Agent skill

Learning Materials Design

by cbrock84 in cbrock84/headcount

Designs worksheets, workbooks and practice material that actually teach — sequencing difficulty, managing cognitive load, writing instructions a child can follow unaided, and building answer keys…

MITAuto-check passedEducation

Install Learning Materials Design

skills CLI
$ npx skills add cbrock84/headcount --skill learning-materials-design -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install cbrock84/headcount learning-materials-design --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/cbrock84/headcount.git skills-src && mkdir -p .claude/skills && cp -r skills-src/verticals/education/skills/education/learning-materials-design .claude/skills/learning-materials-design && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
learning-materials-design
GitHub stars
2k
Token cost
~1.6k tokens
SKILL.md length
994 words
Files
2 (incl. references)
Skills in repo
175
Repo updated
First seen
Licence
MIT

At a glance

Designs worksheets, workbooks and practice material that actually teach — sequencing difficulty, managing cognitive load, writing instructions a child can follow unaided, and building answer keys…

  • Works in 3 steps: Acquisition — heavily scaffolded, worked… → Fluency — scaffolding removed, volume… → Generalization — the skill in unfamiliar…
  • Tasks that involve Educational content
  • SKILL.md covers The instruction is the hardest…, Cognitive load is the budget, Difficulty rises in steps… and The answer key is part of the…, plus 4 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Learning Materials Design is an agent skill from cbrock84/headcount. Designs worksheets, workbooks and practice material that actually teach — sequencing difficulty, managing cognitive load, writing instructions a child can follow unaided, and building answer keys that hold up. Use this to design or fix a worksheet or workbook, decide how much practice a skill needs, structure a page so it can be completed without an adult reading it aloud, or diagnose material that looks right and does not work.

Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/sources.md`).

It sits in Education, covering Educational content. The repository describes itself as: An agent organization structured as a company — 15+ departments, 125+ skills, each independently installable, citing the standards and regulators that settle the question. Runs… The licence is MIT.

When your agent uses it

  • Tasks that involve Educational content

Example prompts

  • “Use the learning-materials-design skill to design worksheets, workbooks and practice material that actually teach — sequencing difficulty, managing…”
  • “/learning-materials-design”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. Acquisition — heavily scaffolded, worked examples adjacent, immediate feedback possible.
  2. Fluency — scaffolding removed, volume up, the same skill in the same form. This is the stage
  3. Generalization — the skill in unfamiliar wrappers, mixed with earlier skills, in contexts the

What it can do on your machine

Read from SKILL.md and the folder at commit 98d1c17. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Learning Materials Design loads about 1.6k tokens when it runs, and up to ~2.4k if it reads all its reference files. Until then it costs about 115 tokens; SKILL.md has 994 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~115
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from cbrock84/headcount at commit 98d1c17, republished under its MIT licence (© cbrock84). 994 words, ~1,632 tokens.

Download SKILL.mdSave it as .claude/skills/learning-materials-design/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
learning-materials-design
description
Designs worksheets, workbooks and practice material that actually teach — sequencing difficulty, managing cognitive load, writing instructions a child can follow unaided, and building answer keys that hold up. Use this to design or fix a worksheet or workbook, decide how much practice a skill needs, structure a page so it can be completed without an adult reading it aloud, or diagnose material that looks right and does not work.

Learning materials design

Most bad worksheets are not wrong. They are unusable: the instruction assumes a reading level above the skill being practiced, the page asks the student to hold three things in mind at once, or the difficulty jumps in a place the author could not see because the author already knows the answer.

The instruction is the hardest part of the page

A worksheet is used by a child, often without an adult reading it to them, and frequently by a parent who did not see the lesson. The instruction has to survive that.

Two constraints that conflict and have to be resolved deliberately:

  • The instruction's reading level must sit below the skill being practiced. A second-grade math page whose directions need third-grade reading is a reading test with numbers on it. The child who fails it may have no trouble with the math.
  • The instruction must be complete. "Solve" does not say whether to show work, what form the answer takes, or what to do with the remainder.

Where the two cannot both be met, the answer is usually a worked example rather than more words. One solved item at the top carries more instruction than a paragraph, and it is read.

Cognitive load is the budget

Working memory is the scarce resource, and a page spends it on three things at once: the skill being learned, the format it is presented in, and everything incidental — decoration, unfamiliar layout, a font that makes a 9 look like a g.

Only the first is worth spending on. The practical consequences:

  • Change one thing at a time. A page that introduces a new skill and a new answer format measures neither.
  • Keep the format stable across a section. Familiarity with the layout is load the student stops paying after the first page, and resetting it is a cost with no return.
  • Decoration competes with content. Illustration that carries meaning earns its space; illustration that fills it costs attention, most sharply for the students who have least to spare.

Difficulty rises in steps somebody checked

The author knows the answer, which makes difficulty jumps invisible from the inside. The reliable method is mechanical: list the sub-skills the final task requires, order them by dependency, and confirm every item exercises only sub-skills already introduced.

Where practice sits in a sequence changes what it should look like:

  1. Acquisition — heavily scaffolded, worked examples adjacent, immediate feedback possible. Errors here are information, so the page should make them visible rather than punish them.
  2. Fluency — scaffolding removed, volume up, the same skill in the same form. This is the stage most commercial material skips, and the reason a student who "understands it" cannot do it in March.
  3. Generalization — the skill in unfamiliar wrappers, mixed with earlier skills, in contexts the examples did not cover. This is where transfer is tested and where spaced review belongs.

Mixing stages on one page is common and usually a mistake: a generalization item among acquisition items reads as unfair, and an acquisition item among fluency items reads as filler.

The answer key is part of the product

An answer key that is wrong is worse than no key, because it is trusted. It is also where multiple valid answers get discovered — the page that admits two readings, the drawing task with no determinate result, the word problem whose units were never stated.

Build the key by solving the page cold, from the printed instruction, without reference to what was intended. Every item that is ambiguous when solved that way is ambiguous to the student, and the fix belongs on the page rather than in the key.

For anything open-ended, the key states what makes an answer acceptable rather than pretending there is one answer. A parent needs that more than the child does.

Show full SKILL.md (357 more words)Show less

Print is a constraint, not a format

Material that will be printed or sold as a file has limits that a screen mockup hides: margin loss on a home printer, greyscale rendering of a color-coded task, and the fact that nobody can zoom.

Design in black and white first and add color as reinforcement rather than as the carrier of meaning. A task that requires distinguishing red from green fails in greyscale and fails for the significant minority of readers who cannot make that distinction anyway.

marketing:visual-content covers the design craft; what is specific here is that the constraint is a child's hand, a home printer and no adult present.

Tooling

Layout for print material is a document problem before it is a design one. InDesign, Affinity Publisher, Canva and similar all produce a usable page; what determines whether a hundred-page workbook stays maintainable is whether the layout is driven by styles and templates rather than placed by hand, because the correction always arrives after page sixty.

Generated material — the same task shape across many values — is worth scripting rather than copying. A script that emits items from a parameter set makes the difficulty sequence explicit and regenerable, and it is the only way a mistake in item construction gets fixed once rather than eighty times.

For anything sold, keep the source and the output separate and treat the PDF as a build artifact. The alternative is a product nobody can correct.

Sources

references/sources.md in this skill lists the outside authorities that settle the questions here — what each one is authoritative for, and what you may do with it. Check them before answering on anything they cover, and cite what you used. Most are free to read and not free to reproduce; the use note on each is binding.

Never

  • Write an instruction that reads above the level of the skill being practiced.
  • Introduce a new skill and a new answer format on the same page.
  • Build the answer key from what you intended rather than from what the page says.
  • Carry meaning in color alone.
  • Ship a difficulty sequence nobody walked through from the student's side.

© cbrock84, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in verticals/education/skills/education/learning-materials-design of cbrock84/headcount.

  • SKILL.md
  • references/sources.md

Open the folder on GitHubat commit 98d1c17

Compare with similar skills

Learning Materials Design next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

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Learning Materials Design this skillcbrock84/headcount2k—~1.6kAutomated safety check: PassMIT
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Codebase to Coursezarazhangrui/codebase-to-course5.7k—~4.4kAutomated safety check: PassNone
AI Engineering Project Tutorrohitg00/ai-engineering-from-scratch66k—~1.6kAutomated safety check: PassMIT
Hung-Yi Lee Teaching Stylevoidful/hung-yi-lee-skill1.3k—~13kAutomated safety check: PassNone
Claude Code Self-Assessment Advisorlhfer/claude-howto-zh-cn2.3k—~1.7kAutomated safety check: PassMIT

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Categories

Questions about Learning Materials Design

What does Learning Materials Design do?

Designs worksheets, workbooks and practice material that actually teach — sequencing difficulty, managing cognitive load, writing instructions a child can follow unaided, and building answer keys…. Learning Materials Design is an agent skill from cbrock84/headcount. Designs worksheets, workbooks and practice material that actually teach — sequencing difficulty, managing cognitive load, writing instructions a child can follow unaided, and building answer keys that hold up.

When should I use Learning Materials Design?

Learning Materials Design fits situations like: tasks that involve Educational content.

How do I install Learning Materials Design in Claude Code?

Run `npx skills add cbrock84/headcount --skill learning-materials-design -a claude-code`. Or copy the skill folder (verticals/education/skills/education/learning-materials-design in cbrock84/headcount) into .claude/skills/learning-materials-design in your project. Claude Code loads it when a task matches its description.

How do I install Learning Materials Design in Codex?

Run `npx skills add cbrock84/headcount --skill learning-materials-design -a codex`. Or copy the skill folder (verticals/education/skills/education/learning-materials-design in cbrock84/headcount) into .agents/skills/learning-materials-design in your project. Codex loads it when a task matches its description.

Can I use Learning Materials Design in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add cbrock84/headcount --skill learning-materials-design -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/learning-materials-design, .gemini/skills/learning-materials-design, .github/skills/learning-materials-design and .opencode/skills/learning-materials-design in your project.

What does Learning Materials Design need to run?

SKILL.md names no scripts, command-line tools or credentials: Learning Materials Design is instructions for the agent only.

Does Learning Materials Design access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Learning Materials Design safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Learning Materials Design use?

Learning Materials Design is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Learning Materials Design use?

About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 745 tokens, read only when the agent opens those files.

What are the alternatives to Learning Materials Design?

Skills that share tags, products or a category with Learning Materials Design: OpenMAIC Setup and Extension (THU-MAIC/OpenMAIC, 40k stars), Codebase to Course (zarazhangrui/codebase-to-course, 5.7k stars), AI Engineering Project Tutor (rohitg00/ai-engineering-from-scratch, 66k stars) and Hung-Yi Lee Teaching Style (voidful/hung-yi-lee-skill, 1.3k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Learning Materials Design?

cbrock84 (a GitHub user) maintains it in cbrock84/headcount, which has 2,007 GitHub stars. The repository holds 175 skills in this directory. The repository was last updated on September 17, 2026.

Source: cbrock84/headcount on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.