Ultracite
agustinusnathaniel/nextarter-tailwind
Ultracite is a zero-config linting and formatting preset for JavaScript/TypeScript projects.
A skill your agent uses when biome migrate eslint must preserve configurable ESLint rule options through source-option models, Biome conversions, typed rule variants, and migration fixtures.
$ npx skills add biomejs/biome --skill eslint-migrate-options -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install biomejs/biome eslint-migrate-options --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/eslint-migrate-options .claude/skills/eslint-migrate-options && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "eslint-migrate-options" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/eslint-migrate-options into .claude/skills/eslint-migrate-options/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "eslint-migrate-options", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/biomejs/biome/tree/main/.agents/skills/eslint-migrate-optionsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add biomejs/biome --skill eslint-migrate-options -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install biomejs/biome eslint-migrate-options --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/eslint-migrate-options .agents/skills/eslint-migrate-options && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "eslint-migrate-options" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/eslint-migrate-options into .agents/skills/eslint-migrate-options/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "eslint-migrate-options", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add biomejs/biome --skill eslint-migrate-options -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install biomejs/biome eslint-migrate-options --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/eslint-migrate-options .cursor/skills/eslint-migrate-options && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "eslint-migrate-options" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/eslint-migrate-options into .cursor/skills/eslint-migrate-options/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "eslint-migrate-options", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/biomejs/biome.git --path .agents/skills/eslint-migrate-options--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add biomejs/biome --skill eslint-migrate-options -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install biomejs/biome eslint-migrate-options --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/eslint-migrate-options .gemini/skills/eslint-migrate-options && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "eslint-migrate-options" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/eslint-migrate-options into .gemini/skills/eslint-migrate-options/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "eslint-migrate-options", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install biomejs/biome eslint-migrate-optionsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add biomejs/biome --skill eslint-migrate-options -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/eslint-migrate-options .github/skills/eslint-migrate-options && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "eslint-migrate-options" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/eslint-migrate-options into .github/skills/eslint-migrate-options/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "eslint-migrate-options", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add biomejs/biome --skill eslint-migrate-options -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install biomejs/biome eslint-migrate-options --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/eslint-migrate-options .opencode/skills/eslint-migrate-options && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "eslint-migrate-options" agent skill from https://github.com/biomejs/biome/tree/main/.agents/skills/eslint-migrate-options into .opencode/skills/eslint-migrate-options/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "eslint-migrate-options", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
eslint-migrate-optionsA skill your agent uses when biome migrate eslint must preserve configurable ESLint rule options through source-option models, Biome conversions, typed rule variants, and migration fixtures.
Eslint Migrate Options is an agent skill from biomejs/biome, published by the product's own GitHub organization. Use this skill when biome migrate eslint must preserve configurable ESLint rule options through source-option models, Biome conversions, typed rule variants, and migration fixtures. Do not use for generated severity-only mapping or general rule-option design.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts. Compatibility notes: Designed for coding agents working on the Biome codebase (github.com/biomejs/biome).
It sits in Development, covering Linting and formatting and Static analysis and SAST. It works with ESLint and TypeScript. The repository describes itself as: A toolchain for web projects, aimed to provide functionalities to maintain them. Biome offers formatter and linter, usable via CLI and LSP. The licence is Apache-2.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit fd4df34. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
cargoFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
eslint.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Designed for coding agents working on the Biome codebase (github.com/biomejs/biome).
From compatibility in the SKILL.md frontmatter.
Eslint Migrate Options loads about 1.4k tokens when it runs. Until then it costs about 71 tokens; SKILL.md has 620 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from biomejs/biome at commit fd4df34, republished under its Apache-2.0 licence (© biomejs). 620 words, ~1,425 tokens.
.claude/skills/eslint-migrate-options/SKILL.md (or your agent's skills folder).Use a custom migrator only when an existing Biome rule should preserve meaningful ESLint options. Severity-only migration belongs to the generated rule mapping.
Confirm before editing:
Load lint-rule-development when the Biome rule or its own options still need implementation.
Custom migration has four parts:
Rule enum recognizes the rule as a typed variant.migrate_eslint_rule() installs the resulting Biome configuration after common severity handling.| File | Responsibility |
|---|---|
eslint_eslint.rs | Shared config model, Rule, RuleConf<T>, and dispatch |
eslint_unicorn.rs | Unicorn option types and conversions |
eslint_typescript.rs | TypeScript ESLint option types and conversions |
eslint_jsxa11y.rs | JSX accessibility option types and conversions |
eslint_to_biome.rs | Main conversion and custom migration arms |
eslint_any_rule_to_biome.rs | Generated severity mapping |
tests/specs/migrate_eslint/ | Fixture-driven migration snapshots |
Use the plugin-specific module matching the source rule and inspect a current migrator with a similar payload and Biome configuration type.
Model the ESLint JSON shape rather than the Biome destination shape.
Do not assume source and destination defaults are equivalent.
Implement conversion next to the source option type.
The conversion should make unsupported and default behavior obvious from its branches rather than relying on field-for-field assignment.
Update all typed dispatch points in eslint_eslint.rs:
RuleConf<SourceOptions> to Rule;Rule::name();Search the enum's matches after adding the variant so no dispatch site remains stale.
Add the custom arm in migrate_eslint_rule() and call migrate_eslint_any_rule() first. The common path owns severity tracking, unsupported-rule reporting, and deduplication.
Use the destination rule's actual group and configuration type:
RuleFixConfiguration::WithOptions for fixable rules;RuleConfiguration::WithOptions for non-fixable rules.Choose the RuleConf access pattern matching the source schema:
option_or_default() when severity-only input should map through source defaults;RuleConf::Option matching when options should attach only when supplied;into_vec() for array payloads requiring aggregation or normalization.Copy a current analogous arm rather than relying on remembered struct fields.
Add focused fixtures under crates/biome_cli/tests/specs/migrate_eslint/ for:
Run the focused migration tests and inspect adjacent snapshots. Run analyzer option tests too when migration output depends on rule semantics.
Typical commands:
cargo check -p biome_cli
cargo test -p biome_cli migrate_eslintcrates/biome_cli/src/execute/migrate/crates/biome_rule_options/src/xtask/codegen/src/generate_migrate_eslint.rs© biomejs, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/eslint-migrate-options of biomejs/biome.
Open the folder on GitHubat commit fd4df34
Eslint Migrate Options next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Eslint Migrate Options this skillbiomejs/biome | 26k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Ultraciteagustinusnathaniel/nextarter-tailwind | 125 | 2 repos | ~1.2k | Automated safety check: Pass | MIT | |
| Code Qualityredis/RedisInsight | 8.9k | — | ~1.2k | Automated safety check: Pass | Custom licence | |
| Boundaries Architectjavierbrea/eslint-plugin-boundaries | 997 | — | ~4.2k | Automated safety check: Pass | MIT | |
| Port Ruleweb-infra-dev/rslint | 461 | — | ~1.7k | Automated safety check: Pass | MIT | |
| Migrate OxlintAsvarox/allkaraoke | 261 | 4 repos | ~2.5k | Automated safety check: Pass | None |
agustinusnathaniel/nextarter-tailwind
Ultracite is a zero-config linting and formatting preset for JavaScript/TypeScript projects.
redis/RedisInsight
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web-infra-dev/rslint
Port a new ESLint core or plugin rule to rslint, including explicitly requested batches.
Asvarox/allkaraoke
Guide for migrating a project from ESLint to Oxlint. An agent skill from Asvarox/allkaraoke.
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Rules and references for building Obsidian plugins: ESLint rules, TypeScript practices, memory cleanup, API choices, UI standards and the community submission process.
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Works with
Categories
A skill your agent uses when biome migrate eslint must preserve configurable ESLint rule options through source-option models, Biome conversions, typed rule variants, and migration fixtures. Eslint Migrate Options is an agent skill from biomejs/biome, published by the product's own GitHub organization. Use this skill when biome migrate eslint must preserve configurable ESLint rule options through source-option models, Biome conversions, typed rule variants, and migration fixtures.
Eslint Migrate Options fits situations like: biome migrate eslint must preserve configurable ESLint rule options through source-option models; biome conversions; typed rule variants; migration fixtures.
Run `npx skills add biomejs/biome --skill eslint-migrate-options -a claude-code`. Or copy the skill folder (.agents/skills/eslint-migrate-options in biomejs/biome) into .claude/skills/eslint-migrate-options in your project. Claude Code loads it when a task matches its description.
Run `npx skills add biomejs/biome --skill eslint-migrate-options -a codex`. Or copy the skill folder (.agents/skills/eslint-migrate-options in biomejs/biome) into .agents/skills/eslint-migrate-options in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add biomejs/biome --skill eslint-migrate-options -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/eslint-migrate-options, .gemini/skills/eslint-migrate-options, .github/skills/eslint-migrate-options and .opencode/skills/eslint-migrate-options in your project.
Going by SKILL.md and its folder, Eslint Migrate Options needs the command-line tools its instructions call (cargo). Compatibility (from SKILL.md): Designed for coding agents working on the Biome codebase (github.com/biomejs/biome)..
SKILL.md names 1 domain. As links in the text: eslint.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Eslint Migrate Options is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Eslint Migrate Options: Ultracite (agustinusnathaniel/nextarter-tailwind, 125 stars), Code Quality (redis/RedisInsight, 8.9k stars), Boundaries Architect (javierbrea/eslint-plugin-boundaries, 997 stars) and Port Rule (web-infra-dev/rslint, 461 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
biomejs (a GitHub organization, an official publisher) maintains it in biomejs/biome, which has 25,916 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 10, 2026.
Source: biomejs/biome on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.