio in edenfunf/reelmimic) into .claude/skills/hyperframes-studio in your project. Claude Code loads it when a task matches its description.

How do I install HyperFrames Studio Timeline Conventions in Codex?

Run `npx skills add edenfunf/reelmimic --skill hyperframes-studio -a codex`. Or copy the skill folder (.claude/skills/hyperframes-studio in edenfunf/reelmimic) into .agents/skills/hyperframes-studio in your project. Codex loads it when a task matches its description.

Can I use HyperFrames Studio Timeline Conventions in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add edenfunf/reelmimic --skill hyperframes-studio -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-studio, .gemini/skills/hyperframes-studio, .github/skills/hyperframes-studio and .opencode/skills/hyperframes-studio in your project.

What does HyperFrames Studio Timeline Conventions need to run?

SKILL.md names no scripts, command-line tools or credentials: HyperFrames Studio Timeline Conventions is instructions for the agent only. Our summary lists: A HyperFrames project that is opened in Studio; The hyperframes-core skill for editing recipes and sub-composition wiring.

Does HyperFrames Studio Timeline Conventions access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is HyperFrames Studio Timeline Conventions safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does HyperFrames Studio Timeline Conventions use?

HyperFrames Studio Timeline Conventions is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does HyperFrames Studio Timeline Conventions use?

About 916 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to HyperFrames Studio Timeline Conventions?

Skills that share tags, products or a category with HyperFrames Studio Timeline Conventions: HyperFrames Animation (heygen-com/hyperframes, 58k stars), Faceless Explainer Video (heygen-com/hyperframes, 58k stars), Figma to HyperFrames (heygen-com/hyperframes, 58k stars) and HyperFrames Video Entry Point (heygen-com/hyperframes, 58k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains HyperFrames Studio Timeline Conventions?

edenfunf (a GitHub user) maintains it in edenfunf/reelmimic, which has 1,610 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 6, 2026.

Source: edenfunf/reelmimic on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.