Agent skill

Lottie Bodymovin

by calesthio in calesthio/OpenMontage

A skill your agent uses when implementing Disney's 12 animation principles with Lottie animations exported from After Effects

AGPL-3.0Auto-check passedMedia & Creative

Install Lottie Bodymovin

skills CLI
$ npx skills add calesthio/OpenMontage --skill lottie-bodymovin -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install calesthio/OpenMontage lottie-bodymovin --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/lottie-bodymovin .claude/skills/lottie-bodymovin && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
lottie-bodymovin
GitHub stars
66k
Token cost
~930 tokens
SKILL.md length
262 words
Files
1
Skills in repo
41
Repo updated
First seen
Licence
AGPL-3.0

At a glance

A skill your agent uses when implementing Disney's 12 animation principles with Lottie animations exported from After Effects

  • Works in 12 steps: Squash and Stretch → Anticipation → Staging → …
  • Implementing Disneys 12 animation principles with Lottie animations exported from After Effects
  • SKILL.md covers 1. Squash and Stretch, 2. Anticipation, 3. Staging and 4. Straight Ahead / Pose to Pose, plus 10 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Lottie Bodymovin is an agent skill from calesthio/OpenMontage. Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects

Its SKILL.md is about 930 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Media & Creative, covering Motion graphics. It works with Lottie. The repository describes itself as: World's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant… The licence is AGPL-3.0.

When your agent uses it

  • Implementing Disneys 12 animation principles with Lottie animations exported from After Effects
  • Tasks that involve Motion graphics

Example prompts

  • “/lottie-bodymovin”

Workflow steps

12 steps, taken from the step headings in SKILL.md.

  1. Squash and Stretch
  2. Anticipation
  3. Staging
  4. Straight Ahead / Pose to Pose
  5. Follow Through and Overlapping Action
  6. Slow In and Slow Out
  7. Arc
  8. Secondary Action
  9. Timing
  10. Exaggeration
  11. Solid Drawing
  12. Appeal

What it can do on your machine

Read from SKILL.md and the folder at commit 9327439. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Lottie Bodymovin loads about 930 tokens when it runs. Until then it costs about 31 tokens; SKILL.md has 262 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~31
When it runs · the whole SKILL.md, loaded when a task matches
~930

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from calesthio/OpenMontage at commit 9327439, republished under its AGPL-3.0 licence (© calesthio). 262 words, ~930 tokens.

Download SKILL.mdSave it as .claude/skills/lottie-bodymovin/SKILL.md (or your agent's skills folder).
name
lottie-bodymovin
description
Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects

Lottie Animation Principles

Implement all 12 Disney animation principles using Lottie (Bodymovin) for vector animations.

1. Squash and Stretch

In After Effects before export:

  • Animate Scale X and Y inversely
  • Use expression: s = transform.scale[1]; [100 + (100-s), s]
javascript
// Control at runtime
lottie.setSpeed(1.5); // affect squash timing

2. Anticipation

Structure your AE composition:

  1. Frames 0-10: Wind-up pose
  2. Frames 10-40: Main action
  3. Frames 40-50: Settle
javascript
// Play anticipation segment
anim.playSegments([0, 10], true);
setTimeout(() => anim.playSegments([10, 50], true), 200);

3. Staging

javascript
// Layer multiple Lotties
<div className="scene">
  <Lottie animationData={background} style={{ opacity: 0.6 }} />
  <Lottie animationData={hero} style={{ zIndex: 10 }} />
</div>

4. Straight Ahead / Pose to Pose

Pose to pose in AE:

  • Set keyframes at key poses
  • Let AE interpolate between
  • Use Easy Ease for smoothing
javascript
// Jump to specific poses
anim.goToAndStop(25, true); // frame 25

5. Follow Through and Overlapping Action

In After Effects:

  • Offset child layer keyframes by 2-4 frames
  • Use parenting with delayed expressions
  • thisComp.layer("Parent").transform.position.valueAtTime(time - 0.05)

6. Slow In and Slow Out

AE Keyframe settings:

  • Select keyframes > Easy Ease (F9)
  • Use Graph Editor to adjust curves
  • Bezier handles control acceleration
javascript
// Adjust playback speed dynamically
anim.setSpeed(0.5); // slower
anim.setSpeed(2); // faster

7. Arc

In After Effects:

  • Use motion paths (position property)
  • Convert keyframes to Bezier
  • Pull handles to create arcs
  • Or use "Auto-Orient to Path"

8. Secondary Action

javascript
// Trigger secondary animation
mainAnim.addEventListener('complete', () => {
  secondaryAnim.play();
});

// Or sync with frame
mainAnim.addEventListener('enterFrame', (e) => {
  if (e.currentTime > 15) particleAnim.play();
});

9. Timing

javascript
anim.setSpeed(0.5);  // half speed - dramatic
anim.setSpeed(1);    // normal
anim.setSpeed(2);    // double speed - snappy

// Or control frame rate in AE export
// 24fps = cinematic, 30fps = smooth, 60fps = fluid

10. Exaggeration

In After Effects:

  • Push scale beyond 100% (120-150%)
  • Overshoot rotation
  • Use Overshoot expression
  • amp = 15; freq = 3; decay = 5; n = 0; time_start = key(1).time; if (time > time_start) { n = (time - time_start) / thisComp.frameDuration; amp * Math.sin(freq*n) / Math.exp(decay*n/100); } else { 0; }

11. Solid Drawing

In After Effects:

  • Use 3D layers
  • Apply perspective camera
  • Animate Z position and rotation
  • Use depth of field

12. Appeal

Design principles in AE:

  • Smooth curves over sharp angles
  • Consistent timing patterns
  • Pleasing color palette
  • Clean vector shapes
javascript
// React Lottie with hover
<Lottie
  animationData={data}
  onMouseEnter={() => anim.setDirection(1)}
  onMouseLeave={() => anim.setDirection(-1)}
/>

Lottie Implementation

javascript
import Lottie from 'lottie-react';
import animationData from './animation.json';

<Lottie
  animationData={animationData}
  loop={true}
  autoplay={true}
  style={{ width: 200, height: 200 }}
/>

Key Lottie Features

  • playSegments([start, end]) - Play frame range
  • setSpeed(n) - Control timing
  • setDirection(1/-1) - Forward/reverse
  • goToAndStop(frame) - Pose control
  • addEventListener - Frame events
  • Interactivity via lottie-interactivity

© calesthio, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .agents/skills/lottie-bodymovin of calesthio/OpenMontage.

Open the folder on GitHubat commit 9327439

Compare with similar skills

Lottie Bodymovin next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Lottie Bodymovin compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Lottie Bodymovin this skillcalesthio/OpenMontage66k—~930Automated safety check: PassAGPL-3.0
HyperFrames Animationheygen-com/hyperframes60k3 repos~2.1kAutomated safety check: PassApache-2.0
Oil Motionoil-oil/oil-motion2.6k—~1.6kAutomated safety check: PassMIT
Hyperframes Animationchmonitor/chmonitor3012 repos~1.8kAutomated safety check: PassGPL-3.0
Celebration Scene Ideasepam/ai-dial-chat504—~3.1kAutomated safety check: PassApache-2.0
Dotlottie WebLottieFiles/dotlottie-web892—~3.5kAutomated safety check: PassMIT

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Works with

Questions about Lottie Bodymovin

What does Lottie Bodymovin do?

A skill your agent uses when implementing Disney's 12 animation principles with Lottie animations exported from After Effects. Lottie Bodymovin is an agent skill from calesthio/OpenMontage.

When should I use Lottie Bodymovin?

Lottie Bodymovin fits situations like: implementing Disneys 12 animation principles with Lottie animations exported from After Effects; tasks that involve Motion graphics.

How do I install Lottie Bodymovin in Claude Code?

Run `npx skills add calesthio/OpenMontage --skill lottie-bodymovin -a claude-code`. Or copy the skill folder (.agents/skills/lottie-bodymovin in calesthio/OpenMontage) into .claude/skills/lottie-bodymovin in your project. Claude Code loads it when a task matches its description.

How do I install Lottie Bodymovin in Codex?

Run `npx skills add calesthio/OpenMontage --skill lottie-bodymovin -a codex`. Or copy the skill folder (.agents/skills/lottie-bodymovin in calesthio/OpenMontage) into .agents/skills/lottie-bodymovin in your project. Codex loads it when a task matches its description.

Can I use Lottie Bodymovin in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add calesthio/OpenMontage --skill lottie-bodymovin -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/lottie-bodymovin, .gemini/skills/lottie-bodymovin, .github/skills/lottie-bodymovin and .opencode/skills/lottie-bodymovin in your project.

What does Lottie Bodymovin need to run?

SKILL.md names no scripts, command-line tools or credentials: Lottie Bodymovin is instructions for the agent only.

Does Lottie Bodymovin access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Lottie Bodymovin safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Lottie Bodymovin use?

Lottie Bodymovin is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Lottie Bodymovin use?

About 930 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Lottie Bodymovin?

Skills that share tags, products or a category with Lottie Bodymovin: HyperFrames Animation (heygen-com/hyperframes, 60k stars), Oil Motion (oil-oil/oil-motion, 2.6k stars), Hyperframes Animation (chmonitor/chmonitor, 301 stars) and Celebration Scene Ideas (epam/ai-dial-chat, 504 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Lottie Bodymovin?

calesthio (a GitHub user) maintains it in calesthio/OpenMontage, which has 65,930 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on October 3, 2026.

Source: calesthio/OpenMontage on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.