Paw Cra Agent Video Producer
pawbytes/skill-suites
Video production specialist for short-form, long-form, episodic, and motion graphics video.
Takes a reference video and a short brief, analyzes its cutting and visual style, then plans and builds a new MP4 in a matching style.
SKILL.md written in Chinese; this summary is our English description.
$ npx skills add edenfunf/reelmimic --skill video-clone -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install edenfunf/reelmimic video-clone --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/edenfunf/reelmimic.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/video-clone .claude/skills/video-clone && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "video-clone" agent skill from https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/video-clone into .claude/skills/video-clone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-clone", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/video-cloneType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add edenfunf/reelmimic --skill video-clone -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install edenfunf/reelmimic video-clone --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/edenfunf/reelmimic.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/video-clone .agents/skills/video-clone && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "video-clone" agent skill from https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/video-clone into .agents/skills/video-clone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-clone", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add edenfunf/reelmimic --skill video-clone -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install edenfunf/reelmimic video-clone --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/edenfunf/reelmimic.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/video-clone .cursor/skills/video-clone && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "video-clone" agent skill from https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/video-clone into .cursor/skills/video-clone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-clone", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/edenfunf/reelmimic.git --path .claude/skills/video-clone--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add edenfunf/reelmimic --skill video-clone -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install edenfunf/reelmimic video-clone --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/edenfunf/reelmimic.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/video-clone .gemini/skills/video-clone && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "video-clone" agent skill from https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/video-clone into .gemini/skills/video-clone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-clone", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install edenfunf/reelmimic video-cloneInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add edenfunf/reelmimic --skill video-clone -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/edenfunf/reelmimic.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/video-clone .github/skills/video-clone && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "video-clone" agent skill from https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/video-clone into .github/skills/video-clone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-clone", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add edenfunf/reelmimic --skill video-clone -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install edenfunf/reelmimic video-clone --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/edenfunf/reelmimic.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/video-clone .opencode/skills/video-clone && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "video-clone" agent skill from https://github.com/edenfunf/reelmimic/tree/main/.claude/skills/video-clone into .opencode/skills/video-clone/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "video-clone", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
video-cloneTakes a reference video and a short brief, analyzes its cutting and visual style, then plans and builds a new MP4 in a matching style.
This skill acts as the conductor for making a new video in the style of a reference. You supply the reference (a local file, a screen recording or a link) and a short brief covering theme, emotion, length and aspect ratio, with defaults of 30 seconds and 16:9, and you may add a music file and LRC lyrics. It draws nothing itself: it breaks the reference down, picks the matching production skill, checks quality and tells you where each stage stands.
Analysis runs scripts/analyze.py, which crops phone UI from screen recordings, detects cuts, measures shot length, BPM and beats, normalizes audio, finds the busiest 30-second stretch and records each shot's camera move and image statistics. The agent then reads the contact sheets and writes analysis/STYLE.md, led by an art medium such as painted, vector, pixel, paper, cel, 3D or live action, and looks for the climax moments worth rebuilding. Only 2D styles are supported for now, so a 3D or live-action reference is recreated in the closest 2D style and you are told.
Outputs follow the file names and fields in CONTRACT.md, and formal generation does not begin until you approve the pre-production plan. When you have no assets, scripts/fetch_assets.py searches Openverse, Pixabay and Freesound and logs source, author and licence in assets/ASSETS.md. The excerpt stops before the later stages the description lists: storyboard, animation, frame-by-frame review, MP4 export and revisions.
7 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 33699ae. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 5 files in scripts/ (Python, JavaScript and Shell, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
pythonffmpegFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Reference Video Style Cloner loads about 1.7k tokens when it runs. Until then it costs about 83 tokens; SKILL.md has 393 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from edenfunf/reelmimic at commit 33699ae, republished under its MIT licence (© edenfunf). 393 words, ~1,689 tokens.
.claude/skills/video-clone/SKILL.md (or your agent's skills folder). This skill also uses 36 other files; get the full folder from GitHub.這個 skill 是總指揮。所有產出都照 CONTRACT.md 的檔名與欄位寫(App 前端直接讀那些檔案畫畫面;CLI 使用時也照寫,方便之後接到 App)。
在 App 裡時,每一輪只做被指定的階段(拆解 / 企劃 / 修改企劃 / 生成 / 修改成片);前製企劃被使用者核准之前,不准開始正式生成。
使用者沒有素材時,先用 scripts/fetch_assets.py 從授權安全的來源(Openverse CC0/CC BY、Pixabay、Freesound)找;不夠可以自己上網搜尋。每個素材都把來源、作者、授權記進 assets/ASSETS.md,授權不明的標「授權未確認」並告訴使用者。
它自己不畫任何東西,負責的是:拆解參考片、選出正確的製作 skill、把關品質、跟使用者對焦。
目標是驚艷、讓人起雞皮疙瘩,不是「沒有錯」。 驚艷來自高潮設計:找出參考片打動人的那 1–2 刻,設計我們的對應高潮 (鋪陳 → 屏息 → 落在重拍的爆發 → 停住),把力氣集中在那幾鏡,並且一律用連續影格和參考片並排比,不看單張。 流程照這份文件走;每個階段做完都用一兩句話告訴使用者現在做到哪。
使用者會給:
在 projects/<短代號>/ 開新專案;分析結果放 projects/<代號>/analysis/。
python .claude/skills/video-clone/scripts/analyze.py "<檔案或網址>" --out projects/<代號>/analysis它會自動處理:手機螢幕錄影的 UI 裁切、黑邊、切點偵測、平均鏡頭長度、BPM 與拍點、左右聲道相位相反(錄音常見)、音量正規化、最熱鬧的 30 秒段落,
以及每個鏡頭的運鏡(shot_details:推近/拉遠/平移/環繞/靜止 + 快慢)與畫面數據(亮度、對比、暗部比例、飽和度、主色),look_summary 是整支的摘要。
然後用 Read 打開 sheet_1fps.jpg 和 sheet_scenes.jpg 實際看,搭配 report.json 寫 analysis/STYLE.md:
shot_details 整理成表(編號、秒數、內容、運鏡與快慢、亮暗),企劃會逐鏡對照這張表找高潮:report.json 的 audio.peak_candidates(音樂蓄力後爆發)與 flashes(閃白格)是線索。每個候選用
scripts/clip_strip.py analysis/source.mp4 --range a:b --out analysis/peak_<n>.jpg 抽 12fps 連續影格實際看,
確認真正的爆點,寫 analysis/peaks.json(格式見 CONTRACT.md):怎麼鋪陳、有沒有屏息、爆點那一格發生什麼、停多久、聲音、用了哪些手法、為什麼打得到人。
把拆解結果精簡回報給使用者(一張表 + 3–5 個「這支好看的關鍵」+ 高潮在哪裡、靠什麼)。
讀 styles/ 底下所有 *.md(_TEMPLATE.md 除外)。每個檔案的 frontmatter 有 engine(交給哪個 skill)、medium 與 priority,內文有「辨識特徵」。
engine 對應的 .claude/skills/<engine>/ 資料夾不存在的風格直接跳過(使用者沒有安裝那個引擎,例如開源版不附的 Remotion skills)。
medium 與參考片媒材相同的風格;沒有同媒材的風格時,選畫面最接近的媒材並在 why 說明(live-action 參考片 → 用最接近的 2D 媒材重現,並告訴使用者)。
目前只做 2D(3D 賽道暫停,styles/_disabled/ 裡的風格不參與選擇)。參考片是 3D/擬真時,選最接近的 2D 風格,
重現它的節奏、運鏡、構圖、光影氣氛與字卡手法(例如黑底+光暈、慢推、灰白兩階標語),並在 route.json 的 why 與回報裡明說
「參考片是 3D,這支用 2D 重現」——不要默默降級。_TEMPLATE.md 新增一個風格檔,讓下次能直接對應(告訴使用者新增了什麼)。然後載入該 engine skill(Skill 工具),接下來的製作細節以它的指示為準,並遵守該風格檔的「製作預設」與「已知的坑」。
--out projects/<代號>/analysis/song),拿到 BPM、拍點、最熱鬧的段落。silent: true → 請使用者重錄(Windows 剪取工具要打開「系統音訊」);phase_inverted: true 或底噪 > -45 dB → 可以先用,但告訴使用者音質上限,建議換正式音檔。ffmpeg -ss <start> -t <len> -i audio.wav -af "loudnorm=I=-14:TP=-1.5,afade=t=in:d=0.08,afade=t=out:st=<len-2>:d=2" -c:a aac -b:a 192k assets/clip.m4a,讓第 0 秒落在拍點上(offset = 0)。寫 projects/<代號>/STORYBOARD.md:Logline、世界觀與色彩弧線、motif、主角情緒弧線、鏡頭表(拍數 · 轉場進 · 事件 · 反應 · 鏡頭運動)。
學參考片的手法(節奏、轉場、構圖、motif、呼應結構、笑點設計),內容與角色全部原創。
逐鏡對照(克隆風格的核心):先把參考片的鏡頭清單分成段落(開場、每個賣點、謝幕…),我們的每個鏡頭都要對應到一個參考鏡頭:
plan.json 每個 shot 填 ref_shot(參考片鏡頭編號)、ref_what(那個鏡頭用了什麼手法),以及具體的 camera(engine 能直接用的規格:
運鏡種類、鏡頭焦段、主體佔畫面比例 fill、拍哪個部位 region、景深、起訖角度)。運鏡種類與快慢要跟參考鏡頭一致(參考是慢推,我們就慢推;
參考幾乎每鏡都在動,我們也不能有死的靜止鏡頭)。純字卡的比例、明暗比例、平均鏡頭長度要跟參考片接近(誤差 ±30%)。
寫完自己檢查:把 plan 的鏡頭和 shot_details 逐列對一次,不一致的要改,或在 notes 寫理由。
高潮先設計:plan.json 的 peaks 對應 analysis/peaks.json,寫清楚鋪陳、屏息、爆點(hit_s 對拍)、停住、聲音與手法(參考用的一個都不少);
peaks 裡的鏡頭標 hero: true。核准前先把每個爆點那一格做到成片品質,和參考片同一格並排成 out/check/key_<n>_vs_ref.jpg,
放在 style_frames 最前面給使用者看;比參考片弱就繼續改,不要交出去。
變化:同一場景+同一機位不超過片長 40%,高潮之間換場景或視角;鋪陳段每 1–1.5 秒畫面要有新東西,不要一個構圖停著等爆點。 要有情緒弧線(想要什麼 → 等待或阻礙 → 高潮時得到),不只是能量往上。
給使用者看分鏡並簡短說明;使用者說過「你自己決定」就直接開做。
缺陷在哪裡產生就在哪裡攔下,後面才不會一直疊在壞掉的東西上。App 會照這個順序派 agent(CLI 單獨跑時也照這個順序自己做):
required_inputs 列出只有使用者能給的東西(歌詞文字、自家角色設計圖、產品照、Logo)。
沒提供也沒略過就不能核准,生產中不會再卡在「缺歌詞」。build/production.json,每段 2–5 鏡)。assets/vector_rig/(骨架+一體輪廓;見它的 README),不准用圓形、長方形另外拼頭、身體、手臂。--vs 和參考高潮逐格並排比。
不准用閃白或轉場蓋掉做不到的動作或該被看見的那一刻。 動作一律看 12fps 連續影格判斷(跳格、瞬移、該動不動、僵硬整塊旋轉)。motion_check.py 抓黑格、片尾硬切黑、意外靜止;確認有音軌)→ 最後評審:先做高潮對決(我們的高潮 vs 參考片高潮,連續影格並排),
輸給參考片就不能交件;分數以參考片為尺(4 = 和參考片並排不顯得陽春),每項附證據、逐鏡打分;再看接縫、連戲、節奏、字幕,並核對之前每一個「已修正」。人眼清單(每一關都用):四肢都接在身上、有脖子、沒有接縫或雙層描邊、跟角色設定圖一致、線寬一致、沒有穿模、主體夠大、字看得清楚、 沒有色帶或閃爍、動作有預備與跟隨。看不清楚就裁切放大再看。
修正要附證據:每個「已修正」都寫進 fixes.json,附修改前後的全解析度裁切;審查員先核對,說修好但沒修好會原樣退回。
needs_user:只有使用者能提供的東西(歌詞、設計圖…)不算缺陷,寫進 needs_user,系統會暫停並請使用者提供或略過,不會一直重修。
輸出後回報:路徑、長度、解析度、每鏡一句話內容,並誠實列出還沒做好或暫代的部分。
使用者在 App 貼上歌詞文字(或放 inputs/lyrics.txt / .lrc),用他提供的音檔自動對時:
python .claude/skills/video-clone/scripts/align_lyrics.py <音檔> inputs/lyrics.txt --out analysis/lyrics/subs.lrc [--start s --end s]
(faster-whisper 的字詞時間只當量尺,文字一律用使用者貼的;輸出 .lrc 與 .json,每句附匹配度,匹配度低的句子用前後插值)。
字幕只能來自這些檔案,不自行聽寫或補寫歌詞。
使用者會用「第幾秒哪裡怪」回饋。只改對應鏡頭,重渲染那段影格(painted-animation:刪掉 out/frames 對應範圍再 --frames),重新編碼。
使用者要加風格時:複製 styles/_TEMPLATE.md 成 styles/<name>.md,填 engine(必須是 .claude/skills/ 下已安裝的 skill;沒有的話先幫使用者找並安裝可信的開源 skill,裝前掃過腳本),填辨識特徵、製作預設、已知的坑。每次製作中踩到新坑,都回頭補進對應風格檔的「已知的坑」。
© edenfunf, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 36 other files (scripts, assets) in .claude/skills/video-clone of edenfunf/reelmimic.
Open the folder on GitHubat commit 33699ae
Reference Video Style Cloner next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Reference Video Style Cloner this skilledenfunf/reelmimic | 1.6k | — | ~1.7k | Automated safety check: Pass | MIT | |
| Paw Cra Agent Video Producerpawbytes/skill-suites | 110 | — | ~2.3k | Automated safety check: Pass | MIT | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 58k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Anything2explainerVincentwei1021/anything2explainer | 2.3k | — | ~2.7k | Automated safety check: Pass | Custom licence | |
| Remotion Motion Graphicshaidrrrry/claude-remotion-skill | 270 | — | ~2k | Automated safety check: Pass | MIT | |
| Lazy Framescosmicstack-labs/lazy-frames | 163 | — | ~2.6k | Automated safety check: Pass | None |
pawbytes/skill-suites
Video production specialist for short-form, long-form, episodic, and motion graphics video.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
Vincentwei1021/anything2explainer
给一个主题,产出一条黑底 MG 风格(幕底可选星点或点阵波)、有配音字幕章节进度条的科普讲解视频(中文或英文;Remotion 代码动画;时长由用户定,常用 3–5 分钟)。内含可编译模板、图元库、配音/分镜/渲染工具、风格与动效规范、多 agent 分工协议与 QC 判据,以及一条完整样片(《RAG 与知识库》)作为质量标尺。Turn any topic into a narrated…
haidrrrry/claude-remotion-skill
Create and edit professional motion graphics videos with Remotion (React-based video).
cosmicstack-labs/lazy-frames
Turn any input (a website URL, a text brief, existing footage, a music track) into a finished, pixel-perfect MP4 — fully local, byte-stable across renders.
Bomx/super-video-maker-skill
End-to-end AI video production skill for agentic frameworks.
edenfunf/reelmimic
Builds Japanese TV-anime style MP4 videos in code, with cel-shaded characters, painted backgrounds and staging effects, rendered in headless Chrome and encoded with ffmpeg.
edenfunf/reelmimic
Renders premium 3D product films in headless Blender from JSON shot specs, building the product from a photo or procedurally, then finishing titles, music and cuts.
edenfunf/reelmimic
Builds children's picture-book MP4 animations drawn in crayon, colored pencil and pastel, rendered frame by frame with p5.js and encoded with ffmpeg.
edenfunf/reelmimic
Builds paper cut-out, stop-motion style MP4 videos in code, with jointed paper puppets, torn or scissor-cut edges and soft shadows, rendered frame by frame in headless Chrome.
edenfunf/reelmimic
Makes animated pixel-art videos in an indie-game style: a 480×270 canvas upscaled four times, limited palettes with dithering, procedural characters and dialogue captions, encoded as MP4.
edenfunf/reelmimic
Make hand-drawn whiteboard / doodle-explainer / sketch-note animation videos (MP4) with code — marker lines that draw themselves on, a cartoon hand holding a marker that follows the pen tip…
Works with
Categories
Takes a reference video and a short brief, analyzes its cutting and visual style, then plans and builds a new MP4 in a matching style. This skill acts as the conductor for making a new video in the style of a reference. You supply the reference (a local file, a screen recording or a link) and a short brief covering theme, emotion, length and aspect ratio, with defaults of 30 seconds and 16:9, and you may add a music file and LRC lyrics.
Reference Video Style Cloner fits situations like: making a new video in the style of a reference clip you provide; breaking down the cuts, pacing and visual style of a video you admire; rebuilding the climax moment of a reference video with new content; adding a new video style to the skill's style registry.
Run `npx skills add edenfunf/reelmimic --skill video-clone -a claude-code`. Or copy the skill folder (.claude/skills/video-clone in edenfunf/reelmimic) into .claude/skills/video-clone in your project. Claude Code loads it when a task matches its description.
Run `npx skills add edenfunf/reelmimic --skill video-clone -a codex`. Or copy the skill folder (.claude/skills/video-clone in edenfunf/reelmimic) into .agents/skills/video-clone in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add edenfunf/reelmimic --skill video-clone -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/video-clone, .gemini/skills/video-clone, .github/skills/video-clone and .opencode/skills/video-clone in your project.
Going by SKILL.md and its folder, Reference Video Style Cloner needs Python, JavaScript and a shell for the scripts in its folder and the command-line tools its instructions call (python and ffmpeg). Our summary lists: A reference video as a local file, screen recording or link; A production skill installed for the style engine that gets picked.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Reference Video Style Cloner is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.7k tokens (SKILL.md is roughly 6.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Reference Video Style Cloner: Paw Cra Agent Video Producer (pawbytes/skill-suites, 110 stars), HyperFrames Video Entry Point (heygen-com/hyperframes, 58k stars), Anything2explainer (Vincentwei1021/anything2explainer, 2.3k stars) and Remotion Motion Graphics (haidrrrry/claude-remotion-skill, 270 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
edenfunf (a GitHub user) maintains it in edenfunf/reelmimic, which has 1,610 GitHub stars. The repository holds 8 skills in this directory. The repository was last updated on October 6, 2026.
Source: edenfunf/reelmimic on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.