HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition.
$ npx skills add chmonitor/chmonitor --skill hyperframes -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install chmonitor/chmonitor hyperframes --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/hyperframes .claude/skills/hyperframes && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hyperframes" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes into .claude/skills/hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add chmonitor/chmonitor --skill hyperframes -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install chmonitor/chmonitor hyperframes --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/hyperframes .agents/skills/hyperframes && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hyperframes" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes into .agents/skills/hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chmonitor/chmonitor --skill hyperframes -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install chmonitor/chmonitor hyperframes --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/hyperframes .cursor/skills/hyperframes && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hyperframes" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes into .cursor/skills/hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/chmonitor/chmonitor.git --path .agents/skills/hyperframes--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add chmonitor/chmonitor --skill hyperframes -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install chmonitor/chmonitor hyperframes --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/hyperframes .gemini/skills/hyperframes && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hyperframes" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes into .gemini/skills/hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install chmonitor/chmonitor hyperframesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add chmonitor/chmonitor --skill hyperframes -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/hyperframes .github/skills/hyperframes && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes into .github/skills/hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chmonitor/chmonitor --skill hyperframes -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install chmonitor/chmonitor hyperframes --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/hyperframes .opencode/skills/hyperframes && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes into .opencode/skills/hyperframes/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hyperframesREAD THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition.
Hyperframes is an agent skill from chmonitor/chmonitor. READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames domain skills, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video…
Its SKILL.md is about 4.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Motion graphics. It works with HeyGen. The repository describes itself as: Open-source operational advisor for ClickHouse — real-time monitoring plus AI-driven index/partition/materialized-view recommendations. The licence is GPL-3.0.
Read from SKILL.md and the folder at commit fc39ef0. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hyperframes loads about 4.2k tokens when it runs. Until then it costs about 204 tokens; SKILL.md has 1,883 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from chmonitor/chmonitor at commit fc39ef0, republished under its GPL-3.0 licence (© chmonitor). 1,883 words, ~4,181 tokens.
.claude/skills/hyperframes/SKILL.md (or your agent's skills folder).HyperFrames renders video from HTML — a composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework. The full authoring contract lives in /hyperframes-core; read it before writing composition HTML.
Below: a capability map (the domain skills, loaded on demand) and the intent router (pick a workflow for any "make me a video" request).
Atomic capabilities you load on demand — not full video workflows. For "make me a video", use the intent router below.
| You want to… | Skill |
|---|---|
Author / edit an HTML composition — the data-* contract, clips, tracks, sub-compositions, variables | /hyperframes-core |
| Animate — atomic motion, scene blueprints, transitions, runtime adapters (GSAP / Lottie / Three.js / Anime.js / CSS / WAAPI / TypeGPU) | /hyperframes-animation |
Creative direction — frame.md / design.md, palettes, typography, narration, beat planning, audio-reactive | /hyperframes-creative |
| Media — TTS voiceover, background music, transcription, background removal, captions | /hyperframes-media |
Media resolve — find + freeze BGM, SFX, images, icons from HeyGen catalog into .media/ with manifest tracking | /media-use |
| CLI dev loop — init, lint, validate, inspect, preview, render, publish, doctor | /hyperframes-cli |
Install registry blocks / components (hyperframes add) | /hyperframes-registry |
This section knows only the top-level workflows; it does not load their internal references or the domain skills above.
Routing needs to know what the video is about — its input and subject. If that's unspecified ("make a video about our thing" with no URL, product, topic, or asset), ask before entering any workflow — committing to a workflow IS the routing decision. At most two questions:
Spec defaults — state, don't ask (they never change the route): aspect 16:9 (use 9:16 only for a named vertical destination — TikTok / Reels / Shorts); narration / caption language = the user's. The chosen workflow re-confirms its own specifics at its first step.
| Workflow | Use it for |
|---|---|
/product-launch-video | Marketing / launching / promoting a product — from its URL, a brief, or a script (even if the site is only named) |
/website-to-video | Turning a general website into a video — site tour, portfolio / landing-page showcase, social clip from the site's visuals |
/faceless-explainer | Explaining a topic / concept from text — no product, no URL; every visual is LLM-invented |
/pr-to-video | A GitHub PR / code change → changelog / feature-reveal / fix / refactor explainer |
/embedded-captions | Adding captions / subtitles to an existing talking-head video (footage untouched) |
/talking-head-recut | Packaging an existing talking-head video with designed graphic overlays — lower-thirds, data callouts, kinetic titles, pull-quotes |
/motion-graphics | A short, unnarrated, design-led motion graphic — kinetic type, a stat / chart hit, a logo sting, a lower-third overlay |
/music-to-video | A music track → a beat-synced video — lyric video, slideshow, or kinetic promo; the music drives pacing (optional user images / videos cut onto the beat grid) |
/slideshow | A presentation / pitch deck / interactive deck — discrete slides, fragments, branching, hotspots; output is a navigable deck, not a rendered video |
/general-video | Anything else — longer or multi-scene pieces, a static loop / poster, a custom composition |
/remotion-to-hyperframes | Porting an existing Remotion (React) composition to HyperFrames (migration, not creation) |
Disambiguation (only where confusable):
/motion-graphics, regardless of input./product-launch-video; a general non-product site → /website-to-video; a GitHub PR link → /pr-to-video; explains a concept with no product / site → /faceless-explainer. Genuinely unclear product-vs-topic, or launch-vs-general-site → ask one question./embedded-captions; designed overlay cards → /talking-head-recut. Neither edits the footage itself (re-timing / recolor / reframe / reorder / audio is NLE editing — out of scope)./music-to-video — the music's beats/energy drive the pacing. (Narrated pieces stay with the input-matched workflow above; /motion-graphics is for short unnarrated motion that isn't music-driven.)/slideshow — output is a navigable deck, not a rendered video. An explicit "slideshow" request proceeds directly; an adjacent trigger ("deck / slides / presentation / convert this page") makes /slideshow confirm it's a slideshow before authoring, and switch to the appropriate non-slideshow workflow if not./general-video only when the piece is clearly longer than ~3 min, or is a static / loop / custom format.Once you've picked a workflow, check it's actually available to you. If the matched workflow skill isn't installed, don't fall back to guessing — tell the user to install it first:
npx skills add heygen-com/hyperframes --skill <workflow-name> (e.g. --skill pr-to-video — bare name, no leading /).npx skills add heygen-com/hyperframes --all (core + every workflow, skips the picker).After they run it, re-read the workflow's skill and continue.
HyperFrames skills are versioned. npx hyperframes init checks the installed skills against the latest on GitHub and installs/refreshes the full set whenever anything is out of date or missing — so a freshly init'd project always has the complete, latest set (and re-running init on an up-to-date project is a no-op). The check is a quick GitHub round-trip; offline (or rate-limited) it falls back to installing after a short timeout, so init never hard-fails on a network hiccup. Opt out entirely with init --skip-skills.
If a task is behaving unexpectedly, or before a long build, confirm the installed skills are current:
npx hyperframes skills check (add --json for a machine-readable verdict; exits non-zero when anything is outdated or missing).npx hyperframes skills update — pulls the full set to the latest, installing any not yet present (same as init's install step).The CLI also surfaces a one-line reminder when a render / lint / validate run detects stale skills.
/product-launch-video/website-to-video/faceless-explainer/product-launch-video; no headless Chrome.)pin-and-paper preset. (sweet spot 30–90s)./pr-to-videoowner/repo#N ref, or "this PR" — read via the gh CLI (not a site to scrape)./embedded-captions/talking-head-recut/motion-graphics/music-to-videoaudiomap.json) the whole video is built on./slideshowSlideshowController reads to turn the GSAP timeline into a navigable deck — discrete slides, fragment reveals, branching sequences, hotspot navigation, presenter mode, and speaker notes. The deliverable is a deck, not an MP4./general-videohyperframes-* skills) → validate./remotion-to-hyperframes© chmonitor, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/hyperframes of chmonitor/chmonitor.
Open the folder on GitHubat commit fc39ef0
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in chmonitor/chmonitor, which our catalogue first saw on October 7, 2026.
Hyperframes next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hyperframes this skillchmonitor/chmonitor | 299 | 1 repos | ~4.2k | Automated safety check: Pass | GPL-3.0 | |
| HyperFrames Animationheygen-com/hyperframes | 59k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 59k | 3 repos | ~7.7k | Automated safety check: Notes | Apache-2.0 | |
| Figma to HyperFramesheygen-com/hyperframes | 59k | 3 repos | ~4.5k | Automated safety check: Notes | Apache-2.0 | |
| Media Useedenfunf/reelmimic | 1.7k | 2 repos | ~2k | Automated safety check: Pass | MIT | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 59k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
edenfunf/reelmimic
Agent Media OS, the single skill for every media need in a HyperFrames project.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
boraoztunc/skills
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
chmonitor/chmonitor
Non-animation creative direction for HyperFrames videos. An agent skill from chmonitor/chmonitor.
chmonitor/chmonitor
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (scripts/audio.mjs) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound…
chmonitor/chmonitor
Port an existing Remotion (React) composition to HyperFrames HTML.
chmonitor/chmonitor
A skill your agent uses when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting.
chmonitor/chmonitor
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…
chmonitor/chmonitor
turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video, up to ~3 min (sweet spot 30-90s), where every visual is invented (typography, abstract graphics…
Works with
Categories
READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. Hyperframes is an agent skill from chmonitor/chmonitor. READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition.
Hyperframes fits situations like: asks to drive a browser to capture; record a session; names another framework.
Run `npx skills add chmonitor/chmonitor --skill hyperframes -a claude-code`. Or copy the skill folder (.agents/skills/hyperframes in chmonitor/chmonitor) into .claude/skills/hyperframes in your project. Claude Code loads it when a task matches its description.
Run `npx skills add chmonitor/chmonitor --skill hyperframes -a codex`. Or copy the skill folder (.agents/skills/hyperframes in chmonitor/chmonitor) into .agents/skills/hyperframes in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chmonitor/chmonitor --skill hyperframes -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes, .gemini/skills/hyperframes, .github/skills/hyperframes and .opencode/skills/hyperframes in your project.
Going by SKILL.md and its folder, Hyperframes needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Hyperframes is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.2k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Hyperframes: HyperFrames Animation (heygen-com/hyperframes, 59k stars), Faceless Explainer Video (heygen-com/hyperframes, 59k stars), Figma to HyperFrames (heygen-com/hyperframes, 59k stars) and Media Use (edenfunf/reelmimic, 1.7k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
chmonitor (a GitHub organization) maintains it in chmonitor/chmonitor, which has 299 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 5, 2026.
Source: chmonitor/chmonitor on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.