Agent skill

Product Launch Video

by chmonitor in chmonitor/chmonitor

turn a product or marketing URL, pasted script, or brief into a product launch video, including SaaS promos, feature reveals, app launches, company promos, and product marketing videos.

GPL-3.0Auto-check: notesMedia & Creative

Install Product Launch Video

skills CLI
$ npx skills add chmonitor/chmonitor --skill product-launch-video -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install chmonitor/chmonitor product-launch-video --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/product-launch-video .claude/skills/product-launch-video && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
product-launch-video
GitHub stars
299
Token cost
~4.4k tokens
SKILL.md length
1,977 words
Files
19 (incl. scripts, references)
Skills in repo
53
Repo updated
First seen
Licence
GPL-3.0

At a glance

turn a product or marketing URL, pasted script, or brief into a product launch video, including SaaS promos, feature reveals, app launches, company promos, and product marketing videos.

  • Works in 8 steps: Setup and Brief → Capture assets → Design System → …
  • The user wants to market
  • SKILL.md covers Step 0: Setup and Brief, Step 1: Capture assets, Step 2: Design System and Step 3: Storyboard and Script, plus 5 more sections
  • Runs JavaScript scripts from its folder; calls node and npx; needs GEMINI_API_KEY and GOOGLE_API_KEY

What it does

Product Launch Video is an agent skill from chmonitor/chmonitor. turn a product or marketing URL, pasted script, or brief into a product launch video, including SaaS promos, feature reveals, app launches, company promos, and product marketing videos. Use this skill when the user wants to market, launch, promote, or reveal a product. Do not use it for general non-launch website tours, non-product topic explainers, GitHub pull requests, captioning existing footage, or short unnarrated motion graphics. If the intent is unclear, route through /hyperframes first.

Its SKILL.md is about 4.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 21 other files, including scripts and reference files (for example `references/composition.md`, `references/motion-language.md` and `references/story-design.md`).

It sits in Media & Creative, covering Motion graphics, Product launch strategy and Pull requests. It works with HeyGen and GitHub. The repository describes itself as: Open-source operational advisor for ClickHouse — real-time monitoring plus AI-driven index/partition/materialized-view recommendations. The licence is GPL-3.0.

When your agent uses it

  • The user wants to market
  • Reveal a product
  • General non-launch website tours
  • Non-product topic explainers

Example prompts

  • “/product-launch-video”

Requirements

  • Node.js
  • A credential in GEMINI_API_KEY
  • A credential in GOOGLE_API_KEY

Workflow steps

8 steps, taken from the step headings in SKILL.md.

  1. Setup and Brief
  2. Capture assets
  3. Design System
  4. Storyboard and Script
  5. 1: Audio
  6. Frame Visual Design
  7. Build Frames
  8. Finalize

What it can do on your machine

Read from SKILL.md and the folder at commit fc39ef0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 12 files in scripts/ (JavaScript, from the files we listed), which the agent can run.

    Shell commands in SKILL.md call:

    • node
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names these keys or tokens, usually read from environment variables:

    • GEMINI_API_KEY
    • GOOGLE_API_KEY

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Product Launch Video loads about 4.4k tokens when it runs, and up to ~16k if it reads all its reference files. Until then it costs about 130 tokens; SKILL.md has 1,977 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~130
When it runs · the whole SKILL.md, loaded when a task matches
~4.4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~16k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NoteMentions a .env fileSKILL.md:28
    n, and don't write keys into a per-repo `.env`. (In autonomous mode, note the status and continue offline.) See `../hype

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from chmonitor/chmonitor at commit fc39ef0, republished under its GPL-3.0 licence (© chmonitor). 1,977 words, ~4,366 tokens.

Download SKILL.mdSave it as .claude/skills/product-launch-video/SKILL.md (or your agent's skills folder). This skill also uses 18 other files; get the full folder from GitHub.
name
product-launch-video
description
turn a product or marketing URL, pasted script, or brief into a product launch video, including SaaS promos, feature reveals, app launches, company promos, and product marketing videos. Use this skill when the user wants to market, launch, promote, or reveal a product. Do not use it for general non-launch website tours, non-product topic explainers, GitHub pull requests, captioning existing footage, or short unnarrated motion graphics. If the intent is unclear, route through /hyperframes first.

media-use: Before sourcing audio/images, call /media-use to resolve BGM/SFX/images from the HeyGen catalog. Run --adopt first to register existing assets. See /media-use skill.

Product Launch to HyperFrames

Use this skill to capture a product, understand its brand, plan a launch video, and build it frame by frame in HyperFrames.

Confirm the route before Step 0. You are the orchestrator. Run each step, verify its gate, and only then continue to the next step. This skill is for a product being marketed, launched, promoted, or revealed, including requests such as "promo for our site" when the purpose is promotional. Route other intents elsewhere: a general non-launch website tour -> /website-to-video; a topic explainer with no product -> /faceless-explainer; a GitHub PR -> /pr-to-video; captions on existing footage -> /embedded-captions; a short unnarrated motion graphic -> /motion-graphics. If the user says only "make a video" or the route is uncertain, read /hyperframes first.

You are the orchestrator. Work in videos/<project>/. Run steps in order and pass each gate before continuing. User-gated steps are Step 0, Step 3, and Step 6. Do every step yourself except Step 5, where you dispatch one sub-agent per frame. Do not put design or motion rules here; those live in the frame-worker sub-agent, hyperframes-creative, and hyperframes-animation.

Workflow: Step 0 setup -> hyperframes.json; Step 1 capture -> capture/; Step 2 design system -> frame.md; Step 3 storyboard/script -> STORYBOARD.md and SCRIPT.md; Step 3.1 audio -> audio_meta.json; Step 4 visual design -> enriched STORYBOARD.md; Step 5 frames -> compositions/frames/NN-*.html and index.html; Step 6 final render -> renders/video.mp4.


Step 0: Setup and Brief

Goal: Lock the core video brief and create the HyperFrames project if needed.

Initialize only if hyperframes.json is missing. Name <project> from the brand or domain in kebab-case, such as acme-promo; never use workspace name or timestamp.

npx hyperframes init "videos/<project>" --non-interactive --skip-skills --example=blank

Show sign-in status before the brief — run npx hyperframes auth status and relay its output verbatim (don't paraphrase or rewrite it). It reports whether voice/BGM will use HeyGen or local engines and, when not signed in, how to sign in. If not signed in, STOP and wait for the user to choose — sign in, or say "go"/"offline" to continue with local engines — before asking the brief or anything else. Treat it as a real decision point, not a passing note; don't fold the choice into the brief question, and don't write keys into a per-repo .env. (In autonomous mode, note the status and continue offline.) See ../hyperframes-media → Preflight for the canonical guidance.

Gate: hyperframes.json exists, and angle, length, aspect ratio, and language are locked; sign-in status was shown (signed in, or continuing offline).


Step 1: Capture assets

Goal: Collect the source material, brand signals, and usable assets for the video.

Classify the input and choose the path. Explicit URL -> capture it and use the site for narration and assets. Pasted script/brief -> save verbatim as user_script.txt, ask once "use it verbatim or restructure?", store answer as VO_MODE, then resolve capture target: URL in text -> use it; brand name only -> WebSearch, confirm URL in one line, then crawl; no URL/site -> no-capture path.

Run capture with: npx hyperframes capture "<URL>" -o ./capture

If GEMINI_API_KEY, GOOGLE_API_KEY, or an OpenRouter key exists, capture auto-captions assets into capture/extracted/asset-descriptions.md. This is not a review gate. Without a vision key, use DOM context and continue.

No-capture path: create capture/extracted/tokens.json, capture/extracted/visible-text.txt, capture/extracted/asset-descriptions.md, and capture/assets/ by hand. tokens.json should be { "title": "", "description": "", "colors": [], "fonts": [] }; fill title/description from the brief when possible. visible-text.txt contains the full brief or script. asset-descriptions.md should say no assets were captured unless the user gave asset notes.

Gate: capture/extracted/tokens.json, capture/extracted/visible-text.txt, capture/extracted/asset-descriptions.md, and capture/assets/ exist; you can state the brand in one clear sentence. Treat asset-descriptions.md as the main asset inventory. If it is missing after real capture, stop and report capture incomplete. If capture/BLOCKED.md exists, follow it.


Step 2: Design System

Goal: Choose one shipped frame preset; a script turns it into this video's frame.md + caption skin.

You make the one judgment call — which preset. Read ../hyperframes-creative/references/design-spec.md and pick the preset whose look best fits the brand and brief. Then run:

bash
node <SKILL_DIR>/scripts/build-frame.mjs --preset <name> --hyperframes .

The script does the rest deterministically: copies the preset's FRAME.md → frame.md and remixes it onto the brand tokens in capture/extracted/tokens.json (brand colors mapped onto the preset's color keys by role — ink, canvas, accents — keeping keys/structure/components; the preset's display + body fonts swapped for the brand's), copies the preset's caption skin to .hyperframes/caption-skin.html, and self-validates (exits 1 on a broken mapping). Proceed to the next step as soon as it exits 0 — no hand-editing of the spec.

tokens.json with no brand colors/fonts (e.g. no capture) → the script keeps the preset's own palette, a complete shippable design. If the brief names brand colors/fonts the capture missed, add them to capture/extracted/tokens.json before running (or use the user's design.md to populate it); only adjust frame.md by hand afterward if a mapping truly needs it.

Gate: build-frame.mjs exited 0 — frame.md exists from a named preset, and (when the preset ships one) .hyperframes/caption-skin.html exists as the caption skin source.


Step 3: Storyboard and Script

Goal: Turn the brief and captured material into an approved frame-by-frame story plan.

Read references/story-design.md, ../hyperframes-core/references/storyboard-format.md, and ../hyperframes-core/references/script-format.md. Use them to write STORYBOARD.md and, when narration is needed, SCRIPT.md.

Use story-design.md for story archetype, hook, persuasion logic, beats, VO_MODE, and asset choices. Choose each visual frame's asset_candidates from capture/extracted/asset-descriptions.md (the canonical inventory) — don't browse raw capture/assets/. Do not ask the user to pick assets unless that inventory is missing or unusable. Use the exact required fields from the storyboard and script references.

After drafting, show a frame-by-frame summary. In that same message ask the user two things: (a) to approve or request changes, and (b) whether they want a live preview of the storyboard scaffold (npx hyperframes preview) — open it only on a yes. Iterate until approved, and carry the preview choice to Step 6.

Gate: STORYBOARD.md exists, every visual frame has asset_candidates, SCRIPT.md exists when narration is needed, and the user approved the frame-by-frame plan.


Step 3.1: Audio

Goal: Generate narration, word timings, music, and audio metadata from the approved script.

Start audio after Step 3 approval. Run it in the background, then continue to Step 4.

node <SKILL_DIR>/scripts/audio.mjs --script ./SCRIPT.md --storyboard ./STORYBOARD.md --hyperframes . --out ./audio_meta.json &

The audio script handles narration, word timings, BGM lookup from HeyGen's music library, and timing metadata. BGM mood comes from the storyboard's music: field. This uses the HeyGen Audio API for retrieval, not generation, and uses the same ~/.heygen credential as TTS. For provider details, read ../hyperframes-media/references/tts.md.

If there is no narration and no SCRIPT.md, skip voice generation. BGM may still run if the storyboard has a music mood.

Gate: audio job has started, or the project is marked silent.


Show full SKILL.md (874 more words)Show less

Step 4: Frame Visual Design

Goal: Add the visual direction, layout intent, and motion choices to each storyboard frame.

Edit STORYBOARD.md in place. Do not create another storyboard. Use frame.md as source of truth for color, type, layout feel, and style.

Read references/visual-design.md, references/composition.md, references/motion-language.md, and ../hyperframes-animation/. Use visual-design.md for required frame fields and the required ## Video direction block. Use composition.md for layout, hierarchy, focal points, and visual roles. Use motion-language.md and ../hyperframes-animation/ for valid effects and blueprint IDs. Do not invent effect names or blueprint IDs.

For every visual frame, add required visual and motion fields, including effects and focal and/or roles. Add one video-wide ## Video direction block for overall visual direction, motion style, pacing, and design rules.

Do not change story, script, asset choices, asset_candidates, transition_in, or captured source material. Do not write HTML in this step.

Stage named assets after visual design is locked:

node <SKILL_DIR>/scripts/stage-assets.mjs --storyboard ./STORYBOARD.md --hyperframes .

Gate: every visual frame has effects plus focal and/or roles; ## Video direction exists; assets/ contains the named assets.


Step 5: Build Frames

Goal: Build every storyboard frame as an HTML composition and assemble the playable video.

Wait for Step 3.1 audio to finish if audio was started. Then sync durations and fetch SFX; skip both if silent.

node <SKILL_DIR>/scripts/audio.mjs sync-durations --audio-meta ./audio_meta.json --storyboard ./STORYBOARD.md

node <SKILL_DIR>/scripts/audio.mjs fetch-sfx --storyboard ./STORYBOARD.md --hyperframes .

Duration sync is mechanical: real voice duration wins; silent frames keep estimates; never hand-edit synced durations.

Before dispatch, read sub-agents/frame-worker.md and ../hyperframes-core/references/subagent-dispatch.md. Dispatch one sub-agent per frame, in parallel if possible; otherwise run workers in waves. Each worker gets exactly one frame.

Each worker context must include PROJECT_DIR, frame_id, canvas size, caption status and keep-out band if captions are enabled, and ANIM_DIR as the absolute path to ../hyperframes-animation/. Each worker reads frame.md, its own ## Frame N block from STORYBOARD.md, and the recipe body for each cited effect or blueprint ID. Each worker writes only compositions/frames/NN-*.html. Workers must never edit STORYBOARD.md.

As each worker returns, the orchestrator marks that frame as animated in STORYBOARD.md.

After audio timings exist, build captions in the background and assemble the index:

node <SKILL_DIR>/scripts/captions.mjs build --storyboard ./STORYBOARD.md --audio-meta ./audio_meta.json --hyperframes . --out ./caption_groups.json &

node <SKILL_DIR>/scripts/assemble-index.mjs --storyboard ./STORYBOARD.md --hyperframes .

captions.mjs uses the project's .hyperframes/caption-skin.html (copied in Step 2) as the caption look, injecting brand tokens from frame.md; with no skin present it renders the built-in default pill. captions: skipped (<reason>) is valid. Continue without captions when explicitly skipped.

Gate: every frame is marked animated, index.html exists, and captions are built or explicitly skipped.


Step 6: Finalize

Goal: Verify the assembled video, get user approval, and render the final MP4.

Inject transitions, run checks, pause for review, then render.

node <SKILL_DIR>/scripts/transitions.mjs inject --storyboard ./STORYBOARD.md --hyperframes .

node <SKILL_DIR>/scripts/transitions.mjs verify --storyboard ./STORYBOARD.md --index ./index.html

npx hyperframes lint

npx hyperframes validate

npx hyperframes inspect

npx hyperframes snapshot --at <frame-midpoints>

snapshot stitches the captured frames into one contact sheet (snapshots/contact-sheet.jpg). Glance at it; if nothing is obviously broken, move on — don't linger here.

If a command fails, surface stderr and stop — don't pile on recovery commands. Fix it yourself: the cheapest safe edit to compositions/frames/NN-*.html, then rerun the failed check.

Known false-positive — do not chase it. inspect may report a handful of text_box_overflow errors of ~1–4px on the caption highlight words (selector #caption-word-* / .caption-line). The caption pill uses a deliberately snug line-height (set once in scripts/captions.mjs) and has no overflow:hidden, so a heavy display glyph's ink spills a few px into the pill's own padding — nothing is actually clipped. Treat these as expected and proceed. Do not inflate the caption line-height (it balloons the pill, which is worse). Only act on a text_box_overflow when it names a frame element (#el-NN-*), not a caption word.

After checks pass, pause for user review. The video is assembled, viewable, and editable in Studio. Manage preview only once across Step 3 and Step 6: open it if the user asked earlier, offer it if they declined earlier, and do not ask again if they are already reviewing in Studio.

Preview: npx hyperframes preview

Render only after user approval:

npx hyperframes render --skill=product-launch-video --quality high --output renders/video.mp4

Do not rerun lint, validate, inspect, or snapshot after rendering unless the user asks.

Gate: lint, validate, and inspect passed before render; user approved at the review pause; renders/video.mp4 exists. Final reply states MP4 path and final duration.


Quick Reference

Formats: landscape 1920x1080 by default; portrait 1080x1920; square 1080x1080. Set the format once in the storyboard frontmatter.

Background scripts: the workflow ships only these scripts under scripts/: build-frame for adopting + brand-remixing a frame preset into frame.md (+ caption skin); audio for TTS, transcription, BGM, SFX, and duration syncing; captions; transitions for inject and verify; stage-assets for copying frame-named assets into assets/; and assemble-index. Everything else is handled by the hyperframes CLI.

ReadWhen
[../hyperframes-creative/frame-presets/](../hyperframes-creative/frame-presets/)Step 2: choose and adopt a frame preset.
[../hyperframes-creative/references/design-spec.md](../hyperframes-creative/references/design-spec.md)Step 2: apply brand tokens correctly.
[references/story-design.md](references/story-design.md)Step 3: plan the product-launch story.
[../hyperframes-core/references/storyboard-format.md](../hyperframes-core/references/storyboard-format.md)Step 3: write STORYBOARD.md.
[../hyperframes-core/references/script-format.md](../hyperframes-core/references/script-format.md)Step 3: write SCRIPT.md.
[../hyperframes-media/references/tts.md](../hyperframes-media/references/tts.md)Step 3.1: choose or understand TTS providers and voices.
[references/visual-design.md](references/visual-design.md)Step 4: enrich the storyboard visually.
[references/composition.md](references/composition.md)Step 4: judge composition.
[references/motion-language.md](references/motion-language.md)Step 4: judge motion language.
[../hyperframes-animation/](../hyperframes-animation/)Step 4: cite effect and blueprint IDs.
[sub-agents/frame-worker.md](sub-agents/frame-worker.md)Step 5: dispatch per-frame workers.
[../hyperframes-core/references/subagent-dispatch.md](../hyperframes-core/references/subagent-dispatch.md)Step 5: dispatch sub-agents safely.

© chmonitor, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 18 other files (scripts, references) in .agents/skills/product-launch-video of chmonitor/chmonitor.

  • SKILL.md
  • references/composition.md
  • references/motion-language.md
  • references/story-design.md
  • references/visual-design.md
  • scripts/assemble-index.mjs
  • scripts/audio.mjs
  • scripts/build-frame.mjs
  • scripts/captions.mjs
  • scripts/lib/assets.mjs
  • scripts/lib/dimensions.mjs
  • scripts/lib/storyboard.mjs
  • scripts/lib/tokens.mjs
  • scripts/lib/transition-registry.mjs
  • scripts/lib/transitions.json
  • scripts/stage-assets.mjs
  • scripts/transitions.mjs
  • sub-agents
  • … and 1 more

Open the folder on GitHubat commit fc39ef0

Compare with similar skills

Product Launch Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Product Launch Video compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Product Launch Video this skillchmonitor/chmonitor299—~4.4kAutomated safety check: NotesGPL-3.0
HyperFrames Video Entry Pointheygen-com/hyperframes59k3 repos~5.2kAutomated safety check: PassApache-2.0
Promo Creator Skillskangarooking/promo-creator-skills1022 repos~900Automated safety check: PassMIT
Pull Request Explainer Videoheygen-com/hyperframes59k2 repos~8.4kAutomated safety check: NotesApache-2.0
PR To Videococo-research/coco482—~7.8kAutomated safety check: NotesCustom licence
Video To Gifcognyai/claude-code-marketing-skills104—~2kAutomated safety check: NotesNone

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Works with

Questions about Product Launch Video

What does Product Launch Video do?

turn a product or marketing URL, pasted script, or brief into a product launch video, including SaaS promos, feature reveals, app launches, company promos, and product marketing videos. Product Launch Video is an agent skill from chmonitor/chmonitor. turn a product or marketing URL, pasted script, or brief into a product launch video, including SaaS promos, feature reveals, app launches, company promos, and product marketing videos.

When should I use Product Launch Video?

Product Launch Video fits situations like: the user wants to market; reveal a product; general non-launch website tours; non-product topic explainers.

How do I install Product Launch Video in Claude Code?

Run `npx skills add chmonitor/chmonitor --skill product-launch-video -a claude-code`. Or copy the skill folder (.agents/skills/product-launch-video in chmonitor/chmonitor) into .claude/skills/product-launch-video in your project. Claude Code loads it when a task matches its description.

How do I install Product Launch Video in Codex?

Run `npx skills add chmonitor/chmonitor --skill product-launch-video -a codex`. Or copy the skill folder (.agents/skills/product-launch-video in chmonitor/chmonitor) into .agents/skills/product-launch-video in your project. Codex loads it when a task matches its description.

Can I use Product Launch Video in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chmonitor/chmonitor --skill product-launch-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/product-launch-video, .gemini/skills/product-launch-video, .github/skills/product-launch-video and .opencode/skills/product-launch-video in your project.

What does Product Launch Video need to run?

Going by SKILL.md and its folder, Product Launch Video needs JavaScript for the scripts in its folder, the command-line tools its instructions call (node and npx) and credentials named GEMINI_API_KEY and GOOGLE_API_KEY. Our summary lists: Node.js; A credential in GEMINI_API_KEY; A credential in GOOGLE_API_KEY.

Does Product Launch Video access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Product Launch Video safe to install?

Our automated static check of SKILL.md found notes only (mentions a .env file), nothing it rates as a warning. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Product Launch Video use?

Product Launch Video is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Product Launch Video use?

About 4.4k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 12k tokens, read only when the agent opens those files.

What are the alternatives to Product Launch Video?

Skills that share tags, products or a category with Product Launch Video: HyperFrames Video Entry Point (heygen-com/hyperframes, 59k stars), Promo Creator Skills (kangarooking/promo-creator-skills, 102 stars), Pull Request Explainer Video (heygen-com/hyperframes, 59k stars) and PR To Video (coco-research/coco, 482 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Product Launch Video?

chmonitor (a GitHub organization) maintains it in chmonitor/chmonitor, which has 299 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 5, 2026.

Source: chmonitor/chmonitor on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.