Touch Targets
thedaviddias/Front-End-Checklist
A skill your agent uses when applies to all interactive elements on touchscreen interfaces: buttons, links, checkboxes, radio buttons, form inputs, icon buttons, and menu items.
A skill your agent uses when targeting Biomaterials or deciding whether a biomaterials manuscript fits this venue.
$ npx skills add brycewang-stanford/Awesome-Journal-Skills --skill biomaterials -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install brycewang-stanford/Awesome-Journal-Skills biomaterials --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/brycewang-stanford/Awesome-Journal-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Engineering-Technology-Journal-Skills/skills/biomaterials .claude/skills/biomaterials && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "biomaterials" agent skill from https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/Engineering-Technology-Journal-Skills/skills/biomaterials into .claude/skills/biomaterials/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "biomaterials", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/Engineering-Technology-Journal-Skills/skills/biomaterialsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add brycewang-stanford/Awesome-Journal-Skills --skill biomaterials -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install brycewang-stanford/Awesome-Journal-Skills biomaterials --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/brycewang-stanford/Awesome-Journal-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/Engineering-Technology-Journal-Skills/skills/biomaterials .agents/skills/biomaterials && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "biomaterials" agent skill from https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/Engineering-Technology-Journal-Skills/skills/biomaterials into .agents/skills/biomaterials/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "biomaterials", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add brycewang-stanford/Awesome-Journal-Skills --skill biomaterials -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install brycewang-stanford/Awesome-Journal-Skills biomaterials --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/brycewang-stanford/Awesome-Journal-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/Engineering-Technology-Journal-Skills/skills/biomaterials .cursor/skills/biomaterials && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "biomaterials" agent skill from https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/Engineering-Technology-Journal-Skills/skills/biomaterials into .cursor/skills/biomaterials/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "biomaterials", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/brycewang-stanford/Awesome-Journal-Skills.git --path Engineering-Technology-Journal-Skills/skills/biomaterials--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add brycewang-stanford/Awesome-Journal-Skills --skill biomaterials -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install brycewang-stanford/Awesome-Journal-Skills biomaterials --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/brycewang-stanford/Awesome-Journal-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/Engineering-Technology-Journal-Skills/skills/biomaterials .gemini/skills/biomaterials && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "biomaterials" agent skill from https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/Engineering-Technology-Journal-Skills/skills/biomaterials into .gemini/skills/biomaterials/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "biomaterials", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install brycewang-stanford/Awesome-Journal-Skills biomaterialsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add brycewang-stanford/Awesome-Journal-Skills --skill biomaterials -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/brycewang-stanford/Awesome-Journal-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/Engineering-Technology-Journal-Skills/skills/biomaterials .github/skills/biomaterials && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "biomaterials" agent skill from https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/Engineering-Technology-Journal-Skills/skills/biomaterials into .github/skills/biomaterials/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "biomaterials", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add brycewang-stanford/Awesome-Journal-Skills --skill biomaterials -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install brycewang-stanford/Awesome-Journal-Skills biomaterials --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/brycewang-stanford/Awesome-Journal-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/Engineering-Technology-Journal-Skills/skills/biomaterials .opencode/skills/biomaterials && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "biomaterials" agent skill from https://github.com/brycewang-stanford/Awesome-Journal-Skills/tree/main/Engineering-Technology-Journal-Skills/skills/biomaterials into .opencode/skills/biomaterials/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "biomaterials", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
biomaterialsA skill your agent uses when targeting Biomaterials or deciding whether a biomaterials manuscript fits this venue.
Biomaterials is an agent skill from brycewang-stanford/Awesome-Journal-Skills. Use when targeting Biomaterials or deciding whether a biomaterials manuscript fits this venue. Encodes the journal's fit, the dual materials-characterization-plus-biological-evaluation bar, mechanism rigor, house style, the Biomaterials-vs-NBME-vs-functional-materials routing, official-submission re-check, and desk-reject heuristics.
Its SKILL.md is about 2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
The repository describes itself as: Journal-specific Claude Code/Codex skill packs covering mainstream journals — AER, QJE, Nature, Cell, 管理世界, 经济研究 & 200+ more — your fast track to getting published. | 覆盖主流期刊的… The licence is MIT.
Read from SKILL.md and the folder at commit 932eb23. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Biomaterials loads about 2k tokens when it runs. Until then it costs about 87 tokens; SKILL.md has 818 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from brycewang-stanford/Awesome-Journal-Skills at commit 932eb23, republished under its MIT licence (© brycewang-stanford). 818 words, ~2,036 tokens.
.claude/skills/biomaterials/SKILL.md (or your agent's skills folder).Biomaterials is an Elsevier journal for materials designed for biological and medical application: tissue engineering and regenerative scaffolds, drug and gene delivery, implants and coatings, and biointerfaces. Its defining demand is dual rigor — a submission must combine thorough materials design and characterization with genuine biological evaluation (in vitro and/or in vivo), and the two must be tied together by a mechanism: how the material's properties produce the biological outcome. A strong materials paper carrying only a token cell-viability assay, or a biology study using an off-the-shelf material with no materials advance, is a poor fit. This skill is a fit / venue-selection / re-framing tool. It does not replace the journal's current official author guidelines. Before submitting, re-check the live Biomaterials Guide for Authors on the Elsevier site.
nature-biomedical-engineering, and the
functional-materials family (advanced-materials, nature-materials).../../resources/source-basis.md and
../../resources/official-source-map.md; start from the Elsevier anchors, then cite
the current Biomaterials Guide for Authors page you checked.nature-biomedical-engineering.advanced-materials / nature-materials.ieee-transactions-on-biomedical-engineering.nature-communications / science-advances.[Fit] High / Medium / Low (one-line reason)
[Target] Biomaterials
[Topic tags] <2–3 closest biomaterials subtopics>
[Mechanism] <the material-property-to-biological-outcome claim in one line>
[Evaluation level] in-vitro / in-vivo / both
[Method/evidence] <do materials characterization + biological evaluation jointly clear the dual-rigor + mechanism bar?>
[Top risk] <the single most likely reason for rejection>
[Official items to re-check] <article type / ethics & animal reporting / data policy / graphical abstract / disclosures>
[Re-route suggestion] <if single-sided or better framed elsewhere, a matched venue>© brycewang-stanford, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in Engineering-Technology-Journal-Skills/skills/biomaterials of brycewang-stanford/Awesome-Journal-Skills.
Open the folder on GitHubat commit 932eb23
Biomaterials next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Biomaterials this skillbrycewang-stanford/Awesome-Journal-Skills | 1.2k | — | ~2k | Automated safety check: Pass | MIT | |
| Touch Targetsthedaviddias/Front-End-Checklist | 74k | — | ~938 | Automated safety check: Pass | MIT | |
| Table Fitasgeirtj/system_prompts_leaks | 69k | — | ~772 | Automated safety check: Pass | CC0-1.0 | |
| Furniture Fit Checkpascalorg/editor | 25k | — | ~5.1k | Automated safety check: Pass | MIT | |
| Implementing Mimecast Targeted Attack Protectionmukul975/Anthropic-Cybersecurity-Skills | 34k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Fitness Programrevfactory/harness-100 | 1.3k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 |
thedaviddias/Front-End-Checklist
A skill your agent uses when applies to all interactive elements on touchscreen interfaces: buttons, links, checkboxes, radio buttons, form inputs, icon buttons, and menu items.
asgeirtj/system_prompts_leaks
Keep a Markdown table readable in a narrow terminal of about 100 display columns - a wide table or one carrying prose in its cells wraps into unreadable ragged rows.
pascalorg/editor
Checks whether a sofa, table, bed or appliance fits in a measured Pascal room and reports only what the evidence supports, or asks for the missing measurements.
mukul975/Anthropic-Cybersecurity-Skills
Deploys and configures Mimecast Targeted Threat Protection (TTP) modules -- URL Protect (click-time URL rewriting/analysis), Attachment Protect (sandbox detonation), Impersonation Protect…
revfactory/harness-100
A full pipeline where an agent team collaborates to generate everything from goal-based fitness program design to progress tracking templates.
brycewang-stanford/Auto-Empirical-Research-Skills
Journal targeting analysis for the sewage-house-prices paper.
brycewang-stanford/Awesome-Journal-Skills
A skill your agent uses when running and reporting the analysis for an Annals of the American Association of Geographers manuscript — spatial statistics and modeling, remote-sensing accuracy, or…
brycewang-stanford/Awesome-Journal-Skills
A skill your agent uses when positioning an Annals of the American Association of Geographers manuscript in the literature — engaging geographic scholarship across the relevant area and the…
brycewang-stanford/Awesome-Journal-Skills
A skill your agent uses when responding to an Annals of the American Association of Geographers decision letter (major/minor revision) — building a point-by-point response to the subject editor and…
brycewang-stanford/Awesome-Journal-Skills
A skill your agent uses when defending the research design of an Annals of the American Association of Geographers manuscript — spatial/quantitative analysis and GIScience, remote-sensing and…
brycewang-stanford/Awesome-Journal-Skills
A skill your agent uses when you need to understand how the Annals of the American Association of Geographers evaluates a manuscript — double-anonymous review routed through a subject editor by…
brycewang-stanford/Awesome-Journal-Skills
A skill your agent uses when running the final pre-submission preflight for the Annals of the American Association of Geographers via ScholarOne Manuscripts — area/article-type selection…
A skill your agent uses when targeting Biomaterials or deciding whether a biomaterials manuscript fits this venue. Biomaterials is an agent skill from brycewang-stanford/Awesome-Journal-Skills. Use when targeting Biomaterials or deciding whether a biomaterials manuscript fits this venue.
Biomaterials fits situations like: targeting Biomaterials; deciding whether a biomaterials manuscript fits this venue.
Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill biomaterials -a claude-code`. Or copy the skill folder (Engineering-Technology-Journal-Skills/skills/biomaterials in brycewang-stanford/Awesome-Journal-Skills) into .claude/skills/biomaterials in your project. Claude Code loads it when a task matches its description.
Run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill biomaterials -a codex`. Or copy the skill folder (Engineering-Technology-Journal-Skills/skills/biomaterials in brycewang-stanford/Awesome-Journal-Skills) into .agents/skills/biomaterials in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add brycewang-stanford/Awesome-Journal-Skills --skill biomaterials -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/biomaterials, .gemini/skills/biomaterials, .github/skills/biomaterials and .opencode/skills/biomaterials in your project.
SKILL.md names no scripts, command-line tools or credentials: Biomaterials is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Biomaterials is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2k tokens (SKILL.md is roughly 8.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Biomaterials: Touch Targets (thedaviddias/Front-End-Checklist, 74k stars), Table Fit (asgeirtj/system_prompts_leaks, 69k stars), Furniture Fit Check (pascalorg/editor, 25k stars) and Implementing Mimecast Targeted Attack Protection (mukul975/Anthropic-Cybersecurity-Skills, 34k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
brycewang-stanford (a GitHub user) maintains it in brycewang-stanford/Awesome-Journal-Skills, which has 1,231 GitHub stars. The repository holds 2,387 skills in this directory. The repository was last updated on September 27, 2026.
Source: brycewang-stanford/Awesome-Journal-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.