HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
A skill your agent uses when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
$ npx skills add calesthio/OpenMontage --skill lottie-bodymovin -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install calesthio/OpenMontage lottie-bodymovin --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/lottie-bodymovin .claude/skills/lottie-bodymovin && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "lottie-bodymovin" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/lottie-bodymovin into .claude/skills/lottie-bodymovin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lottie-bodymovin", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/lottie-bodymovinType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add calesthio/OpenMontage --skill lottie-bodymovin -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install calesthio/OpenMontage lottie-bodymovin --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/lottie-bodymovin .agents/skills/lottie-bodymovin && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "lottie-bodymovin" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/lottie-bodymovin into .agents/skills/lottie-bodymovin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lottie-bodymovin", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add calesthio/OpenMontage --skill lottie-bodymovin -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install calesthio/OpenMontage lottie-bodymovin --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/lottie-bodymovin .cursor/skills/lottie-bodymovin && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "lottie-bodymovin" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/lottie-bodymovin into .cursor/skills/lottie-bodymovin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lottie-bodymovin", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/calesthio/OpenMontage.git --path .agents/skills/lottie-bodymovin--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add calesthio/OpenMontage --skill lottie-bodymovin -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install calesthio/OpenMontage lottie-bodymovin --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/lottie-bodymovin .gemini/skills/lottie-bodymovin && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "lottie-bodymovin" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/lottie-bodymovin into .gemini/skills/lottie-bodymovin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lottie-bodymovin", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install calesthio/OpenMontage lottie-bodymovinInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add calesthio/OpenMontage --skill lottie-bodymovin -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/lottie-bodymovin .github/skills/lottie-bodymovin && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "lottie-bodymovin" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/lottie-bodymovin into .github/skills/lottie-bodymovin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lottie-bodymovin", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add calesthio/OpenMontage --skill lottie-bodymovin -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install calesthio/OpenMontage lottie-bodymovin --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/calesthio/OpenMontage.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/lottie-bodymovin .opencode/skills/lottie-bodymovin && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "lottie-bodymovin" agent skill from https://github.com/calesthio/OpenMontage/tree/main/.agents/skills/lottie-bodymovin into .opencode/skills/lottie-bodymovin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lottie-bodymovin", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
lottie-bodymovinA skill your agent uses when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
Lottie Bodymovin is an agent skill from calesthio/OpenMontage. Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects
Its SKILL.md is about 930 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Media & Creative, covering Motion graphics. It works with Lottie. The repository describes itself as: World's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant… The licence is AGPL-3.0.
12 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 9327439. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Lottie Bodymovin loads about 930 tokens when it runs. Until then it costs about 31 tokens; SKILL.md has 262 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from calesthio/OpenMontage at commit 9327439, republished under its AGPL-3.0 licence (© calesthio). 262 words, ~930 tokens.
.claude/skills/lottie-bodymovin/SKILL.md (or your agent's skills folder).Implement all 12 Disney animation principles using Lottie (Bodymovin) for vector animations.
In After Effects before export:
s = transform.scale[1]; [100 + (100-s), s]// Control at runtime
lottie.setSpeed(1.5); // affect squash timingStructure your AE composition:
// Play anticipation segment
anim.playSegments([0, 10], true);
setTimeout(() => anim.playSegments([10, 50], true), 200);// Layer multiple Lotties
<div className="scene">
<Lottie animationData={background} style={{ opacity: 0.6 }} />
<Lottie animationData={hero} style={{ zIndex: 10 }} />
</div>Pose to pose in AE:
// Jump to specific poses
anim.goToAndStop(25, true); // frame 25In After Effects:
thisComp.layer("Parent").transform.position.valueAtTime(time - 0.05)AE Keyframe settings:
// Adjust playback speed dynamically
anim.setSpeed(0.5); // slower
anim.setSpeed(2); // fasterIn After Effects:
// Trigger secondary animation
mainAnim.addEventListener('complete', () => {
secondaryAnim.play();
});
// Or sync with frame
mainAnim.addEventListener('enterFrame', (e) => {
if (e.currentTime > 15) particleAnim.play();
});anim.setSpeed(0.5); // half speed - dramatic
anim.setSpeed(1); // normal
anim.setSpeed(2); // double speed - snappy
// Or control frame rate in AE export
// 24fps = cinematic, 30fps = smooth, 60fps = fluidIn After Effects:
amp = 15; freq = 3; decay = 5; n = 0; time_start = key(1).time; if (time > time_start) { n = (time - time_start) / thisComp.frameDuration; amp * Math.sin(freq*n) / Math.exp(decay*n/100); } else { 0; }In After Effects:
Design principles in AE:
// React Lottie with hover
<Lottie
animationData={data}
onMouseEnter={() => anim.setDirection(1)}
onMouseLeave={() => anim.setDirection(-1)}
/>import Lottie from 'lottie-react';
import animationData from './animation.json';
<Lottie
animationData={animationData}
loop={true}
autoplay={true}
style={{ width: 200, height: 200 }}
/>playSegments([start, end]) - Play frame rangesetSpeed(n) - Control timingsetDirection(1/-1) - Forward/reversegoToAndStop(frame) - Pose controladdEventListener - Frame eventslottie-interactivity© calesthio, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/lottie-bodymovin of calesthio/OpenMontage.
Open the folder on GitHubat commit 9327439
Lottie Bodymovin next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Lottie Bodymovin this skillcalesthio/OpenMontage | 66k | — | ~930 | Automated safety check: Pass | AGPL-3.0 | |
| HyperFrames Animationheygen-com/hyperframes | 60k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Oil Motionoil-oil/oil-motion | 2.6k | — | ~1.6k | Automated safety check: Pass | MIT | |
| Hyperframes Animationchmonitor/chmonitor | 301 | 2 repos | ~1.8k | Automated safety check: Pass | GPL-3.0 | |
| Celebration Scene Ideasepam/ai-dial-chat | 504 | — | ~3.1k | Automated safety check: Pass | Apache-2.0 | |
| Dotlottie WebLottieFiles/dotlottie-web | 892 | — | ~3.5k | Automated safety check: Pass | MIT |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
oil-oil/oil-motion
把 AI 生成或已有的视频、序列帧变成随滚动、指针、拖动、触摸、设备方向、音频、数据或状态变化的网页动画:设计动作方向,生成关键帧与视频,整理成图集或视频,编译时间轴并接入运行时。用户需要角色转向、产品拆解、镜头穿越、一镜到底转场,或要清理、抠色、补帧、压缩绿幕视频与雪碧图时使用。不用于纯 CSS、JS、SVG、Lottie 或实时 3D…
chmonitor/chmonitor
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…
epam/ai-dial-chat
Propose and improve story-driven celebration scenes in AI DIAL Chat, including interaction with page components, character motion, SVG/Lottie artwork and performance.
LottieFiles/dotlottie-web
Implement Lottie animations using dotLottie runtimes (@lottiefiles/dotlottie-web and @lottiefiles/dotlottie-react).
LottieFiles/motion-design-skill
Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
calesthio/OpenMontage
Understand video content locally using ffmpeg frame extraction and Whisper transcription.
calesthio/OpenMontage
Create AI avatar videos with precise control over avatars, voices, scripts, scenes, and backgrounds using HeyGen's v2 API.
calesthio/OpenMontage
Creating interactive data visualisations using d3.js. An agent skill from calesthio/OpenMontage.
calesthio/OpenMontage
Create videos from a text prompt using HeyGen's Video Agent.
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
calesthio/OpenMontage
Edit videos locally using ffmpeg. An agent skill from calesthio/OpenMontage.
Works with
Categories
A skill your agent uses when implementing Disney's 12 animation principles with Lottie animations exported from After Effects. Lottie Bodymovin is an agent skill from calesthio/OpenMontage.
Lottie Bodymovin fits situations like: implementing Disneys 12 animation principles with Lottie animations exported from After Effects; tasks that involve Motion graphics.
Run `npx skills add calesthio/OpenMontage --skill lottie-bodymovin -a claude-code`. Or copy the skill folder (.agents/skills/lottie-bodymovin in calesthio/OpenMontage) into .claude/skills/lottie-bodymovin in your project. Claude Code loads it when a task matches its description.
Run `npx skills add calesthio/OpenMontage --skill lottie-bodymovin -a codex`. Or copy the skill folder (.agents/skills/lottie-bodymovin in calesthio/OpenMontage) into .agents/skills/lottie-bodymovin in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add calesthio/OpenMontage --skill lottie-bodymovin -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/lottie-bodymovin, .gemini/skills/lottie-bodymovin, .github/skills/lottie-bodymovin and .opencode/skills/lottie-bodymovin in your project.
SKILL.md names no scripts, command-line tools or credentials: Lottie Bodymovin is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Lottie Bodymovin is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 930 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Lottie Bodymovin: HyperFrames Animation (heygen-com/hyperframes, 60k stars), Oil Motion (oil-oil/oil-motion, 2.6k stars), Hyperframes Animation (chmonitor/chmonitor, 301 stars) and Celebration Scene Ideas (epam/ai-dial-chat, 504 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
calesthio (a GitHub user) maintains it in calesthio/OpenMontage, which has 65,930 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on October 3, 2026.
Source: calesthio/OpenMontage on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.