Agent skill

Touch Targets

by thedaviddias in thedaviddias/Front-End-Checklist

A skill your agent uses when applies to all interactive elements on touchscreen interfaces: buttons, links, checkboxes, radio buttons, form inputs, icon buttons, and menu items.

MITAuto-check passedMobile

Install Touch Targets

skills CLI
$ npx skills add thedaviddias/Front-End-Checklist --skill touch-targets -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install thedaviddias/Front-End-Checklist touch-targets --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/thedaviddias/Front-End-Checklist.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/touch-targets .claude/skills/touch-targets && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
touch-targets
GitHub stars
74k
Token cost
~938 tokens
SKILL.md length
454 words
Files
2 (incl. references)
Skills in repo
390
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when applies to all interactive elements on touchscreen interfaces: buttons, links, checkboxes, radio buttons, form inputs, icon buttons, and menu items.

  • Applies to all interactive elements on touchscreen interfaces: buttons
  • SKILL.md covers Quick Reference, Check, Fix and Explain, plus 1 more section
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
  • Tasks that involve Mobile UI design

What it does

Touch Targets is an agent skill from thedaviddias/Front-End-Checklist. Use when applies to all interactive elements on touchscreen interfaces: buttons, links, checkboxes, radio buttons, form inputs, icon buttons, and menu items. Check CSS for min-width, min-height, width, height, and padding on interactive elements. Particularly important for icon-only buttons (close, delete, share) which are often made too small.

Its SKILL.md is about 940 tokens, which your agent loads only when the skill is triggered. The skill folder holds 2 other files, including reference files (for example `references/rule.md`).

It sits in Mobile, covering Mobile UI design. The repository describes itself as: 🗂 The essential checklist for modern web development, for humans and AI agents. The licence is MIT.

When your agent uses it

  • Applies to all interactive elements on touchscreen interfaces: buttons
  • Tasks that involve Mobile UI design

Example prompts

  • “/touch-targets”

What it can do on your machine

Read from SKILL.md and the folder at commit e8d14d0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • frontendchecklist.io

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Touch Targets loads about 938 tokens when it runs, and up to ~2k if it reads all its reference files. Until then it costs about 90 tokens; SKILL.md has 454 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~90
When it runs · the whole SKILL.md, loaded when a task matches
~938
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from thedaviddias/Front-End-Checklist at commit e8d14d0, republished under its MIT licence (© thedaviddias). 454 words, ~938 tokens.

Download SKILL.mdSave it as .claude/skills/touch-targets/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
touch-targets
description
Use when applies to all interactive elements on touchscreen interfaces: buttons, links, checkboxes, radio buttons, form inputs, icon buttons, and menu items. Check CSS for min-width, min-height, width, height, and padding on interactive elements. Particularly important for icon-only buttons (close, delete, share) which are often made too small.
metadata.category
accessibility
metadata.priority
medium
metadata.difficulty
intermediate
metadata.estimatedTime
10
metadata.source
frontendchecklist.io
metadata.url
https://frontendchecklist.io/rules/accessibility/touch-targets

Provide sufficient touch target size

Motor disabilities such as essential tremor, Parkinson's disease, hemiplegia, and spasticity make it difficult to tap small targets with precision. A 24×24px icon button with no padding requires a fine-motor action that many users simply cannot perform. Insufficient tap target size is one of the most common barriers for users with mobility impairments on mobile and tablet devices. Even users without disabilities benefit from larger targets, reducing accidental activations.

Quick Reference

  • WCAG 2.2 SC 2.5.5 (AAA): touch targets must be at least 44×44 CSS pixels
  • WCAG 2.2 SC 2.5.8 (AA, new in WCAG 2.2): targets must be at least 24×24 CSS pixels OR have 24px of spacing from other targets
  • Apple HIG recommends 44×44 pt minimum; Google Material Design recommends 48×48 dp minimum
  • Use padding to enlarge the interactive area without changing the visual size
  • Inline text links are exempt from SC 2.5.8

Check

Find all interactive elements: <button>, <a>, <input>, <select>, <textarea>, and elements with click/touch event handlers or role='button'. For each, compute the rendered bounding box size (including padding). Flag elements whose width or height is less than 24px (WCAG 2.2 AA threshold) or less than 44px (AAA / platform guidelines). Also check spacing: elements smaller than 44px should have at least 24px of clear space from adjacent interactive elements.

Fix

To increase touch target size without changing visual appearance: (1) Add padding to the element — e.g., padding: 12px on a button adds 12px to each side of the visual content. (2) Use min-width and min-height to enforce a floor: min-width: 44px; min-height: 44px. (3) For icon-only buttons, use a transparent pseudo-element to extend the hit area: .icon-btn::before { content: ''; position: absolute; inset: -12px; } with position: relative on the button. (4) Ensure adequate spacing between small targets so users do not accidentally activate the wrong element.

Show full SKILL.md (153 more words)Show less

Explain

WCAG 2.2 introduced SC 2.5.8 (Target Size, Minimum) at Level AA, requiring touch targets to be at least 24×24 CSS pixels or have 24px of offset spacing from neighboring targets. The older SC 2.5.5 (Target Size) at Level AAA recommends 44×44px. These thresholds are based on average human fingertip size (approximately 10mm) and the precision required for touchscreen interaction. Users with tremors or limited dexterity need larger targets because their touch point can deviate by 20–30px from where they intend. The 44px recommendation aligns with Apple's Human Interface Guidelines and Google's Material Design system.

Code Review

Review the rendered markup and interactive states that affect Provide sufficient touch target size. Flag exact elements, roles, labels, focus behavior, or keyboard interactions that violate the rule, and note how to verify the fix with browser accessibility tooling or assistive tech.


For full implementation details, code examples, and framework-specific guidance, see references/rule.md.

Rule page: https://frontendchecklist.io/rules/accessibility/touch-targets

© thedaviddias, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file (references) in skills/touch-targets of thedaviddias/Front-End-Checklist.

  • SKILL.md
  • references/rule.md

Open the folder on GitHubat commit e8d14d0

Compare with similar skills

Touch Targets next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Touch Targets compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Touch Targets this skillthedaviddias/Front-End-Checklist74k—~938Automated safety check: PassMIT
Mobile App UI Designceorkm/mobile-app-ui-design409—~2kAutomated safety check: PassNone
Android Mobile UI DesignModinMobileSTS/SlayTheAmethystModded406—~1kAutomated safety check: PassCustom licence
Mobile PrinciplesAThevon/genjutsu440—~2.8kAutomated safety check: PassCustom licence
Mobile AccessibilityCommunity-Access/accessibility-agents423—~1.1kAutomated safety check: PassMIT
Kb Mobile AccessibilityCommunity-Access/accessibility-agents423—~3.8kAutomated safety check: PassMIT

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  • Mobile App UI Design

    ceorkm/mobile-app-ui-design

    Design high-quality mobile app UI/UX screens, flows, and components.

    409 GitHub stars~2k tokensUpdated 3 mo ago
    MobileAuto-check passed
  • Android Mobile UI Design

    ModinMobileSTS/SlayTheAmethystModded

    Designs and reviews Android screens with attention to touch ergonomics, adaptive layouts, accessibility, state handling and an implementation handoff.

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    Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets.

    440 GitHub stars~2.8k tokensUpdated 4 days ago
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    Community-Access/accessibility-agents

    React Native, Expo, iOS and Android: labels, roles and touch targets.

    423 GitHub stars~1.1k tokensUpdated 17 days ago
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    Community-Access/accessibility-agents

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    423 GitHub stars~3.8k tokensUpdated 17 days ago
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    Mobile-first UX optimization for touch interfaces, responsive layouts, and performance.

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Questions about Touch Targets

What does Touch Targets do?

A skill your agent uses when applies to all interactive elements on touchscreen interfaces: buttons, links, checkboxes, radio buttons, form inputs, icon buttons, and menu items. Touch Targets is an agent skill from thedaviddias/Front-End-Checklist. Use when applies to all interactive elements on touchscreen interfaces: buttons, links, checkboxes, radio buttons, form inputs, icon buttons, and menu items.

When should I use Touch Targets?

Touch Targets fits situations like: applies to all interactive elements on touchscreen interfaces: buttons; tasks that involve Mobile UI design.

How do I install Touch Targets in Claude Code?

Run `npx skills add thedaviddias/Front-End-Checklist --skill touch-targets -a claude-code`. Or copy the skill folder (skills/touch-targets in thedaviddias/Front-End-Checklist) into .claude/skills/touch-targets in your project. Claude Code loads it when a task matches its description.

How do I install Touch Targets in Codex?

Run `npx skills add thedaviddias/Front-End-Checklist --skill touch-targets -a codex`. Or copy the skill folder (skills/touch-targets in thedaviddias/Front-End-Checklist) into .agents/skills/touch-targets in your project. Codex loads it when a task matches its description.

Can I use Touch Targets in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedaviddias/Front-End-Checklist --skill touch-targets -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/touch-targets, .gemini/skills/touch-targets, .github/skills/touch-targets and .opencode/skills/touch-targets in your project.

What does Touch Targets need to run?

SKILL.md names no scripts, command-line tools or credentials: Touch Targets is instructions for the agent only.

Does Touch Targets access the network?

SKILL.md names 1 domain. As links in the text: frontendchecklist.io. This is read from the text; nothing was executed.

Is Touch Targets safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Touch Targets use?

Touch Targets is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Touch Targets use?

About 938 tokens (SKILL.md is roughly 3.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.

What are the alternatives to Touch Targets?

Skills that share tags, products or a category with Touch Targets: Mobile App UI Design (ceorkm/mobile-app-ui-design, 409 stars), Android Mobile UI Design (ModinMobileSTS/SlayTheAmethystModded, 406 stars), Mobile Principles (AThevon/genjutsu, 440 stars) and Mobile Accessibility (Community-Access/accessibility-agents, 423 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Touch Targets?

thedaviddias (a GitHub user) maintains it in thedaviddias/Front-End-Checklist, which has 74,421 GitHub stars. The repository holds 390 skills in this directory. The repository was last updated on October 6, 2026.

Source: thedaviddias/Front-End-Checklist on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.