Agent skill

Hyperframes Scene Animator

by bozhouDev in bozhouDev/video-skills-toolkit

接管 talking-head-hyperframes 的 READYFOREXECUTION 交接,由主 Agent 完成字幕分镜与具体导演,先交付全镜头最终静态页审核,批准后再用快速子 Agent 协助实现互不冲突的镜头与动效,最后完成 HyperFrames proof、四遍审查与 preview-v1。适用于口播镜头、语义动效、转场、声音 cue 和整改;TEMPLATEONLY…

MITAuto-check: warningsMedia & Creative

Install Hyperframes Scene Animator

The automated check flagged lines worth reading first. See the safety section below.

skills CLI
$ npx skills add bozhouDev/video-skills-toolkit --skill hyperframes-scene-animator -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install bozhouDev/video-skills-toolkit hyperframes-scene-animator --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/bozhouDev/video-skills-toolkit.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hyperframes-scene-animator .claude/skills/hyperframes-scene-animator && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
hyperframes-scene-animator
GitHub stars
150
Token cost
~1.6k tokens
SKILL.md length
432 words
Files
163 (incl. scripts, references, assets)
Skills in repo
12
Repo updated
First seen
Licence
MIT

At a glance

接管 talking-head-hyperframes 的 READYFOREXECUTION 交接,由主 Agent 完成字幕分镜与具体导演,先交付全镜头最终静态页审核,批准后再用快速子 Agent 协助实现互不冲突的镜头与动效,最后完成 HyperFrames proof、四遍审查与 preview-v1。适用于口播镜头、语义动效、转场、声音 cue 和整改;TEMPLATEONLY…

  • Works in 5 steps: 项目的 manifest 与 template handoff; → 已锁定的导演脚本、制作规格、素材计划、对齐字幕和 motion contract; → 本地 AESTHETICS.md; → …
  • Tasks that involve Motion graphics
  • SKILL.md covers 开工门禁, 五条防回退红线, 主 Agent 与快速子 Agent and 执行路径, plus 1 more section
  • Calls npm

What it does

Hyperframes Scene Animator is an agent skill from bozhouDev/video-skills-toolkit. 接管 talking-head-hyperframes 的 READYFOREXECUTION 交接,由主 Agent 完成字幕分镜与具体导演,先交付全镜头最终静态页审核,批准后再用快速子 Agent 协助实现互不冲突的镜头与动效,最后完成 HyperFrames proof、四遍审查与 preview-v1。适用于口播镜头、语义动效、转场、声音 cue 和整改;TEMPLATEONLY 或路径/hash/合同不完整时精确拒绝,不用于创建固定模板。

Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 168 other files, including scripts, reference files and assets (for example `AESTHETICS.md`, `agents/openai.yaml` and `assets/review-templates/executor-report.md`).

It sits in Media & Creative, covering Motion graphics. It works with HeyGen. The repository describes itself as: Video skills toolkit for Remotion talking-head, sketch story, and audio-to-subtitles workflows. The licence is MIT.

When your agent uses it

  • Tasks that involve Motion graphics

Example prompts

  • “/hyperframes-scene-animator”

Workflow steps

5 steps, taken from the first numbered list in SKILL.md.

  1. 项目的 manifest 与 template handoff;
  2. 已锁定的导演脚本、制作规格、素材计划、对齐字幕和 motion contract;
  3. 本地 AESTHETICS.md;
  4. 本地 runtime adaptation contract;
  5. 当前启用的 hyperframes、hyperframes-core、hyperframes-animation 与 hyperframes-cli skills。只有写 GSAP 时才加载对应 adapter/GSAP reference,只有实现真实 scene…

What it can do on your machine

Read from SKILL.md and the folder at commit 4766a16. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/, which the agent can run.

    Shell commands in SKILL.md call:

    • npm

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Hyperframes Scene Animator loads about 1.6k tokens when it runs, and up to ~6.1k if it reads all its reference files. Until then it costs about 64 tokens; SKILL.md has 432 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~64
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: warnings

The automated check found patterns that need a careful read before installing.

  • WarningMentions a credentials file (SSH keys, cloud or package-manager tokens)SKILL.md:22
    e script 集合和只含 `ignore-scripts=true` 的 `.npmrc`;任何额外 pre/post hook、项目 Node options 或字节差异都必须停止,不能执行项目代码。通过后只使用生成项目公开的 pac

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from bozhouDev/video-skills-toolkit at commit 4766a16, republished under its MIT licence (© bozhouDev). 432 words, ~1,579 tokens.

Download SKILL.mdSave it as .claude/skills/hyperframes-scene-animator/SKILL.md (or your agent's skills folder). This skill also uses 162 other files; get the full folder from GitHub.
name
hyperframes-scene-animator
description
接管 talking-head-hyperframes 的 READY_FOR_EXECUTION 交接,由主 Agent 完成字幕分镜与具体导演,先交付全镜头最终静态页审核,批准后再用快速子 Agent 协助实现互不冲突的镜头与动效,最后完成 HyperFrames proof、四遍审查与 preview-v1。适用于口播镜头、语义动效、转场、声音 cue 和整改;TEMPLATE_ONLY 或路径/hash/合同不完整时精确拒绝,不用于创建固定模板。

HyperFrames Scene Animator

在固定舞台交接后,先完成全镜头最终静态页的人工审核,再制作动效并闭环至 preview-v1。固定模板仍归 talking-head-hyperframes 所有。

开工门禁

每次执行先读取:

  1. 项目的 manifest 与 template handoff;
  2. 已锁定的导演脚本、制作规格、素材计划、对齐字幕和 motion contract;
  3. 本地 AESTHETICS.md;
  4. 本地 runtime adaptation contract;
  5. 当前启用的 hyperframes、hyperframes-core、hyperframes-animation 与 hyperframes-cli skills。只有写 GSAP 时才加载对应 adapter/GSAP reference,只有实现真实 scene boundary 时才加载 transition overview、catalog 和所选转场类别。

进入 proof 与审片阶段时再读 proof and review contract,不要在编排阶段提前加载。

首次执行任何项目 package script 前,先用本 Skill 自带的 scripts/verify_project_bundle.mjs <project-dir> 验证 factory-owned 脚本、完整 package script 集合和只含 ignore-scripts=true 的 .npmrc;任何额外 pre/post hook、项目 Node options 或字节差异都必须停止,不能执行项目代码。通过后只使用生成项目公开的 package scripts 运行校验、proof 和 failure gates;不要复制活动 HyperFrames skills 的运行时文档,也不要依赖不可复现的隐藏手工步骤。

只有 manifest 明确为 READY_FOR_EXECUTION,且 handoff 中每个必填输入的实际路径、项目相对路径、SHA-256、媒体/字幕校验和 motion-contract source hash 都与实物一致,才可写内容 composition。

遇到 TEMPLATE_ONLY、缺失文件、无效媒体/字幕、未确认导演决定、合同缺字段/未覆盖整片或 hash 不一致时:

  • 立即拒绝执行;
  • 按项目实际状态逐项列出缺失或无效项,包含字段/期望路径、实际路径、期望 hash、实际 hash 或无法取得的原因;
  • 指明应回到 factory 还是上游锁定资料;
  • 不创建或修改任何内容 composition、场景、动效、转场或声音 cue。

不得用临时导演、占位场景或“先做几个看看”绕过门禁。

五条防回退红线

  1. 一镜头只讲一个命题。 屏幕只留口播当下需要记住的关键字;主词必须在字号、对比、位置或空间上显著压过辅助信息。不要把解释性隐喻、来源备注、英文装饰词和多组数据同时堆在画面上。
  2. 章节牌是事件,不是常驻挂件。 章节只在独立场景中出现一次,让观众读懂后结束。不得让“招牌热菜”、NO.01、章节标签或装饰卡在后续镜头中持续占位。
  3. 一个场景只有一层主空间。 禁止“外面一层页面,里面又塞一层完整背景框”的 PPT 套娃,也禁止没有口播含义的系统框、权限夹、执行工位和未解释标签。概念改变就切新场景;所有可见元素都必须服务当下命题。
  4. 先审静态定稿,再做任何动效。 依据字幕交付每个镜头信息完全呈现时的最终静态页和整片联系表。未获得用户对整套静态镜头的明确批准,不得写动效、转场或整片预览。
  5. 音频微剪以听感和音素完整性为准。 不得只依赖 silencedetect、波形或字级时间戳判断插入/删除点;停顿只放在完整语义短语边界,不得切在一个字或辅音内。每次从未修改的已批准母带按 EDL 重建,先输出 6–10 秒试听并获得人工批准,再按分段时间偏移同步下游字幕、cue、时长和 hash。本 Skill 不直接改锁定人声;修改后必须回到上游重新锁定输入。

主 Agent 与快速子 Agent

  • 主 Agent 是唯一导演、编辑与集成者:它负责字幕→beat→镜头的划分,锁定可见文字、素材、布局层级、每个镜头具体怎么写、时序、转场接力与验收标准,并审查全部合并结果。
  • 完成主 Agent 的逐镜锁定简报后,把互不冲突的镜头页/镜头模块优先分配给快速子 Agent。调用 spawn_agent 时默认使用 agent_type: worker、fork_turns: none、model: gpt-5.4-mini、reasoning_effort: medium,并在自包含 prompt 中写清下面的任务合同;该模型不可用时,选当前最快且能稳定完成 HTML/SVG/GSAP 的 worker 模型。
  • 每个子 Agent 必须获得自包含的逐镜任务:字幕时段、单一命题、最终静态图、允许的文字/素材、尺寸与设计 token、入/出状态、精确文件所有权和验收帧。子 Agent 只实现,不重新规划、不增删屏幕文案、不改镜头数量、不改全局视觉/动效语言。
  • 子 Agent 只修改分配给它的独立文件;content.html、全局 timeline、shared styles/tokens、runtime adaptation、转场接力、音频/字幕及最终集成只由主 Agent 修改。场景不独立或强共享文件时,不强行并行。
  • 审查可由其他 Agent 发现问题,但修改仍回到原镜头文件所有者或主 Agent;不得创建第二套竞争实现。所有 Agent 都必须适配共享工作区已有改动,不回退他人的工作。

执行路径

  1. 锁定 handoff。 先从本 Skill 运行 trusted bundle verifier,再运行 npm run check:inputs、npm run check:fixed-stage 与 npm run check:motion-contract,记录输入与 hash、允许修改的内容范围、不可改的导演决定、beat 状态 A→B、验收点、readable hold 和接力关系。首次接管运行 npm run proof:lock -- <stable-executor-id>;锁一旦存在只能由同一主 Agent id 继续。接受来源 pipeline=remotion 或 hyperframes,但不得改写来源 JSON。
  2. 主 Agent 先完成分镜规划。 在写 composition 前生成 runtime-adaptation.json,逐项追踪 source contract hash、root DESIGN.md hash、beat→scene state/hold、acceptance→snapshot、handoff→anchor/transition。依据对齐字幕和语义边界划分镜头,为每个镜头写锁定简报:时段、单一命题、屏幕关键字、素材、最终静态布局、前/后状态、动效语义和验收帧。复杂 choreography 同时生成或验证 STORYBOARD.md、SCENE_SCHEMA.json、VECTOR_TEMPLATES.json、MOTION_PRIMITIVES.json、MOTION_MAP.json。
  3. 先校验映射。 运行 npm run check:runtime-map。映射不完整、hold 引入动作、scene 入口重播、空转场或来源/设计 hash 漂移时停止,不先写 HTML。
  4. 生成全镜头最终静态页。 主 Agent 可按已锁定简报将独立镜头静态页分配给快速子 Agent。此阶段只做最终布局、SVG/图像/文字层级和素材适配,不写 GSAP、进场、转场、SFX 或整片预览。对每个镜头输出一张 1920×1080 最终静态图,并在 review/static-vN/ 生成按时序排列的联系表和镜头清单,使用户不看动效也能判断信息层级和全片节奏。
  5. 通过静态审核门。 主 Agent 先做整片连续性与五条红线自查,再把全部静态页交给用户。只有获得用户对当前整套版本的明确批准,才记录 STATIC_SCENES_APPROVED。用户要求修改时仍留在本阶段;不允许只批准几个镜头就偷跑动效,也不允许由校验脚本、子 Agent 或主 Agent 代替用户授权。
  6. 批准后才实现动效。 主 Agent 锁定进场、状态变化、readable hold、转场接力和时序,再把互不冲突的镜头模块优先分配给快速子 Agent。所有动效都必须从已批准静态页出发并回到它所规定的可读状态,不得因为动效方便而改布局、增文案或发明新元素。每个真实 HyperFrames scene 都有逐场编写的显式入口;非最终 scene 在语义转场开始前保持可读,不得预先 fade;readable-hold 完全静止。
  7. 限定工作面。 只在 compositions/content.html、compositions/scenes/、上述 derived contracts、项目内容素材、review/static-vN/、acceptance/transition proof、executor review 与内部 preview 中工作。不得修改 index.html 固定 mounts、styles.css、DESIGN.md、固定背景、字幕、PIP 或最终人声资产。
  8. 构建可 seek timeline。 每个 composition 同步构建且只注册一个 paused GSAP master timeline,registry key 等于 composition id。禁止 Math.random、Date.now、async/Promise/timer 构建、手动 media playback/currentTime、无限 repeat、属性时间重叠和直接动画 timed video;PIP/人物只动画非 timed wrapper。
  9. 遵守项目动效约束。 本项目比 generic GSAP 建议更严格:不动画 visibility 或 autoAlpha,只用 opacity、clipPath 与 transform,并让 HyperFrames 管理 clip 生命周期。禁止通用 crossfade、共享 enterStyle、重复 opacity+y 进场和无语义循环。
  10. 生成 proof。 composition 完成后运行 npm run check:runtime-adaptation,然后按 proof and review contract 运行 npm run proof:generate(proof:all 是同义入口),产生带当前项目指纹与日志摘要的 input/fixed-stage/motion/runtime/stage/doctor/lint/validate/inspect/check/snapshot/animation-map/render receipts,以及全部 source acceptance snapshots、cue 前后帧、章节/密度状态、最宽字幕、转场中点、readable hold、1920×1080 联系表、完整内部预览、媒体尾部分析和执行报告。
  11. 完成四遍审查。 依次完成 Montage、Static、Motion、Delivery 四遍审查,并执行 Anti-PPT / AI 味硬拒绝门。Motion 必须实看完整 internal-preview-vN.mp4,静帧不得代替;Montage 只看联系表且不读字幕。proof 项状态只用 PASS / FAIL / NOT_APPLICABLE,lead finding 只用 BLOCKER / MAJOR / MINOR。
  12. 绑定审批并晋级。 所有整改回到原镜头文件所有者或主 Agent,只重跑受影响 proof 并记录版本和 recheck。先运行 npm run proof:bind-review,把执行报告、lead、四遍审查、recheck 及其实际文件字节绑定到当前项目指纹、执行锁和内部预览 SHA-256;再由明确的审批人运行 npm run proof:approve -- <reviewer> <proof-version>,生成不可静默漂移的审批收据并推进到 REVIEW_APPROVED。最后运行 npm run proof:finalize:先做 promotion preflight,再用可恢复的事务晋级为 renders/preview-v1.mp4,并以完整 proof validator 收口。预览、项目素材、审片文件或审批决定在审批后有任何变化都必须重新审片。
Show full SKILL.md (24 more words)Show less

正式发布渲染不属于本 Skill;到 preview-v1 与审查闭环后停止,等待单独确认。

完成条件

只有主 Agent 保持唯一导演与集成所有权,整套静态镜头已获得用户明确批准,主 Agent/子 Agent 的文件所有权无冲突,锁定输入与 hash 仍一致,语义运动与 scene 入口/转场契约成立,proof 齐全,四遍审查通过且没有 open BLOCKER/MAJOR 或阻断首感的 MINOR,preview-v1 经受控晋级、可播放且最终 bundle validator 通过,才算完成。

© bozhouDev, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 162 other files (scripts, references, assets) in skills/hyperframes-scene-animator of bozhouDev/video-skills-toolkit.

  • SKILL.md
  • AESTHETICS.md
  • agents/openai.yaml
  • assets/review-templates/executor-report.md
  • assets/review-templates/lead-review.md
  • assets/review-templates/proof-manifest-v1.template.json
  • evals/evals.json
  • evals/fixtures/contracts/DESIGN.md
  • evals/fixtures/contracts/invalid-missing-acceptance-mapping.json
  • evals/fixtures/contracts/invalid-missing-beat-mapping.json
  • evals/fixtures/contracts/invalid-readable-hold-motion.json
  • evals/fixtures/contracts/valid-hyperframes.json
  • evals/fixtures/contracts/valid-legacy-remotion.json
  • evals/fixtures/contracts/valid-runtime-adaptation.json
  • evals/fixtures/contracts/valid-runtime-content.html
  • … and 148 more

Open the folder on GitHubat commit 4766a16

Compare with similar skills

Hyperframes Scene Animator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Hyperframes Scene Animator compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Hyperframes Scene Animator this skillbozhouDev/video-skills-toolkit150—~1.6kAutomated safety check: WarnMIT
HyperFrames Animationheygen-com/hyperframes59k3 repos~2.1kAutomated safety check: PassApache-2.0
Faceless Explainer Videoheygen-com/hyperframes59k3 repos~7.7kAutomated safety check: NotesApache-2.0
Figma to HyperFramesheygen-com/hyperframes59k3 repos~4.5kAutomated safety check: NotesApache-2.0
HyperFrames Video Entry Pointheygen-com/hyperframes59k3 repos~5.2kAutomated safety check: PassApache-2.0
Media Useedenfunf/reelmimic1.8k1 repos~2kAutomated safety check: PassMIT

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All 12 skills in this repo
  • Media To Transcript

    bozhouDev/video-skills-toolkit

    Convert audio/video URLs or local media into corrected Markdown transcripts through Volcengine recording-file ASR 2.0.

    150 GitHub stars~1.8k tokensUpdated 2 mo ago
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  • Audio To Subtitles

    bozhouDev/video-skills-toolkit

    Convert local audio/video files or public media URLs into subtitle files by uploading local files to Cloudflare R2 and calling Volcengine AI MediaKit ASR subtitles API.

    150 GitHub stars~1.9k tokensUpdated 2 mo ago
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  • Talking Head Hyperframes

    bozhouDev/video-skills-toolkit

    为 HyperFrames 口播或旁白项目创建、修复并验证固定舞台,锁定数字人 PIP 的区域、裁切、人物安全区和不透明背景,归档输入,生成 manifest 与 template handoff,并在就绪后按“字幕驱动的全镜头静态审核→动效”门禁路由到 hyperframes-scene-animator。适用于“新建 HyperFrames…

    150 GitHub stars~927 tokensUpdated 2 mo ago
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  • Music

    bozhouDev/video-skills-toolkit

    Generate music using ElevenLabs Music API. An agent skill from bozhouDev/video-skills-toolkit.

    150 GitHub stars~3.6k tokensUpdated 2 mo ago
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  • Viral Video Benchmark

    bozhouDev/video-skills-toolkit

    判断、扫描、拆解并归档抖音视频、小红书图文或小红书视频。实时读取用户同平台粉丝数并划分主对标池/跨级灵感池,用已登录浏览器读取目标作品和作者主页公开指标,再用确定性代码判定普通、小爆、爆款、现象级并扫描作者近 20 条候选;只对用户选中的爆款和现象级先构建可追溯证据包,再调用子 Agent…

    150 GitHub stars~1.8k tokensUpdated 2 mo ago
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  • Douyin Cover

    bozhouDev/video-skills-toolkit

    生成抖音、视频号、小红书等短视频封面图、视频标题图和合集封面,也能诊断和改版已有封面。用户说做封面、生成封面、抖音封面、视频封面、标题图、合集封面、3:4、4:3、1:1、短视频首图、动态封面首帧、给这期视频做图、这封面为什么没人点、帮我改封面、封面点击率怎么提升、诊断封面时都应使用。小白学AI系列封面除外:遇到“小白学AI封面/小白学AI第N集封面”时优先使用…

    150 GitHub stars~1.7k tokensUpdated 2 mo ago
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Works with

Questions about Hyperframes Scene Animator

What does Hyperframes Scene Animator do?

接管 talking-head-hyperframes 的 READYFOREXECUTION 交接,由主 Agent 完成字幕分镜与具体导演,先交付全镜头最终静态页审核,批准后再用快速子 Agent 协助实现互不冲突的镜头与动效,最后完成 HyperFrames proof、四遍审查与 preview-v1。适用于口播镜头、语义动效、转场、声音 cue 和整改;TEMPLATEONLY…. Hyperframes Scene Animator is an agent skill from bozhouDev/video-skills-toolkit.

When should I use Hyperframes Scene Animator?

Hyperframes Scene Animator fits situations like: tasks that involve Motion graphics.

How do I install Hyperframes Scene Animator in Claude Code?

Run `npx skills add bozhouDev/video-skills-toolkit --skill hyperframes-scene-animator -a claude-code`. Or copy the skill folder (skills/hyperframes-scene-animator in bozhouDev/video-skills-toolkit) into .claude/skills/hyperframes-scene-animator in your project. Claude Code loads it when a task matches its description.

How do I install Hyperframes Scene Animator in Codex?

Run `npx skills add bozhouDev/video-skills-toolkit --skill hyperframes-scene-animator -a codex`. Or copy the skill folder (skills/hyperframes-scene-animator in bozhouDev/video-skills-toolkit) into .agents/skills/hyperframes-scene-animator in your project. Codex loads it when a task matches its description.

Can I use Hyperframes Scene Animator in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bozhouDev/video-skills-toolkit --skill hyperframes-scene-animator -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-scene-animator, .gemini/skills/hyperframes-scene-animator, .github/skills/hyperframes-scene-animator and .opencode/skills/hyperframes-scene-animator in your project.

What does Hyperframes Scene Animator need to run?

Going by SKILL.md and its folder, Hyperframes Scene Animator needs the command-line tools its instructions call (npm).

Does Hyperframes Scene Animator access the network?

SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Hyperframes Scene Animator safe to install?

Our automated static check of SKILL.md flagged 1 warning(s): mentions a credentials file (ssh keys, cloud or package-manager tokens). Read the flagged lines before installing; the check is not a guarantee either way. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Hyperframes Scene Animator use?

Hyperframes Scene Animator is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Hyperframes Scene Animator use?

About 1.6k tokens (SKILL.md is roughly 6.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.5k tokens, read only when the agent opens those files.

What are the alternatives to Hyperframes Scene Animator?

Skills that share tags, products or a category with Hyperframes Scene Animator: HyperFrames Animation (heygen-com/hyperframes, 59k stars), Faceless Explainer Video (heygen-com/hyperframes, 59k stars), Figma to HyperFrames (heygen-com/hyperframes, 59k stars) and HyperFrames Video Entry Point (heygen-com/hyperframes, 59k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Hyperframes Scene Animator?

bozhouDev (a GitHub user) maintains it in bozhouDev/video-skills-toolkit, which has 150 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on July 27, 2026.

Source: bozhouDev/video-skills-toolkit on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.