Unslop Code
JCarterJohnson/vibecoded-design-tells
Strips the tells that make source code read as AI-generated and forces code that fits the project instead of the model's default average.
A skill your agent uses when creating or modifying Biome lint rules or assists, including analyzer queries, semantic bindings, rule state, code actions, fix safety, options, registration, and…
$ npx skills add biomejs/biome --skill lint-rule-development -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install biomejs/biome lint-rule-development --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/lint-rule-development .claude/skills/lint-rule-development && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "lint-rule-development" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/lint-rule-development into .claude/skills/lint-rule-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lint-rule-development", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/biomejs/biome/tree/main/.agents/skills/lint-rule-developmentType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add biomejs/biome --skill lint-rule-development -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install biomejs/biome lint-rule-development --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/lint-rule-development .agents/skills/lint-rule-development && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "lint-rule-development" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/lint-rule-development into .agents/skills/lint-rule-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lint-rule-development", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add biomejs/biome --skill lint-rule-development -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install biomejs/biome lint-rule-development --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/lint-rule-development .cursor/skills/lint-rule-development && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "lint-rule-development" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/lint-rule-development into .cursor/skills/lint-rule-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lint-rule-development", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/biomejs/biome.git --path .agents/skills/lint-rule-development--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add biomejs/biome --skill lint-rule-development -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install biomejs/biome lint-rule-development --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/lint-rule-development .gemini/skills/lint-rule-development && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "lint-rule-development" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/lint-rule-development into .gemini/skills/lint-rule-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lint-rule-development", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install biomejs/biome lint-rule-developmentInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add biomejs/biome --skill lint-rule-development -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/lint-rule-development .github/skills/lint-rule-development && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "lint-rule-development" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/lint-rule-development into .github/skills/lint-rule-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lint-rule-development", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add biomejs/biome --skill lint-rule-development -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install biomejs/biome lint-rule-development --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/lint-rule-development .opencode/skills/lint-rule-development && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "lint-rule-development" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/lint-rule-development into .opencode/skills/lint-rule-development/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "lint-rule-development", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
lint-rule-developmentA skill your agent uses when creating or modifying Biome lint rules or assists, including analyzer queries, semantic bindings, rule state, code actions, fix safety, options, registration, and…
Lint Rule Development is an agent skill from biomejs/biome, published by the product's own GitHub organization. Use this skill when creating or modifying Biome lint rules or assists, including analyzer queries, semantic bindings, rule state, code actions, fix safety, options, registration, and end-user rule rustdoc. Also load diagnostics-development for substantial message/advice design and testing-codegen for fixture or snapshot mechanics.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts. Compatibility notes: Designed for coding agents working on the Biome codebase (github.com/biomejs/biome).
It sits in Development, covering Linting and formatting and Project scaffolding. The repository describes itself as: A toolchain for web projects, aimed to provide functionalities to maintain them. Biome offers formatter and linter, usable via CLI and LSP. The licence is Apache-2.0.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4d056a5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
justFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Designed for coding agents working on the Biome codebase (github.com/biomejs/biome).
From compatibility in the SKILL.md frontmatter.
Lint Rule Development loads about 1.6k tokens when it runs. Until then it costs about 89 tokens; SKILL.md has 776 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from biomejs/biome at commit 4d056a5, republished under its Apache-2.0 licence (© biomejs). 776 words, ~1,629 tokens.
.claude/skills/lint-rule-development/SKILL.md (or your agent's skills folder).Follow the current analyzer architecture in crates/biome_analyze/CONTRIBUTING.md. Read only the sections relevant to the rule rather than loading the entire guide by default.
Scaffolding commands:
just new-js-lintrule useMyRule
just new-css-lintrule useMyRule
just new-json-lintrule useMyRule
just new-graphql-lintrule useMyRuleNew lint rules start in nursery. They are patch changes targeting main, because nursery rules do not follow normal feature versioning. Load changeset for the release entry.
For a new assist, use the language's new-*-assistrule recipe, for example:
just new-js-assistrule useMyAction
just new-json-assistrule useMyActionThe generator places assists under src/assist/source/; they do not use lint groups or the nursery policy. A new assist is a user-facing feature and normally requires a minor changeset targeting next. A bug fix to an existing assist follows normal bug-fix policy. Check justfile for the languages with assist scaffolding.
Choose the least expensive query that answers the rule:
Ast<Node> for syntax-local checks;Semantic<Node> when bindings, references, scopes, or globals are required;The analyzer guide's query and service sections are canonical for available APIs.
run() should decide whether to emit a signal. Keep action-only work in action() so it is not performed for every candidate node.
Prefer ranges, syntax nodes, tokens, and compact enums in State. A String, Box<str>, or collection built from syntax text often indicates avoidable allocation; load syntax-text-handling before owning source text.
For rules matching a global identifier, prove the reference resolves to the global rather than a local shadow. Cover every relevant member of node unions and framework-specific syntax families.
Every diagnostic answers three separate questions:
The message answers the first question. Advice answers the second and, when no action exists, the third. A code action and its label normally answer the third when an automated fix exists.
Load diagnostics-development for message structure, markup, details, advice, categories, and standalone Diagnostic types. Do not duplicate its guidance in the rule implementation.
Build mutations in action(). Set FixKind::Safe only when no reachable input changes behavior. If safety depends on assumptions the rule cannot prove, use Unsafe.
Test that applying the action:
run().Use existing rules with the same mutation shape as API examples.
Add options only for a real semantic mode or established conflicting preference. Do not add speculative flexibility.
Use the rule's generated or existing file under crates/biome_rule_options/src/ as the source of truth. Follow the analyzer guide sections Rule Options, Merge, and Documenting Options for current derives, merge behavior, configuration examples, and rustdoc requirements.
Check these integration points:
type Options;options.json cover each behavior;just gen-rules and just gen-configuration update registrations and configuration.If the source ESLint rule has options that biome migrate eslint should preserve, load eslint-migrate-options.
Rustdoc inside declare_lint_rule! and declare_assist_rule! is end-user website content, not internal API documentation.
### Invalid examples before ### Valid examples.ignore merely to avoid validation.Inspect neighboring rule documentation and the analyzer guide before writing examples.
Load testing-codegen for fixture naming, expectation comments, .jsonc cases, snapshot review, and pruning.
Typical focused commands:
just test-lintrule useMyRule
just gen-rules
just gen-configurationRun just f and just l as required by AGENTS.md.
State avoids unnecessary owned source text.action().crates/biome_analyze/CONTRIBUTING.mdcrates/biome_*_analyze/src/lint/crates/biome_rule_options/src/crates/biome_*_analyze/tests/specs/© biomejs, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/lint-rule-development of biomejs/biome.
Open the folder on GitHubat commit 4d056a5
Lint Rule Development next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Lint Rule Development this skillbiomejs/biome | 26k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | |
| Unslop CodeJCarterJohnson/vibecoded-design-tells | 513 | — | ~2.5k | Automated safety check: Pass | Custom licence | |
| Rust Hygiene Audittsz-org/tsz | 577 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | |
| Qwen Agentthananon/9arm-skills | 3.2k | — | ~1.5k | Automated safety check: Pass | None | |
| Create Saleor Packagesaleor/apps | 162 | — | ~608 | Automated safety check: Pass | Custom licence | |
| Deno Runtime and Package Managerdenoland/skills | 100 | — | ~2.7k | Automated safety check: Pass | MIT |
JCarterJohnson/vibecoded-design-tells
Strips the tells that make source code read as AI-generated and forces code that fits the project instead of the model's default average.
tsz-org/tsz
Run a deep DRY + code-hygiene audit of the Rust workspace and turn the findings into verified, deduplicated, hierarchical GitHub tech-debt issues.
thananon/9arm-skills
Delegate menial, well-scoped coding tasks to a cheap Qwen-backed subagent via the claude-9arm command instead of burning Claude tokens/quota.
saleor/apps
Scaffold a new shared package in the saleor-apps monorepo under ./packages/.
denoland/skills
Guides writing, running and configuring Deno 2.9+ projects: installing npm and JSR dependencies, permissions, config file precedence and the built-in fmt, lint, test and compile toolchain.
aj-geddes/claude-code-bmad-skills
Meta-skill for scaffolding and validating custom PLANNING/ORCHESTRATION skills within the BMAD Planning & Orchestrator plugin.
biomejs/biome
A skill your agent uses when a Biome change may affect users and you must decide whether it needs a changeset, choose the release level, or create and edit .changeset/.md release-note text.
biomejs/biome
A skill your agent uses whenever writing or editing Rust //, ///, or //!
biomejs/biome
A skill your agent uses when biome migrate eslint must preserve configurable ESLint rule options through source-option models, Biome conversions, typed rule variants, and migration fixtures.
biomejs/biome
A skill your agent uses whenever implementing or debugging Biome formatter behavior, IR composition, node rules, layout selection, source-comment handling, verbatim formatting, idempotency, internal…
biomejs/biome
A skill your agent uses when implementing or modifying Biome parser behavior, including .ungram grammars, lexers, token sources, parse rules, separated lists, error recovery, and parser fixtures.
biomejs/biome
A skill your agent uses when promoting one or more Biome lint rules from nursery to stable groups, including promotion plans from GitHub issues, metadata changes, rule renames, generated…
Categories
A skill your agent uses when creating or modifying Biome lint rules or assists, including analyzer queries, semantic bindings, rule state, code actions, fix safety, options, registration, and…. Lint Rule Development is an agent skill from biomejs/biome, published by the product's own GitHub organization. Use this skill when creating or modifying Biome lint rules or assists, including analyzer queries, semantic bindings, rule state, code actions, fix safety, options, registration, and end-user rule rustdoc.
Lint Rule Development fits situations like: modifying Biome lint rules; including analyzer queries; semantic bindings; end-user rule rustdoc.
Run `npx skills add biomejs/biome --skill lint-rule-development -a claude-code`. Or copy the skill folder (.agents/skills/lint-rule-development in biomejs/biome) into .claude/skills/lint-rule-development in your project. Claude Code loads it when a task matches its description.
Run `npx skills add biomejs/biome --skill lint-rule-development -a codex`. Or copy the skill folder (.agents/skills/lint-rule-development in biomejs/biome) into .agents/skills/lint-rule-development in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add biomejs/biome --skill lint-rule-development -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/lint-rule-development, .gemini/skills/lint-rule-development, .github/skills/lint-rule-development and .opencode/skills/lint-rule-development in your project.
Going by SKILL.md and its folder, Lint Rule Development needs the command-line tools its instructions call (just). Compatibility (from SKILL.md): Designed for coding agents working on the Biome codebase (github.com/biomejs/biome)..
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Lint Rule Development is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Lint Rule Development: Unslop Code (JCarterJohnson/vibecoded-design-tells, 513 stars), Rust Hygiene Audit (tsz-org/tsz, 577 stars), Qwen Agent (thananon/9arm-skills, 3.2k stars) and Create Saleor Package (saleor/apps, 162 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
biomejs (a GitHub organization, an official publisher) maintains it in biomejs/biome, which has 25,911 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 9, 2026.
Source: biomejs/biome on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.