Agent skill

Hyperframes Design

by Sma1lboy in Sma1lboy/rove

Non-animation creative direction for HyperFrames videos. An agent skill from Sma1lboy/rove.

MITAuto-check passedMedia & Creative

Install Hyperframes Design

skills CLI
$ npx skills add Sma1lboy/rove --skill hyperframes-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Sma1lboy/rove hyperframes-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Sma1lboy/rove.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/hyperframes-design .claude/skills/hyperframes-design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
hyperframes-design
GitHub stars
146
Token cost
~1.2k tokens
SKILL.md length
414 words
Files
73 (incl. scripts, references)
Skills in repo
13
Repo updated
First seen
Licence
MIT

At a glance

Non-animation creative direction for HyperFrames videos. An agent skill from Sma1lboy/rove.

  • Works in 4 steps: If a project has a design spec, read it… → If no design spec exists and the user… → For multi-scene work, plan beats and… → …
  • Design spec (frame.md / design.md) handling
  • SKILL.md covers Workflow, Routing, Scripts and Boundaries
  • Composition patterns

What it does

Hyperframes Design is an agent skill from Sma1lboy/rove. Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, beat planning, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-motion.

Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 78 other files, including scripts and reference files (for example `frame-presets/biennale-yellow/FRAME.md`, `frame-presets/blockframe/FRAME.md` and `frame-presets/blue-professional/FRAME.md`).

It sits in Media & Creative, covering Motion graphics and Design tokens. It works with HeyGen. The repository describes itself as: Rove — the agent multiplexer for your terminal. Run coding agents on parallel tasks with isolated worktrees and persistent sessions. The licence is MIT.

When your agent uses it

  • Design spec (frame.md / design.md) handling
  • Composition patterns
  • Brand / style decisions

Example prompts

  • “/hyperframes-design”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints)…
  2. If no design spec exists and the user asks for visual direction, choose a route
  3. For multi-scene work, plan beats and rhythm before writing HTML → references/beat-direction.md. For scene transitions, jump to…
  4. For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-motion for atomic rules.

What it can do on your machine

Read from SKILL.md and the folder at commit c8f2cca. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/, which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Hyperframes Design loads about 1.2k tokens when it runs, and up to ~22k if it reads all its reference files. Until then it costs about 73 tokens; SKILL.md has 414 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~73
When it runs · the whole SKILL.md, loaded when a task matches
~1.2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~22k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from Sma1lboy/rove at commit c8f2cca, republished under its MIT licence (© Sma1lboy). 414 words, ~1,198 tokens.

Download SKILL.mdSave it as .claude/skills/hyperframes-design/SKILL.md (or your agent's skills folder). This skill also uses 72 other files; get the full folder from GitHub.
name
hyperframes-design
description
Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, beat planning, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-motion`.

HyperFrames Design

Brand, pacing, style, and composition direction. Use after the technical contract from /hyperframes/core is in place.

For motion patterns, scene blueprints, transitions, and CSS marker effects, use hyperframes-motion — this skill is intentionally non-animation.

Read these two FIRST for any non-trivial composition — they override web instincts:

  • references/house-style.md — "interpret the prompt, generate real content," the lazy-default list, and the background/foreground layer recipe. This is what turns a literal restyle into a concept.
  • references/video-composition.md — video-medium density, scale, foreground metadata (the "produced, not generated" detailing: data bars, registration marks, monospace readouts, 8-10 elements/scene).

Skipping these is the single biggest cause of generic, web-page-looking output. They are not optional rows in the routing table below — for anything beyond a one-line edit, open both before you choose colors or write HTML.

Workflow

  1. If a project has a design spec, read it first and treat its frontmatter tokens as brand truth (colors, fonts, spacing, tone, constraints). Which file to read (precedence frame.md → design.md → DESIGN.md) and how to parse it (frontmatter = normative, prose = context) are defined once in references/design-spec.md — resolve and load per that doc.
  2. If no design spec exists and the user asks for visual direction, choose a route:
    • Ready-made frame-preset (optional) → frame-presets/ (adopt a FRAME.md as frame.md; see references/design-spec.md)
    • Named style or mood → references/visual-styles.md
    • Fast defaults → references/house-style.md
  3. For multi-scene work, plan beats and rhythm before writing HTML → references/beat-direction.md. For scene transitions, jump to hyperframes-motion/transitions/.
  4. For motion-heavy work, read references/motion-principles.md (high-level guardrails), then go to hyperframes-motion for atomic rules.
Show full SKILL.md (166 more words)Show less

Routing

TopicRead
Adopt a ready-made frame-preset as frame.md (optional)frame-presets/ · references/design-spec.md
Default palettes, motion, typography, lazy defaults to questionreferences/house-style.md
Named style presets, mood-to-style routingreferences/visual-styles.md
Palette-specific color tokenspalettes/*.md
Composition patterns — PiP, text-behind-subject, title card, slide showreferences/composition-patterns.md
Stats / infographic presentationreferences/data-in-motion.md
Structured expansion for open-ended promptsreferences/prompt-expansion.md
Video-medium density, scale, color, frame compositionreferences/video-composition.md
Per-beat direction, rhythm planning, transition timingreferences/beat-direction.md
Post-authoring spec verification (colors, type, corners, spacing, depth)references/design-adherence.md
High-level motion guardrails and GSAP-quality rulesreferences/motion-principles.md
Font selection, pairings, rendered-video type guardrailsreferences/typography.md

Scripts

  • scripts/contrast-report.mjs — inspect contrast warnings from rendered frames.
  • scripts/package-loader.mjs — support script for bundled creative tooling.

Run from the repo root with explicit paths.

Animation analysis (animation-map.mjs) lives in hyperframes-motion/scripts/.

Boundaries

  • Do not override /hyperframes/core technical rules.
  • Do not require a design system for a minimal technical composition.
  • Do not add extra scenes, captions, or transitions unless the request calls for them or you first propose the expansion.
  • Keep recipe references task-specific; do not read every reference for simple edits.

© Sma1lboy, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 72 other files (scripts, references) in .claude/skills/hyperframes-design of Sma1lboy/rove.

  • SKILL.md
  • frame-presets/biennale-yellow/FRAME.md
  • frame-presets/biennale-yellow/caption-skin.html
  • frame-presets/biennale-yellow/frame-showcase.html
  • frame-presets/blockframe/FRAME.md
  • frame-presets/blockframe/caption-skin.html
  • frame-presets/blockframe/frame-showcase.html
  • frame-presets/blue-professional/FRAME.md
  • frame-presets/blue-professional/caption-skin.html
  • frame-presets/blue-professional/frame-showcase.html
  • frame-presets/bold-poster/FRAME.md
  • frame-presets/bold-poster/caption-skin.html
  • frame-presets/bold-poster/frame-showcase.html
  • frame-presets/broadside/FRAME.md
  • frame-presets/broadside/caption-skin.html
  • … and 58 more

Open the folder on GitHubat commit c8f2cca

Compare with similar skills

Hyperframes Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Hyperframes Design compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Hyperframes Design this skillSma1lboy/rove146—~1.2kAutomated safety check: PassMIT
Figma to HyperFramesheygen-com/hyperframes58k3 repos~4.5kAutomated safety check: NotesApache-2.0
Hyperframes Creativechmonitor/chmonitor2985 repos~1.3kAutomated safety check: PassGPL-3.0
Create VideoCuongyd196/auto-compare-video210—~2.8kAutomated safety check: NotesCustom licence
HyperFrames Animationheygen-com/hyperframes58k3 repos~2.1kAutomated safety check: PassApache-2.0
Music To Videochmonitor/chmonitor2981 repos~4kAutomated safety check: NotesGPL-3.0

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Works with

Questions about Hyperframes Design

What does Hyperframes Design do?

Non-animation creative direction for HyperFrames videos. An agent skill from Sma1lboy/rove. Hyperframes Design is an agent skill from Sma1lboy/rove. Non-animation creative direction for HyperFrames videos.

When should I use Hyperframes Design?

Hyperframes Design fits situations like: design spec (frame.md / design.md) handling; composition patterns; brand / style decisions.

How do I install Hyperframes Design in Claude Code?

Run `npx skills add Sma1lboy/rove --skill hyperframes-design -a claude-code`. Or copy the skill folder (.claude/skills/hyperframes-design in Sma1lboy/rove) into .claude/skills/hyperframes-design in your project. Claude Code loads it when a task matches its description.

How do I install Hyperframes Design in Codex?

Run `npx skills add Sma1lboy/rove --skill hyperframes-design -a codex`. Or copy the skill folder (.claude/skills/hyperframes-design in Sma1lboy/rove) into .agents/skills/hyperframes-design in your project. Codex loads it when a task matches its description.

Can I use Hyperframes Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Sma1lboy/rove --skill hyperframes-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-design, .gemini/skills/hyperframes-design, .github/skills/hyperframes-design and .opencode/skills/hyperframes-design in your project.

What does Hyperframes Design need to run?

SKILL.md names no scripts, command-line tools or credentials: Hyperframes Design is instructions for the agent only.

Does Hyperframes Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Hyperframes Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Hyperframes Design use?

Hyperframes Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Hyperframes Design use?

About 1.2k tokens (SKILL.md is roughly 4.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 20k tokens, read only when the agent opens those files.

What are the alternatives to Hyperframes Design?

Skills that share tags, products or a category with Hyperframes Design: Figma to HyperFrames (heygen-com/hyperframes, 58k stars), Hyperframes Creative (chmonitor/chmonitor, 298 stars), Create Video (Cuongyd196/auto-compare-video, 210 stars) and HyperFrames Animation (heygen-com/hyperframes, 58k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Hyperframes Design?

Sma1lboy (a GitHub user) maintains it in Sma1lboy/rove, which has 146 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on October 7, 2026.

Source: Sma1lboy/rove on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.