Install Anti-Slop Oxlint Rules
dmmulroy/anti-slop
Installs, updates or migrates the vendored anti-slop Oxlint plugin in a repository, keeping local rule changes and the plugin's license and provenance files.
A skill your agent uses when promoting one or more Biome lint rules from nursery to stable groups, including promotion plans from GitHub issues, metadata changes, rule renames, generated…
$ npx skills add biomejs/biome --skill promote-lint-rules -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install biomejs/biome promote-lint-rules --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/promote-lint-rules .claude/skills/promote-lint-rules && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "promote-lint-rules" agent skill from https://github.com/biomejs/biome/tree/main/.claude/skills/promote-lint-rules into .claude/skills/promote-lint-rules/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "promote-lint-rules", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/biomejs/biome/tree/main/.claude/skills/promote-lint-rulesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add biomejs/biome --skill promote-lint-rules -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install biomejs/biome promote-lint-rules --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/promote-lint-rules .agents/skills/promote-lint-rules && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "promote-lint-rules" agent skill from https://github.com/biomejs/biome/tree/main/.claude/skills/promote-lint-rules into .agents/skills/promote-lint-rules/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "promote-lint-rules", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add biomejs/biome --skill promote-lint-rules -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install biomejs/biome promote-lint-rules --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/promote-lint-rules .cursor/skills/promote-lint-rules && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "promote-lint-rules" agent skill from https://github.com/biomejs/biome/tree/main/.claude/skills/promote-lint-rules into .cursor/skills/promote-lint-rules/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "promote-lint-rules", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/biomejs/biome.git --path .claude/skills/promote-lint-rules--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add biomejs/biome --skill promote-lint-rules -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install biomejs/biome promote-lint-rules --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/promote-lint-rules .gemini/skills/promote-lint-rules && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "promote-lint-rules" agent skill from https://github.com/biomejs/biome/tree/main/.claude/skills/promote-lint-rules into .gemini/skills/promote-lint-rules/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "promote-lint-rules", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install biomejs/biome promote-lint-rulesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add biomejs/biome --skill promote-lint-rules -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/promote-lint-rules .github/skills/promote-lint-rules && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "promote-lint-rules" agent skill from https://github.com/biomejs/biome/tree/main/.claude/skills/promote-lint-rules into .github/skills/promote-lint-rules/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "promote-lint-rules", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add biomejs/biome --skill promote-lint-rules -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install biomejs/biome promote-lint-rules --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/biomejs/biome.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/promote-lint-rules .opencode/skills/promote-lint-rules && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "promote-lint-rules" agent skill from https://github.com/biomejs/biome/tree/main/.claude/skills/promote-lint-rules into .opencode/skills/promote-lint-rules/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "promote-lint-rules", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
promote-lint-rulesA skill your agent uses when promoting one or more Biome lint rules from nursery to stable groups, including promotion plans from GitHub issues, metadata changes, rule renames, generated…
Promote Lint Rules is an agent skill from biomejs/biome, published by the product's own GitHub organization. Use this skill when promoting one or more Biome lint rules from nursery to stable groups, including promotion plans from GitHub issues, metadata changes, rule renames, generated configuration, and promotion snapshots.
Its SKILL.md is about 950 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts. Compatibility notes: Designed for coding agents working on the Biome codebase (github.com/biomejs/biome).
It sits in Development, covering Linting and formatting. It works with GitHub and JavaScript. The repository describes itself as: A toolchain for web projects, aimed to provide functionalities to maintain them. Biome offers formatter and linter, usable via CLI and LSP. The licence is Apache-2.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit fd4df34. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
justgitFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Designed for coding agents working on the Biome codebase (github.com/biomejs/biome).
From compatibility in the SKILL.md frontmatter.
Promote Lint Rules loads about 948 tokens when it runs. Until then it costs about 59 tokens; SKILL.md has 418 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from biomejs/biome at commit fd4df34, republished under its Apache-2.0 licence (© biomejs). 418 words, ~948 tokens.
.claude/skills/promote-lint-rules/SKILL.md (or your agent's skills folder).Use the batch promotion task instead of invoking just move-rule repeatedly.
crates/biome_*_analyze/src/lint/nursery/ directory./tmp/biome-rule-promotions.json.The top-level object maps each current lower-camel-case rule name to its final stable metadata:
{
"noCurrentRule": {
"group": "correctness",
"recommended": true,
"severity": "error",
"newName": "noRenamedRule"
},
"useAnotherRule": {
"group": "style",
"recommended": false
}
}Fields:
group is required and must be a11y, complexity, correctness, performance, security, style, or suspicious.recommended is optional. Include it when the requirements specify the final recommendation status; both true and false are meaningful.severity is optional. Accepted values are info, warn, and error. Include it when the requirements specify a new final severity.newName is optional. Omit it when the rule keeps its current name.Use current names as object keys, even when newName is present. A rule implemented by multiple analyzers, such as matching JavaScript and HTML rules, needs only one entry.
Run the task once:
just promote-rules /tmp/biome-rule-promotions.jsonThe task validates the complete manifest before moving files. It updates declarations, diagnostic categories, fixture option files, rule-option modules, and the migration rename table as applicable. It does not regenerate derived files or snapshots.
Inspect the move before generation:
git status --short
git diff --statConfirm that every requested source file and fixture directory moved from nursery to its intended group. If a rule was renamed, search for stale occurrences of its old name and classify each occurrence before changing it; historical migration entries are expected to retain old names.
Load testing-codegen and run the required generators:
just gen-rules
just gen-configuration
just gen-migrateRun focused tests using each rule's final name. Review and accept pending snapshots individually according to testing-codegen; promotion snapshots must show the intended group and severity and must no longer contain the nursery notice.
Then run the analyzer crates affected by the manifest. If any rule was renamed, also run the biome_migrate tests and verify that configuration migration moves and renames the old key.
Run the repository-required checks:
just f
just lRun just lint-rules when rule documentation or suppression examples changed.
Rule promotion is user-facing and requires a minor changeset targeting next. Load changeset and describe the promoted groups, recommendation changes, severity changes, and renames that users need to know.
Delete the temporary manifest after the promotion is verified. Do not commit it unless the task explicitly requires a persistent promotion plan.
© biomejs, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/promote-lint-rules of biomejs/biome.
Open the folder on GitHubat commit fd4df34
Promote Lint Rules next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Promote Lint Rules this skillbiomejs/biome | 26k | — | ~948 | Automated safety check: Pass | Apache-2.0 | |
| Install Anti-Slop Oxlint Rulesdmmulroy/anti-slop | 5.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Summarise Ecosystem Resultsastral-sh/ruff | 50k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Add Opik Code Quality Hookcomet-ml/opik | 22k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | |
| Release Roundethereumjs/ethereumjs-monorepo | 2.8k | — | ~2k | Automated safety check: Pass | None | |
| Ultraciteagustinusnathaniel/nextarter-tailwind | 125 | 2 repos | ~1.2k | Automated safety check: Pass | MIT |
dmmulroy/anti-slop
Installs, updates or migrates the vendored anti-slop Oxlint plugin in a repository, keeping local rule changes and the plugin's license and provenance files.
astral-sh/ruff
A skill your agent uses when a user says "summarise ecosystem results", "summarize this ty ecosystem report", "what changed in this ecosystem run?", or asks to summarise or summarize ty ecosystem…
comet-ml/opik
Checklist for wiring a new linter into Opik's Code Quality pipeline: the four files to edit, the silent-failure gotchas and the pass/fail verification loop.
ethereumjs/ethereumjs-monorepo
Runs a coordinated EthereumJS npm release round in six human-gated phases — intent and readiness, CHANGELOG, version bump, publish (human executes), post-publish verification, and announcements.
agustinusnathaniel/nextarter-tailwind
Ultracite is a zero-config linting and formatting preset for JavaScript/TypeScript projects.
mnemosyne-oss/mnemosyne
Load this when working on the mnemosyne memory system — its repo, sync server, memory databases, or CI.
biomejs/biome
A skill your agent uses when a Biome change may affect users and you must decide whether it needs a changeset, choose the release level, or create and edit .changeset/.md release-note text.
biomejs/biome
A skill your agent uses whenever writing or editing Rust //, ///, or //!
biomejs/biome
A skill your agent uses when biome migrate eslint must preserve configurable ESLint rule options through source-option models, Biome conversions, typed rule variants, and migration fixtures.
biomejs/biome
A skill your agent uses whenever implementing or debugging Biome formatter behavior, IR composition, node rules, layout selection, source-comment handling, verbatim formatting, idempotency, internal…
biomejs/biome
A skill your agent uses when creating or modifying Biome lint rules or assists, including analyzer queries, semantic bindings, rule state, code actions, fix safety, options, registration, and…
biomejs/biome
A skill your agent uses when implementing or modifying Biome parser behavior, including .ungram grammars, lexers, token sources, parse rules, separated lists, error recovery, and parser fixtures.
Works with
Categories
A skill your agent uses when promoting one or more Biome lint rules from nursery to stable groups, including promotion plans from GitHub issues, metadata changes, rule renames, generated…. Promote Lint Rules is an agent skill from biomejs/biome, published by the product's own GitHub organization. Use this skill when promoting one or more Biome lint rules from nursery to stable groups, including promotion plans from GitHub issues, metadata changes, rule renames, generated configuration, and promotion snapshots.
Promote Lint Rules fits situations like: more Biome lint rules from nursery to stable groups; including promotion plans from GitHub issues; metadata changes; generated configuration.
Run `npx skills add biomejs/biome --skill promote-lint-rules -a claude-code`. Or copy the skill folder (.claude/skills/promote-lint-rules in biomejs/biome) into .claude/skills/promote-lint-rules in your project. Claude Code loads it when a task matches its description.
Run `npx skills add biomejs/biome --skill promote-lint-rules -a codex`. Or copy the skill folder (.claude/skills/promote-lint-rules in biomejs/biome) into .agents/skills/promote-lint-rules in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add biomejs/biome --skill promote-lint-rules -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/promote-lint-rules, .gemini/skills/promote-lint-rules, .github/skills/promote-lint-rules and .opencode/skills/promote-lint-rules in your project.
Going by SKILL.md and its folder, Promote Lint Rules needs the command-line tools its instructions call (just and git). Compatibility (from SKILL.md): Designed for coding agents working on the Biome codebase (github.com/biomejs/biome)..
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Promote Lint Rules is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 948 tokens (SKILL.md is roughly 3.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Promote Lint Rules: Install Anti-Slop Oxlint Rules (dmmulroy/anti-slop, 5.4k stars), Summarise Ecosystem Results (astral-sh/ruff, 50k stars), Add Opik Code Quality Hook (comet-ml/opik, 22k stars) and Release Round (ethereumjs/ethereumjs-monorepo, 2.8k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
biomejs (a GitHub organization, an official publisher) maintains it in biomejs/biome, which has 25,916 GitHub stars. The repository holds 12 skills in this directory. The repository was last updated on October 10, 2026.
Source: biomejs/biome on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.