Music
tadaspetra/loop
Generate music using ElevenLabs Music API. An agent skill from tadaspetra/loop.
Generate music using ElevenLabs Music API. An agent skill from bozhouDev/video-skills-toolkit.
$ npx skills add bozhouDev/video-skills-toolkit --skill music -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install bozhouDev/video-skills-toolkit music --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/bozhouDev/video-skills-toolkit.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/music .claude/skills/music && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "music" agent skill from https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/music into .claude/skills/music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "music", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/musicType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add bozhouDev/video-skills-toolkit --skill music -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install bozhouDev/video-skills-toolkit music --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bozhouDev/video-skills-toolkit.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/music .agents/skills/music && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "music" agent skill from https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/music into .agents/skills/music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "music", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bozhouDev/video-skills-toolkit --skill music -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install bozhouDev/video-skills-toolkit music --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bozhouDev/video-skills-toolkit.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/music .cursor/skills/music && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "music" agent skill from https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/music into .cursor/skills/music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "music", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/bozhouDev/video-skills-toolkit.git --path skills/music--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add bozhouDev/video-skills-toolkit --skill music -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install bozhouDev/video-skills-toolkit music --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bozhouDev/video-skills-toolkit.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/music .gemini/skills/music && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "music" agent skill from https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/music into .gemini/skills/music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "music", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install bozhouDev/video-skills-toolkit musicInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add bozhouDev/video-skills-toolkit --skill music -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/bozhouDev/video-skills-toolkit.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/music .github/skills/music && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "music" agent skill from https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/music into .github/skills/music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "music", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add bozhouDev/video-skills-toolkit --skill music -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install bozhouDev/video-skills-toolkit music --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/bozhouDev/video-skills-toolkit.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/music .opencode/skills/music && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "music" agent skill from https://github.com/bozhouDev/video-skills-toolkit/tree/main/skills/music into .opencode/skills/music/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "music", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
musicGenerate music using ElevenLabs Music API. An agent skill from bozhouDev/video-skills-toolkit.
Music is an agent skill from bozhouDev/video-skills-toolkit. Generate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata. For workspace video BGM, search the generated-music registry and reuse a suitable documented loop before spending credits on a new generation.
Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 4 other files, including reference files (for example `references/api_reference.md`, `references/generated_music.md` and `references/installation.md`).
It sits in Media & Creative, covering Text to speech and voice and Music and audio generation. It works with ElevenLabs. The repository describes itself as: Video skills toolkit for Remotion talking-head, sketch story, and audio-to-subtitles workflows. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4766a16. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
curlFrom the folder's file list and the shell code blocks in SKILL.md.
Hosts in commands or code, which the agent is likely to contact:
api.elevenlabs.ioAlso links to:
elevenlabs.ioFrom URLs in SKILL.md, links to its own repository left out.
Names these keys or tokens, usually read from environment variables:
ELEVENLABS_API_KEYFrom names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Music loads about 3.6k tokens when it runs, and up to ~9.1k if it reads all its reference files. Until then it costs about 106 tokens; SKILL.md has 859 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from bozhouDev/video-skills-toolkit at commit 4766a16, republished under its MIT licence (© bozhouDev). 859 words, ~3,648 tokens.
.claude/skills/music/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.Generate music from text prompts - supports instrumental tracks, songs with lyrics, and fine-grained control via composition plans.
Setup: See Installation Guide. For JavaScript, use
@elevenlabs/*packages only.
All examples below default to music_v2, the current generation model. Pass model_id="music_v1" only when explicitly requested to.
For video background music in this workspace:
force_instrumental=true and prompt for stable density, restrained melody, no intro or ending, no fade, no build or breakdown, and an ending that connects to the beginning. Specify BPM and a whole-bar duration when practical.*-raw.* file. Never overwrite, trim, normalize, or re-encode it. Create loop masters, mix versions, and previews as separate derived files. Prefer a lossless 48 kHz WAV loop master.from elevenlabs import ElevenLabs
client = ElevenLabs()
audio = client.music.compose(
prompt="A chill lo-fi hip hop beat with jazzy piano chords",
music_length_ms=30000,
model_id="music_v2",
)
with open("output.mp3", "wb") as f:
for chunk in audio:
f.write(chunk)import { ElevenLabsClient } from "@elevenlabs/elevenlabs-js";
import { createWriteStream } from "fs";
const client = new ElevenLabsClient();
const audio = await client.music.compose({
prompt: "A chill lo-fi hip hop beat with jazzy piano chords",
musicLengthMs: 30000,
modelId: "music_v2",
});
audio.pipe(createWriteStream("output.mp3"));curl -X POST "https://api.elevenlabs.io/v1/music" \
-H "xi-api-key: $ELEVENLABS_API_KEY" -H "Content-Type: application/json" \
-d '{"prompt": "A chill lo-fi beat", "music_length_ms": 30000, "model_id": "music_v2"}' \
--output output.mp3| Method | Description |
|---|---|
music.compose | Generate audio from a prompt or composition plan |
music.stream | Stream audio chunks as they are generated (paid plans) |
music.composition_plan.create | Generate a structured plan for fine-grained control |
music.compose_detailed | Generate audio + composition plan + metadata; pass store_for_inpainting=True to enable inpainting |
music.compose_detailed_stream | Stream audio plus composition plan, metadata, and optional word timestamps as Server-Sent Events |
music.video_to_music | Generate background music from one or more uploaded video files |
music.upload | Upload an audio file for later inpainting workflows, optionally extracting its composition plan or word-level timestamps |
See API Reference for full parameter details.
music.upload is available to enterprise clients with access to the inpainting feature.
Generate background music from uploaded video clips via
POST /v1/music/video-to-music
(client.music.video_to_music). This is separate from prompt-based
music.compose (POST /v1/music).
The API combines videos in order, accepts an optional natural-language description, and lets you
steer style with up to 10 tags such as upbeat or cinematic. This endpoint still defaults to
music_v1; pass model_id="music_v2" to use the newer model.
from elevenlabs import ElevenLabs
client = ElevenLabs()
audio = client.music.video_to_music(
videos=["trailer.mp4"],
description="Build suspense, then resolve with a warm cinematic finish.",
tags=["cinematic", "suspenseful", "uplifting"],
model_id="music_v2",
)
with open("video-score.mp3", "wb") as f:
for chunk in audio:
f.write(chunk)import { ElevenLabsClient } from "@elevenlabs/elevenlabs-js";
import { createReadStream, createWriteStream } from "fs";
const client = new ElevenLabsClient();
const audio = await client.music.videoToMusic({
videos: [createReadStream("trailer.mp4")],
description: "Build suspense, then resolve with a warm cinematic finish.",
tags: ["cinematic", "suspenseful", "uplifting"],
modelId: "music_v2",
});
audio.pipe(createWriteStream("video-score.mp3"));curl -X POST "https://api.elevenlabs.io/v1/music/video-to-music" \
-H "xi-api-key: $ELEVENLABS_API_KEY" \
-F "videos=@trailer.mp4" \
-F "description=Build suspense, then resolve with a warm cinematic finish." \
-F "tags=cinematic" \
-F "tags=suspenseful" \
-F "tags=uplifting" \
-F "model_id=music_v2" \
--output video-score.mp3Constraints from the current API schema:
description for high-level musical direction and tags for concise style cuesmusic_v2 composition plans are an ordered list of chunks. Each chunk specifies its own
text (section label, lyrics, inline cues), duration_ms, positive_styles, negative_styles,
and context_adherence (low, medium, or high, default high). Up to 30 chunks per plan,
each 3,000–120,000 ms, total length 3 s to 10 minutes.
Generate a plan first, edit it, then compose:
plan = client.music.composition_plan.create(
prompt="An epic orchestral piece building to a climax",
music_length_ms=60000,
model_id="music_v2",
)
# Edit chunks in place
plan["chunks"][0]["text"] = "[Intro]\nQuiet strings rising"
audio = client.music.compose(
composition_plan=plan,
model_id="music_v2",
)const plan = await client.music.compositionPlan.create({
prompt: "An epic orchestral piece building to a climax",
musicLengthMs: 60000,
modelId: "music_v2",
});
plan.chunks[0].text = "[Intro]\nQuiet strings rising";
const audio = await client.music.compose({
compositionPlan: plan,
modelId: "music_v2",
});Or hand-build a plan to control lyrics and style per section:
composition_plan = {
"chunks": [
{
"text": "[Verse]\nWalking down an empty street",
"duration_ms": 15000,
"positive_styles": ["pop", "upbeat", "female vocals", "acoustic guitar"],
"negative_styles": ["dark", "slow"],
"context_adherence": "high",
},
{
"text": "[Chorus]\nThis is my moment",
"duration_ms": 15000,
"positive_styles": ["powerful vocals", "full band"],
"negative_styles": [],
"context_adherence": "high",
},
]
}
audio = client.music.compose(composition_plan=composition_plan, model_id="music_v2")const compositionPlan = {
chunks: [
{
text: "[Verse]\nWalking down an empty street",
durationMs: 15000,
positiveStyles: ["pop", "upbeat", "female vocals", "acoustic guitar"],
negativeStyles: ["dark", "slow"],
contextAdherence: "high",
},
{
text: "[Chorus]\nThis is my moment",
durationMs: 15000,
positiveStyles: ["powerful vocals", "full band"],
negativeStyles: [],
contextAdherence: "high",
},
],
};
const audio = await client.music.compose({
compositionPlan,
modelId: "music_v2",
});Put broader characteristics (genre, instrumentation, vocal style) in positive_styles, not in
text. The first chunk's styles set the overall tone — include 6–7 styles there.
Use the output_format query parameter on compose, detailed compose, or stream requests to select
the generated audio format. auto chooses a model-appropriate MP3 format; for music_v2, it
selects mp3_48000_192. Higher-bitrate MP3 options include mp3_48000_240 and mp3_48000_320.
For paid plans, stream audio chunks as they are generated instead of waiting for the full file:
from io import BytesIO
stream = client.music.stream(
prompt="A driving synthwave track with arpeggiated leads",
music_length_ms=30000,
model_id="music_v2",
)
buffer = BytesIO()
for chunk in stream:
if chunk:
buffer.write(chunk)const stream = await client.music.stream({
prompt: "A driving synthwave track with arpeggiated leads",
musicLengthMs: 30000,
modelId: "music_v2",
});
const chunks: Buffer[] = [];
for await (const chunk of stream) {
chunks.push(chunk);
}Use detailed streaming when the application needs generated music metadata while audio is still
arriving. POST /v1/music/detailed/stream accepts the same prompt or composition-plan body as
detailed compose, streams text/event-stream, and can include word timestamps with
with_timestamps.
curl -N -X POST "https://api.elevenlabs.io/v1/music/detailed/stream?output_format=auto" \
-H "xi-api-key: $ELEVENLABS_API_KEY" \
-H "Content-Type: application/json" \
-d '{"prompt": "A bright indie pop hook with warm guitars", "music_length_ms": 30000, "model_id": "music_v2", "with_timestamps": true}'Inpainting edits or extends a stored song by mixing audio reference chunks (unchanged slices of a stored song) with new generation chunks in a single composition plan.
Step 1 — get a song_id, either by storing a fresh generation or uploading existing audio:
# Option A: keep a generation for later editing
result = client.music.compose_detailed(
prompt="An upbeat pop song with verse and chorus",
music_length_ms=60000,
model_id="music_v2",
store_for_inpainting=True,
)
song_id = result.song_id
# Option B: upload an existing track and extract its plan
uploaded = client.music.upload(
file=open("my-song.mp3", "rb"),
extract_composition_plan="music_v2",
)
song_id = uploaded.song_id
composition_plan = uploaded.composition_planimport { createReadStream } from "fs";
// Option A: keep a generation for later editing
const result = await client.music.composeDetailed({
prompt: "An upbeat pop song with verse and chorus",
musicLengthMs: 60000,
modelId: "music_v2",
storeForInpainting: true,
});
let songId = result.songId;
// Option B: upload an existing track and extract its plan
const uploaded = await client.music.upload({
file: createReadStream("my-song.mp3"),
extractCompositionPlan: "music_v2",
});
songId = uploaded.songId;
const compositionPlan = uploaded.compositionPlan;Step 2 — compose a plan that references the stored audio and regenerates the part you want to change:
plan = {
"chunks": [
{"song_id": song_id, "range": {"start_ms": 0, "end_ms": 30000}},
{
"text": "[Chorus]\nWe're rising up tonight",
"duration_ms": 30000,
"positive_styles": ["bigger drums", "layered vocals", "anthemic"],
"negative_styles": ["sparse"],
"context_adherence": "high",
},
]
}
audio = client.music.compose(composition_plan=plan, model_id="music_v2")const plan = {
chunks: [
{ songId, range: { startMs: 0, endMs: 30000 } },
{
text: "[Chorus]\nWe're rising up tonight",
durationMs: 30000,
positiveStyles: ["bigger drums", "layered vocals", "anthemic"],
negativeStyles: ["sparse"],
contextAdherence: "high",
},
],
};
const audio = await client.music.compose({
compositionPlan: plan,
modelId: "music_v2",
});To match the feel of a stored slice without copying it, attach a conditioning_ref (up to
30,000 ms) plus a condition_strength of low, medium, high, or xhigh to a generation
chunk. Conditioning placed on the first chunk influences every later chunk.
See API Reference for the full inpainting parameter list.
bad_prompt errors include a prompt_suggestion with alternative phrasingbad_composition_plan errors include a composition_plan_suggestiontry:
audio = client.music.compose(prompt="...", music_length_ms=30000)
except Exception as e:
print(f"API error: {e}")try {
const audio = await client.music.compose({
prompt: "...",
musicLengthMs: 30000,
});
} catch (err) {
console.error("API error:", err);
}Common errors: 401 (invalid key), 422 (invalid params), 429 (rate limit).
© bozhouDev, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in skills/music of bozhouDev/video-skills-toolkit.
Open the folder on GitHubat commit 4766a16
Music next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Music this skillbozhouDev/video-skills-toolkit | 150 | — | ~3.6k | Automated safety check: Pass | MIT | |
| Musictadaspetra/loop | 296 | 2 repos | ~827 | Automated safety check: Pass | MIT | |
| Sound Effectstadaspetra/loop | 296 | 2 repos | ~1.1k | Automated safety check: Pass | MIT | |
| Elevenlabszapier/connectors | 177 | — | ~3.7k | Automated safety check: Pass | Elastic-2.0 | |
| Elevenlabs Musicaiskillstore/marketplace | 433 | 1 repos | ~1.4k | Automated safety check: Pass | None | |
| Elevenlabs Musicsundial-org/awesome-openclaw-skills | 663 | — | ~870 | Automated safety check: Pass | None |
tadaspetra/loop
Generate music using ElevenLabs Music API. An agent skill from tadaspetra/loop.
tadaspetra/loop
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sundial-org/awesome-openclaw-skills
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Convert audio/video URLs or local media into corrected Markdown transcripts through Volcengine recording-file ASR 2.0.
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Convert local audio/video files or public media URLs into subtitle files by uploading local files to Cloudflare R2 and calling Volcengine AI MediaKit ASR subtitles API.
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用 MiniMax 云端为视频制作可审批的声音导演稿,再生成、挑选和验收人声,最后以定稿音频产生字幕。用于用户明确选择 MiniMax 配音、继续已有 MiniMax 视频配音项目,或明确请求 MiniMax Voice ID/克隆/设计。泛指本地 TTS 或 IndexTTS 不使用本 skill;音乐、BGM、歌曲使用同级 music Skill。
Works with
Categories
Generate music using ElevenLabs Music API. An agent skill from bozhouDev/video-skills-toolkit. Music is an agent skill from bozhouDev/video-skills-toolkit. Generate music using ElevenLabs Music API.
Music fits situations like: creating instrumental tracks; songs with lyrics; background music; any AI-generated music composition.
Run `npx skills add bozhouDev/video-skills-toolkit --skill music -a claude-code`. Or copy the skill folder (skills/music in bozhouDev/video-skills-toolkit) into .claude/skills/music in your project. Claude Code loads it when a task matches its description.
Run `npx skills add bozhouDev/video-skills-toolkit --skill music -a codex`. Or copy the skill folder (skills/music in bozhouDev/video-skills-toolkit) into .agents/skills/music in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add bozhouDev/video-skills-toolkit --skill music -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/music, .gemini/skills/music, .github/skills/music and .opencode/skills/music in your project.
Going by SKILL.md and its folder, Music needs the command-line tools its instructions call (curl) and credentials named ELEVENLABS_API_KEY. Our summary lists: Python 3; A credential in ELEVENLABS_API_KEY.
SKILL.md names 2 domains. In commands or code: api.elevenlabs.io; the agent is likely to contact it when it follows the instructions. As links in the text: elevenlabs.io. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Music is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.6k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Music: Music (tadaspetra/loop, 296 stars), Sound Effects (tadaspetra/loop, 296 stars), Elevenlabs (zapier/connectors, 177 stars) and Elevenlabs Music (aiskillstore/marketplace, 433 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
bozhouDev (a GitHub user) maintains it in bozhouDev/video-skills-toolkit, which has 150 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on July 27, 2026.
Source: bozhouDev/video-skills-toolkit on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.