HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
接管 talking-head-hyperframes 的 READYFOREXECUTION 交接,由主 Agent 完成字幕分镜与具体导演,先交付全镜头最终静态页审核,批准后再用快速子 Agent 协助实现互不冲突的镜头与动效,最后完成 HyperFrames proof、四遍审查与 preview-v1。适用于口播镜头、语义动效、转场、声音 cue 和整改;TEMPLATEONLY…
The automated check flagged lines worth reading first. See the safety section below.
$ npx skills add bozhouDev/video-skills-toolkit --skill hyperframes-scene-animator -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install bozhouDev/video-skills-toolkit hyperframes-scene-animator --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/bozhouDev/video-skills-toolkit.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/hyperframes-scene-animator .claude/skills/hyperframes-scene-animator && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hyperframes-scene-animator" agent skill from https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/hyperframes-scene-animator into .claude/skills/hyperframes-scene-animator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-scene-animator", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/hyperframes-scene-animatorType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add bozhouDev/video-skills-toolkit --skill hyperframes-scene-animator -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install bozhouDev/video-skills-toolkit hyperframes-scene-animator --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bozhouDev/video-skills-toolkit.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/hyperframes-scene-animator .agents/skills/hyperframes-scene-animator && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hyperframes-scene-animator" agent skill from https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/hyperframes-scene-animator into .agents/skills/hyperframes-scene-animator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-scene-animator", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bozhouDev/video-skills-toolkit --skill hyperframes-scene-animator -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install bozhouDev/video-skills-toolkit hyperframes-scene-animator --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bozhouDev/video-skills-toolkit.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/hyperframes-scene-animator .cursor/skills/hyperframes-scene-animator && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hyperframes-scene-animator" agent skill from https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/hyperframes-scene-animator into .cursor/skills/hyperframes-scene-animator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-scene-animator", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/bozhouDev/video-skills-toolkit.git --path skills/hyperframes-scene-animator--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add bozhouDev/video-skills-toolkit --skill hyperframes-scene-animator -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install bozhouDev/video-skills-toolkit hyperframes-scene-animator --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bozhouDev/video-skills-toolkit.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/hyperframes-scene-animator .gemini/skills/hyperframes-scene-animator && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hyperframes-scene-animator" agent skill from https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/hyperframes-scene-animator into .gemini/skills/hyperframes-scene-animator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-scene-animator", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install bozhouDev/video-skills-toolkit hyperframes-scene-animatorInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add bozhouDev/video-skills-toolkit --skill hyperframes-scene-animator -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/bozhouDev/video-skills-toolkit.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/hyperframes-scene-animator .github/skills/hyperframes-scene-animator && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-scene-animator" agent skill from https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/hyperframes-scene-animator into .github/skills/hyperframes-scene-animator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-scene-animator", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bozhouDev/video-skills-toolkit --skill hyperframes-scene-animator -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install bozhouDev/video-skills-toolkit hyperframes-scene-animator --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bozhouDev/video-skills-toolkit.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/hyperframes-scene-animator .opencode/skills/hyperframes-scene-animator && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-scene-animator" agent skill from https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/hyperframes-scene-animator into .opencode/skills/hyperframes-scene-animator/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-scene-animator", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hyperframes-scene-animator接管 talking-head-hyperframes 的 READYFOREXECUTION 交接,由主 Agent 完成字幕分镜与具体导演,先交付全镜头最终静态页审核,批准后再用快速子 Agent 协助实现互不冲突的镜头与动效,最后完成 HyperFrames proof、四遍审查与 preview-v1。适用于口播镜头、语义动效、转场、声音 cue 和整改;TEMPLATEONLY…
Hyperframes Scene Animator is an agent skill from bozhouDev/video-skills-toolkit. 接管 talking-head-hyperframes 的 READYFOREXECUTION 交接,由主 Agent 完成字幕分镜与具体导演,先交付全镜头最终静态页审核,批准后再用快速子 Agent 协助实现互不冲突的镜头与动效,最后完成 HyperFrames proof、四遍审查与 preview-v1。适用于口播镜头、语义动效、转场、声音 cue 和整改;TEMPLATEONLY 或路径/hash/合同不完整时精确拒绝,不用于创建固定模板。
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 168 other files, including scripts, reference files and assets (for example `AESTHETICS.md`, `agents/openai.yaml` and `assets/review-templates/executor-report.md`).
It sits in Media & Creative, covering Motion graphics. It works with HeyGen. The repository describes itself as: Video skills toolkit for Remotion talking-head, sketch story, and audio-to-subtitles workflows. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4766a16. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
Shell commands in SKILL.md call:
npmFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npm, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hyperframes Scene Animator loads about 1.6k tokens when it runs, and up to ~6.1k if it reads all its reference files. Until then it costs about 64 tokens; SKILL.md has 432 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found patterns that need a careful read before installing.
e script 集合和只含 `ignore-scripts=true` 的 `.npmrc`;任何额外 pre/post hook、项目 Node options 或字节差异都必须停止,不能执行项目代码。通过后只使用生成项目公开的 pacAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from bozhouDev/video-skills-toolkit at commit 4766a16, republished under its MIT licence (© bozhouDev). 432 words, ~1,579 tokens.
.claude/skills/hyperframes-scene-animator/SKILL.md (or your agent's skills folder). This skill also uses 162 other files; get the full folder from GitHub.在固定舞台交接后,先完成全镜头最终静态页的人工审核,再制作动效并闭环至 preview-v1。固定模板仍归 talking-head-hyperframes 所有。
每次执行先读取:
hyperframes、hyperframes-core、hyperframes-animation 与 hyperframes-cli skills。只有写 GSAP 时才加载对应 adapter/GSAP reference,只有实现真实 scene boundary 时才加载 transition overview、catalog 和所选转场类别。进入 proof 与审片阶段时再读 proof and review contract,不要在编排阶段提前加载。
首次执行任何项目 package script 前,先用本 Skill 自带的 scripts/verify_project_bundle.mjs <project-dir> 验证 factory-owned 脚本、完整 package script 集合和只含 ignore-scripts=true 的 .npmrc;任何额外 pre/post hook、项目 Node options 或字节差异都必须停止,不能执行项目代码。通过后只使用生成项目公开的 package scripts 运行校验、proof 和 failure gates;不要复制活动 HyperFrames skills 的运行时文档,也不要依赖不可复现的隐藏手工步骤。
只有 manifest 明确为 READY_FOR_EXECUTION,且 handoff 中每个必填输入的实际路径、项目相对路径、SHA-256、媒体/字幕校验和 motion-contract source hash 都与实物一致,才可写内容 composition。
遇到 TEMPLATE_ONLY、缺失文件、无效媒体/字幕、未确认导演决定、合同缺字段/未覆盖整片或 hash 不一致时:
不得用临时导演、占位场景或“先做几个看看”绕过门禁。
NO.01、章节标签或装饰卡在后续镜头中持续占位。spawn_agent 时默认使用 agent_type: worker、fork_turns: none、model: gpt-5.4-mini、reasoning_effort: medium,并在自包含 prompt 中写清下面的任务合同;该模型不可用时,选当前最快且能稳定完成 HTML/SVG/GSAP 的 worker 模型。content.html、全局 timeline、shared styles/tokens、runtime adaptation、转场接力、音频/字幕及最终集成只由主 Agent 修改。场景不独立或强共享文件时,不强行并行。npm run check:inputs、npm run check:fixed-stage 与 npm run check:motion-contract,记录输入与 hash、允许修改的内容范围、不可改的导演决定、beat 状态 A→B、验收点、readable hold 和接力关系。首次接管运行 npm run proof:lock -- <stable-executor-id>;锁一旦存在只能由同一主 Agent id 继续。接受来源 pipeline=remotion 或 hyperframes,但不得改写来源 JSON。runtime-adaptation.json,逐项追踪 source contract hash、root DESIGN.md hash、beat→scene state/hold、acceptance→snapshot、handoff→anchor/transition。依据对齐字幕和语义边界划分镜头,为每个镜头写锁定简报:时段、单一命题、屏幕关键字、素材、最终静态布局、前/后状态、动效语义和验收帧。复杂 choreography 同时生成或验证 STORYBOARD.md、SCENE_SCHEMA.json、VECTOR_TEMPLATES.json、MOTION_PRIMITIVES.json、MOTION_MAP.json。npm run check:runtime-map。映射不完整、hold 引入动作、scene 入口重播、空转场或来源/设计 hash 漂移时停止,不先写 HTML。review/static-vN/ 生成按时序排列的联系表和镜头清单,使用户不看动效也能判断信息层级和全片节奏。STATIC_SCENES_APPROVED。用户要求修改时仍留在本阶段;不允许只批准几个镜头就偷跑动效,也不允许由校验脚本、子 Agent 或主 Agent 代替用户授权。readable-hold 完全静止。compositions/content.html、compositions/scenes/、上述 derived contracts、项目内容素材、review/static-vN/、acceptance/transition proof、executor review 与内部 preview 中工作。不得修改 index.html 固定 mounts、styles.css、DESIGN.md、固定背景、字幕、PIP 或最终人声资产。paused GSAP master timeline,registry key 等于 composition id。禁止 Math.random、Date.now、async/Promise/timer 构建、手动 media playback/currentTime、无限 repeat、属性时间重叠和直接动画 timed video;PIP/人物只动画非 timed wrapper。visibility 或 autoAlpha,只用 opacity、clipPath 与 transform,并让 HyperFrames 管理 clip 生命周期。禁止通用 crossfade、共享 enterStyle、重复 opacity+y 进场和无语义循环。npm run check:runtime-adaptation,然后按 proof and review contract 运行 npm run proof:generate(proof:all 是同义入口),产生带当前项目指纹与日志摘要的 input/fixed-stage/motion/runtime/stage/doctor/lint/validate/inspect/check/snapshot/animation-map/render receipts,以及全部 source acceptance snapshots、cue 前后帧、章节/密度状态、最宽字幕、转场中点、readable hold、1920×1080 联系表、完整内部预览、媒体尾部分析和执行报告。internal-preview-vN.mp4,静帧不得代替;Montage 只看联系表且不读字幕。proof 项状态只用 PASS / FAIL / NOT_APPLICABLE,lead finding 只用 BLOCKER / MAJOR / MINOR。npm run proof:bind-review,把执行报告、lead、四遍审查、recheck 及其实际文件字节绑定到当前项目指纹、执行锁和内部预览 SHA-256;再由明确的审批人运行 npm run proof:approve -- <reviewer> <proof-version>,生成不可静默漂移的审批收据并推进到 REVIEW_APPROVED。最后运行 npm run proof:finalize:先做 promotion preflight,再用可恢复的事务晋级为 renders/preview-v1.mp4,并以完整 proof validator 收口。预览、项目素材、审片文件或审批决定在审批后有任何变化都必须重新审片。正式发布渲染不属于本 Skill;到 preview-v1 与审查闭环后停止,等待单独确认。
只有主 Agent 保持唯一导演与集成所有权,整套静态镜头已获得用户明确批准,主 Agent/子 Agent 的文件所有权无冲突,锁定输入与 hash 仍一致,语义运动与 scene 入口/转场契约成立,proof 齐全,四遍审查通过且没有 open BLOCKER/MAJOR 或阻断首感的 MINOR,preview-v1 经受控晋级、可播放且最终 bundle validator 通过,才算完成。
© bozhouDev, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 162 other files (scripts, references, assets) in skills/hyperframes-scene-animator of bozhouDev/video-skills-toolkit.
Open the folder on GitHubat commit 4766a16
Hyperframes Scene Animator next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hyperframes Scene Animator this skillbozhouDev/video-skills-toolkit | 150 | — | ~1.6k | Automated safety check: Warn | MIT | |
| HyperFrames Animationheygen-com/hyperframes | 59k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Faceless Explainer Videoheygen-com/hyperframes | 59k | 3 repos | ~7.7k | Automated safety check: Notes | Apache-2.0 | |
| Figma to HyperFramesheygen-com/hyperframes | 59k | 3 repos | ~4.5k | Automated safety check: Notes | Apache-2.0 | |
| HyperFrames Video Entry Pointheygen-com/hyperframes | 59k | 3 repos | ~5.2k | Automated safety check: Pass | Apache-2.0 | |
| Media Useedenfunf/reelmimic | 1.8k | 1 repos | ~2k | Automated safety check: Pass | MIT |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
heygen-com/hyperframes
Turns an article, notes or a topic brief into an explainer video whose visuals are invented per scene, built frame by frame in HyperFrames with no footage.
heygen-com/hyperframes
Imports Figma assets, brand tokens, components and motion into a HyperFrames video composition, using the Figma REST API with a connector or native export for shaders.
heygen-com/hyperframes
Entry point for making, editing and rendering videos from HTML compositions with HyperFrames, routing each request to the right workflow.
edenfunf/reelmimic
Agent Media OS, the single skill for every media need in a HyperFrames project.
boraoztunc/skills
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML.
bozhouDev/video-skills-toolkit
Convert audio/video URLs or local media into corrected Markdown transcripts through Volcengine recording-file ASR 2.0.
bozhouDev/video-skills-toolkit
Convert local audio/video files or public media URLs into subtitle files by uploading local files to Cloudflare R2 and calling Volcengine AI MediaKit ASR subtitles API.
bozhouDev/video-skills-toolkit
为 HyperFrames 口播或旁白项目创建、修复并验证固定舞台,锁定数字人 PIP 的区域、裁切、人物安全区和不透明背景,归档输入,生成 manifest 与 template handoff,并在就绪后按“字幕驱动的全镜头静态审核→动效”门禁路由到 hyperframes-scene-animator。适用于“新建 HyperFrames…
bozhouDev/video-skills-toolkit
Generate music using ElevenLabs Music API. An agent skill from bozhouDev/video-skills-toolkit.
bozhouDev/video-skills-toolkit
判断、扫描、拆解并归档抖音视频、小红书图文或小红书视频。实时读取用户同平台粉丝数并划分主对标池/跨级灵感池,用已登录浏览器读取目标作品和作者主页公开指标,再用确定性代码判定普通、小爆、爆款、现象级并扫描作者近 20 条候选;只对用户选中的爆款和现象级先构建可追溯证据包,再调用子 Agent…
bozhouDev/video-skills-toolkit
生成抖音、视频号、小红书等短视频封面图、视频标题图和合集封面,也能诊断和改版已有封面。用户说做封面、生成封面、抖音封面、视频封面、标题图、合集封面、3:4、4:3、1:1、短视频首图、动态封面首帧、给这期视频做图、这封面为什么没人点、帮我改封面、封面点击率怎么提升、诊断封面时都应使用。小白学AI系列封面除外:遇到“小白学AI封面/小白学AI第N集封面”时优先使用…
Works with
Categories
接管 talking-head-hyperframes 的 READYFOREXECUTION 交接,由主 Agent 完成字幕分镜与具体导演,先交付全镜头最终静态页审核,批准后再用快速子 Agent 协助实现互不冲突的镜头与动效,最后完成 HyperFrames proof、四遍审查与 preview-v1。适用于口播镜头、语义动效、转场、声音 cue 和整改;TEMPLATEONLY…. Hyperframes Scene Animator is an agent skill from bozhouDev/video-skills-toolkit.
Hyperframes Scene Animator fits situations like: tasks that involve Motion graphics.
Run `npx skills add bozhouDev/video-skills-toolkit --skill hyperframes-scene-animator -a claude-code`. Or copy the skill folder (skills/hyperframes-scene-animator in bozhouDev/video-skills-toolkit) into .claude/skills/hyperframes-scene-animator in your project. Claude Code loads it when a task matches its description.
Run `npx skills add bozhouDev/video-skills-toolkit --skill hyperframes-scene-animator -a codex`. Or copy the skill folder (skills/hyperframes-scene-animator in bozhouDev/video-skills-toolkit) into .agents/skills/hyperframes-scene-animator in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bozhouDev/video-skills-toolkit --skill hyperframes-scene-animator -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-scene-animator, .gemini/skills/hyperframes-scene-animator, .github/skills/hyperframes-scene-animator and .opencode/skills/hyperframes-scene-animator in your project.
Going by SKILL.md and its folder, Hyperframes Scene Animator needs the command-line tools its instructions call (npm).
SKILL.md contains no URLs. Its commands use npm, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md flagged 1 warning(s): mentions a credentials file (ssh keys, cloud or package-manager tokens). Read the flagged lines before installing; the check is not a guarantee either way. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Hyperframes Scene Animator is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Hyperframes Scene Animator: HyperFrames Animation (heygen-com/hyperframes, 59k stars), Faceless Explainer Video (heygen-com/hyperframes, 59k stars), Figma to HyperFrames (heygen-com/hyperframes, 59k stars) and HyperFrames Video Entry Point (heygen-com/hyperframes, 59k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
bozhouDev (a GitHub user) maintains it in bozhouDev/video-skills-toolkit, which has 150 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on July 27, 2026.
Source: bozhouDev/video-skills-toolkit on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.