PR Push
icebear0828/codex-proxy
Package the current working changes into a standards-compliant codex-proxy pull request: branch hygiene, commit message linting, CHANGELOG prompt, conventional commit, push, and gh pr create against…
A skill your agent uses when a Biome change may affect users and you must decide whether it needs a changeset, choose the release level, or create and edit .changeset/.md release-note text.
$ npx skills add biomejs/biome --skill changeset -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install biomejs/biome changeset --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/changeset .claude/skills/changeset && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "changeset" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/changeset into .claude/skills/changeset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "changeset", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/biomejs/biome/tree/main/.agents/skills/changesetType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add biomejs/biome --skill changeset -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install biomejs/biome changeset --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/changeset .agents/skills/changeset && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "changeset" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/changeset into .agents/skills/changeset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "changeset", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add biomejs/biome --skill changeset -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install biomejs/biome changeset --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/changeset .cursor/skills/changeset && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "changeset" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/changeset into .cursor/skills/changeset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "changeset", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/biomejs/biome.git --path .agents/skills/changeset--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add biomejs/biome --skill changeset -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install biomejs/biome changeset --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/changeset .gemini/skills/changeset && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "changeset" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/changeset into .gemini/skills/changeset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "changeset", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install biomejs/biome changesetInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add biomejs/biome --skill changeset -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/changeset .github/skills/changeset && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "changeset" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/changeset into .github/skills/changeset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "changeset", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add biomejs/biome --skill changeset -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install biomejs/biome changeset --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/changeset .opencode/skills/changeset && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "changeset" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/changeset into .opencode/skills/changeset/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "changeset", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
changesetA skill your agent uses when a Biome change may affect users and you must decide whether it needs a changeset, choose the release level, or create and edit .changeset/.md release-note text.
Changeset is an agent skill from biomejs/biome, published by the product's own GitHub organization. Use this skill when a Biome change may affect users and you must decide whether it needs a changeset, choose the release level, or create and edit .changeset/.md release-note text. Do not use for implementation details or PR descriptions.
Its SKILL.md is about 840 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts. Compatibility notes: Designed for coding agents working on the Biome codebase (github.com/biomejs/biome).
It sits in Development, covering Changelog and release notes, Linting and formatting and Pull requests. The repository describes itself as: A toolchain for web projects, aimed to provide functionalities to maintain them. Biome offers formatter and linter, usable via CLI and LSP. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit c870caa. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
justFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
biomejs.devFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Designed for coding agents working on the Biome codebase (github.com/biomejs/biome).
From compatibility in the SKILL.md frontmatter.
Changeset loads about 839 tokens when it runs. Until then it costs about 63 tokens; SKILL.md has 383 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from biomejs/biome at commit c870caa, republished under its Apache-2.0 licence (© biomejs). 383 words, ~839 tokens.
.claude/skills/changeset/SKILL.md (or your agent's skills folder).Changesets describe user-visible behavior for release notes. Root AGENTS.md defines when automated contributions require one; CONTRIBUTING.md is canonical for package selection, versioning, branch targets, and prose format.
A changeset is required for behavior visible to users of the CLI, libraries, published crates, diagnostics, parser, formatter, linter, or assists.
No changeset is needed for an internal refactor with identical behavior, tests only, CI/build maintenance, or documentation-only edits.
Before opening a PR, explicitly confirm the user-facing classification as required by AGENTS.md. Do not infer user visibility only from the files changed.
| Change | Level | Target |
|---|---|---|
| Bug fix or non-breaking behavior correction | patch | main |
| New nursery lint rule | patch | main |
| New user-facing feature or nursery promotion | minor | next |
| Breaking user API change | major | next |
Nursery rules are the exception to the usual new-feature mapping because they do not follow semantic versioning. Verify unusual cases against the current versioning policy.
Run just new-changeset-empty to generate an empty file.
just new-changeset-emptyAn empty generated entry starts with frontmatter delimiters. Replace that frontmatter with the package and release level rather than appending a second block:
---
"@biomejs/biome": patch
---
Description.Use #### or ##### for headings inside a longer entry. Other heading levels interfere with changelog generation.
Include only the example needed to understand impact:
diff block;Do not copy a PR summary into the changeset. A changeset is release-note text and should omit test plans, internal design, and reviewer guidance.
CONTRIBUTING.md#changelogCONTRIBUTING.md#creating-pull-requestsjustfile© biomejs, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/changeset of biomejs/biome.
Open the folder on GitHubat commit c870caa
Changeset next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Changeset this skillbiomejs/biome | 26k | — | ~839 | Automated safety check: Pass | Apache-2.0 | |
| PR Pushicebear0828/codex-proxy | 1.8k | — | ~2.2k | Automated safety check: Notes | Custom licence | |
| PR Pushicebear0828/codex-proxy | 1.8k | — | ~2.3k | Automated safety check: Notes | Custom licence | |
| Handsontable Pull Request Workflowhandsontable/handsontable | 22k | — | ~3.1k | Automated safety check: Pass | Custom licence | |
| StarRocks Release NotesStarRocks/starrocks | 12k | — | ~1.9k | Automated safety check: Notes | Apache-2.0 | |
| Babysit PR To Pass CIsgl-project/sglang | 37k | 2 repos | ~3k | Automated safety check: Pass | Apache-2.0 |
icebear0828/codex-proxy
Package the current working changes into a standards-compliant codex-proxy pull request: branch hygiene, commit message linting, CHANGELOG prompt, conventional commit, push, and gh pr create against…
icebear0828/codex-proxy
Package the current working changes into a standards-compliant codex-proxy pull request: branch hygiene, commit message linting, CHANGELOG prompt, conventional commit, push, and gh pr create against…
handsontable/handsontable
Walks through opening a pull request in the Handsontable monorepo: branch naming, pre-flight checks, the PR template, draft creation and the PR-first changelog flow.
StarRocks/starrocks
Drafts English release notes for a StarRocks patch release from the PRs merged into its release branch, then opens a documentation PR and hands translation to /translate.
sgl-project/sglang
Start and persistently pursue a goal to babysit an SGLang pull request until selected GitHub Actions workflows pass on the latest PR head.
addyosmani/agent-skills
Sets git habits for every change: short-lived branches, atomic commits with descriptive messages, clean pull requests, plus versioning, tagging and changelogs for releases.
biomejs/biome
A skill your agent uses whenever writing or editing Rust //, ///, or //!
biomejs/biome
A skill your agent uses when biome migrate eslint must preserve configurable ESLint rule options through source-option models, Biome conversions, typed rule variants, and migration fixtures.
biomejs/biome
A skill your agent uses whenever implementing or debugging Biome formatter behavior, IR composition, node rules, layout selection, source-comment handling, verbatim formatting, idempotency, internal…
biomejs/biome
A skill your agent uses when creating or modifying Biome lint rules or assists, including analyzer queries, semantic bindings, rule state, code actions, fix safety, options, registration, and…
biomejs/biome
A skill your agent uses when implementing or modifying Biome parser behavior, including .ungram grammars, lexers, token sources, parse rules, separated lists, error recovery, and parser fixtures.
biomejs/biome
A skill your agent uses when promoting one or more Biome lint rules from nursery to stable groups, including promotion plans from GitHub issues, metadata changes, rule renames, generated…
Categories
A skill your agent uses when a Biome change may affect users and you must decide whether it needs a changeset, choose the release level, or create and edit .changeset/.md release-note text. Changeset is an agent skill from biomejs/biome, published by the product's own GitHub organization.md release-note text.
Changeset fits situations like: A Biome change may affect users and you must decide whether it needs a changeset; choose the release level; create and edit .changeset/.md release-note text; implementation details.
Run `npx skills add biomejs/biome --skill changeset -a claude-code`. Or copy the skill folder (.agents/skills/changeset in biomejs/biome) into .claude/skills/changeset in your project. Claude Code loads it when a task matches its description.
Run `npx skills add biomejs/biome --skill changeset -a codex`. Or copy the skill folder (.agents/skills/changeset in biomejs/biome) into .agents/skills/changeset in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add biomejs/biome --skill changeset -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/changeset, .gemini/skills/changeset, .github/skills/changeset and .opencode/skills/changeset in your project.
Going by SKILL.md and its folder, Changeset needs the command-line tools its instructions call (just). Compatibility (from SKILL.md): Designed for coding agents working on the Biome codebase (github.com/biomejs/biome)..
SKILL.md names 1 domain. As links in the text: biomejs.dev. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Changeset is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 839 tokens (SKILL.md is roughly 3.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Changeset: PR Push (icebear0828/codex-proxy, 1.8k stars), PR Push (icebear0828/codex-proxy, 1.8k stars), Handsontable Pull Request Workflow (handsontable/handsontable, 22k stars) and StarRocks Release Notes (StarRocks/starrocks, 12k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
biomejs (a GitHub organization, an official publisher) maintains it in biomejs/biome, which has 25,910 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 8, 2026.
Source: biomejs/biome on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.